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citadel assignments

Mass effect assignments: how to start every side quest & assignment.

While you’ll be doing a lot of running and gunning across the Galaxy, Mass Effect is still a traditional RPG in many ways. That naturally means a whole bunch of side quests - or Assignments,  as they’re known officially in the game.

As with the various character classes, abilities and class specializations in Mass Effect 1, the assignments featured are pretty typical RPG tropes - various quests that offer up rewards like XP, items, gear, paragon or renegade alignment points, and of course new and unique storylines. Completing the majority of the game nets you the ‘Completionist’ trophy/achievement - so if you’re going for that, you’ll need to tidy up the majority of the assignments.

One advantage of the branching, multi-game narrative of Mass Effect is that several of these side quests and assignments can also feature choices that have consequences in Mass Effect 2 and 3 - if you do the quest.

On this page, we’ll list every side quest assignment in Mass Effect, plus where to start them and any other key information completionists will need to know - broken up by each of Mass Effect’s core locations:

  • Citadel Assignments, part 1

Normandy Squadmate Assignments

  • Citadel Assignments, part 2
  • Story Planet Assignments on Feros, Noveria & Virmire
  • Citadel Assignments, part 3
  • DLC Assignments
  • Collectible assignments

Uncharted World Assignments

mass_effect_citadel_assignments_side_quests.png

Citadel Assignments Part 1

These assignments are available from your very first visit to the Citadel very early in the game, though some assignments unlock gradually as more of the Citadel becomes available to you. 

  • Citadel: Asari Consort: visit the Consort’s Chambers on the Presidium and speak to Nelyna and then Sha’ira.
  • Citadel: Doctor Michel: head to the Lower Wards Med Clinic again any time after taking down Fist in Chora’s Den as part of the main story. 
  • This quest evolves into a ‘second part’ called ‘Citadel: Doctor Michel is Safe’
  • Citadel: Homecoming: once Tali has joined your party, speak to Samesh Bhatia near the embassy area commons area, not far from where there’s an Avina terminal.
  • This quest leads to several follow-up quests as the storyline twists and turns, including Citadel: Jahleed's Secret ,   Citadel: Jahleed and Chorban , followed by one of a number of finales such as Citadel: Jahleed Returns Materials , Citadel: Jahleed Arrested , Citadel: Jahleed Set Free . 
  • Citadel: Presidium Prophet: after the council reject your claims about Eden Prime and the Citadel: Expose Saren main quest begins, find a C-Sec Officer and Hanar on the Presidium in the wide open area near the Citadel Tower. 
  • Citadel: Reporter's Request: as soon as you can access the Upper Wards (once you’re working to expose Saren), find Emily Wong near the stairway to Flux. Alternatively, picking up the OSD in Fist’s office in Chora’s Den also retroactively gives you the quest. 
  • This quest evolves into Citadel: Rita's Sister and Chellick and Citadel: Rita's Sister is Safe as you progress it.
  • Citadel: Scan the Keepers: this assignment is dropped into your lap; after meeting the council, a Salarian is right in your path, fiddling with a keeper. A squadmate will even point them out. Chat to the Salarian, Chorban, to start the quest. If you’ve already started the Citadel: Jahleed’s Fears quest before this one, Chorban will move to the Lower Markets, where you can still get the quest from him. We’ve got a guide to the Keeper Locations to get you through this quest.
  • Depending on choices you make, this assignment will change into either Citadel: Schells' Scanner Given Away or Citadel: Schells has his Data .
  • Citadel: Signal Tracking: visit Flux Casino on the Lower Wards and examine a ‘Suspicious Gambling Machine’ in the upstairs corner to start this quest. We’ve got a guide on the signal tracking locations if you need help.
  • Citadel: The Fan: you’ll find Conrad Verner standing in the Markets area of the Upper Wards. There are three stages to this assignment; you’ll need to visit Verner when you first gain access to the wards, then again after becoming a Spectre, and one last time after completing any of the three main story worlds.
  • As it progresses, this quest changes name to Citadel: Xeltan Convinced .
  • Missing Person / UNC: Privateers: get this assignment by speaking to Garoth in the Citadel Tower after your second meeting with the council. Alternatively, it can be received by hacking a computer terminal on Noveria. It will also automatically trigger if you find and scan the MSV Majesty in the Horse Head Nebula.

Once you’re back on the Normandy after your first Citadel Visit, you’ll have the chance to talk to your squadmates during down time aboard the ship. If you keep talking to them, three of your alien squad members will have requests for you.

What squadmates have to say changes each time you complete a main story mission; you may have to complete one or two story missions before they give you their request and the associated assignment .

  • Garrus: Find Dr. Saleon: keep talking to Garrus and he’ll gradually reveal information about this C-Sec case gone wrong, which eventually gives you a location to head to.
  • Tali and the Geth / Tali’s Pilgrimage: Tali will tell you about her pilgrimage, but this assignment only pops when you clear a Geth Base on Solcrum as part of UNC: Geth Incursions. There’s a terminal you can interact with in that planet’s Geth Stronghold, and you can then gift that data to Tali aboard Normandy.
  • Wrex: Family Armor: keep talking to Wrex and talking about his past; he will ask you to retrieve his family armor, which was stolen. Alternatively, you can find the assignment goal on Tuntau in the Phoenix System of Argos Rho; finding the armor first gives you the quest, then you can turn it in by talking to Wrex. We recommend, for various reasons, that you do this quest before heading to Virmire .

mass_effect_assignments_side_quests_list.png

Citadel Assignments Part 2

These assignments will be available the next time you visit the Citadel after completing any one of the three ‘core’ story planet missions of Therum, Noveria, or Feros .

Three of the quests that unlock this point are a branch based on your pre-service history character background - each background gets one exclusive side quest. The other three are available to all.

  • Citadel: I Remember Me: only available if your Shepard has the Colonist background. You’ll automatically get a call about this quest after arriving on the Citadel and using the elevator from the docking bay.
  • Citadel: Old Friends: only available if your Shepard has the Earthborn background. Find Finch in Chora’s Den.
  • Citadel: Old, Unhappy, Far-Off Things: only available if your Shepard has the Spacer background. Talk to Zabaleta in the Wards Access corridor area.
  • Citadel: Family Matter: near the Presidium financial district and Barla Von’s office, there's two people audibly arguing. Insert yourself into their conversation.
  • Citadel: Planting a Bug: you must have completed Citadel: Reporter’s Request for Emily Wong. If you have, find Wong in the Citadel Tower to get this continuation.
  • Citadel: Snap Inspection: this will automatically occur as you step off the Normandy when it first arrives back at the Citadel. 
  • Citadel: The Fourth Estate: the reporter Khalisah Al-Jilani can be found at the bottom of the elevator from the docking bay; talk to her to take on this verbally-charged assignment.

Story Planet Assignments: Feros, Noveria, & Virmire

Mass Effect’s handful of story-critical planets also have a few assignments of their own - though it’s only a few for each planet, and Therum actually has no side quests at all, being a much more straightforward affair. Here’s the quests you can expect on each planet:

Noveria Assignments:

  • Noveria: Espionage: as you explore the port in Noveria, you’ll be approached by an Asari named Mallene Calis, giving you this side quest. If you agree to help her, the quest continues. If you refuse, it is marked as completed.
  • Noveria: Smuggling: there’s a Hanar Merchant named Opold on Noveria, in the port area. Chat to it and it’ll ask for your help smuggling an item.

Feros Assignments:

  • Feros: Data Recovery: when you’re in the Mako heading from Zhu’s Hope to the ExoGeni facility, you can stop and head into ruins - speak to the scientists hiding within. 
  • Feros: Geth in the Tunnels: after speaking to Fai Dan as part of the main story and then dealing with some Geth, speak to him again. You can also get the quest by heading into the tunnels and blowing up the transmitter.
  • Feros: Power Cells: once you’ve met Fai Dan in Zhu’s Hope, talk to May O’Connell, who hangs out near the area entrance.
  • Feros: Varren Meat: once you’ve free reign to look around Zhu’s Hope, talk to Davin Reynolds.
  • Feros: Water Restoration: find and talk to Macha Doyle inside the Zhu’s Hope colony.

Virmire Assignments:

  • Virmire: Assisting Kirrahe's Team & Virmire: Wrex and the Genophage : both unmissable quests that will pop part-way into the Virmire mission - with the Wrex mission only happening if you recruited him. We’ve got a full guide to the choices on Virmire that helps explain the decisions you’re making here.

Citadel Assignments Part 3

While you can go back and forth to the Citadel as much as you like, these assignments will be made available when the story takes you back to the Citadel and for a brief period you can’t leave there. 

  • Citadel: Our Own Worst Enemy: once Captain Anderson asks you to meet him in Flux but before you do go to join him, talk to Charles Saracino, who is leading a group of protestors. 
  • Citadel: Negotiator's Request: once Captain Anderson asks you to meet him in Flux, you’ll be able to talk to Mr. Keeler near the entrance to Flux to get this assignment.

DLC Assignments: Bring Down the Sky & Pinnacle Station

The DLC for Mass Effect adds two new locations with associated story missions - Asteroid X57 and Pinnacle Station. Note that Pinnacle Station is only available in the original releases of the game, not the Legendary Edition remaster . Bring Down The Sky is available in both.

Bring Down the Sky / Asteroid X57 Assignments:

  • X57: Bring Down the Sky: simply land on the asteroid; this is the main story mission.
  • X57: Avoid the Blasting Caps: will be introduced to you over comms when you turn off the first fusion torch.
  • X57: Missing Engineers: either find one of the engineers out on the Asteroid or speak to Simon Atwell later in the main quest.

Pinnacle Station Assignments: 

  • Pinnacle Station: Combat Missions: visit Pinnacle Station. Talk to Admiral Ahern, then Ochren. 
  • Pinnacle Station: Convoy: clear Admiral Ahren’s special scenario to get this quest.
  • Pinnacle Station: Vidinos: beat the high score of a challenge to start this quest.

Galactic Collectible Assignments

Each of these five assignments relate to various resources that can be found on the uncharted worlds you can land the Mako on through the galaxy as presented in Mass Effect. Each of these quests automatically begins the first time that you pick up one of these resources on any uncharted world.

Keep in mind that in most of these cases, there are more of these resources to be found than required to finish each quest. Aside from some cash and XP, there is no bonus to finding ‘extra’ resources.

  • UNC: Prothean Data Discs
  • UNC: Turian Insignias
  • UNC: Valuable Minerals
  • UNC: Locate Signs of Battle
  • UNC: Asari Writings

mass_effect_unc_side_quests_assignments.png

These assignments make up the bulk of the side quests in the game - relatively random encounters you can have out in space while exploring the galaxy.

Most of these quests can be acquired in multiple ways - either through stumbling on the quest location while exploring a planet, through hacking computers and terminals, through overheard news reports and banter, or even through distress signals. Many of these quests have multiple names depending on how you first acquire them - so we bundle each quest together with its multiple monikers below.

  • UNC: Asari Diplomacy / Mercenaries: after completing one story planet, talk to Nassana Dantius in the lounge area of the Citadel’s Presidium embassies area. Alternatively, the quest automatically begins if you assault a merc base on Sharjila in the Macedon system.
  • UNC: Colony of the Dead / Investigate Samples: hack a terminal in the ExoGeni building on Feros - or go to Chasca in the Matano system and enter one of the planet’s research stations.
  • UNC: Dead Scientists / Doctor at Risk: find a clue on a terminal on Noveria, or get it automatically when you first enter the Newton system.
  • UNC: Derelict Freighter: any time after finishing the story mission on Feros, find this ship drifting in the Caspian System of the Maroon Sea Cluster, hidden in an asteroid belt. 
  • UNC: Distress Call / Unusual Readings: hack the computer in Udina’s office on the Citadel, or go to Metgos in the Argos Rho cluster’s Hydra system.
  • UNC: Espionage Probe / Investigate Shipments: simply take the Normandy to the Voyager Cluster’s Amazon system.
  • UNC: ExoGeni Facility / Investigate Facility: obtain the quest by unearthing a transmission while on Feros, or get the assignment by landing on Nodacrux in the Maroon Sea cluster.
  • UNC: Geth Incursions / Geth Activities: acquired by hacking a Geth terminal on Feros or terminal on Virmire, but it’s more easily obtained by visiting the Armstrong Nebula, where it’ll be given to you on arrival.
  • UNC: Hostage: you’ll get a message from Admiral Hackett the first time you enter the Farinata System of the Hades Gamma cluster.
  • UNC: Hostile Takeover / A Person of Interest: either talk to Helena Blake in the Citadel Presidium Financial District after becoming a Spectre, or decrypt a terminal in C-Sec Academy.
  • UNC: Major Kyle / Strange Transmission: unlocked by hacking various terminals on Feros, the Citadel, or Noveria. Alternatively, navigate to the Century system of the Hawking Eta cluster to get it automatically.
  • UNC: Missing Marines / UNC: Cerberus / UNC: Hades' Dogs: after becoming a Spectre, speak to Admiral Kahoku in the Citadel Tower to get the Missing Marines assignment. Alternatively, take Normandy to Edolus in the Artemis Tau cluster to get the assignment that way. Once Missing Marines is completed, UNC: Cerberus triggers when you next use the galaxy map, and that quest leads directly to UNC: Hades’ Dogs. 
  • UNC: Listening Post Alpha / UNC: Listening Post Theta / UNC: Depot Sigma-23: after completing Noveria, go to the Styx Theta cluster. Enter the Erebus system to pick up a distress signal.
  • UNC: Lost Freighter: locate the missing ship in the Gemini Sigma cluster’s Ming System. 
  • UNC: Lost Module: simply enter the Hercules system in the Attican Beta cluster to be given the assignment. 
  • UNC: Missing Survey Team: commonly overheard in Citadel elevators. Alternatively, just go to the planet Trebin in the Hades Gamma cluster’s Antaeus system.
  • UNC: Privateers / Missing Person: talk to Garoth on the Citadel Tower after becoming a Spectre. Alternatively, find and scan the MSV Majesty in the  Horse Head Nebula. It’s near the planet Xawin.
  • UNC: Rogue VI: once you reach a certain level, Admiral Hackett will call you to give you this assignment the next time you travel to a new system. This assignment is how you unlock Shepard’s specialization class .

Finally, there are two assignments that are exclusive to different moralities. They only trigger if you've amassed a certain amount of Paragon or Renegade points, and are themed around what each morality axis is good at:

  • UNC: Besieged Base:  Admiral Hackett will contact you when you use the Galaxy Map once you qualify, which will require at least 80% of Paragon points.
  • UNC: The Negotiation:  Admiral Hackett will contact you when you use the Galaxy Map once you qualify, which will require at least 80% Renegade points.

Finished with ME1? We've got the same guide for the ME2 side quests if you enjoyed this - just click on through!

GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Mass Effect Walkthrough

Stopping Saren will require all the help you can get. That's why you need GameSpot's Walkthrough to Mass Effect.

By Matthew Rorie on May 13, 2021 at 5:38PM PDT

With Mass Effect: Legendary Edition out now, a new generation of players can finally access one of developer BioWare's most iconic RPG franchises. If it's your first time playing these games, you'll need some help and insight to prepare you for the exciting journey ahead. The Legacy Edition, in particular, brings significant changes to the original games that better incorporate its various DLCs into the main experience while also creating new challenges thanks to adjustments to the way your actions impact the final game's epic conclusion.

Due to these changes, we've compiled a suite of new guides to help you navigate the unique aspects with our Mass Effect: Legendary Edition guide roundup . However, if you're keen to have a walkthrough handy to help you navigate the core experience of the first Mass Effect, then below you can find our original walkthrough, which we published at the time of the game's original release. You can also read our Mass Effect 2 walkthrough and Mass Effect 3 walkthrough .

For more about how the collection stacks up, be sure to read our Mass Effect: Legendary Edition review in progress .

Ever since this new title from BioWare was announced, RPG fans (and Xbox 360 fans) have been dying to get their hands on it. Now, though, the wait is over, and this epic space opera is finally on store shelves.

Mass Effect tells the story of one Commander Shepard, an Alliance soldier that's tasked with saving the galaxy from utter doom. We've all saved the world in RPGs before this, but an entire galaxy? That ups the stakes considerably. Along the way, Shepard will need to rescue damsels in distress, make sweet alien love, explore strange planets, and discover wondrous technology that's been lost for millenia.

Below detail everything you need to know to get through all of Mass Effect, including all its main missions and side-missions.

Expose Saren

Shadow broker, jahleed's fears, presidium prophet, asari consort, xeltan's complaint, reporter's request, signal tracking, rita's sister, schells the gambler, doctor michel, find liara t'soni, tunnel assignments, assignment: smuggling, return to the normandy, vermire: saren's base, the last citadel trip, the fourth estate, family matter, old, unhappy, far-off things, our own worst enemy, negotiator's request, find the conduit, the prothean artifact, unc: missing survey team, unc: major kyle, unc: missing marines, unc: cerberus, unc: hades' dogs, unc: lost module, unc: hostage, unc: asari diplomacy, unc: rogue vi, unc: beseiged base, unc: distress call, unc: lost freighter, unc: espionage probe, missing person/unc: privateers, unc: derelict freighter, unc: listening post alpha, unc: depot sigma-23, unc: dead scientists, investigate facility/unc: exogeni facility, person of interest/hostile takeover, geth activities, tali and the geth, investigate samples/colony of the dead, wrex: family armor, garrus: find dr. saleon, survey assignments and survey data.

After creating your character, you'll be permitted to begin your career in the Alliance. Well, that's not quite true: your character will already have spent many years in the Alliance military, so that you don't wind up having to go through basic training or anything like that.

You begin the game on the Normandy, an Alliance vessel that's on a shakedown run. Your conversation with the pilots here will be your first introduction to the game's conversation system, which BioWare has designed to be more powerful than ever. If you've played Knights of the Old Republic, you'll be familiar with the idea that your conversations with people will let you gain influence with them, and will also change your Light Side and Dark Side ratings…er, "paragon" and "renegade". These rankings will further determine how other characters view your own character, and will eventually determine the ending of the game that you receive. You can gain paragon points by generally being solicitous and helpful, while renegade points will result if you're rude or downright hostile.

Speak to Joker and the co-pilot here (you can use the X button to skip dialogue), then start making your way backwards through the ship. You can speak with Navigator Pressly as well as Doctor Chakwas and the unfortunate Corporal Jenkins for some Codex information and small XP bonuses. You can also go to the Squad screen to allocate your first skill points.

When you reach Nihlus, speak with him and Captain Anderson. When your conversation is over, you'll receive a transmission from Eden Prime. The next thing you know, you'll be on-planet.

Head To The Dig Site

Your initial grouping here includes Corporal Jenkins and Kaiden Alenko. Jenkins is a fine soldier, but, well…. Kaiden is a Sentinel, capable of using both tech and biotic attacks. He doesn't have any weapon skills at all, so you'll need to make the most of his abilities. Give him points in First Aid and Barrier to begin with; he'll activate Barrier if he comes under fire automatically.

Tip: First Aid can be activated with the Y button if you're hurt. You can only hold five medi-gels at a time, and they'll be fairly commonplace here on Eden Prime, so don't hesitate to use them if you need them. Likewise, you can hold five grenades (usable with your Select button). If you pick up medi-gels or grenades when you already have a full supply, the extras are discarded, so try not to be full at any given time.

Get your bearings here, and get used to the basic combat systems. Pull the left trigger to aim your weapon, and the right trigger to fire. You can switch weapons with the LB button, but note that any weapon you're untrained with will be all but unusable; you won't be able to aim properly. RB will use any special attacks that your character is capable of.

Make your way through this first area, using the gasbags as target practice. You can find your first treasure chest in the water in front of you; hang a right into the little culdesac to find some upgrades. Move on until Jenkins takes a dirt nap. Be careful here; the Geth Probes have special weapons that will ignore your shields, so it's easy to take damage from their fire. Shoot back until they go down, then check Jenkins body before moving on.

Continue To Dig Site

Move along, continuing to shoot any enemies you spot and check for loot in the chests and containers that you spot. You'll probably gain another level pretty soon, so be sure to check your menu screen and allocate points when you can do so.

Eventually you'll run across Ashley Williams, who's on the run from the Geth. Save her and she'll join your squad. As a Soldier, she's a good replacement for Jenkins. Load her up with Assault Rifle points and give her some Soldier skills to regenerate her health.

Near Jenkins, you'll find a bunch of equipment in chests. You'll want to use the Equipment screen around this time to switch out your equipment and upgrade it with any new tech that you've found. You probably have a set of Scorpion armor at this point; if your character can only use light armor, it'll be a handy upgrade.

You'll come to the dig site soon enough. Clear out the Geth around it with your weapons and abilities, and get used to the cover mechanic. It's kind of clunky—Gears of War this isn't—but it'll help you stay behind cover in combat, which is sometimes all you can ask.

Investigate Research Camp

When you reach the camp, a few Husks will reanimate. Like any other zombie, they'll shuffle towards you, attempting to overload your shields with an electrical burst. Backtrack away from them to prevent them from reaching you, and use Kaiden's Throw ability to keep one of them on the ground while you shoot the others.

When you get past the Husks, move into the camp and attempt to unlock the door with the Decryption mechanic. Save your game before doing so. Decryption is a basic button-tapping game. It will either be easy or difficult, depending on your hand-eye coordination, but if you miss your chance at the decryption it'll cost you 25 omni-gel to override, which you probably won't have unless you break down a number of items. If you can bust through the door, though, you'll find Dr. Warren and her crazy assistant. If you investigate, she'll tell you more about the attack; you can also punch out Manuel.

Head To Spaceport

Make your way to the spaceport over the hill; you can kill the Geth Troopers by firing on the explosives near them. When the Husks are dead, hack the door on the pod nearby to find some farmers. When you attempt to leave them, you can use your Charm/Intimidate abilities, if you have them, to try and wheedle out more goods and information from them. At the very least, though, you'll get a nice pistol. Be sure to check inside the hut, too; there's a locker you can hack into for more goodies.

Head to the spaceport nearby to find Nihlus' body. Before checking it, open the medical crate nearby and look behind the fire for an upgrade kit. When you check out Nihlus' body, a man nearby will tell you what he saw. If you managed to get Cole to give up his contact's name, you can press him for some grenades.

Take The Train

Start making your way down to the train level. There are loads of Geth on it, however, including a Destroyer. If you look carefully, though, there are also some plasma cells that you can shoot to blow them up; that'll help you wean the enemy Geth a bit. The Destroyer will make its way up the center of the train, so take cover and shoot at it as it approaches. If it gets near to you, use Throw and any other abilities you have to knock it out, then sprint down the train to get close to the remaining Geth and destroy them as well. This can be a tough fight, to be sure, so don't hesitate to replay it and get used to the controls here. Your abilities can make all the difference in this fight, so don't hesitate to use them.

Shut Down The Charges

When you get to the other platform of the spacedock, you'll find that the Geth have triggered four charges designed to blow the whole place sky-high. Apparently they're not concerned with their own well-being, either, as they've decided to stay behind and guard the charges in an attempt to prevent you from shutting them down.

The Geth here are a lot more difficult than what you've been facing before; there are shock troopers and even a sniper or two in position. They'll deal heavy damage to you, so take things slowly. Stay behind cover as you approach, use your grenades from a distance, and use your abilities to weaken them up or knock them down. Don't worry about the charges until your foes are dead. When you've cleared everything out, return to their positions on your minimap and shut them all down.

With the charges done, head to the other side of the spaceport, where a few Geth await you. Shoot them and the Husks, but be sure to examine the port carefully for containers and lockers before approaching the beacon. When you do investigate it, your mission ends.

After speaking with Anderson, head out to the mess hall and talk to Ashley and Kaiden. This is optional, but you can get into their good graces, or bad graces, depending on how the conversations progress. You can check the CIC area and the navigation area for some codex entries. When you're ready to move on, head to Joker and begin your run to the Citadel.

Citadel Station

You land on citadel station and immediately meet with the human Ambassador, Udina. He's not a pleasant man. He'll tell you and your party members to meet him in the Council Tower so that you can brief the Council on Saren's actions.

You now have free reign of the Citadel, but you'll want to head directly to the Council Tower. Doing so will get you some quests and give you a little context to your actions. When you do get the chance to explore, though, make note of the Citadel transit system: it'll help you get around quickly. You'll also want to speak to an Avina module to get more information on the Citadel, if necessary.

Citadel Missions

Missions are critical quests that you must address before you're capable of leaving Citadel. Check the next few pages if you want to know more about the many assignments that you're offered.

This is going to be the main quest that you have to deal with during your time on Citadel, so let's get to it!

Go To The Tower

When you get done speaking with Ambassador Udina, head to the Citadel Tower through the Rapid Transit system. When you arrive, speak to Garrus, then head up the stairs to find Anderson.

Regardless of what you do, the Council will find Saren not guilty, so it'll be up to you to find some proof of his misdoings. That will lead you into the Garrus and Shadow Broker quests. You can perform both of these quests at the same time; both will net you new party members.

From now on, we'll mostly focus on giving walkthroughs for individual missions and assignments instead of telling you what to do step-by-step. If you're curious about where to obtain a mission, we'll usually tell you where to nab it; if not, you can assume that it pops up normally while you play.

Garrus is the C-Sec investigator who was assigned to look into Saren's misdeeds. Saren hides behind layers of obfuscation, though, and nothing that Garrus found was capable of sticking to him. If you can track Garrus down, though, you can perhaps compare notes with him.

Speak to Harkin

Head to Chora's Den in the Wards. Some special friends will be waiting for you outside. Kill them and head in. You'll find Harkin at a table inside the bar. He's no charmer, but he'll give you the information you need: Garrus can be found at Dr. Michel's place in the Upper Wards.

Go To The Med Clinic

Head to the Med Clinic on the wards and clear it out. There'll be four enemies to kill; take them all down, then speak to Garrus. He'll join your squad at this point and end the mission.

Note that Dr. Michel will sell some pretty handy armor upgrades. If you don't have health regeneration on your main character, you may want to buy something from her.

The Shadow Broker is an information agent that apparently has an employee here on Citadel: Barla Von, who works in a bank in the Financial District. Perhaps he'll know something about Saren.

Go See Barla Von

Travel to the bank and speak to Barla. He'll give you the next mission in the chain.

Wrex is a krogan bounty hunter that was apparently tasked with tracking down Saren on behalf of the Shadow Broker. He can currently be found in the C-Sec Academy. Track him down and speak to him; he'll join up.

Take Down Fist

After gaining both Wrex and Garrus for your party, it'll be time to make a little trip to Chora's Den, where Fist is located. Chora's Den has been shut down, however, and converted into a bit of a shooting gallery. You may want to park your party members outside by pressing down on the D-Pad, then moving to the doorway and using your powers to off a few of the guards before regrouping and heading inside to mop up.

After dealing with the warehouse workers, head into Fist's office. You may want to deal with him yourself, again. You can simply hold your partners back, hide behind one of the panels, and start shooting; you can also just tell your teammates to move forward to the far panel and fire from there. The turrets offer a bit of experience, so try to kill them before taking down Fist.

Fist will reveal that he's set up the Quarian in an ambush; she'll die in a few minutes if you don't reach her first. If Wrex is along, he'll ice Fist whether you like it or not. You can grab a data disc off of his body which will come in handy for the Reporter's Request; presumably you have some way of obtaining it if Fist doesn't die. Before you leave the room, hack Fist's wall safe for some upgrades.

Save The Quarian

You have four minutes to reach the Alleyway near Chora's Den. The barroom will have been restocked with enemies, so make your way through them and head out to the Wards. Take a left when you leave the Chora's Den area and head up the stairs to reach the alleyway.

So long as you reach the alleyway within four minutes, you can start a fight with the assassins sent to take down Tali. You can expect to be sabotaged at the start of the fight, so be ready for it and duck behind cover if your weapon overheats.

Kill all of the assassins, and you'll wind up back at Udina's office. Tali will join your party, and you'll be able to head back up to the Council to present your evidence of Saren's involvement with Eden Prime.

Return To The Tower

Speak to the Council to induct yourself into the Spectres.

Speak To The Ambassador

Udina will relocate himself and Captain Anderson to the Alliance docks, which can be located in the C-Sec Academy. Wrap up any stray side quests you have and head down to the Academy. The Quartermaster here will sell you some goods, if you like, but they're prohibitively expensive. (The grenade capacity upgrade is nice and cheap, though.)

When you reach the dock, Anderson will turn the Normandy over to you. It's your ship now, and you can do with it what you like. Vegas, here we come! You have three main missions to attempt here, and probably have numerous assignments that require a ship. The galaxy is yours! Skip to the mission you wish to attempt first for the walkthrough. We recommend Find Liara T'Soni, as it will net you another party member.

Citadel Assignments

Before you head out to find Liara, you should spend time tackling the Citadel's various Assignments, which are the game's side quests. Performing them will get you extra XP, cash, and the occasional item, however, and will also usually let you earn more paragon or renegade points. You will find some assignments here that can only be completed after you unlock the ability to command a spaceship. You can find those assignments in the Galaxy Assignments chapter.

Scan The Keepers

Speak to Chorban in the Citadel Tower to obtain this quest. He asks you to track down and scan 21 individual Keepers that are found throughout the Citadel. Doing so will net you a few coins and experience for each scan that you complete. Here's a list of Keeper locations. The numbering is ours; there's no specific order you need to find them in.

You'll meet Jahleed in the C-Sec Academy. If you speak to him, he'll tell you that Chorban, the questgiver for Scan The Keepers, is trying to kill him! He wants you to meet Chorban near the Markets in the Upper Wards. Talk to him, then talk to Jahleed again. Whether you're nice or mean, you should be able to complete the quest easily.

There's a preaching Hanar near the Wards Access area here, and a C-Sec officer that wants it to move along. Speak to the officer and the Hanar to learn more about their dispute.

As with most two-sided stories, there are a number of ways to resolve the dispute. The easiest is to simply purchase a permit on behalf of the Hanar, but if you have a decent Charm or Intimidate score, you can try to use them on either the officer or the Hanar to talk them down. Your rewards are marginal in either case, but you can get some decent reputation swings.

Head to the Consort's chambers in the southeastern corner of the Presidium and speak to Sha'ira. She asks you to travel to Chora's Den in the Wards and silence one General Septimus. You can find him at a table there; with enough talking-to, he can be convinced to return to Sha'ira and straighten up. You'll need to return to her for your reward.

Septimus will also want you to head to the Elcor embassy and bring a datapad to an Elcor there. This leads to the Xeltan's Complaint mission.

Xeltan can be found in the Vorlus and Elcor Embassy in the Presidium. Give him the datapad that Septimus gives you for a small reward.

Conrad Verner wants to speak with you in the Upper Markets of the Ward. Remember the movie of the same name? If you sign his autograph, Verner will jet back off to Earth, and offers to buy you a drink. You'll need to leave the Citadel and return in order for this assignment to complete it.

If you head off into the galaxy and return to the Citadel after completing a mission, you can speak to Conrad again in the same part of the station. His demeanor toward you will depend on your initial response to his request. You'll need to leave and return a third time to complete the quest, when Conrad asks to be inducted into the Spectres. You'll need to talk him down somehow; our renegade character did it by shoving a gun in his face.

Emily Wong tracks you down in the Upper Wards, near the entrance to Flux. If you talk to her, she'll ask if you can bring her any information that'll help her investigation into corruption and organized crime.

You'll grab some discs when you take down Fist in Chora's Den. Return them to Emily for your reward; you can sweet talk her into an exclusive interview for more cash if you have Charm or Intimidate.

Check the Suspicious Gambling Machine in Flux to start this quest. It would appear that someone is funneling money from the machine into a private account.

Take the elevator from the Wards up to the Presidium; it stops in the Flux and Wards Access station. There's a signal relay here; check your map for the exclamation point. Find it, then head up to the Financial District. The next relay is behind Borla Von. Head from there to the Exporium to find the last relay.

The AI that was funneling money is not particularly pleased with the thought of being detected, and initiates a self-destruct sequence. Before it explodes, tap in this button sequence: Y, X, Y, A, X, A, A. That'll shut it down and give you a decent XP and cash reward.

Speak to Rita in Flux to pick up this quest. Rita is concerned about her sister, Jenna, an informant for C-Sec who works in Chora's Bar. Maybe you could help explain why her career path is a dangerous one?

You can find Jenna behind the bar in Chora's Den. If you speak to her, she'll refuse to talk to you. On your way out of the bar, though, a man named Chellick will tell you to meet him in the C-Sec Academy. Track him down there and speak to him. If you do, he'll ask you to meet a man named Jax in the lower Markets and return with some illegal weapons mods.

Head down there and talk to Jax. If you want renegade points, try to arrest him; otherwise, just pay him the money and bring the mods back to Chellick.

Samesh Bhatia will be in the Embassy suites after Tali joins your party. He'll ask you for answers: his wife's body is not being returned to him by the military after she died on Eden Prime. It's pretty obvious that she probably got Huskified, but he still wants to know why he can't cremate her.

Head to the bar to the northwest of Samesh to find Clerk Bosker. He'll tell you that the body is actually being held so that scientists can analyze the wounds in the hope that they can create better defenses against Geth attacks in the future. You can use your Charm/Intimidate skills on either Bosker or Samesh to try and convince them to give in. We used our Charm on both characters after loading a save and found that pressuring Samesh to give in gave us slightly more experience, but we received the same paragon point shift either way.

If you attempt to head into Flux after you take down Fist, you'll see a man named Schells getting thrown out of it. He's attempting to sell a gambling device that will help predict the outcomes of Quasar games, but needs more data to perfect it. To help him, he'll need you to head back into the bar and win a few games of Quasar for him.

If you head into the bar, you can hand the device over to Doran for some easy experience and cash, but no paragon points. If you intend to use the device, you'll have a slightly better than average chance to get a positive payout. Regardless of your winnings, Schells will give you the exact same experience and cash bonus reward for returning the device to him when you have the data.

After first encountering Michel, you can return to her offices later on for another quest (we returned after taking down Fist). She's being blackmailed. If you agree to help out, she tells you her contact: a merchant named Morlan in the Wards.

Speak to Morlan, and you'll soon be fighting a blackmailer. Kill him, then return to Morlan. Ask about Banes, but he doesn't have any info. Michel will thank you for your help, and give you a discount on her (incredibly expensive) supplies. She'll also tell you about Banes; maybe Captain Anderson would know more about him? If you follow the chain to Admiral Kahoku in the Council Tower, he'll offer you the UNC: Missing Marines quest.

Tip: Now that you're free to pursue various objectives in the galaxy, you should take time to head to the Normandy's cargo hold to speak with your party members. Doing so will let you advance your romantic plots with them and dig up more information about their backgrounds. You can ignore them entirely, if you wish, but if you want to know more about them, talk to them while they're on the Normandy. Unlike previous BioWare games, you can't talk to your teammates while you're out in the field.

Go To Artemis Tau

FInding Liara T'Soni will net you another party member, so it's worth tackling first. Head to the Artemis Tau system, then proceed to the Knossos system and land on Therum. Save your game as soon as you land.

As you roll through the rocky landscape, you'll come across a couple of Geth Armatures. These are tough, tank-like enemies that have plenty of shielding and which pack a punch with their cannons. Luckily, their cannon fire moves slowly, so engage them at range (you can fire your own cannon with the RB button), dodge their cannon fire, and take them down slowly but surely.

Proceed along the path until you spot the refinery. Avoid the frontal entrance; the turrets there will tear you apart. Instead, veer off to the right into the small corridor there that lets you bypass the gate. The Geth inside will be tough foes, but you'll be able to take them down. Clear out the entire base, then check the buildings for items and the gate switch required to move on. (You can use the B button to hop out of the vehicle.)

Make your way slowly but surely through the rest of the planet, taking down enemies from long range and giving your shields a bit of time to recharge if they get low. Eventually you'll reach a spot where you're forced to get out of your vehicle. Make your way slowly through the canyon ahead, using the squad commands to keep your teammates where you want them. Save your game after all the enemies in the canyon are dead!

At the end of the line, you'll come to a very tough ambush, where a horde of Geth units drops from the sky. Rocket soldiers, snipers, hoppers, and even an Armature wait for you here. Taken together, these guys will rip you to shreds if you don't get under cover, so you need to move off to the left of your position immediately. Tell your squad to move underneath the building there and to get behind the metal plates that will protect you from the Armature's fire. From there, kill anything that follows you, then slowly move out to take down the snipers and the Armature. The Armature will usually kill you with one shot from its cannon, so stay behind cover and order your team into a position from where they'll have cover as well, then Overload and Sabotage it until you can blast through its remaining shields and take it out.

Into The Earth

Head into the cave and take the elevator downward. After meeting up with Liara, agree to help her, then get behind some cover to avoid the Geth below you. After killing them, head down and explore the area to find some storage and weapons lockers.

After clearing out the Geth, activate the mining laser. The code for us was AXB, but it may be randomized. Head into the facility and get Liara out of her cage, then take the elevator upwards to meet with the Krogan Battlemaster. He and his Geth friends will spread out as soon as the fight begins, so try to tag them with tech or biotic skills at the outset, then finish them off individually. With that done, you can return to the ship and welcome Liara into your crew.

Take the time to travel the ship, speaking to all of your party members and advancing any personal plots you wish to. When you're ready to move on, pick another mission and head out.

Feros: Geth Attack

Speak With Fai Dan

Head to Feros when you want to investigate the recent Geth attack there. Land on the planet and speak to David al Talaqani on the dock. He'll tell you to speak with the leader of the colony, Fai Dan, and then immediately get taken out by Geth. Fight your way through them to reach the remaining human colonists a bit further down the line.

When you reach the colonists, poke around their camp (you can find a quest by hacking a terminal in one of the pods), then speak to Fai Dan. You'll immediately shunt off to the next portion of the quest.

Stop Geth In Tower

Head up the stairs and kill all of the Geth that you spot. When you reach the exclamation point, hide around the corner and try to lure your targets back to you. When you kill everything, check the alcove on the far side of the area for items before returning to Fai Dan.

Fai Dan has another mission for you: get to the ExoGeni HQ and find out why the Geth are attacking. That's your main mission here; you'll also have a number of assignments that you can get from Fai Dan and some of the other colonists in the area. Speak to May O'Connell to get the Power Cells assignment, Macha Doyle for the Water Restoration assignment, and Davin Reynolds for the Varren Meat assignment. Fai Dan will also offer up the Geth In The Tunnels assignment.

A few of the assignments can be completed in the tunnels under Zhu's Hope. You can find the entrance a bit beyond where you can take the elevator up to the skyway. You can complete Water Restoration here (look for the large blue water valves on the walls), Geth In The Tunnels (find and disable their transmitter; it appears on your maps, but watch out for the Krogans that guard it), Varren Meat (kill the Alpha Varren in the collapsed highway segment), and Power Cells (strip the burning car in the highway segment).

You can also find another survivor on the northern edge of the tunnels map. He's a bit…off. If you ask Fai Dan about him, he'll be cagey and unwilling to tell you anything.

Get To ExoGeni Headquarters

Head up to the Skyway and take the Mako to the little hideout halfway to ExoGeni headquarters. The people there are scared, but not as odd as the people at Zho's landing. You'll be able to pick up a new assignment here by speaking to Hossle: Find the Console. We'll cover it in the course of the main walkthrough. Talk to everyone here until you also learn about the missing Lizbeth Baynham, as well.

Investigate ExoGeni HQ

Get back up on the skyway and head out to the HQ. Keep in mind that if there are enemies on your radar that you can't see, you can leave the vehicle and head into the maintenance tunnels underneath the roadway to find them, as well as more crates and such.

Head to the end of the road; you'll come to a narrow gap that you can't pass through. Shoot as many of your foes as you can through the gap, then head through yourself. The locked door here will lead to a crate with some goodies; looting it will activate the Armature nearby, though, so be ready to deal with it.

After poking around a bit, check your map for the "Drop Down" section and drop into the hole there. You'll soon run across Lizbeth, who'll give you a keycard to get you past the locked doors in the facility. Head back up the stairs nearby and kill the Krogan Commander, then speak to the VI nearby for more information. You can head back to your original location near the Drop Down from here.

Remove Force Field

You need to get back to your ship ASAP, but the force field around the facility will prevent you from leaving. Head back along the corridor near the VI to encounter one of the Geth claws that are being used to anchor their ship into the headquarters. You'll need to find a weakness in one of the claws and destroy it.

Head on a bit until you find the two walkways leading up to the Upper Level. One of them has a few Krogans, as well as the console that Hossle wanted you to access. The other has Geth in it. You can hack the ExoGeni console here to obtain the Investigate Facility galaxy mission. You can also hack the Geth terminal to learn of a force of Geth ships in the Armstrong Nebula; that'll give you another quest, Geth Activities. Another hack, on the Server Node, will result in the Investigate Samples quest. Sheesh.

When you're ready to move on, check the Shuttle Bay Door Control. You need to get the PSI between 31 and 33 to have it chomp through the Geth's landing claw. Toggle the 5, 17, and 11 PSI valves to achieve the high pressure here, then shut the door to unclamp the Geth ship. Sucks to be them.

Exit ExoGeni/Speak With Refugees

Sounds like the Geth are coming for payback. Head downstairs to meet up with Lizbeth and get back to the Mako. When you return to the refugees, Jeong will be going pretty crazy. You'll have to put him down. It's for his own good, really.

Return To Zhu's Hope/Minimize Casualties

Juliana will give you Anti-Thorian Gas that you can use in your grenades. It'll help you disable the colonists in Zhu's Hope without killing them; if you're going renegade, though, you can feel free to kill them. Don't forget to talk to Hossle and turn in his quest, if you completed it.

Some of the corpses in Zhu's Hope have been turned into Thorian Creepers; kill them at will. Take down the colonists with grenades, but be sure you've inserted the anti-Thorian upgrade. After opening the door to the colony, numerous Creepers will appear; you can pop back into the Mako to finish them off, then start grenading the colonists. You'll get two paragon points for each colonist you leave alive, and presumably the same amount of renegade points for each one you kill.

Make your way into the colony. If you're using grenades to knock out the colonists, you may run out at some point; you can use melee attacks to knock out your foes if that becomes the case, but there's a box of five grenades that you'll find when you reach the primary area of the colony. Continue your path of peace or carnage, take down the colonists, and get to the crane controls. When you lift the crane, the path into the bottom of the facility will open.

Destroy The Thorian

The Thorian speaks through a clone; when the talking's over, kill the clone, then find the small corridor nearby and back up, letting the Creepers come to you. Use grenades or powers to shut them down, then start making your way towards the stairwell nearby. Shoot the Thorian Neural Node to start causing some pain to the Thorian.

The Creepers in this section can be annoying; you may want to have your teammates hold a position, then lure the Creepers back to them so that everyone has a clear line of sight towards the enemies as they come through the door or whatever. Use Lift and Singularity powers, if possible, to separate them and get them on the ground. Keep in mind that they're organics; if you've been using armor-piercing rounds against the Geth, switch to anti-personnel rounds for this section.

Continue upwards, shooting away at the neural nodes that you see. Many of them will cause Creepers to awaken when they get shot, so keep that in mind. Head up to the top of the area and shoot every node in your path; one of them will block the onward path, so keep that in mind. When you reach the end and shoot the last node, Shiala will be freed from her prison. Mindmeld with her to see a more clear version of the beacon's vision. After you do so, you'll return to the colony and will be free to leave. The merchant here will sell you a Haliat Armory license now, if you wish to obtain it.

Make another sweep of the Normandy and talk to your crew. We managed to pick up the Find Wrex's Armor quest from Wrex here, the Find Dr. Saleon mission from Garrus, and get a little more serious with Liara and Kaiden. Speak to everyone before starting the next mission. As you step up to the galaxy map, you'll probably receive a message from the Council. Head to the comm room to find a new mission: Virmire. Since it's the last one you obtained, we'll head to Noveria first.

Noveria: Geth Interest

Land on Noveria and prepare for some drama. The local authorities will try to confiscate your guns when you arrive. No matter what your response, you'll be allowed to keep them when your identity is confirmed. Head in to speak with Parasini: Benezia is here, on the planet. Now.

Leave Port Hanshan

In order to find Benezia, you'll need to proceed out of the facility and onto the planet's surface. Unfortunately, the port's administrator has denied your request to access the garage. You'll need to persuade him to let you pass. There are a few top-level Missions here, but for the sake of simplicity, we'll keep them all in one walkthrough. There are also assignments here, too. We'll cover them here before moving on with the main walkthrough.

Head through to the main plaza here. Merchant Opold will have an assignment for you, if you wish to be a smuggler. You can take the package from the docks near the Normandy and return it to Opold. If you wish to keep the package, you'll find that it contains Polonium Rounds IV (or at least it did for us). Handing over the package will let you earn up to 500 credits. You can also learn that its intended recipient is a Krogan named Inamorda. Sounds like a friendly sort. All in all, a quest with few rewards, but hey: experience.

Inamorda dwells upstairs in the hotel bar here. It's possible that if you decide to keep the device for yourself that he'll attack you or otherwise continue the quest.

Assignment: Espionage

An asari named Mallene Calis will accost you as you enter the hotel and ask you to conduct a bit of corporate espionage on Rafael Vargas, at the bar. She explains that you'll need to keep him on-topic so that he doesn't cut you off, but that he rubs the back of his neck when he's nervous. If you see him doing so, press him on the subject at hand. You need to keep him conversing long enough for Calis' device to hack into his personal communicator. You can also just refuse to perform this mission for eight paragon points.

You have a couple of options here. You can hand the device over to Rafael, then tell Calis that you completed the task; that'll earn you plenty of renegade points. If you want to play the mission straight, try to use your speech talents as often as you can; Charm probably works a bit better than Intimidate here. Keep him on the line as long as you can; eventually he'll mention his surprise that you're here on business. If you tell him he sounds guilty, you should get the prompt from Calis' device and can leave. Completing the quest in this manner will get you a small renegade boost and a credit reward.

Back On Track

Your first goal here is to get a pass to the garage. You have to get one, but speaking to Anoleis is a dead-end. Paranisi will refer you to a man named Qui'in, who can be found in the hotel bar. Head up there and poke around.

Tip: Be sure to hack into the security panel upstairs here. Doing so will let you shut down Synthetic Interests' security systems. That will come in handy during the upcoming mission.

Lorik Qui'in

Lorik has evidence that Anoleis is corrupt, and wants you to retrieve it from the Synthetic Interests office. To do so, though, you'll have to take down some moonlighting security guards. Feel free to tell Anoleis about his offer; he'll make a counteroffer, as well.

After shutting down the SI security in the hotel, make your way to the office elevator and head upwards. The two guards at the door here can be assaulted or convinced to leave, with the appropriate reputation shifts. The rest of the guards are bad guys to the last, so take them down quickly and start poking around. You can find a quest on the computer on the lower level. You'll find the evidence in Lorik's computer, as promised.

Of course, complications arise here. Kiara Sterling will run into you on your way out, and she isn't pleased at the deaths of her men. Her reinforcements have some damn fancy weapons capable of killing weak party members instantly. You may want to try and backtrack to Lorik's office and set up your defenses there; Kiara will follow you, at the very least, letting you take her down before dealing with the men.

Piranisi will be outside the office when you leave, and tells you to meet her for a drink at the hotel bar before speaking to Qui'in. You may be able to speak to Anoleis here and wrap the quest up, but we preferred to do it the straight way.

Head to the bar and speak to Piranisi. She'll tell you that she works for the planet's internal security bureau, and is trying to help set up a hearing on Anoleis' corruption. If you can get Lorik to testify, you'll get your pass. This is mostly a chance for more paragon points; he'll give you the pass to the garage if you simply hand over the evidence. If you manage to use Charm or Intimidate to convince him to testify, though, you'll get the aforementioned paragon points.

If you do get him to testify, return to Anoleis' office. If you tell him about Gianna, things will turn out…poorly. You'll still get your garage pass, though. If you want the most experience, however, tell him about Lorik's evidence, but not about Gianna. After you get the experience from him (you may need to use Charm or Intimidate to convince him that you're not going to arrest him, but don't hand over the evidence), return to Giana and tell her about Lorik. She'll take Anoleis in and you'll get your pass. Don't forget to hack into his wall safe.

Time to head off to Peak 15. When you reach the garage, though, you'll be ambushed by Geth. Switch your upgrades to take on synthetics, then start making your way through them. You may be able to spot the destroyers on the far end of the court before they see you; if you can hit them with a Singularity or something, it'll help you take them down.

Head out in the Mako here and get onto the snow. The Level 1 Hazard warning here indicates that you'll take damage if you get out of the Mako for too long; you'll have 30 seconds or so to do any explorations that are necessary. Try to stick close to the Mako and only pop out if absolutely necessary. There are some good items in the crates that you'll spot, usually near wrecked vehicles, so grab those.

You'll have some tough fights here, especially on the first bridge, where Rocket Troops will keep you entangled. Do your best to dodge their fire and keep your machineguns trained on them; their shields will quickly drop and you'll be able to take them out.

Into The Facility

When you arrive at Peak 15, head inside and start combing the area. Take the elevator up when you find it, after checking the Security area. Killing the upstairs Geth will cause a cutscene to play, revealing the Rachnis, poisonous creatures that will apparently be running throughout the facility. Say what you will about them, but at least they're rich; even the smallest ones will net you 1,000 credits per kill.

Head through Administration and up to Mira Core. You'll need to manually restart the station's VI in order to get the place back online, so find the elevator leading downward and take it. You need to repair the Memory Core here in order to bring the VI back online. You can either pay 100 omnigels to do so, or try to repair it manually.

The manual repair is a puzzle game. You need to transfer all of the memory block one items to stack two or three. The catch is that you can't access the lower blocks of a stack until you've moved the upper blocks. Here's one solution to the puzzle: X, B, X, Y, B, Y, X, B, Y, X, Y, B, X, B, X, Y, B, Y, B, X, Y, X, B, Y, X, B, X, Y, B, Y.

Back Online

'Crap, a pop-up.' Heh. With Mira back online, you can inquire as to the status of the facility. The landline connections to the sublabs have been severed, and the main reactor is offline. You'll need to repair the damage before you can go after Benezia.

Start with the landlines by heading up to the roof. Restoring the landlines is as simple as flipping a switch, but you have to fight your way through a horde of Rachnis. Stay in the hallway and let them come to you. From there, head down to the main reactor. You'll have to fight off a lot of Geth to reach the reactor, but when you do, you can restore the fuel line and bring the station fully back online.

Return to Mira to learn of a new problem: Rachnis are in the decontamination area. You can open the gates that hold them back to take them on by yourself, if you wish (and this may be the more profitable approach, given their penchant for dropping credits by the fistful), or you can attempt to fix the failsafe device that will flush all of them out with plasma jets. The latter will probably net you more experience, but you'll need to have a fairly advanced Electronics skill character, or 25 omnigel to burn. The former will almost certainly net you more credits.

To Rift Station

Regardless of your choice, head through decontamination and head through to the Rift Station. Only the Science Station lab elevator will be working, so head on up. Speak to Captain Ventralis here to learn more about the situation, and receive an access card that will let you move on. He'll also tell you that Matriarch Benezia is in the Hot Labs. You may want to check the merchant nearby before moving down though; he may be inaccessible to you later.

Before attempting to complete the main mission here, head down to the medical bay behind Ventralis and talk to Dr. Cohen. He'll give you the Quarantine quest; he wants you to head to the quarantine lab and help find a cure for the sick scientists. You'll need to talk to Ventralis again and convince him to let you into the lab.

After speaking to Ventralis, take the elevator to the Quarantine Lab/Barracks and speak to the guard outside the lab; he'll let you through. Head in and use the terminal to make the cure. The minigame here is simple: press A to start it, then press the highlighted button when the meter is in between the two arrows on top of it. Do this a few times and you'll have your cure.

Unfortunately, the Asari you saw earlier comes to assassinate you here. Kill her, then return to Dr. Cohen with the cure. He'll let you access the maintenance areas if you wish; that will let you avoid the Hot Labs. Doing the Hot Labs as well will simply mean a lot of extra experience, though, so it's worth doing.

The Hot Labs

There are plenty of parts to the Rift Station that you'll want to explore here, but for now, you can head down into the Hot Labs by returning to the tram station. You can find the elevator that leads to the Hot Labs in there. If you speak to Yaroslev Tartakovsky inside, he'll tell you all about the Rachni, and the need to arm the neutron purge that will eliminate all life from the Hot Labs. He'll give you the keycard required to initiate the purge, but is killed before he can input the code into Mira. D'oh!

Grab the codes from his body, then head to the Mira terminal in the back room here. If you start the neutron purge, you'll have two minutes to return to the elevator before you all get wiped out. There will be a bunch of Rachni waiting for you in the room where Tartakovsky was sitting, so you'll have to fight your way through them to the elevator, but you should have enough time to do so.

You can return to Ventralis' station now; he's moved back a bit into the Rift Station. When you reach him, he'll open fire on you under orders from Benezia. No choice but to take him out! Ventralis himself has a pretty nasty weapon, so try to nail him with a Singularity or Lift to keep him incapacitated while you deal with his soldiers.

Finding Benezia

Benezia is somewhere in the labs: that much seems clear. It seems likely that she's in the Secure Labs in the center of this complex. You can check the Medilabs here for some items, as well as the Guard Barracks. When you're ready to move to the Secure Labs, you have two options: you can either head north through Security and reach them directly, or take the elevator to the Quarantine Lab, which will let you move through the back corridors of the facility. The former route will alert the guards in the Secure Labs to your presence, while the latter is considered "sneaking in" and may let you fight fewer guards. Since we like a fight, we took the former route.

Fighting Benezia

Regardless, when you enter the Secure Labs, you will indeed encounter Benezia. (Try to loot first aid kits from the area before heading in, as you'll likely need them.) This boss fight is a multi-phase encounter; she won't engage you directly at first, but will instead bring in Asari commandos and Geth warriors in shifts.

You begin this fight in the northeastern corner of the lab area. The first wave of enemies will come from your south, then from the northwestern corner. What you may find helpful here is to head to the northwestern corner as soon as the fight begins, then move down to the middle-western walkway. You won't have much cover, but since Benezia doesn't move, she won't be able to fire on you or use her biotic powers on you through the cage that holds the rachni queen.

The last encounter here will take place with groups of enemies in the northwestern and southeastern corners. Use grenades and area-of-effect abilities to take them down, then deal with Benezia herself. She'll give you the location of Saren's next objective, the Mu Relay, then turn on you and attack with some powerfully bad voice acting. It's difficult to overcome, but it's doable. When she attacks again, quickly use your powers on her, bust down her health, then take out the Asari commandos in the room to finish the fight.

Approach the rachni cage here to deal with the queen. You can choose to let it go for paragon points or burn it up, presumably for renegade points. With that done, check the area for crates, then head back to the tram via the shortcut nearby and get back to your ship.

Head back to the ship to talk down the mission. If your character has been carrying on romance plots with more than one teammate, they'll likely come to a head now; Kaiden and Liara both confronted our character, for instance, forcing us to choose. Regrettably, a menage a trois situation doesn't seem to be very palatable to anyone. Make your choice and move on.

As a note here: after completing the fourth of the four main missions, you will automatically be returned back to the Citadel and after the next time you leave you'll be prevented from heading back there. If you want to complete any side quests, be sure to do so before heading to Vermire; otherwise some of them will wind up uncompletable.

Go To Vermire

A salarian spy team has some kind of info on Saren. You need to rendezvous with them and discover what precisely it is they know. After landing, you'll have a lengthy Mako section that will see you attempting to disable the planet's AA towers. Keep in mind that some of the overhanging structures that the Geth inhabit here can be entered if you get out of the Mako and look for stairwells.

After shutting down the anti-air turrets (check the control rooms in the facilities you come across) and opening the gates that impede your progress, you'll reach the Salarian camp, where you'll learn that Saren has cured the Krogan genophage and is planning to unleash an army of Krogans to match his geth.

Survival Of The Fittest

Speak to Wrex on the beach here, but save your game first. This is an important conversation, and you and Wrex will eventually wind up gun to gun. There's apparently only three outcomes here: either you shoot Wrex, Ashley shoots Wrex, or you use your Charm or Intimidate skill to talk Wrex down and you all walk away. Hope you've been investing in your speechcraft!

With that done, speak to Kirrahe. He'll offer you a chance to sneak around to the back of Saren's facility and infiltrate quietly, but it will mean sending either Ashley or Kaiden to an almost certain death. You have to choose one of them to accompany Kirrahe's men; there's apparently no way around it. Keep in mind that sending your loved one may wind up preventing you from completing your romantic interactions with them. Regardless, you have to choose someone, so pick one or the other and volunteer them. For the record, we picked Kaiden, but you'll have to make another choice in a little while.

Before starting the mission, sell any unnecessary goods to Commander Rentola and hack the station nearby him to get some amps. When that's done, speak to Kirrahe to get his little Shatner-esque speech, then get ready to move on to the mission.

Your team is tasked with taking out the AA guns above Saren's base, but you also need to help Kirrahe and his men by disabling as much of the Geth defenses as possible. Begin by heading north to the communications tower near where you begin and using the machine there to disrupt the Geth communications. There's a satellite uplink to the west; destroy the targetable tower there to continue the disruption. Another target is the northern refueling bay: kill the drones there, as well as the fuel tanks.

When you reach the entranceways to the lab, check your map; you'll note that there are entrances to the north and to the south. Walk onto the beach through the gap in the guardrail and take the southern entrance; it'll require you to hack into the door controls. When you do, though, you'll soon come across a security station that will let you disable the alarms in the base. You can choose to reroute the alarms so that more of them occur near Kirrahe's men, but that'd be pretty mean.

Into The Labs

You start making your way up through the facility here, starting with Cell Block B. Letting the salarian here out of his cell will force you to fight him, but it will earn you paragon points.

From this point, you should try to explore the base a bit before moving on with your objectives. The Maintenance and Warehouse areas aren't important to explore, but they have enemies that will net you more cash. (Following the path from them will lead you back to the rear entrance of the base.) If you take the stairs down to the Detention Cells from the mid-level Security Office, you can find more Salarians to deal with.

When you're ready to move on, though, take the elevator up to the Lab. You'll have to kill Doctor Droyas. Put him down, then head to the security office to meet up with Rana Thanoptis, the administrator of the facility. After she unlocks the path to the communications tower, head up through the elevator for another vision…and an interesting conversation.

Disable AA Guns

Head back down to the security office; the path leading to the breeding facility is now open. Head around the outside of the Base Main Level, poking around near the stairs for obscured crates, until you reach the security control that'll shut down the first AA gun. Activate it, then defeat the counterattack and head up the elevator. Make your way through the breeding trench here to meet up with Ashley.

Ashley, Kaiden, Kaiden, Ashley

Save your game before heading up the elevator here, if possible; another tough decision awaits. You'll have to choose between proceeding forward and nabbing Kaiden or falling back to protect Ashley. Whomever you choose will wind up being the individual that lives through this mission; the other one will be staying behind. If you choose to head back to Ashley, the fight will be slightly more difficult, as you'll face off against your first Geth Prime. This hulking beast will have extremely quick shield regeneration, but you will be able to take it down if you hit it with everything you've got.

Your first encounter with Saren will occur here, no matter which team member you've saved. He's tough, but not impossible to beat, especially since you'll be taking him on three-on-one. Hit him with Overload, Sabotage, and everything else you can think of, then use your weapon skills to finish him off. He won't die, of course, but he will retreat, allowing you to escape Vermire before the nuke detonates.

Back To Normandy

When you return to Normandy, you'll have your path to the Conduit. If you completed enough of the side objectives to help out Kirrahe's men, he and they will be in your Engineering section, and Rentola will sell you some unique objects, including a couple of rare licenses. Be sure to nab them before heading to your next destination, as they'll leave the ship when you do so.

When you complete the four main missions (Noveria, Feros, Vermire, and Find Liara T'Soni), you'll automatically be warped back to the Citadel. Unfortunately for you, the Normandy will be grounded and you'll be prevented from leaving the station; apparently the visual proof of Sovereign's existence from Eden Prime isn't enough for the Council to go on. Soon enough, you'll get a message indicating that Captain Anderson wants to speak to you; he's waiting for you in Flux.

Head down to Flux and dance with Doran for a gag, then speak to Anderson. He'll offer to remove the lockdown on the Normandy, and will need a recommendation as to how to do so. If left to his own devices, he'll hack into Udina's computer and remove the shutdown orders from there. Either path will be dangerous, but he has to perform one of them. Either way you go, he'll succeed, but he'll be placing himself in mortal danger for you.

When you're off the reservation, feel free to complete any side quests that you like before heading to Ilos.

Citadel Revisit Assignments

After coming down off of the elevator to meet with Captain Anderson, a reporter will be waiting for you. You can speak to her or not; it's up to you. If you do agree to speak with her, you'll be able to respond to a number of questions she poses you. If you have high Charm or Intimidate, you can respond eloquently; otherwise your answers will be rather plain. You may not want to mention Saren, however.

Rebekah and Michael are arguing in the financial district. If you talk to them, you can convince them to pursue one or the other option. There's no particular right or wrong choice here, so do as you like. Either way, it's basically free experience.

A man named Zabaleta will call you over if you happen to run through the Wards Access corridor. He says he's an old friend of your mothers, and asks for 20 credits to buy a meal. Loan him the money, if you like, then return to the Normandy and use the communications room to check in with your mother. (The backstory here may change based on the history of your character you created.)

If you do so, after Anderson unlocks your ship, your mother will confirm Zabaleta's story and asks you to urge him to head to the VA Office for treatment. Unfortunately, if you've already left Citadel for Ilos, then this mission becomes uncompletable at this point. We'll return to it in an update to this guide.

If you head to the Wards, one Charles Saracino will enlist your aid in an upcoming election; he's running on an Earth-first platform. Hear out his ideas and accept or reject his offer to issue a statement of support.

You'll run into Elias Keeler outside of Flux. He requests that you purchase a regulated stimulant for him from the medical offices here in the Wards. You can attempt to talk him into getting treatment immediately, if you like. You get no cash reward for this option, but slightly more experience. Actually buying the stimulant for him and handing it over is a neutral action in terms of paragon/renegade, but if you buy him the depressant instead, that'll net you a decent number of renegade points.

Knockin' Boots

When you're done on the Citadel, you can take off for Ilos. Before you land, you'll have the opportunity to complete your romantic subplot with your chosen mate. Do what you do best, then get ready to head for Saren's base on the planet.

Override The Security

After you land, head south into the Plaza, being careful not to upset the two Armatures there. Well, you can't really help but upset them, but you can kill them when they come around to attack you. Head down the ramp into the Lower Ruins here; there's a computer marked Armature Control that will presumably shut down any Armatures you haven't encountered yet.

Anyway, continue to make your way south through the Courtyard, towards the elevator down that way. When you reach the bottom, move into the Armature Room, but hide behind one of the stairwells on your left or right and use it as cover from the many Geth here. You can also try to hack into one of the Armature Repair Bays here, to turn an Armature to your side, but it's probably not necessary. Get to the security room here and access the panel to open the path to the Archives.

The Archives is essentially one long line. Some light Geth defenses will have been set up, but nothing major. Make your way to the force field and then exit the Mako, entering the doorway and elevator nearby. The Watcher is there.

Save The Citadel

After your lengthy conversation with Vigil, you'll have to restart your pursuit of Saren. Head through the trenches below the Archives to reach the Conduit, which has already been activated. You'll have to drive through it to make your way back to the Citadel. You can talk with Avina if you wish, but your main goal here is to reach and use the elevator near your starting point.

After you get stuck in the maintenance shaft, start walking! You have plenty of enemies to fight here, but you should be well-geared for combat, so you won't have much to worry about. The farther you go, though, the more likely you'll be to run into an enemy dropship. When you do, quickly find the three Citadel Defense Turrets scattered around it and hack them. If you do so quickly enough, you can shoot down the dropship automatically while your party concentrates on the enemies themselves.

Eventually, you'll reach the Exterior Defense Grid, where a number of heavy turrets will have been set up. You can avoid them by sticking to the long access trench to the east, or you can hack and blow up the turrets themselves for lots of experience. At the southeastern corner of the Grid is a panel that will let you return to the interior of the Citadel.

Finish This

Make your way up through the Citadel Tower towards the Council meeting area. More Geth stand in your way, but hey—they're there to be killed. You'll find Saren at the end of the line. It's time to end this fight once and for all, but before you head up to him, you'll want to save your game; the final portions of the game involve some choices.

First Saren Fight

In the first dialogue with Saren, an interesting option appears. If you've increased your Charm or Intimidate enough (presumably you need to max it out), then you can actually talk Saren into shooting himiself in the head! It's a pretty badass option, and one you'll definitely want to use if you're playing on a difficulty higher than Normal.

If you don't have enough speechcraft abilities, or simply wish to fight, then get started on Saren. He's fairly tough, understandably. He's got a lot of shields, does good damage with his pistol, and dashes about the area very quickly; he'll be hard to hit unless you have aim assist turned up. What's more, he can use Sabotage and Damping on your characters, preventing anyone from attacking for a while.

The best way to proceed here is to wear him down over time. Use Polonium or Inferno ammo to prevent him from healing, use Overload of your own to wear down his shields, and let your teammates do most of the damage if you're having a hard time hitting him. He's immune to most biotic attacks while he flies around, so you'll want to take him down with your weapons. Keep up the pressure on him, prevent him from healing with special ammo, take down his shields, and eventually he'll fall—literally. He'll actually give you loot when he dies, but it's all terrible level two stuff.

Your choice now is to either save the Council—a paragon act—or ignore their distress calls. You can save your game immediately after killing Saren here, if you like, in case you want to investigate the three options available to you.

Second Saren Fight

After you make your call, Saren will reanimate and come at you again. He's essentially a super-powered Geth Hopper at this point; he'll jump all over the walls and the ceiling while attempting to shoot at you. He doesn't seem to use his Sabotage or Damping powers here, but he'll still be very tough to beat, if only because he's so difficult to shoot.

Luckily, Saren/Sovereign is not immune to biotics or tech, at least not on Veteran difficulty. Every so often, a lucky Lift will break through, incapactitating him for a few seconds; it's at these times that you want to unload on him with Marksman or whatever your weapon skill might be. Overload his shields down (he has a lot of them) and keep the pressure on him at all times to prevent the shields from regenerating.

There will be an interlude in this mission, after which his shields will probably be fully restored, so watch for that. Also, he'll periodically attach himself to the ceiling and rapidly fire rockets at you. Hide behind the single pillar in the room to avoid these, and be sure to use Unity as soon as possible after a teammate goes down. If you head into this fight without a lot of medi-gels, it can be difficult to survive, especially on higher difficulty levels, but if you wait until Saren's incapacitated by a Lift or Singularity or something, you'll have a much better chance of taking him down.

The Endgame

After completing the game, you'll unlock a new difficulty setting, Hardcore, as well as the ability to reach level 60 in the game. You can also restart the game with the same character you have now, at the same level. You'll need to ramp up the difficulty to keep things challenging, though. Or you can restart the game with a new character class for extra fun.

Other Assignments

As you roam the galaxy, you'll pick up distress calls, hack terminals with odd information, and otherwise stumble across side missions. Feel free to explore if you like; most quests will have a starter assignment ("go to this system and check out this planet!"), but if you simply stumble across the quest destinations, you'll still be capable of completing them, even if they won't have much context. For instance, if a quest assigns you to travel to planet Urkel to kill a bounty hunter, you can travel to planet Urkel and kill the bounty hunter even without obtaining the starter quest; you'll complete the quest when you kill the bounty hunter, even though you were basically just fooling around.

We're aware that this isn't a complete list; some of the quests that we picked up wound up being incompletable after you head to Ilos. If you want to get all the side quests done, explore the galaxy thoroughly before completing the fourth of the main missions in the game. We'll update the guide in the future with more of the side quests, but for the most part they're simple to complete…with one exception.

Prothean Mysteries

On the planet of Eletania, in the Hercules system of the Attican Beta cluster, there lies a mysterious Prothean artifact in the southwestern corner of the map. It's very difficult to get to with the Mako, as it lies nestled in a valley that's hard to climb to. If you reach it, it'll activate, and say that there's some kind of keyhole in it. But where's the key?

The key to the Artifact is in a strange place. Remember Shi'ara, the Asari consort back on Citadel? Apparently you can obtain a Prothean trinket from her if you complete both of the quests that revolve around her on the Citadel; one involves General Septimius and the other revolves around the Elcor diplomat. Complete both and return to her, and she'll give you the trinket if you respond correctly to her questions. This is only true if you're a paragon, by the way; if you have more renegade points, you'll get a more personal thanks.

You can "find" this quest by riding the elevators on Citadel Station; we obtained it just as we were heading up to see Udina and Anderson before obtaining the Normandy for our own. It indicates that a survey team in the Hades Gamma cluster has dropped out of contact. Head to the Antaeus system and land on Trebin to track them down.

When you land, check out the prefabricated pods at the survey team's site; one of the computer consoles there indicates that the team unearthed alien technology. If you head into the digsite, you'll find that they've all been turned into Husks. Whoops! Kill them all to end the mission.

If you head to the Hawking Eta cluster, you'll pick up this quest. A man named Major Kyle has set up a messianic cult. It's up to you to investigate and see if you can get Kyle to return for treatment. Head to the system in the Hawking Eta cluster and land on the small moon Presrop there.

When you reach the compound, you'll need to talk your way inside the building. You can try and talk your way inside, if you like, or simply storm the place. If you do manage to convince Kyle to see you, you can find him in the science station, a bit away from the main building here. If you have enough Charm or Intimidate, you can convince him that either he surrenders himself, or the entire base will be held responsible for the deaths of the investigators. He'll offer to surrender, but will need you to leave him behind while he explains his surrender to his followers. If you return to your ship, you can click on the map to conclude the mission.

On the other hand, if you decide to fight your way through the compound, you can then clear out the science station and still talk Kyle into coming with you, or simply shooting him and finishing off his followers. You gain a lot of paragon points for talking down Kyle, but you don't necessarily gain renegade points for killing him, if you say that he's leaving you no other option. Killing everyone also nets you a lot more experience and cash than the peaceful method.

If you speak to Admiral Kahoku in the Council Tower after becoming a Spectre (you can also follow the Banes trail from Michel's blackmailing mission to Anderson to him), he'll ask you find out what happened to a team of marines that have gone missing in the Sparta System. Obviously enough, they were kicked down a well after their diplomatic overtures were rebuffed.

Head to the Artemis Tau cluster, Sparta system, then land on planet Edolus. You'll have to fight off a Thresher Maw to find the marines, but when you do, it'll appear that a distress beacon was used to lure them into the Maw's area of influence and kill them. Return to Kahoku to turn in the quest.

After handing in the Missing Marines quest, this assignment will probably appear as you travel around the galaxy. It involves a Cerberus outpost on the planet Binthu, in the Yangtze system in the Voyager cluster. Go there and investigate all three of the Cerberus bases; one of them will have Kohaku's body in it. Find it and return to the Normandy to start...

When you return to the Normandy, you'll be able to track down the main Cerberus base. It's on Nepheron in the Columbia System, Voyager Cluster. Head there and kill everything you see! You'll find a terminal in the rear of the facility; grab the data on it to end the mission. When you return to the ship, you'll be contacted by an agent of the Shadow Broker; you can choose whether or not to sell him the data, but doing so is a renegade move.

When you arrive in the Attican Beta Cluster, you'll receive a message asking you to travel to the Hercules system there to find a data module that's crashed on the planet. Land on Eletania when you reach the system and make your way to the module.

You'll discover that a monkey from one of the monkey tribes nearby has apparently stolen the data disc. Head to the northernmost monkey colony on your map to find a set of caves; one of the monkeys in the rear room will have the data disc. Grab it from him and fight your way through the Geth to finish the mission.

Another quest you'll probably pick up by riding an elevator in the Citadel. This one explains that a politician has been kidnapped by biotics, who are on a freighter in the Hades Gamma cluster, Faranita System.

Head there and board the MSV Ontario. You only have three minutes to kill all of the biotics in the first large room here; any longer, and they'll kill the hostage. It shouldn't be too hard to take them all down in that timeframe, though. When you do, you'll have to enter negotiations with their leader. If you don't have the proper Charm/Intimidate skills, the hostage will probably die; otherwise, you can convince the remaining biotics to surrender.

In your travels, you'll eventually find a datapad from a mercenary named Dahlia Dantius, who was threatening her diplomat sister on the Citadel. There's probably a starter quest for this, but we happened to run into Dahlia on an otherwise unremarkable planet and killed her. If you return to Nassana, in the embassy bar on the Citadel, you can try to sweettalk her into letting you buy prototype Asari weapon mods.

You'll obtain this mission after warping into a system; you'll receive a communication from Admiral Hackett telling you to return to Sol and help defeat a training VI that's gone rogue.

Head to the Local Cluster and find the tiny dot near Earth that indicates Luna's presence. Land on it, find the facility, then use one of the entrance consoles on the structures outside after defeating the turrets. Inside, you'll find a swarm of assault bots, as well as eight VI conduits. Destroy the conduits, then repeat the process at each of the other facilities to finish the VI off entirely. (The binary text you get at the end of the mission simply reads "HELP".)

You'll be able to select a specialization for your class at the end of this mission, for some reason. This will be different for each character class, so read your options carefully! The choice that you make will be added to your skill tree on top of the default character class skill. E.g. our engineer selected to be an Operative, so the Engineer skill had five or six ranks added to the end of it with added bonuses for the electronics and decryption skills.

After warping to a system (for us, it was the Gagarin system in the Armstrong Nebula), you'll receive a transmission about a beseiged research facility in the Cacus System of the Hades Gamma cluster. You'll have to find some way to eliminate the biotic terrorists while saving the researchers.

Head to Chohe, in the Cacus System of the Gamma Hades Cluster. You need to kill the biotics here without harming the scientists. The scientists will wander around the combat area, getting in your line of fire, so you have to be careful. The best way to proceed here will be to enter the combat zone and try to lure the biotics back through the hallway towards the entrance. When the bulk of them are cleared out, you can make your way through the rest of the facility, trying to avoid getting anywhere near the scientists; that'll help you avoid hurting them by accident. When all of the biotics are down, return to the Normandy and use the map to relay the info to Admiral Hackett.

If you head to the Hydra System of the Argos Rho Cluster and attempt to investigate the planet Metgos, you'll receive a distress call from a ship that's crash-landed there. Land on the planet, find the wreckage, defeat the Geth ambush, and move on.

We never actually got the starter quest for this assignment, but we stumbled across a freighter in the Ming system of the Gemini Sigma cluster. After boarding the ship, you can play the logs of the crew to discover that a biotic named Julia went crazy after her boyfriend was about to be taken off life support. She's killed the crew, but she won't be able to do much to you. Kill her, then make the call as to whether or not you want to take Jacob off life support.

If you enter the Voyager Cluster and head to the Amazon system, you'll receive this quest. Apparently a booby-trapped probe has landed somewhere in the Voyager Cluster. You need to find it and dismantle it before anyone else does.

Head to the Amazon system and land on Agebinium. The probe is located in a set of caves. Unfortunately, when you get there, it's apparent that the caves are a trap! For you! Personally!

The nuke will have three hardpoints on it that need to be disabled. The minigames here are easier than they normally are, but if you have the omni-gel it's probably easier to simply spend it to disable them. When you do that, take the back exit to come out on top of a hill above your enemy's position. You can charge down the hill to the Mako there and use it to clear out your foes, then return to the Normandy.

In Noveria, you can hack a computer in the Sythentic Interests office to receive this quest. A man named Garoth is worried about his brother, whose ship was attacked by privateers in the Strenuus System.

You won't have to travel far to reach Strenuus; it's just on the other side of the Horse's Head galaxy, where Noveria is also located. It can be tough to spot what you're looking for here, especially on an SDTV, but just to the left of Xawin there's a hotspot in the system. Scan it, then land on Xawin. The privateer camp there will have Willem's body in it, along with a datapad. Bring it back to Garoth in the Citadel Tower to end the mission.

You'll find a drifting freighter in the Caspian system of the Maroon sea. Head on board, kill the Husks, then check the navigation log to discover the true fate of the crew.

Head to the Styx Theta Cluster and proceed to the Erebus System. A listening post on the planet Nepmos there is being overrun by alien forces. Time for you to intervene.

Land on Nepmos and make your way to the listening station. You may spot rachni on the way there. When you arrive, defeat the Rachni nearby, then speak to Lieutenant Durand; there's another large group of rachni coming your way! You can choose to fight them on foot by using the Mako to power the turrets here, or get into the Mako itself and use that in combat. Keep in mind that the rachni's acid breath will ignore the Mako's shields, though.

We decided to use the generator and power up the turrets. Durand and her men are seemingly indestructible here, so stay back behind the barriers and position your teammates between two of them to fire away while you hold the rear. If one of them goes down, use Unity and bring them back to you until you're in the clear.

You may have to defeat two waves of Rachni here; we did, at any rate. After you do, Durand will ask you to check in on an outpost that's gone offline, as well as clear out the main concentration of Rachni underground. You may have already cleared out the outpost, but in any case, you'll want to check out the mine. If you can head in there and clear the place out, including the two Brood Warriors in the small rooms, you will be successful in eliminating the Rachni from Nepmos.

If you land on the planet Altahe in the Archeron system in the Styx Theta cluster (preferably after completing the Listening Post Alpha quest), you can find another listening post there. Kill the rachni around it and check the terminal inside to find the source of the rachni invasion: Depot Sigma-23 in the Gorgon System in the Argos Rho cluster.

Head there and land on the "unidentified space facility" to uncover the mystery. You'll have to kill the rachni here to find the terminal. Play all of the entries, then set the charges on the ship and book it before the place blows.

A group of UNC scientists has been winding up dead lately, and Hackett thinks that there may be some kind of coverup involved. All of the scientists that have died worked on the same project, but one scientist from the experiment is still alive. He's in the Newton system of the Kepler Verge. Head there and land on Ontarom.

When you enter the underground facility and kill the mercs, you'll come across Dr. Wayne and one Corporal Toombs. Toombs has some interesting accusations about Wayne. You can attempt to talk down Toombs, but you may need to have some Charm points in order to do so. Otherwise, you can let him shoot the good doctor, or take down Toombs with violence. Either way, completing the conversation will end the mission.

You'll find this quest by hacking into an ExoGeni terminal on Feros. Apparently they had a facility on Nodacrux, and suspect that it somehow caused the facility to shut down. Time to investigate. Travel to the Vostuk System in the Maroon Sea cluster to find the facility.

After defeating the Thorian Creepers inside the facility, you can make your way to the main scientist here. If you attempt to arrest her, she'll try to kill you. You can either pursue that course of action or accept her payout and let her leave.

Unaffiliated Assignments

These are simply quests that aren't related to the UNC, but they're well worth doing.

Hack one of the computers in the C-Sec Academy to pick this one up, after you've completed the first four missions and returned to the Citadel. C-Sec is investigating a suspected criminal named Helena Blake. She's somewhere in the Financial District.

You'll find Ms. Blake outside of the merchant area in the Financial District. She has a business proposition for you: take out two of her crime boss associates, and she'll reward you kindly. You can tell her "I won't do this", if you like, and you'll still receive the coordinates of the crime bosses, in addition to paragon points. When you leave the Citadel again, you can start tracking your targets.

One of them is located in the Dis System of the Hades Gamma cluster, on the planet Klensal. The other is located on Mavigon in the Han system of the Gemini Sigma cluster. When both of them are dead, head to the Fortuna system in the Horse Head Nebula and land on Amaranthine.

You'll run into Helena when you enter the base. You can attempt to talk her into walking away from the gang entirely, if you want some paragon points, but the better solution is to attempt to arrest her, or to simply goad her into a fight. Killing her and the rest of her gang will net you plenty of experience and cash, far more than simply accepting her offer of walking away will.

You'll find this quest by hacking into a Geth terminal in the upper level of the ExoGeni building on Feros. It details a mass of Geth ships in the Armstrong Nebula; sounds like you should check it out. If you do, Admiral Hackett will fill you on in the locations of four Geth bases. It'll be up to you to take them out.

The outposts are on Gagarin: Rayingri, Tereshkova: Antibaar, Hong: Casbin, and Vamshi: Maji. After attacking the pure outposts, keep in mind that Geth Dropships will usually deposit more forces on the ground. You can shoot down the Dropships with your cannon, if you wish, but it will take a while to do so, and you'll be exposed to fire from the ground troops. Also keep in mind that taking down your enemies on foot will net you more experience than killing them with the Mako; if you manage to wear down a Colossus or something strong like that, you can pop out of the vehicle and finish it off with your weapons for more experience.

When you've destroyed all four bases, the Grissom system will open up, which is where the primary Geth base is located. Land on Solcrum, a small moon of one of the planets there, to find it. Kill everyone in the base and hack the terminals to unlock the Tali and the Geth quest.

On the Solcrum moon in the Grissom system, as a part of the Geth Activities quest, you'll find a terminal you can hack to start this quest. Bring the data back to Tali, and she'll ask for a copy of it for her Pilgrimage. You can withhold it, if you like, or give it to her; it's up to you.

Another quest from Feros; hack the Server Node there to retrieve it. Something about samples that were sent to the Matano system. Head there (it's in the Maroon Sea cluster) and land on Chasca. There are a few settlements here, but everyone around has been turned into Husks. Check the buildings here for clues. In the southwestern facility on the hill (the science station), you'll find a terminal where you can download the logs of the base and complete the mission.

If you speak with Wrex in between every mission, he'll eventually give you this quest, which involves tracking down a turian who stole his family armor and is now hiding at a base somewhere in the Argus Rho cluster. Head there and proceed to the Phoenix system and land on Tuntau. Don't forget to bring Wrex along in your landing party.

On your map should be a "hidden structure". Head there and pop inside for a peek. Tonn Actus will be inside, along with a horde of pirates. Kill everyone and poke around in the numerous crates in the back rooms to find the Warlord armor. It's decent enough, but you can probably find better. Regardless, it's what Wrex wanted. Wait until he acknowledges the mission completion, then reduce it to omni-gel to have a laugh at his expense.

If you speak to Garrus enough during the intermissions, you'll eventually be able to unlock this quest. Garrus was at one point tracking Dr. Saleon on the Citadel, but the criminal managed to escape before he could be brought to justice. He's escaped to the Herschel system in the Kepler Verge. Head there and board his ship, the MSV Fedele, but be sure to bring Garrus along for the ride.

Kill your way through the test subjects in the ship until you find Dr. Heart. He'll claim to know nothing about your Dr. Saleon. No matter how you pursue the conversation, he'll attack you. Kill him and get back to the ship.

A few of the assignments you get will simply be busywork; they task you with tracking down writings, medallions, or metals. It doesn't appear that there's much of a bonus for actually completing these missions; you get a set amount of XP and cash when you find each individual component of them, and when you find the last item, you get the same rewards as you did for all the others and the mission is complete. Most of the missions will be completable if you simply scour the entire galaxy top to bottom and be sure to check every planet and every signal on planets that you land on.

The five survey quests that we found were Valuable Minerals, Locate Signs of Battle, Turian Insignias, Asari Writings, and Prothean Data Discs. In most cases, there'll be more of the items than you need to find scattered about, so there'll be a little buffer for you to rely on. In any case, if you don't feel like you want to survey every single planet and anomaly that you run across, feel free not to! The rewards are decent for collecting objects, but not to the point where you're going to miss out on anything if you don't complete these missions.

Anyway, here's our rough notes on where you can find certain stuff. Also, keep in mind that some systems will be off-limits to you until you unlock them by completing missions and side-quests.

Some planets have multiple listings; this indicates that you'll need to land to find everything. Some items that you can find don't appear on the game's radar when you land on a planet. You can cover the entire planet looking for crap, if you like; usually we just went from landmark to landmark on our own and made detours to check out whatever popped up on our radar.

Artemis Tau Cluster

  • Sparta System
  • Ontamalca: Hydrogen
  • Alsages: Rare Element (Plutonium)
  • Asteroid Cluster: Prothean Data Disc
  • Edolus: Light Metal (Lithium)
  • Knossos System
  • Archanes: Nitrogen
  • Athens System
  • Proteus: Oxygen
  • Circe: Helium-3
  • Pharos: Turian Insignia
  • Macedon System
  • Porolan: Matriarch's Writings
  • Fargeluse: Xenon Gas

Hercules System

  • Syided: League of One medallion
  • Zatorus: Heavy Metal (Gold)
  • Eletania: Heavy Metal (Gold)
  • Eletania: Heavy Metal (Palladium)

Feros System

  • Quana: Cobalt
  • Sharring: Prothean Data Disc

Matano System

  • Rocky Asteroid: Prothean Data Disc
  • Supay: Light Metal (Magnesium)
  • Chasca: Prothean Data Disc
  • Chasca: Light Metal (Beryllium)

Caspian System

  • Clotanca: Heavy Metal (Iridium)
  • Farnuri: Heavy Metal (Gold)

Vostuk System

  • Antida: Turian Insignia
  • Metallic Asteroid: Heavy Metal (Palladium)
  • Pataiton: Matriarch's Writings
  • Nodacrux: Heavy Metal (Gold)
  • Nodacrux: Turian Insignia

Amazon System

  • Sonedma: Rare Element (Polonium)
  • Sybin: Turian Insignia
  • Tremar: Gas Deposit (Nitrogen)
  • Agebinium: Rare Element (Samarium)
  • Agebinium: Turian Insignia

Horse Head Cluster

  • Strennus System Yunthori: League of One Medallion
  • Antitarra: Gas Deposit (Helium-3)
  • Xawin: Heavy Metal (Iridium). You need to land on the planet as a result of the Mission Person assignment that you can find on Noveria.
  • Insignia (Turian?)
  • Light Metal (Cobalt)
  • Heavy Metal (Palladium)
  • Veles: Matriarch's Writings

Fortuna System

  • Maganlis: Turian Insignia
  • Therumlon: Rare Element (Plutonium)
  • Amaranthine: Heavy Metal (Iridium)
  • Amaranthine: Turian Insignia

Gagarin System

  • Junthor: Matriarch's Writings
  • Antirumgon: Light Metal (Cobalt)
  • Rayringri: Rare Element (Thorium, must land)
  • League of One Medallion (must land)
  • Rare Element (Polonium, must land)

Tereshkova System

  • Patamalrus: Heavy Metal (Iridium)
  • Thegeuse: Heavy Metal (Mercury)
  • Carbonaceous Asteroid: League of One Medallion (look for the bright light in the asteroid field)
  • Antibaar: Prothean Data Disc (must land)
  • Antibaar: Light Metal (Magnesium)

Hong System

  • Matar: Matriarch's Writings
  • Treagir: Light Metal
  • Casbin: ID Tag
  • Casbin: Heavy Metal (Gold)
  • Casbin: Rare Element (Uranium)

Vamshi System

  • Pregel: Turian Insignia
  • Maji: Rare Element (Thorium)
  • Maji: Turian Insignia
  • Maji: Light Metal (Beryllium)
  • Maji: Light Metal (Magnesium)

Grissom System

  • Rocky Asteroid: Rare Element (Polonium)
  • Benda: League of One Medallion
  • Zaherux: Light Metal (Beryllium)
  • Solcrum: Matriarch's Writings

Century System

  • Canctra: Light Metal (Cobalt)
  • Tharopto: League of One Medallion
  • Presrop: Turian Insignia
  • Presrop: Heavy Metal (Gold)

Erebus System

  • Quaji: Heavy Metal (Platinum)
  • Wermani: Prothean Data Disc
  • Nepmos: Rare Element (Uranium)
  • Nepmos: League of One Medallion
  • Nepmos: Light Metal (Titanium)
  • Nepmos: Heavy Metal (Palladium)

Archeron System

  • Carbonaceous Asteroid: Turian Insignia
  • Grosalgen: Light Metal (Magnesium)
  • Altahe: Rare Element (Samarium)
  • Altahe: Heavy Metal (Gold)
  • Altahe: Matriarch's Writings

Hydra System

  • Canrum: Turian Insignia
  • Syba: Gas Deposit (Helium-3)
  • Metgos: Turian Insignia
  • Metgos: Rare Element (Thorium)

Phoenix System

  • Carbonaceous Asteroid: Prothean Data Disc
  • Patashi: Rare Element (Samarium)
  • Vebinok: Light Metal (Cobalt)
  • Tuntau: Matriarch's Writings
  • Tuntau: Heavy Metal (Mercury)

Antaeus System

  • Edmos: Gas Deposit (Hydrogen)
  • Ploba: Matriarch's Writings
  • Vemal: Rare Element (Uranium)
  • Trebin: Turian Insignia

Plutus System

  • Mingito: Rare Element (Uranium)
  • Clocrolis: Rare Element (Samarium)
  • Nonuel: Matriarch's Writings
  • Nonuel: Leage of One Medallion (mercenary corpse)
  • Nonuel: Rare Element (Samarium)
  • Nearrum: Light Metal (Titanium)
  • Metallic Asteroid: Light Metal (Lithium)
  • Raysha: Turian Insignia
  • Klensal: Platinum
  • Klensal: League of One Medallion

Cacus System

  • Zayarter: Heavy Metal (Mercury)
  • Faringor: Rare Element (Polonium)
  • Chohe: Matriarch's Writings (three of them in crates/safe at the Anomaly)
  • Chohe: Heavy Metal (Mercury)

Farinata System

  • Rocky Asteroid: Light Metal (Magnesium)
  • Juntauma: Prothean Data Disc
  • Nepneu: Rare Element (Thorium)
  • Klencory: Matriarch's Writings
  • Juncro: Gas Deposit (Hydrogen)
  • Ontarom: Turian Insignia
  • Ontarom: Heavy Metal (Palladium)

Ming System

  • Parag: Light Metal (Titanium)
  • Altanorch: League of One Medallion
  • Paravin: Matriarch's Writings
  • Patatanlis: Light Metal (Beryllium)
  • Mavigon: Heavy Metal (Gold)
  • Mavigon: ID Tag

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Mass Effect: The Citadel: Homecoming Assignment Guide

Here's everything you need to know to complete the Homecoming Assignment in Mass Effect.

Wondering how to complete the Citadel: Homecoming assignment? Here are all the options you have and the consequences they will have in the future. If you've been playing Mass Effect for a while now you may have noticed that there is a bunch of side content to get through, and it's just as engaging as the game's main story.

RELATED: Mass Effect - The Citadel: Presidium Prophet Assignment Guide

Your first mission in Mass Effect is on a planet where one of the first human colonies settled - Eden Prime . Eden Prime was developed and improved by the Alliance . Unfortunately, the planet is under attack by the Geth , a sentient AI race . A lot of people were killed during this attack and the Citadel: Homecoming assignment is exactly about helping someone that is mourning a significant other.

How To Start The Citadel: Homecoming Assignment

finding samesh for the first time

If you've unlocked the Citadel: Expose Saren mission, then all you have to do is find Tali, the quarian, near Chora's Den . Then, once she joins your party, you will be granted access to the Citadel: Homecoming assignment.

To receive the assignment you have to talk to an NPC called Samesh Bhatia , you can find him in the Presidium, next to the embassy reception desk. Samesh will call out for you, so he's hard to miss if you walk past.

Samesh is a human, trying to get back his wife's body to put her to rest properly . She was an Alliance soldier, but, sadly, she was killed on Eden Prime. However, recuperating his wife's body hasn't been an easy task for Samesh, the Alliance has denied giving it back to him without any sort of justification . This, of course, quickly became a frustrating situation for him, and he requires assistance.

Additionally, if you have Ashley in your squad you will also learn more about the situation since she was in the same unit as Samesh's wife . Kaiden will also warn you about this if you have him in your squad but not Ashley.

How To Solve The Issue

Clerk Bosker , in the Embassy Lounge, is the one that's been denying Samesh his wife's physical remains. If you talk to him, since Shepard is a respectable soldier, he'll let you in on some information regarding the body. Bosker says that given the circumstances in which she died, the Alliance is conducting some tests so they can learn more about the geth technology and weaponry to improve defenses. However, the tests may go on for years .

Ultimately it is up to you to decide what is the moral thing to do here, but both options will result in you gaining either the same amount of paragon or renegade points - it only depends on how you decide to talk to the person .

Keeping The Body

keeping body for the alliance

If you think that the Alliance keeping the body will be best for the greater good and Samesh that should make a sacrifice, you have to persuade him to understand. To do this you can either charm him or intimidate him, but beware that Samesh requires an additional Charm and Intimidate point to persuade compared to Clerk Bosker, since it's understandably a much more delicate situation for him. Here's how you can do it:

  • After receiving the quest from Samesh talk to Clerk Bosker, so he can explain the Alliance's motives
  • Return to Samesh and talk to him
  • With three Charm points, you can choose " This is important ", the quest will end, and you will be awarded +8 Paragon points
  • With three Intimidate points, you can choose " This is war ", the quest will end, and you will be awarded +9 Renegade points

Not using morality options while allowing the Alliance to keep the body will make Samesh upset, he will leave, and you won't receive any rewards.

Releasing The Body

persuading alliance to release body

The other option is to make Clerk Bosker release the body to Samesh so he can give her the cremation he wanted and find some peace. Clerk Bosker is easier to convince since it's not a personal issue for him, it's just part of his job to follow orders from the Alliance. Here's how you can convince him:

  • After receiving the quest from Samesh talk to Clerk Bosker
  • With two Charm points, you can choose " This isn't right ", he will release the body and you will be awarded +8 Paragon points
  • With two Intimidate points, you can choose " I'm releasing the body ", he will release the body and you will be awarded +9 Renegade points
  • After persuading Clerk Bosker, you have to return to Samesh and let him know that you were able to help him

Consequences In Mass Effect 2

consequences of helping samesh in mass effect two

You will only learn about the consequences of this assignment if you decide to take Samesh's side and release the body in Mass Effect 1 . Samesh will email you expressing his gratitude for your help. He will let you know that he's opened a restaurant to honor his wife's wish since this would've been her plan once she finished her military work.

But, on the other hand, there is also a chance that you may hear on the news that t he Alliance is finding it difficult to find new recruits since they aren't being able to match the geth technology .

NEXT: Mass Effect Legendary Edition Complete Guide And Walkthrough

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Assignments are the name given to side missions in Mass Effect . Assignments  do not advance the story but completing them can help the player understand the inner workings of the Mass Effect's universe, the interactions between Races , etc

Assignments in Mass Effect

Shepard's background .

These assignments depend on the pre-service history the player chooses while creating the character

  • Citadel: Old, Unhappy, Far-off Things
  • Citadel: Old Friends
  • Citadel: I Remember Me

Squad Member 

These assignments are related to your Normandy Crewmates.

  • Garrus: Find Dr. Saleon
  • Tali and the Geth
  • Wrex: Family Armor

Citadel First Visit

These assignments are first available since your first visit to the Citadel, and remain so for the rest of the game.

  • Citadel: Asari Consort
  • Citadel: Doctor Michel
  • Citadel: Homecoming
  • Citadel: Jahleed's Fears
  • Citadel: Presidium Prophet
  • Citadel: Reporter's Request
  • Citadel: Rita's Sister
  • Citadel: Scan the Keepers
  • Citadel: Schells the Gambler
  • Citadel: Signal Tracking
  • Citadel: The Fan
  • Citadel: Xeltan's Complaint
  • Missing Person

Citadel Second Visit

These assignments become available after completing one of the three major Missions (Feros, Noveria o rescuing Lara T'Soni)

  • Citadel: Family Matter
  • Citadel: Planting a Bug
  • Citadel: Snap Inspection
  • Citadel: The Fourth Estate

Citadel Detainee Visit

These assignments are only available during the time you are detained at the Citadel.

  • Citadel: Our Own Worst Enemy
  • Citadel: Negotiator's Request

These assignments are specific to Feros

  • Feros: Data Recovery
  • Feros: Geth in the Tunnels
  • Feros: Power Cells
  • Feros: Varren Meat
  • Feros: Water Restoration

These assignments are specific to Noveria

  • Noveria: Espionage
  • Noveria: Smuggling

These assignments are specific to Virmire

  • Virmire: Assisting Kirrahe's Team
  • Virmire: Wrex and the Genophage

Galaxy Collection

These assignments require you to travel Citadel space and finding hidden collectibles.

Uncharted Space

Assignments from Uncharted Space in the galaxy

  • A Person of Interest
  • Doctor at Risk
  • Geth Activities
  • Investigate Facility
  • Mercenaries
  • Investigate Samples
  • Investigate Shipments
  • Strange Transmission
  • UNC: Asari Diplomacy
  • UNC: Cerberus
  • UNC: Colony of the Dead
  • UNC: Dead Scientists
  • UNC: Depot Sigma-23
  • UNC: Derelict Freighter
  • UNC: Distress Call
  • UNC: Espionage Probe
  • UNC: ExoGeni Facility
  • UNC: Geth Incursions
  • UNC: Hades' Dogs
  • UNC: Hostage
  • UNC: Hostile Takeover
  • UNC: Listening Post Alpha
  • UNC: Listening Post Theta
  • UNC: Lost Freighter
  • UNC: Lost Module
  • UNC: Major Kyle
  • UNC: Missing Marines
  • UNC: Missing Survey Team
  • UNC: Privateers
  • UNC: Rogue VI
  • Unusual Readings

Morality-dependent

Assignments that depend on Commander Shepard's alignment.

  • UNC: Besieged Base
  • UNC: The Negotiation

Bring Down the Sky

Assignments for the first  DLC  for  Mass Effect

  • X57: Bring down the Sky
  • X57: Avoid the Blasting Caps
  • X57: Missing Engineers

Pinnacle Station

Assignments for the second  DLC  for  Mass Effect

  • Pinnacle Station: Combat Missions
  • Pinnacle Station: Convoy
  • Pinnacle Station: Vidinos

citadel assignments

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The Citadel

Location: Milky Way / Serpent Nebula / Widow

  • 1 Description
  • 2.1 Modern Discovery
  • 2.3 Crucible and Catalyst
  • 3.1 Presidium
  • 3.2 Citadel Tower
  • 3.4 Defenses
  • 4 Unique Inhabitants
  • 5.1 Mass Effect
  • 5.2 Mass Effect Galaxy
  • 5.3 Mass Effect 2
  • 5.4 Mass Effect 3
  • 6.1 Mass Effect
  • 6.2 Mass Effect 2
  • 8 Cut Content
  • 10 References

Description [ ]

Supposedly constructed by the long-extinct Protheans , this colossal deep-space station serves as the capital of the Citadel Council . Gravity is simulated through rotation, and is a comfortable 1.02 standard G's on the Wards and a light 0.3 standard G's on the Presidium Ring .

Total Length (Open): 44.7 km Diameter (Open): 12.8 km Population: 13.2 million (not including keepers ) Gross Weight: 7.11 billion metric tons

History [ ]

Modern discovery [ ].

The interior surface of one of the Citadel's Wards

The asari were the first race to discover the Citadel in 580 BCE , soon after learning to use the mass relays . They were joined shortly by the salarians , and soon after, the volus . As other races were contacted by the asari, or discovered the station independently, they gained embassies on the Citadel and came under the jurisdiction of the growing Council, eventually comprising the asari, the salarians, and the turians .

Strategically located at the junction of a number of mass relays leading to various parts of the galaxy, the Citadel quickly became a hub of activity. The station was chosen to house the Citadel Council, thereby cementing its importance in the galactic community. It is accepted to be the political and cultural heart of Citadel space , the unofficial name given to all systems that fall under the Citadel species' control.

Even after thousands of years of occupation, the Citadel retains many secrets. The precise age of the station is not known, nor what resilient material it is constructed from. The location of the Citadel's core and its master control unit, regulating systems such as life support and navigation, remain hidden. The most visible, and perhaps intriguing, mystery of the Citadel concerns its caretakers, the keepers . These mute alien creatures maintain the Citadel's vital systems, and can be seen working throughout the station, yet, despite this, little is known about them.

Normandy + Citadel

The Citadel was not, in fact, constructed by the Protheans; they were simply the last race to make use of the station before the asari arrived. It, and the mass relays, are the creations of the Reapers , and were built to help facilitate their cycle of galactic genocide. The Reapers were also responsible for the placement of the keepers on the station, in order that the occupying races would not discover the Citadel's key functions. The station is actually an inactive mass relay leading to dark space , designed as an elaborate trap so the Reapers can wipe out the heart of galactic civilization and leadership in a single, devastating strike.

According to Vigil , the last Protheans used the Conduit and traveled to the Citadel to try and break this cycle. They succeeded, but it was already too late for the Protheans. Because the Conduit portal only linked in one direction, Vigil feared that the Prothean scientists, unable to find any food or water on the Citadel, slowly starved to death. Due to this Prothean intervention, the Reapers were forced to travel to the Milky Way without the help of the mass relays, at normal FTL speeds.

During Commander Shepard 's visions on Eden Prime and Virmire , very brief glimpses of the Citadel can be seen (namely the Presidium ring from above, and the Ward Arms) presumably as part of the Prothean warning that the station is a dormant trap. However, this part of the vision appears to be too fragmented to be fully recovered, as neither Liara T'Soni nor Shiala mention it.

Crucible and Catalyst [ ]

The Citadel in orbit...

At the height of the Reaper invasion in 2186, the races of the galaxy unite to construct the Crucible , a superweapon of ancient design with the power to destroy the Reapers once and for all. The final and most important component of the Crucible is the Catalyst , which is revealed to be part of the Citadel. Unfortunately, the Illusive Man learns of this and flees to the Citadel, where he alerts the Reapers of the galaxy's plans. The Reapers respond by seizing control of the Citadel, moving it into Earth's orbit to protect it. Though some occupants are able to flee before the arms close, the rest suffer an unfortunate fate. [1] With the Crucible unable to dock at the sealed station, Alliance leaders determine that someone must get inside the Citadel to manually open its arms.

During the battle for Earth, Commander Shepard boards the Citadel via a transport beam and opens the Wards to allow the Crucible to attach to the station. Shortly afterward, Shepard meets the Catalyst - now revealed to be the Intelligence that controls the Reapers. Shepard must then choose between destroying the Reapers, controlling them, or merging organic and synthetic life. Upon deciding, the Crucible releases its energy and the Citadel, with its Wards now open to their maximum extent, amplifies it and transmits it to the Charon Relay , which in turn transmits it to the rest of the Mass Relay network.

..

If Shepard chooses to destroy the Reapers, the Crucible's energy severely damages the Citadel and mass relays, but they are eventually rebuilt. If Shepard chooses to merge synthetic and organic life, the Citadel and mass relays are severely damaged, but rebuilt with the help of the Reapers. As the five wards were left largely intact in these two cases, it is possible that some of the Citadel's inhabitants managed to survive on them and were rescued. [2] If Shepard chooses to control the Reapers, the Citadel remains intact but the relays are damaged. Shepard, now in control of the Reapers, directs them to rebuild the relays.

The Citadel Presidium

The Citadel is a massive construct, similar in shape to a pentagram . It consists of a central ring 7.2 kilometers in diameter, from which five arms protrude, each 43.6 km long and 330m thick.

The station is capable of closing in on itself, via the convergence of its five arms, transforming it into a long, impenetrable cylinder. However, the Citadel is only closed in times of emergency, and normally the station retains its 'open' appearance.

The central ring and five arms are home to the Presidium and Wards respectively; the spaceports are also located on the central ring, as it is the center of rotation, facilitating easier access for ships attempting to dock with the station.

The Citadel has a labyrinthine interior superstructure, accessible through keeper tunnels.

Presidium [ ]

The Presidium is a massive, park-like complex containing the offices of the various branches of the galactic government, as well as the embassies of all the races represented in the Citadel. There are also shops, restaurants and recreational facilities, serving the wealthy residents who live and work throughout the sector. The Presidium is monitored by a Virtual Intelligence named Avina , and, unlike the Wards, incorporates an artificial 20-hour day schedule: lights are dimmed, and the holographic "sky" darkened, for 6 of the 20 hours, imitating the familiar day-night cycle.

Citadel Tower [ ]

The tower at the center of the Presidium houses the Council Chambers and the main traffic control for the station—any ship within a few thousand kilometers comes under the jurisdiction of Citadel Control. The Chambers themselves are not open to the public and access is only granted to officials and those with special clearance. They are beautifully furnished, with cherry trees and fountains, as well as numerous staircases leading up to the central platform where the Council convenes.

A view of the Citadel from the Wards

The "arms" of the Citadel, known as the Wards , constitute the residential and commercial sectors of the station. Densely populated, housing millions of residents from many galactic species, the Wards are akin to Earth cities such as Hong Kong and Singapore .

Numerous skyscrapers rise from the superstructure, sealed against vacuum, as breathable atmosphere is only maintained to a height of approximately 7 meters. Unlike the Presidium, there is no artificial day-night cycle; as a consequence of this, commercial activity rarely ceases, and residents work and rest according to personal need. Barla Von appropriately dubs the area the cultural heart of the Citadel, and therefore of Citadel space.

The Wards are policed by the Citadel Security Services (C-Sec), whose offices and custody suites are located in the Lower Wards. Flux is a popular night club, also located in the Wards. The Wards are also home to the Silversun Strip , a bustling commercial area featuring Silver Coast Casino , Castle Arcade , Armax Arsenal Arena , and the apartment complex Tiberius Towers . Below the Wards, the Citadel Archives function as a repository for artifacts and records deemed important.

Defenses [ ]

The station has a nearly impervious outer hull; closing the wards is a formidable defense against outside attack

As befits such an important galactic location, the Citadel boasts multiple layers of defense. The first is the Serpent Nebula itself: the nebula's composition is such that it is difficult for attacking fleets to navigate, thus preventing them from launching a concerted attack.

Another link in the Citadel's defensive chain is the Citadel Fleet . The fleet is a massive task force consisting mostly of turian vessels but also including ships from the other Council races. The Citadel Fleet, led by the imposing asari dreadnought Destiny Ascension , constantly patrols the space around the station. However, should any aggressor manage to break through the Citadel Fleet, reinforcements from all over the galaxy are only minutes away, due to the network of mass relays located nearby.

If any enemy gets close enough, the station is capable of closing in on itself to form a long, armored cylinder, 45 kilometers in length. The station's hull is sufficiently strong that, even when subjected to the most advanced weaponry available, it would take several days of sustained bombardment to inflict any serious damage to the superstructure.

The station also boasts its own internal security force, known as C-Sec . The 200,000 officers patrolling the station handle everything from customs to hostage negotiations.

The Citadel also has turrets to ward off small craft, such as dropships.

Unique Inhabitants [ ]

Duct Rats are poor, homeless children of the Citadel who travel in the ventilation system of the station. They often die by sudden deadfalls; laceration by fan blades; starving to death; or suffocating because of exposure to the open vacuum of space. Oftentimes, they are just never found. Thane Krios sometimes used duct rats, Mouse among them, to gather information on his targets in the Citadel.

The keepers are a mysterious, bio-engineered insectoid race that are native only to the Citadel. They are found throughout the Citadel in random locations, and are harmless. They are believed to be created by the Protheans as the caretakers of the Citadel.

Missions [ ]

Mass effect [ ].

  • Mission: Citadel: Expose Saren
  • Mission: Citadel: Garrus
  • Mission: Citadel: Shadow Broker → Citadel: Wrex
  • Mission: Race Against Time: Final Battle

Mass Effect Galaxy [ ]

  • Mission: Into the Abyss
  • Mission: Protect the Council

Mass Effect 2 [ ]

  • Mission: Citadel: Captain Bailey
  • Mission: Citadel: The Council
  • Mission: Dossier: The Master Thief
  • Mission: Garrus: Eye for an Eye
  • Mission: Kasumi: Stealing Memory
  • Mission: Thane: Sins of the Father

Mass Effect 3 [ ]

  • Mission: Priority: The Citadel I
  • Mission: Priority: The Citadel II
  • Mission: Priority: The Citadel III
  • Mission: Apien Crest: Banner of the First Regiment
  • Mission: Aria: Eclipse
  • Mission: Aria: Blood Pack
  • Mission: Aria: Blue Suns
  • Mission: Athena Nebula: Hesperia-Period Statue
  • Mission: Benning: Evidence
  • Mission: Citadel: Alien Medi-Gel Formula
  • Mission: Citadel: Asari Widow
  • Mission: Citadel: Barla Von
  • Mission: Citadel: Batarian Codes
  • Mission: Citadel: Biotic Amp Interfaces
  • Mission: Citadel: Cerberus Automated Turret Schematics
  • Mission: Citadel: Cerberus Ciphers
  • Mission: Citadel: Cerberus Retribution
  • Mission: Citadel: Cerberus Turian Poison
  • Mission: Citadel: Chemical Treatment
  • Mission: Citadel: GX12 Thermal Pipe
  • Mission: Citadel: Hanar Diplomat
  • Mission: Citadel: Heating Unit Stabilizers
  • Mission: Citadel: Improved Power Grid
  • Mission: Citadel: Inspirational Stories
  • Mission: Citadel: Kakliosaur Fossil
  • Mission: Citadel: Krogan Dying Message
  • Mission: Citadel: Medi-Gel Sabotage
  • Mission: Citadel: Medical Supplies
  • Mission: Citadel: Reaper Code Fragments
  • Mission: Citadel: Target Jamming Technology
  • Mission: Citadel: Volus Ambassador
  • Mission: Citadel: Wounded Batarian
  • Mission: Dekuuna: Code of the Ancients
  • Mission: Dekuuna: Elcor Extraction
  • Mission: Hades Nexus: Obelisk of Karza
  • Mission: Hades Nexus: Prothean Sphere
  • Mission: Irune: Book of Plenix
  • Mission: Ismar Frontier: Prototype Components
  • Mission: Kite's Nest: Pillars of Strength
  • Mission: Nimbus Cluster: Library of Asha
  • Mission: Shrike Abyssal: Prothean Obelisk
  • Mission: Silean Nebula: Rings of Alune
  • Mission: Valhallan Threshold: Prothean Data Drives
  • Mission: Citadel: Aria T'Loak
  • Mission: Citadel: Dr. Bryson
  • Mission: Citadel: Identity Theft I
  • Mission: Citadel: Identity Theft II
  • Mission: Citadel: Leviathan I
  • Mission: Citadel: Leviathan II
  • Mission: Citadel: Leviathan III
  • Mission: Citadel: Party
  • Mission: Citadel: Shore Leave
  • Mission: Citadel Archives: Escape
  • Mission: Citadel Arena: Cerberus Challenge
  • Mission: Citadel Arena: Charity Reaper Challenge
  • Mission: Citadel Arena: Geth Challenge
  • Mission: Citadel Arena: Medi-Gel Challenge
  • Mission: Citadel Arena: Prothean Challenge
  • Mission: Citadel Arena: Reaper Solo Challenge
  • Mission: Citadel Arena: Spin Zone Elite Challenge
  • Mission: Citadel Arena: Thermal Clip Challenge
  • Mission: Citadel Arena: Unusual Scores
  • Mission: Citadel Docks: Retake the Normandy
  • Mission: Citadel Wards: Ambush
  • Mission: Silver Coast Casino: Infiltration

Assignments [ ]

  • Assignment: Citadel: Asari Consort
  • Assignment: Citadel: Doctor Michel → Citadel: Doctor Michel is Safe
  • Assignment: Citadel: Family Matter
  • Assignment: Citadel: Homecoming
  • Assignment: Citadel: I Remember Me
  • Assignment: Citadel: Jahleed's Fears → Citadel: Jahleed's Secret → Citadel: Jahleed and Chorban | Citadel: Jahleed Returns Materials | Citadel: Jahleed Arrested
  • Assignment: Citadel: Negotiator's Request
  • Assignment: Citadel: Old, Unhappy, Far-Off Things
  • Assignment: Citadel: Old Friends
  • Assignment: Citadel: Our Own Worst Enemy
  • Assignment: Citadel: Planting a Bug
  • Assignment: Citadel: Presidium Prophet
  • Assignment: Citadel: Reporter's Request
  • Assignment: Citadel: Rita's Sister → Citadel: Rita's Sister and Chellick → Citadel: Rita's Sister is Safe
  • Assignment: Citadel: Scan the Keepers
  • Assignment: Citadel: Schells the Gambler → Citadel: Schells' Scanner Given Away | Citadel: Schells has his Data
  • Assignment: Citadel: Signal Tracking
  • Assignment: Citadel: The Fan
  • Assignment: Citadel: The Fourth Estate
  • Assignment: Citadel: Xeltan's Complaint → Citadel: Xeltan Convinced
  • Assignment: Citadel: Crime in Progress
  • Assignment: Citadel: Found Forged ID
  • Assignment: Citadel: False Positives
  • Assignment: Citadel: Krogan Sushi
  • Its role as a space station which serves as the central hub for commerce and diplomacy for multiple species was inspired by Babylon 5 . [3]
  • The Citadel may also draw inspiration from the city of Sigil from the Planescape Dungeons and Dragons setting. Attended to by enigmatic keepers without obvious motives, Sigil is considered the hub of the multiverse and is a vast melting pot for all cultures. Additionally, its strange, ring-shaped geometry (divided into Wards) means other parts of the city are constantly visible overhead: something it has in common with both the Presidium and the Wards of the Citadel.
  • Galactic Standard Time strongly resembles Decimal Time , a representation of time of day briefly utilised in Revolutionary France. The only major difference between the two is that one GSD (Galactic Standard Day) includes twenty hours, whilst one day in Decimal Time only has ten. Thus a second in Decimal Time is only approximately 1.16 times as long as a Terran Coordinated Universal second.
  • According to Mass Effect: Incursion , in 2183 there were 2,491,356 humans living on the Citadel.
  • The Galaxy at War map states that the Citadel is located within Inner Council Space, but on the Galaxy Map aboard Normandy, the Citadel is in Outer Council Space.
  • A Mass Effect 3 concept art of the Citadel has been appropriated for use in the music album "Futuristic Mob" by rap duo The Jacka and Double-00, as noticed by BioWare general manager Aaryn Flynn and Mass Effect producer Michael Gamble. [4] [5]

Cut Content [ ]

  • BioWare: Stories and Secrets from 25 Years of Game Development mentions that proposed names for the Citadel were "Optigon" and "Oculon". [6] The latter is widely referenced throughout the first game's internal data relating to the Citadel. Similarly, the acronym "C-Sec" was also shown to have been "Oc-Sec" at some point. [7]
  • A combat simulator planned on the Citadel was apparently scrapped during development. [8] It would have been located in the "Marshals training ground". When the idea was scrapped, that area was remade into the C-Sec academy. [9] A combat simulator was eventually implemented for the game's downloadable content Pinnacle Station , and later for the Armax Arsenal Arena in Mass Effect 3: Citadel .

See Also [ ]

  • Bonus Content Disc/Environments: Citadel

References [ ]

  • ↑ https://twitter.com/macwalterslives/status/177930229329829888
  • ↑ http://www.youtube.com/watch?v=HHoEueRUEEI&feature=results_video&playnext=1&list=PL32706377D8E90B0E
  • ↑ https://www.techradar.com/features/mass-effect-the-oral-history-of-a-game-changing-rpg
  • ↑ https://twitter.com/GambleMike/statuses/421497500139134976
  • ↑ http://www.eurogamer.net/articles/2014-01-09-marvels-agents-of-shield-spotted-using-mass-effect-3-concept-art
  • ↑ BioWare: Stories and Secrets from 25 Years of Game Development, page 142
  • ↑ Plot Database: LE1.CH1_Star_Citadel.Find_the_Quarian.knows_about_doctor.Oc_Sec_Contact
  • ↑ Plot Database: LE1.CH1_Star_Citadel.Combat_Simulator, Mass Effect Cut Content/Citadel Voicelines#sta20_amb_combat_simulator
  • ↑ Bonus Content Disc/Environments: Citadel#Image 11 , PC Tweaks#Main_levels
  • Mass Effect
  • 3 Romance (Mass Effect: Andromeda)

citadel assignments

This section collects the Citadel Missions that are all started on the Citadel. Citadel Missions can be found simply be overhearing conversations and interacting with people on the Citadel .

  • Citadel: Alien Medi-Gel Formula
  • Citadel: Asari Widow
  • Citadel: Barla Von
  • Citadel: Batarian Codes
  • Citadel: Biotic Amp Interfaces
  • Citadel: Cerberus Automated Turret Schematics
  • Citadel: Cerberus Ciphers
  • Citadel: Cerberus Retribution
  • Citadel: Cerberus Turian Poison
  • Citadel: Chemical Treatment
  • Citadel: GX12 Thermal Pipe
  • Citadel: Hanar Diplomat
  • Citadel: Heating Unit Stabilizers
  • Citadel: Improved Power Grid
  • Citadel: Inspirational Stories
  • Citadel: Kaklisaur Fossil
  • Citadel: Krogan Dying Message
  • Citadel: Medical Supplies
  • Citadel: Medi-Gel Sabotage
  • Citadel: Reaper Code Fragments
  • Citadel: Target Jamming Technology
  • Citadel: Volus Ambassador
  • Citadel: Wounded Batarian

Up Next: Citadel: Alien Medi-Gel Formula

Top guide sections.

  • Legendary Edition Changes
  • Game Basics
  • Tips and Tricks
  • How-To Guides

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Assignments are the side missions of Mass Effect and Mass Effect 2. These have little to no bearing to the overarching narrative, but completing them may further understanding of the series' underlying workings. There is a large variety of assignments to complete; this page is a list of them. Click on a specific assignment in the list to read its detailed walkthrough. For a list of missions ...

Citadel Assignments III. These assignments are only available while the Normandy is grounded at the Citadel. This event occurs once you've completed the storyline missions on Therum, Feros, Noveria, and Virmire and have returned to the Citadel. Citadel: Our Own Worst Enemy. This assignment is available while the Normandy is grounded at the Citadel.

A complete walkthrough for the entire campaign, including all recruitment and loyalty missions, as well as details on weapons, resources and research projects found during each mission. Every Assignment covered. Updated media and formatting for the Legendary Edition. In-depth look at the major choices in Mass Effect 2 and consequences - both ...

Citadel Assignments Part 3. While you can go back and forth to the Citadel as much as you like, these assignments will be made available when the story takes you back to the Citadel and for a ...

Once you've completed any main mission once you become a Spectre and leave the Citadel, return once more and take the Elevator in the Docking Bay up to C-Sec. As you exit the elevator, you'll spot Khalisah Al-Jilani waiting for you, approach her to begin the Assignment. "It's not like that.") will defend the Council's authority.

Citadel: Side Quests . These Assignments are those that take place entirely on the Citadel. What makes them unique is that they aren't all unlocked at once: instead, you unlock one group of them ...

Citadel Assignment Cleanup. By KBABZ , IGN-GameGuides , Jason Burton , +5.3k more. updated Jan 10, 2022. This page of IGN's wiki guide concerns all the Assignments on the Citadel from when you ...

You have discovered a signal being used to funnel money from gambling machines to a private account. If you can trace the system, you can find out where the money is going, and why. This assignment can be acquired as early as the first visit to the Citadel, during the search for proof of Saren's crimes. Upon examining a Quasar machine at the back of Flux labeled "Suspicious Gambling Machine ...

Citadel Assignments. Before you head out to find Liara, you should spend time tackling the Citadel's various Assignments, which are the game's side quests. Performing them will get you extra XP ...

The guide for Mass Effect 1 Legendary Edition features all there is to see and do including a walkthrough containing coverage of all Assignments, detailed breakdown of all the important choices, class builds and much more! Full coverage of all the Main Missions. In-depth look at the major choices and consequences of each. Full details on how to ...

updated Jan 15, 2022. This page of IGN's Mass Effect wiki guide is all about the Citadel: Homecoming Side Quest on the Citadel, including what you need to do to get the best options for resolving ...

How To Start The Citadel: Homecoming Assignment. If you've unlocked the Citadel: Expose Saren mission, then all you have to do is find Tali, the quarian, near Chora's Den. Then, once she joins your party, you will be granted access to the Citadel: Homecoming assignment. To receive the assignment you have to talk to an NPC called Samesh Bhatia ...

The Citadel is a big place with lots of people to talk to, merchants with wares to peruse, Codex Entries to unlock and Assignments to start. If you're following this walkthrough, we avoided such unnecessary matters on our first visit to the Citadel, but now that we're done with our business there (for now) it bears going over.

These assignments are first available since your first visit to the Citadel, and remain so for the rest of the game. Citadel: Asari Consort. Citadel: Doctor Michel. Citadel: Homecoming. Citadel: Jahleed's Fears. Citadel: Presidium Prophet. Citadel: Reporter's Request. Citadel: Rita's Sister. Citadel: Scan the Keepers.

Location: Milky Way / Serpent Nebula / Widow Supposedly constructed by the long-extinct Protheans, this colossal deep-space station serves as the capital of the Citadel Council. Gravity is simulated through rotation, and is a comfortable 1.02 standard G's on the Wards and a light 0.3 standard G's on the Presidium Ring. Total Length (Open): 44.7 km Diameter (Open): 12.8 km Population: 13.2 ...

Get directions to Yuzhny prospekt, 6к1 and view details like the building's postal code, description, photos, and reviews on each business in the building

Citadel Missions. By Samuel Claiborn , KBABZ , Bob , +77.8k more. updated Mar 7, 2012. advertisement. This section collects the Citadel Missions that are all started on the Citadel. Citadel ...

First S-400 btln, Elektrostal Moscow.

This Assignment takes place during your first visit to the Citadel once you have. Subscribe to Premium to Remove Ads. Head to the Casino in Flux to begin this Assignment. In order to begin this Assignment, you'll have to have first gained access to the Wards after you have for the first time. At this point, make your way down to the Upper ...

Red Square Red Square (Russian: ˈkrasnəjə ˈploɕːətʲ) is a city square (plaza) in Moscow, Russia. It separates the Kremlin, the former royal citadel and currently the official residence of the President of Russia, from a historic merchant quarter known as Kitai-gorod.

July 14, 2020 featured in Display. Bold Color Cool Creative Cyrillic Geometric Neon Outlined Retro. Download Moscow Metro font, a multi-line display typeface in two styles, inspired by the Moscow underground map. Moscow Metro is ideal for posters and headlines, neon signage and other artworks.

Speak to him to learn about the details of his plight and agree to assist him to begin the Assignment. As Samesh explains, he wants his wife's body to be released so he can give her the respect she deserves with a proper burial. He mentions a certain Bosker is the person in charge of the matter and directs you to the Embassy Lounge nearby.

This Assignment takes place during your first visit to the Citadel once you have recruited both Wrex and Garrus and finished the story events at Chora's Den. (1 of 2) Doctor Michel needs help with a Blackmailer. Doctor Michel needs help with a Blackmailer. (left), Return to the Med Clinic after the events at Chora's Den (right)

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citadel assignment cleanup

Employee checks have been completed at the Wildberries warehouse in Elektrostal

2024-03-27T13:01:19.471Z

Highlights: Employee checks have been completed at the Wildberries warehouse in Elektrostal. 38 warehouse workers will undergo additional verification to clarify the data with law enforcement agencies. The warehouse continued to operate as normal. Last year, law enforcement officers in the Moscow region detained 16 migrants due to their violation of migration laws. The checks were carried out by the police and the Russian National Guard at one of Wildberries sorting centers in Elektrstal. The verification of documents at the warehouse has been completed, the company says.

citadel assignment cleanup

Employee checks have been completed at the Wildberries warehouse in Elektrostal, the company reported.

“The verification of documents as part of the work of law enforcement agencies at the warehouse in Elektrostal has been completed,” the statement says.

It is clarified that 38 warehouse workers will undergo additional verification to clarify the data with law enforcement agencies. The rest returned to their duties. The warehouse continued to operate as normal.

Earlier it became known that the police and the Russian National Guard began checking the passport regime and work permits at one of the Wildberries sorting centers in Elektrostal.

Last year, law enforcement officers in the Moscow region detained 16 migrants in Elektrostal, Moscow Region, due to their violation of migration laws.

Source: russiart

All news articles on 2024-03-27

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Putin rounds up illegal migrants to send to the frontline in Ukraine

Posted: March 27, 2024 | Last updated: March 27, 2024

Vladimir Putin is rounding up illegal migrants in Russia to fuel his bloody invasion of Ukraine, just days after four Tajik nationals were charged over the Crocus terror attack in Moscow, with migrant groups left fearing bloody retaliation. Paddy wagons sporting the National Guard insignia arrived at a vast online shopping warehouse in Elektrostal, Moscow today, where thousands of migrant workers were reportedly forced to show their documents. Checks were carried out by armed and masked Russian guards and military enlistment officers, before at least 40 people were hauled away from the Wildberries warehouse.

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40 facts about elektrostal.

Lanette Mayes

Written by Lanette Mayes

Modified & Updated: 02 Mar 2024

Jessica Corbett

Reviewed by Jessica Corbett

40-facts-about-elektrostal

Elektrostal is a vibrant city located in the Moscow Oblast region of Russia. With a rich history, stunning architecture, and a thriving community, Elektrostal is a city that has much to offer. Whether you are a history buff, nature enthusiast, or simply curious about different cultures, Elektrostal is sure to captivate you.

This article will provide you with 40 fascinating facts about Elektrostal, giving you a better understanding of why this city is worth exploring. From its origins as an industrial hub to its modern-day charm, we will delve into the various aspects that make Elektrostal a unique and must-visit destination.

So, join us as we uncover the hidden treasures of Elektrostal and discover what makes this city a true gem in the heart of Russia.

Key Takeaways:

  • Elektrostal, known as the “Motor City of Russia,” is a vibrant and growing city with a rich industrial history, offering diverse cultural experiences and a strong commitment to environmental sustainability.
  • With its convenient location near Moscow, Elektrostal provides a picturesque landscape, vibrant nightlife, and a range of recreational activities, making it an ideal destination for residents and visitors alike.

Known as the “Motor City of Russia.”

Elektrostal, a city located in the Moscow Oblast region of Russia, earned the nickname “Motor City” due to its significant involvement in the automotive industry.

Home to the Elektrostal Metallurgical Plant.

Elektrostal is renowned for its metallurgical plant, which has been producing high-quality steel and alloys since its establishment in 1916.

Boasts a rich industrial heritage.

Elektrostal has a long history of industrial development, contributing to the growth and progress of the region.

Founded in 1916.

The city of Elektrostal was founded in 1916 as a result of the construction of the Elektrostal Metallurgical Plant.

Located approximately 50 kilometers east of Moscow.

Elektrostal is situated in close proximity to the Russian capital, making it easily accessible for both residents and visitors.

Known for its vibrant cultural scene.

Elektrostal is home to several cultural institutions, including museums, theaters, and art galleries that showcase the city’s rich artistic heritage.

A popular destination for nature lovers.

Surrounded by picturesque landscapes and forests, Elektrostal offers ample opportunities for outdoor activities such as hiking, camping, and birdwatching.

Hosts the annual Elektrostal City Day celebrations.

Every year, Elektrostal organizes festive events and activities to celebrate its founding, bringing together residents and visitors in a spirit of unity and joy.

Has a population of approximately 160,000 people.

Elektrostal is home to a diverse and vibrant community of around 160,000 residents, contributing to its dynamic atmosphere.

Boasts excellent education facilities.

The city is known for its well-established educational institutions, providing quality education to students of all ages.

A center for scientific research and innovation.

Elektrostal serves as an important hub for scientific research, particularly in the fields of metallurgy, materials science, and engineering.

Surrounded by picturesque lakes.

The city is blessed with numerous beautiful lakes, offering scenic views and recreational opportunities for locals and visitors alike.

Well-connected transportation system.

Elektrostal benefits from an efficient transportation network, including highways, railways, and public transportation options, ensuring convenient travel within and beyond the city.

Famous for its traditional Russian cuisine.

Food enthusiasts can indulge in authentic Russian dishes at numerous restaurants and cafes scattered throughout Elektrostal.

Home to notable architectural landmarks.

Elektrostal boasts impressive architecture, including the Church of the Transfiguration of the Lord and the Elektrostal Palace of Culture.

Offers a wide range of recreational facilities.

Residents and visitors can enjoy various recreational activities, such as sports complexes, swimming pools, and fitness centers, enhancing the overall quality of life.

Provides a high standard of healthcare.

Elektrostal is equipped with modern medical facilities, ensuring residents have access to quality healthcare services.

Home to the Elektrostal History Museum.

The Elektrostal History Museum showcases the city’s fascinating past through exhibitions and displays.

A hub for sports enthusiasts.

Elektrostal is passionate about sports, with numerous stadiums, arenas, and sports clubs offering opportunities for athletes and spectators.

Celebrates diverse cultural festivals.

Throughout the year, Elektrostal hosts a variety of cultural festivals, celebrating different ethnicities, traditions, and art forms.

Electric power played a significant role in its early development.

Elektrostal owes its name and initial growth to the establishment of electric power stations and the utilization of electricity in the industrial sector.

Boasts a thriving economy.

The city’s strong industrial base, coupled with its strategic location near Moscow, has contributed to Elektrostal’s prosperous economic status.

Houses the Elektrostal Drama Theater.

The Elektrostal Drama Theater is a cultural centerpiece, attracting theater enthusiasts from far and wide.

Popular destination for winter sports.

Elektrostal’s proximity to ski resorts and winter sport facilities makes it a favorite destination for skiing, snowboarding, and other winter activities.

Promotes environmental sustainability.

Elektrostal prioritizes environmental protection and sustainability, implementing initiatives to reduce pollution and preserve natural resources.

Home to renowned educational institutions.

Elektrostal is known for its prestigious schools and universities, offering a wide range of academic programs to students.

Committed to cultural preservation.

The city values its cultural heritage and takes active steps to preserve and promote traditional customs, crafts, and arts.

Hosts an annual International Film Festival.

The Elektrostal International Film Festival attracts filmmakers and cinema enthusiasts from around the world, showcasing a diverse range of films.

Encourages entrepreneurship and innovation.

Elektrostal supports aspiring entrepreneurs and fosters a culture of innovation, providing opportunities for startups and business development.

Offers a range of housing options.

Elektrostal provides diverse housing options, including apartments, houses, and residential complexes, catering to different lifestyles and budgets.

Home to notable sports teams.

Elektrostal is proud of its sports legacy, with several successful sports teams competing at regional and national levels.

Boasts a vibrant nightlife scene.

Residents and visitors can enjoy a lively nightlife in Elektrostal, with numerous bars, clubs, and entertainment venues.

Promotes cultural exchange and international relations.

Elektrostal actively engages in international partnerships, cultural exchanges, and diplomatic collaborations to foster global connections.

Surrounded by beautiful nature reserves.

Nearby nature reserves, such as the Barybino Forest and Luchinskoye Lake, offer opportunities for nature enthusiasts to explore and appreciate the region’s biodiversity.

Commemorates historical events.

The city pays tribute to significant historical events through memorials, monuments, and exhibitions, ensuring the preservation of collective memory.

Promotes sports and youth development.

Elektrostal invests in sports infrastructure and programs to encourage youth participation, health, and physical fitness.

Hosts annual cultural and artistic festivals.

Throughout the year, Elektrostal celebrates its cultural diversity through festivals dedicated to music, dance, art, and theater.

Provides a picturesque landscape for photography enthusiasts.

The city’s scenic beauty, architectural landmarks, and natural surroundings make it a paradise for photographers.

Connects to Moscow via a direct train line.

The convenient train connection between Elektrostal and Moscow makes commuting between the two cities effortless.

A city with a bright future.

Elektrostal continues to grow and develop, aiming to become a model city in terms of infrastructure, sustainability, and quality of life for its residents.

In conclusion, Elektrostal is a fascinating city with a rich history and a vibrant present. From its origins as a center of steel production to its modern-day status as a hub for education and industry, Elektrostal has plenty to offer both residents and visitors. With its beautiful parks, cultural attractions, and proximity to Moscow, there is no shortage of things to see and do in this dynamic city. Whether you’re interested in exploring its historical landmarks, enjoying outdoor activities, or immersing yourself in the local culture, Elektrostal has something for everyone. So, next time you find yourself in the Moscow region, don’t miss the opportunity to discover the hidden gems of Elektrostal.

Q: What is the population of Elektrostal?

A: As of the latest data, the population of Elektrostal is approximately XXXX.

Q: How far is Elektrostal from Moscow?

A: Elektrostal is located approximately XX kilometers away from Moscow.

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A: Yes, Elektrostal is home to several notable landmarks, including XXXX and XXXX.

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A: Yes, Elektrostal has good transportation links, including trains and buses, making it easily accessible from nearby cities.

Q: Are there any annual events or festivals in Elektrostal?

A: Yes, Elektrostal hosts various events and festivals throughout the year, including XXXX and XXXX.

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Efficient Expose Saren Guide

This page of IGN's Mass Effect wiki guide is all about completing the Citadel : Expose Saren Mission line and all related Side Quests , talk to everybody you can, and get the most XP on the Citadel , all as efficiently as possible, with the exception of Scan the Keepers .

Your first arrival on the Citadel is a very busy affair with all the Side Quests you can potentially bump into along the way. The purpose of this page is to guide you along on how to gain and complete them as efficiently as possible, rather than tackling the Side Quests one-by-one.

Expose Saren I

Expose saren ii, scan the keepers, unusual readings, xeltan's complaint i, presidium lounge, strange transmission, avina and receptionist, asari consort i, scenic view, reporter's request i, rita's sister i, signal tracking i, upper markets shopping, lower markets shopping, asari consort ii / xeltan's complaint ii, rita's sister ii, signal tracking ii, signal tracking iii, emporium shopping, signal tracking iv, exploring the wards, expose saren iii, reporter's request ii, expose saren iv, expose saren v, xeltan's complaint iii, expose saren vi, presidium prophet, hostile takeover, asari consort iii, jahleed's fears i, rita's sister iii, jahleed's fears ii, rita's sister iv, reporter's request iii, jahleed's fears iii, rita's sister v, schells the gambler, recruit garrus / wrex, expose saren vii.

  • Back on the Normandy I

The Road Ahead

Efficient expose saren walkthrough, presidium i.

Expose Saren slice2a.png

When you first arrive here, you'll be in a lengthy cutscene with the local politicians; you can get +2 Renegade Points for answering "They're blind" after the call is over.

Efficient Expose Saren Guide slice1.png

When the cutscene is done, it’s easier for now to just ignore everything and head straight to the Citadel Tower; it’s more convenient to explore when you already have a reason to go about. Use your map to figure out how to get there, it's in the North-West corner of the area.

It’s worth noting that there is often unique dialogue to be heard when taking the elevators, which will be missed if you use the Citadel Rapid Transit like the game is suggesting you to at the moment.

Citadel Tower I

Efficient Expose Saren Guide slice2.png

When you enter the tower, run up the stairs to bump into Garrus and his associate, Executor Pallin, head of C-Sec. Once you're done, hang to the right side of the Citadel Tower as you make your way up the stairs to overhear a conversation between a turian and a salarian.

Expose Saren slice7.png

Talk to Anderson near the far end of the tower to enter the hearing. During the hearing itself, you can choose "Quit protecting him!" to get +2 Paragon Points . Ultimately the hearing won't go too well based on a lack of substantial evidence.

Expose Saren slice7a.png

When the hearing is over, make sure to pick the "Any other leads?" option after the Council meeting is over, as it will open up a second way to progress the Mission that can get you a second Squad Mate: Barla Von in the Presidium. If you forget, you can ask "Other leads?" under Investigate. If you forget to ask even that, you can talk with Anderson again back in the Presidium Embassies, where you first arrived.

After Udina has left, be sure to ask Anderson everything you can to fill in your Codex and get XP. Conversation over, talk to Kaidan and Ashley to hear unique comments from them.

Scan the Keepers - Chorban Location.png

If you are going for a Paragon playthrough, talk to the Salarian investigating the Keeper nearby and offer to help him to start the Citadel : Scan the Keepers Side Quest. If Renegade just ignore him, as even speaking to him will ruin a more Renegade approach later.

While the dedicated page has the location of every Keeper, including maps and a video, we'll also note their locations in this guide as you go along, again to minimize backtracking. Keep in mind that the numbering for these Keepers will be different from the Scan the Keepers page, since it uses a different route.

  • Keeper #1 - This is the Keeper that Chorban was examining when you first encountered him.
  • Keeper #2 - From Keeper #1, face the stairs up to the Council Chambers. Go left past Admiral Kahoku to find it to the left of the seating block near the fountain railing.
  • Keeper #3 - Return to Keeper #1 and go up the stairs to the Council Chambers. Go along the right-hand side and into the back corner of the side-area to find it near a door and a railing.
  • Keeper #4 - Return to Keeper #1 again and this time face away from the Council Chambers. On your left will be a side area; head to the far end of it (taking you past the stairs leading back to the elevator) to find the Keeper in the back corner near the railing.

Now head back to the Human Embassy, which is where you started, via the elevator; you'll get a new exchange between Ashley and Kaidan that way.

Presidium II

Efficient Expose Saren Guide slice4.png

  • Keeper #5 - As soon as you exit the elevator from the Citadel Tower, directly ahead will be this Keeper next to an Avina terminal. Don't talk to Avina yet; we'll do that later.

Next head all the way back to the Human Embassy, which is where you started. On the left-hand side of the room, close to the balcony, will be a Computer Console with Easy Decryption; hack it to unlock the Unusual Readings Side Quest.

While Captain Anderson is here, he'll only have the same dialogue as he did up in the Presidium Tower, but it does give you the chance to ask about any other leads if you didn't in the Citadel Tower.

Efficient Expose Saren Guide slice5.png

Next, exit the Human Embassies and go right and through the door to the Volus and Elcor Embassies. Talk with Cayln, Din for Codex entries and then Xeltan himself to get Xeltan's Complaint .

  • Keeper #6 - Standing in the entry door and facing the back window, you'll find this Keeper at the left-hand edge of the window.

Efficient Expose Saren Guide slice6.png

Next, head back to the lobby area and up the stairs on the opposite side. After opening the door at the top, look to your right for a doorway, beyond which you can find two Diplomatic Archives on the computers for Codex entries. They'll be easy to spot as they're not attended to.

  • Keeper #7 - In the far end of this side area, past the Diplomatic Archives and the Elcor Ambassador.

Efficient Expose Saren Guide slice7.png

Exit this room and continue West through the door at the end of the nearby hallway to enter the Embassy Lounge (ignore the door on the left of the hallway, we’ll go there later). Here you can overhear and talk to Private Fredricks, and talk to the Bartender to learn more about the surrounding areas.

  • Keeper #8 - Head through the door to the right of the Bartender to find this Keeper on the opposite end of the balcony you exit out onto.

Efficient Expose Saren Guide slice7a.png

Next head over to Executor Pallin’s office in the Embassies near the lounge; talk with Pallin for XP and Codex entries.

Here you can also hack the Computer Console with Easy Decryption on the left side of the room to get the Strange Transmission Side Quest, then talk to Executor Pallin for XP and Codex entries.

Efficient Expose Saren Guide slice8.png

Now head back to reception and talk to the Embassy Receptionist and then Avina for Codex entries. Avina especially will help fill in a lot of the lore regarding the Citadel, the Council and the Spectres.

Asari Consort slice1.png

Now go to the Consort area by crossing the bridge at the Embassies to the other side of the river.

  • Keeper #9 - To the left of the doorway into the Consort's Chambers.

Talk to Nelyna at the entrance, then Sha’ira herself to get the Citadel: Asari Consort Side Quest. If you’re Renegade, avoid from declining the request twice in a row with “Not interested” and “Very Sure”, as this will lock out the Side Quest entirely.

You can also talk to Nelyna again for more info as you leave.

Efficient Expose Saren Guide slice9.png

Next you'll want to go to the Wards Access elevator by using the Rapid Transit Terminal just outside the Consort's Chambers. It'll be listed in the Presidium section, and was added to the list because you passed through the area.

  • Keeper #10 - Found to the right of the Wards Access corridor.

Head down the stairs and through the corridor, then use the elevator at the end to get to a middle blue-lit room.

  • Keeper #11 - In the middle corridor that's lit in blue, cross over to the other side. Close to the next elevator will be a grey-lit room with server racks. This Keeper will be in the back of this room.

Take the elevator on the other side of the blue corridor to get to the Upper Wards.

Upper Wards I

Efficient Expose Saren Guide slice10.png

After exiting the elevator, go through the door on the far end of the short corridor to enter the Upper Wards, then to the balcony to Investigate the Scenic View ; you’ll get a very easily-missed between Ashley and Kaidan.

Reporter's Request slice1.png

Once the scene is done, turn around and go back to the door you exited to find a Welcome to the Wards sign that gives XP and a Codex entry, then look left to spot a staircase leading upstairs. As you approach it, you’ll be called to by Emily Wong, who will give you the Citadel : Reporter’s Request Side Quest if you talk to her (even if you decline, this Side Quest will still be activated).

Now go up the staircase to the Flux casino and bar.

Rita's Sister slice1.png

Inside Flux, Paragons will want to talk to Rita near the bar and ask “Problems?”, then continue to pick the options that aren't ones that express disinterest to get the Citadel : Rita’s Sister Side Quest (keep Investigating to avoid declining it). Renegades will probably want to ignore it.

You can also talk to Doran behind the bar to learn more about Flux.

Signal Tracking slice1.png

Next head upstairs and to the far end of the Quasar casino room, then Examine the Suspicious Gambling Machine next to the Keeper in the corner to start the Citadel : Signal Tracking Side Quest.

  • Keeper #12 - To the left of the Suspicious Gambling Machine described above.

Efficient Expose Saren Guide slice11.png

Now head back to the Upper Wards and take the door on the right to the Markets. Near the top of the staircase nearby will be a volus Expat, who sells Standard Items. Talk to him and ask “Colonies” for Codex entries. If you’re Paragon, make sure to buy the Elkoss Combine Armory License from him, which can help with an event in the distant future.

  • Keeper #13 - In the corner to the far left of the Volus Expat described above.

Efficient Expose Saren Guide slice12.png

Near the stairs, Conrad Verner will be waiting for the Citadel : The Fan Side Quest. To get the ‘fullest’ conversation as a Renegade, avoid picking “Leave me alone” to avoid shooing him away too early; this Assignment will be continued on future visits to the Citadel.

Efficient Expose Saren Guide slice13.png

Head down the stairs near Conrad to get to the Lower Markets, where you can find another merchant named Morlan you can shop at. He sells Non-Human Armour and Standard Items, which include the Elanus Risk Control License and Medigel Upgrades I and II.

To Morlan's left is a door leading to the Chora's Den Rapid Transit terminal, with Chora’s Den itself beyond that.

Chora's Den I

Expose Saren slice12a.png

Just past the Rapid Transit terminal you’ll be ambushed by two Turian Assassins on the other side of the chasm. Crouch and take cover so you can stay safe as you return fire. Once the fighting is over, head to the back-left corner of the area to enter the club.

Expose Saren slice13.png

Inside, head Clockwise around the central bar to bump into two arguing krogan to get a Codex entry and XP. After they’re done, go down the hallway nearby on the left and chat with the Krogan Bouncer for a bit. If you talk to Ashley, she and Kaidan will have a unique conversation together in the club.

Expose Saren slice14.png

Head back to the start of the hallway and look left to find Harkin at a table (if you pick “How do you know this?” when it shows up, you can ask him to get to the point in two alternate fashions). To hear unique dialogue from Kaidan and Ashley, head for the door out and stand in the exit doorway.

Asari Consort slice3.png

Head into Chora’s Den now and find General Septimus at a red-lit table; talk with him to continue Citadel: Asari Consort (pick “Sha’ira sent me” for the most dialogue). Avoid picking "Forget this" and then "I'm done here" and you'll be fine.

At the end he will ask you to continue the Citadel: Xeltan’s Complaint Side Quest, but don’t reject it by picking "No thanks" and then “No”, or you won’t be able to attempt it at all.

Rita's Sister slice2.png

If you’re Paragon, next go talk to Jenna at the bar to continue Citadel: Rita’s Sister . She won't heed your advice, but you'll bump into a Turian at the front door who tells you to meet him at his office in C-Sec.

When at the Rapid Transit console outside the club, don’t use it. Instead head left, up the stairs and through the red alleyway.

  • Keeper #14 - Found at the end of the red alleyway, in the alcove on the left-hand side.

Head through the door at the end and take the elevator on your left to turn to the blue Wards Access corridor.

Wards Access

Signal Tracking slice2.png

When going through the Wards Access hallway to the second elevator, check a display in the blue lounge side-room on the right for a Signal Source to continue the Citadel: Signal Tracking Side-Quest.

Presidium III

Efficient Expose Saren Guide slice14.png

Back at the Presidium, head counter-clockwise around the area to the Citadel Tower elevator and talk to Avina next to the Keeper for XP and Codex entries.

  • Keeper #15 - To the left of the Avina terminal you just used outside the Citadel Tower elevator.

Once you're done, head down the Western-most bridge. Along the way you'll encounter the Relay Monument; if you talk to Kaidan and Ashley here you’ll get some unique comments.

Expose Saren slice17.png

Continue across the bridge to the Financial District, then go through the door on your right to talk to Barla Von in the Bank in order to advance the Citadel: Wrex Mission, as well as get some XP and Codex entries.

Signal Tracking slice3.png

Also Investigate the Signal Source on the servers behind Barla Von to continue Citadel: Signal Tracking .

Efficient Expose Saren Guide slice15.png

Now go to the Emporium nearby and talk to the hanar Emporium Shopkeeper to access his shop services. He sells Non-human Armours, Upgrades and Standard Items. If you look in the latter category you can find the “Sitta Foundation License”.

Signal Tracking slice4.png

Next go up the stairs at the back of the Emporium and then take a right; Investigate the Signal Source at the far end of the room to continue Citadel: Signal Tracking . At the end of the scene you’ll be asked to enter a button code, which requires a specific input:

  • PlayStation : Triangle, Square, Triangle, X, Square, X, X
  • Xbox : Y, X, Y, A, X, A, A

The quicker you enter the code, the more credits you’ll get at the end. If you don’t care about credits or XP, you can shoot the orange and white Power Junction on the left instead to blow the AI up.

  • Keeper #16 - In this back area of the Emporium, on the opposite end from the AI server.

Efficient Expose Saren Guide slice16.png

Exit back outside the Emporium and continue counter-clockwise around the Presidium. You'll find a wall in the middle of the walkway.

  • Keeper #17 - Facing the wall, divert right briefly to find this Keeper at the end, close to some stairs.

Next go to the waterfront balcony to the left of the wall to find Avina next to a statue of a Krogan, for more XP and Codex entries. You can also get unique comments from Kaidan and Ashley if you talk with them in front of the statue.

Efficient Expose Saren Guide slice17.png

Next, if you want Wrex to join your squad, head over to C-Sec using the elevator below the Embassies, which you can get to via the Eastern-most bridge on the Presidium. If you only want Garrus on your squad (which can be done in addition to Wrex ), head to the Upper Wards.

C-Sec Academy I

Expose Saren slice20.png

When you arrive at the C-Sec lobby you can find Wrex amongst some C-Sec officers on the right; if you want Wrex on your squad, approach them to have Wrex join your party (put him in your squad for some unique dialogue if you intend to recruit Garrus after this), otherwise avoid him by going left around the central elevator.

Whether you got Wrex or not, head down the blue stairway at the back of this area and Examine the Welcome to C-Sec sign for a Codex entry and XP, then head down the nearby elevator to get to the Upper Wards.

Upper Wards II

Efficient Expose Saren Guide slice18.png

Head down the long hallway and talk to Officer Lang out the other side for a conversation, then Examine the Public Extranet Terminal for XP and a Codex entry.

  • Keeper #18 - In this area with Officer Lang, to the left of the Public Extranet Terminal.

Expose Saren slice22.png

Next head up the stairs; you may get a new Codex entry. This is because of the human and volus discussing the Destiny Ascension as it flies by, where the View of Citadel was when you first arrived here. It was unlocked by picking up your third Squad Mate.

Expose Saren slice23.png

Now make a 180 degree turn and follow the balcony handrail to the left to find a View of Nebula point of interest; if you Investigate it you’ll get a Codex entry and some XP.

  • Keeper #19 - Head past the Med Clinic's door towards the Rapid Transit terminal, then turn left to find this Keeper in the corner to the left of a door.

Now enter the Med Clinic door nearby to finish up Citadel: Garrus , if you want to recruit him.

Expose Saren slice25.png

After the exciting opening scene and the Thug shootout, you'll be talking to Garrus . Answer "It was a big risk" for +2 Paragon Points , or "Nice shot" for +2 Renegade Points . Either way you'll wind up with Garrus on your team.

Make sure to talk to Dr. Michel before you leave, use the Aid Station next to her for a Codex entry and XP, then head out for Chora’s Den.

Chora's Den II

Expose Saren slice28.png

Return to Chora's Den and prepare for your first major fight in the bar. The ring shape of the room makes it tricky to safely hit all of your targets, including the enemy standing on top of the central bar! You'll also fight your first Krogan, who are dangerous enemies because they regenerate health after your first kill them.

Expose Saren slice29.png

Once everyone is dead, head into the back hallway and through the door, where you'll encounter two Warehouse Workers.

If you have 3 Charm or 3 Intimidate, you'll enter a conversation where you can Charm or Intimidate them into not fighting you! Doing that will give you +2 Paragon / Renegade Points depending on which you picked. You can also use one of the right-hand options if you still want to shoot 'em; you'll get the same amount of XP whichever action you decide to take.

  • Weapons Locker - In the back-left corner of the hallway where you encountered the Warehouse Workers, opposite the door to Fist's office.

Expose Saren slice30.png

The next room will have you fighting Fist himself... plus two turrets. Crouch and take cover, then pick your targets. You can either take down Fist himself, or go for his two turrets: if you destroy both of the turrets then he'll automatically surrender. Either way you'll get to interrogate him about the Quarian.

Expose Saren slice31.png

At the end of the conversation, you can choose to either kill Fist or let him go. Sparing him doesn't give Paragon points, but if you pick "You don't deserve to live", you'll kill him and get +2 Renegade Points .

Alternatively, if Wrex is in the squad he'll shoot Fist himself, where you can then say "He deserved it" for +2 Renegade Points .

Expose Saren slice32.png

You'll now have 4 minutes to find the quarian. Before leaving Fist's Office however, you'll want to search the place. Look around for a laptop labeled Optical Stoage Disc ; this is what you need for the Citadel: Reporter’s Request Side Quest. Also don't forget to open up the Wall Safe with Easy Decryption (if you can’t open it, you can return later).

Expose Saren slice34.png

The quarian is located in the red hall connecting Chora’s Den and the Lower Markets to the Presidium Elevator hallway. In other words, take a left after backtracking the Chora's Den Rapid Transit; head there now before the 4 minute time limit expires, then kill the Assassins after the brief cutscene.

Presidium IV

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You'll now be whisked back to the Human Embassies on the Presidium, where you'll learn the Quarian's name is Tali, and that her evidence is a recording of Saren talking about the Eden Prime attack.

Xeltan's Complaint slice3.png

Head back to the Volus and Elcor Embassy to finish Citadel: Xeltan’s Complaint . If you pick "Don't worry" at the end of the conversation, you'll get +2 Paragon Points !

Homecoming slice1a.png

Head back to the Embassy reception area and talk to Samesh Bhatia to start the Citadel: Homecoming Side Quest (you’ll get it even if you decline). The Paragon route is to convince Clerk Bosker in the Embassy Lounge to release the body; the Renegade route is to convince Samesh to let the Alliance keep the body. Both have Charm and Intimidate options: here's what you'll need and get for both:

  • For Clerk Bosker, you'll need 2 Charm to pick "This isn't right" and get +8 Paragon Points , or 2 Intimidate to pick "I'm releasing the body" and get +9 Renegade Points .
  • For Samesh, you'll need 3 Charm to pick "This is important" for +8 Paragon Points , or 3 Intimidate to pick "This is war" and get +9 Renegade Points .

Interestingly, Ashley will side with Shepard no matter what you pick.

Now head straight for the Citadel Tower via its elevator, just like when you first visited, to hear another exchange between Ashley and Kaidan.

Citadel Tower II

Expose Saren slice36.png

During the hearing, it's proposed that Shepard be given Spectre status to help track down Saren. You can pick "It's the best solution" for +2 Paragon Points or "Quit holding us back!" for +2 Renegade Points .

At this point, your next destination is supposed to be C-Sec so you can return to the Normandy... but we're not gonna do that yet. Time to explore more of the Citadel!

Efficient Expose Saren Guide slice19.png

Once you're done, talk to Garoth on your way down the stairs to the elevator to pick up UNC: Privateers . Don’t worry if you decline, you can talk to Garoth again to pick it up. After offering to help, you can pick "I'll do it" for +2 Paragon Points or "Forget it" for +2 Renegade Points .

Presidium V

Presidium Prophet slice1.png

Out of the elevator, head to the seating area near the Flux and Wards Access elevator and talk to the C-Sec Officer and Preaching Hanar to start the Citadel: Presidium Prophet Side Quest. Here you must decide whether to convince the Hanar or C-Sec officer to leave. The Hanar is easier to Charm, while the C-Sec Officer is easier to Intimidate. Here's the specifics:

  • If you choose the Hanar, you'll need 4 Charm Points to pick "This is unworthy of you" and get 8 Paragon Points , or 7 Intimidate Points to pick "There's trouble anyway" and get 9 Renegade Points .
  • If you choose the C-Sec Officer, you'll need 7 Charm to pick "It's not causing trouble" and get 8 Paragon Points , or 4 Intimidate to pick "This is dangerous" and get 9 Renegade Points .

Efficient Expose Saren Guide slice20.png

Next head to the Emporium and talk to Helena Blake on the outside walkway to get the UNC: Hostile Takeover Side Quest. You'll get +8 Paragon Points for picking "No. I won't do this" (although you’ll get the co-ordinates anyway) or +2 Renegade for picking either "Not a problem" or "I'll do it".

Asari Consort slice6.png

Now Rapid Transit to the Consort’s Chambers and speak to Nelyna again, then to Sha’ira in her quarters to complete the Citadel: Asari Consort Side Quest and gain the Trinket . If you pick "That's it?", you'll have a sexual encounter with Sha'ira (which won't give Renegade Points or jeopardize any Romances you may have).

You can talk to Nelyna yet again on the way out for a bit more dialogue. Next, return to C-Sec via the elevator at the Presidium Embassies.

C-Sec Academy II

Jahleed's Fears slice1.png

At C-Sec, go up the stairs on the right, then head over to the lounge on the right-hand side and talk to Jahleed to start Citadel: Jahleed’s Fears (you can still accept this Side Quest even if you decline).

Rita's Sister slice4.png

Next talk to Chellick next in the office nearby to continue Citadel: Rita’s Sister . If you have 7 Charm you can pick "You don't need her" for +2 Paragon Points , or if you have 6 Intimidate you can pick "Pathetic" to get +2 Renegade Points .

In the Traffic Control room up the stairs here, you can find three Tracking Teminals for XP and Codex entries.

  • Keeper #19 - On the right-hand side of the room will be this Keeper, on the other side of a railing.

Return to the C-Sec lobby, then take the stairs on the opposite side of the room down to the Spectre Requisitions Officer’s store, who sells Standard Items. Here you can get the Aldrin Labs License and a Grenade Upgrade.

  • Keeper #20 - In the room with the Spectre Requisitions Officer. Face the staircase and you'll spot it to the right of it. If you're playing the Legendary Edition, this is the last one you need to complete the Scan the Keepers Assignment!

Jahleed's Fears slice4.png

Next go to the Lower Markets via the Chora's Den Rapid Transit, then turn around and go through the door. Talk to Chorban at the back to continue Citdael: Jahleed’s Fears . If you agreed to Scan the Keepers for Chorban earlier, you can pick "No more" for +8 Paragon Points , but if you didn't, you can pick "You're not leaving" for +9 Renegade Points .

Rita's Sister slice5.png

Next talk to Jax nearby to continue the Citadel: Rita’s Sister . Paragons will want to pick the middle option and play along with the exchange, while Renegades should either arrest or fight him (fighting him will of course give you a bit of loot).

Now you should return to the C-Sec Academy to conclude these two Assignments.

C-Sec Academy III

Jahleed's Fears slice9.png

Head back to the C-Sec Offices upstairs and talk to Jahleed to conclude Citadel: Jahleed’s Fears . Here, if you have 7 Charm you can pick "Then do it legally" for +8 Paragon Points "Take it back!" for +6 Intimidate Points . If you declined Chorban's offer to Scan the Keepers in the Lower Markets, then if you want to continue it you'll need to make sure that Jahleed doesn't get arrested by the C-Sec Officer, then avoid picking “No” when Jahleed asks you about it at the end of the conversation.

Rita's Sister slice7.png

Now talk to Chellick in his office to finish up Citadel: Rita’s Sister . If the transfer went smoothly and Jax was none the wiser, you'll get +8 Paragon Points , but if you arrested or fought him, you'll also get +9 Renegade Points .

Upper Wards III

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Now head over to Emily Wong in the Upper Wards and give her the Optical Storage Disc you picked up in Fist’s Office to finish the Citadel: Reporter’s Request Side Quest. Since you talked to Wong before storming Fist's Office, Renegades with 2 Intimidate can pick "You owe me more" for +2 Renegade Points .

Schells the Gambler slice1.png

On the way into Flux you’ll walk right into the Citadel: Schells the Gambler Side Quest, if you didn’t earlier when following the Scan the Keepers guide. Talk to Schells and get the device (yes, even for Paragons!). You'll need to record 5 wins on the Quasar machines to get enough data, then return to Schells and return it for your rewards.

However if you get 7 wins, Doran will show up and confiscate the device, meaning you don't get anything. You can also go up to Dolan yourself and give him the device so long as you do it before getting caught; your reward will be the same as if you gave the data to Schells.

Next return to the C-Sec Academy one last time!

C-Sec Academy IV

Expose Saren slice37a.png

Go to the elevator in the middle of the C-Sec lobby to get to the Docking Bay.

If you didn’t recruit either Wrex or Garrus before taking care of Fist, you may have noticed them standing near this elevator earlier. You can talk to then if you want to recruit him, and Wrex will even give you Fist’s bounty!

You'll have until the end of the game to recruit that Squad Mate. In Wrex's case, ignoring him entirely will mean that he'll be treated as dead in later Mass Effect games.

Docking Bays

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Now head up to Docking Bay 422, where you'll have another important chat with Anderson and Udina. When Udina asks for Shepard to not make any messes, answer "I'll be careful" for +2 Paragon Points or "That's your job" for +2 Renegade Points . You'll then be able to talk with Anderson alone. You'll want to Investigate here because he'll finally talk about his mission with Saren and why he failed to become a Spectre.

Before leaving, don't forget to Investigate the Normandy Weapons , Normandy Hull and Normandy Thrusters .

  • Keeper #21 - The final Keeper in the Citadel is here; head as far up the docking platform as you can, and you'll find this Keeper on a little balcony on the right. This will be the last Keeper needed for those playing the original release of the game!

Back on the Normandy

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Once you're done talking with him, head into the Normandy, where you'll be asked to make a speech for the crew. While the first options don't matter, you can choose "Humanity must do its part" and "Everyone is counting on us" for +2 Paragon Points each , or "Nobody's going to help us" and "Humanity's in this alone!" for +2 Renegade Points each .

Once you board the Normandy, head into the Bridge and look at the left-hand Viewport for XP and a Codex entry, then to Joker for more of the same.

Expose Saren slice40.png

Next head to the CIC and talk with Pressley for yet more XP and Codex entries. If you answer "They're on our side" you'll get +2 Paragon Points' , and if you say "You doubt my decisions?" you'll get +2 Renegade Points .

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You can also get more XP and Codex entries if you head downstairs to the Quarters and Examine one of the Sleeper Pods and Examine the Personnel Manual in the Captain’s Office. You can also have a small chat with Kaidan, and Chakwas if you haven’t already.

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Next take the elevator down to the Vehicle Bay, where you can talk with Wrex, Ashley and Garrus , as well as Tali and Engineer Adams and Tali in the Drive Core. Most of them will give XP and Codex entries, which you will also get when you walk up to the Galaxy Map back on the Command Deck.

Phew, you're now all done! Pat yourself on the back, you did a lot of work today!

Expose Saren slice43.png

At this point, you'll now have a VERY wide open part of the game available to you. Not only will you have three Mission Worlds to go to in your search for Saren, you'll also be able to explore 19 systems with UNC worlds to explore in the Mako and various spacecraft to visit, all spread out over 10 clusters.

We highly recommend that you first pick up your last Squad Mate by doing the Find Liara T'Soni Mission, and after that, explore the UNC worlds. This is because of the following reasons:

  • You'll get lots of XP . This will help level Shepard up so they and their Squad Mates will get more Talent Points and get access to stronger weapons , making the important Mission Worlds easier, because aside from some Mercenaries and three Geth types, you've already fought every enemy in the game, and they don't suddenly become harder later.
  • You'll get lots of Morality Points . By completing the Side Quests here, Shepard will have more than a few opportunities to get Morality Points. This allows you to buy more Charm or Intimidate Points to help pass Persuasion Checks in the main Mission Worlds. Feros in particular requires having all 12 Charm or Intimidate Points purchased, and this isn't possible to do if you visit it straight away.
  • You'll get lots of Credits. Not only will you be able to spend this on better gear, once you reach 1 million Credits, you can get the Level VII Spectre Master Gear Weapons from the Normandy Requisitions Officer and the C-Sec Requisitions Officer on the Citadel. The Master Gear Weapons are among the best weapons in the game, with the best damage, accuracy and heat efficiency.
  • You'll get lots of Weapons, Ammo Mods and Armor . Many of the UNC worlds will have buildings and mines you can enter with loot objects like Storage Containers, Technician Kits and so-on. Thus you'll be picking up a LOT of new Weapons, Ammo Mods and Armor for Shepard and their Squad, and what you don't want you can melt into Omni-Gel or sell for Credits.

One final thing to note before you leave: once you hit 80% on either Paragon or Renegade Morality bars (visible in the Squad menu), the next time you use the Galaxy Map you'll be contacted by Admiral Hackett, who'll give you an Assignment in the Hades Gamma cluster. The Assignments are different depending on your alignment; if you want both, then the second one will require you to fill 90% of that Morality's bar.

Up Next: Find Liara T'Soni

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