• Write my thesis
  • Thesis writers
  • Buy thesis papers
  • Bachelor thesis
  • Master's thesis
  • Thesis editing services
  • Thesis proofreading services
  • Buy a thesis online
  • Write my dissertation
  • Dissertation proposal help
  • Pay for dissertation
  • Custom dissertation
  • Dissertation help online
  • Buy dissertation online
  • Cheap dissertation
  • Dissertation editing services
  • Write my research paper
  • Buy research paper online
  • Pay for research paper
  • Research paper help
  • Order research paper
  • Custom research paper
  • Cheap research paper
  • Research papers for sale
  • Thesis subjects
  • How It Works

181 Mathematics Research Topics From PhD Experts

math research topics

If you are reading this blog post, it means you are looking for some exceptional math research topics. You want them to be original, unique even. If you manage to find topics like this, you can be sure your professor will give you a top grade (if you write a decent paper, that is). The good news is that you have arrived at just the right place – at the right time. We have just finished updating our list of topics, so you will find plenty of original ideas right on this page. All our topics are 100 percent free to use as you see fit. You can reword them and you don’t need to give us any credit.

And remember: if you need assistance from a professional, don’t hesitate to reach out to us. We are not just the best place for math research topics for high school students; we are also the number one choice for students looking for top-notch research paper writing services.

Our Newest Research Topics in Math

We know you probably want the best and most recent research topics in math. You want your paper to stand out from all the rest. After all, this is the best way to get some bonus points from your professor. On top of this, finding some great topics for your next paper makes it easier for you to write the essay. As long as you know at least something about the topic, you’ll find that writing a great paper or buy phd thesis isn’t as difficult as you previously thought.

So, without further ado, here are the 181 brand new topics for your next math research paper:

Cool Math Topics to Research

Are you looking for some cool math topics to research? We have a list of original topics for your right here. Pick the one you like and start writing now:

  • Roll two dice and calculate a probability
  • Discuss ancient Greek mathematics
  • Is math really important in school?
  • Discuss the binomial theorem
  • The math behind encryption
  • Game theory and its real-life applications
  • Analyze the Bernoulli scheme
  • What are holomorphic functions and how do they work?
  • Describe big numbers
  • Solving the Tower of Hanoi problem

Undergraduate Math Research Topics

If you are an undergraduate looking for some research topics for your next math paper, you will surely appreciate our list of interesting undergraduate math research topics:

  • Methods to count discrete objects
  • The origins of Greek symbols in mathematics
  • Methods to solve simultaneous equations
  • Real-world applications of the theorem of Pythagoras
  • Discuss the limits of diffusion
  • Use math to analyze the abortion data in the UK over the last 100 years
  • Discuss the Knot theory
  • Analyze predictive models (take meteorology as an example)
  • In-depth analysis of the Monte Carlo methods for inverse problems
  • Squares vs. rectangles (compare and contrast)

Number Theory Topics to Research

Interested in writing about number theory? It is not an easy subject to discuss, we know. However, we are sure you will appreciate these number theory topics:

  • Discuss the greatest common divisor
  • Explain the extended Euclidean algorithm
  • What are RSA numbers?
  • Discuss Bézout’s lemma
  • In-depth analysis of the square-free polynomial
  • Discuss the Stern-Brocot tree
  • Analyze Fermat’s little theorem
  • What is a discrete logarithm?
  • Gauss’s lemma in number theory
  • Analyze the Pentagonal number theorem

Math Research Topics for High School

High school students shouldn’t be too worried about their math papers because we have some unique, and quite interesting, math research topics for high school right here:

  • Discuss Brun’s constant
  • An in-depth look at the Brahmagupta–Fibonacci identity
  • What is derivative algebra?
  • Describe the Symmetric Boolean function
  • Discuss orders of approximation in limits
  • Solving Regiomontanus’ angle maximization problem
  • What is a Quadratic integral?
  • Define and describe complementary angles
  • Analyze the incircle and excircles of a triangle
  • Analyze the Bolyai–Gerwien theorem in geometry
  • Math in our everyday life

Complex Math Topics

If you want to give some complex math topics a try, we have the best examples below. Remember, these topics should only be attempted by students who are proficient in mathematics:

  • Mathematics and its appliance in Artificial Intelligence
  • Try to solve an unsolved problem in math
  • Discuss Kolmogorov’s zero-one law
  • What is a discrete random variable?
  • Analyze the Hewitt–Savage zero-one law
  • What is a transferable belief model?
  • Discuss 3 major mathematical theorems
  • Describe and analyze the Dempster-Shafer theory
  • An in-depth analysis of a continuous stochastic process
  • Identify and analyze Gauss-Markov processes

Easy Math Research Paper Topics

Perhaps you don’t want to spend too much time working on your next research paper. Who can blame you? Check out these easy math research paper topics:

  • Define the hyperbola
  • Do we need to use a calculator during math class?
  • The binomial theorem and its real-world applications
  • What is a parabola in geometry?
  • How do you calculate the slope of a curve?
  • Define the Jacobian matrix
  • Solving matrix problems effectively
  • Why do we need differential equations?
  • Should math be mandatory in all schools?
  • What is a Hessian matrix?

Logic Topics to Research

We have some interesting logical topics for research papers. These are perfect for students interested in writing about math logic. Pick one right now:

  • Discuss the reductio ad absurdum approach
  • Discuss Boolean algebra
  • What is consistency proof?
  • Analyze Trakhtenbrot’s theorem (the finite model theory)
  • Discuss the Gödel completeness theorem
  • An in-depth analysis of Morley’s categoricity theorem
  • How does the Back-and-forth method work?
  • Discuss the Ehrenfeucht–Fraïssé game technique
  • Discuss Aleph numbers (Aleph-null and Aleph-one)
  • Solving the Suslin problem

Algebra Topics for a Research Paper

Would you like to write about an algebra topic? No problem, our seasoned writers have compiled a list of the best algebra topics for a research paper:

  • Discuss the differential equation
  • Analyze the Jacobson density theorem
  • The 4 properties of a binary operation in algebra
  • Analyze the unary operator in depth
  • Analyze the Abel–Ruffini theorem
  • Epimorphisms vs. monomorphisms: compare and contrast
  • Discuss the Morita duality in algebraic structures
  • Idempotent vs. nilpotent in Ring theory
  • Discuss the Artin-Wedderburn theorem
  • What is a commutative ring in algebra?
  • Analyze and describe the Noetherian ring

Math Education Research Topics

There is nothing wrong with writing about math education, especially if your professor did not give you writing prompts. Here are some very nice math education research topics:

  • What are the goals a mathematics professor should have?
  • What is math anxiety in the classroom?
  • Teaching math in UK schools: the difficulties
  • Computer programming or math in high school?
  • Is math education in Europe at a high enough level?
  • Common Core Standards and their effects on math education
  • Culture and math education in Africa
  • What is dyscalculia and how does it manifest itself?
  • When was algebra first thought in schools?
  • Math education in the United States versus the United Kingdom

Computability Theory Topics to Research

Writing about computability theory can be a very interesting adventure. Give it a try! Here are some of our most interesting computability theory topics to research:

  • What is a multiplication table?
  • Analyze the Scholz conjecture
  • Explain exponentiating by squaring
  • Analyze the Myhill-Nerode theorem
  • What is a tree automaton?
  • Compare and contrast the Pushdown automaton and the Büchi automaton
  • Discuss the Markov algorithm
  • What is a Turing machine?
  • Analyze the post correspondence problem
  • Discuss the linear speedup theorem
  • Discuss the Boolean satisfiability problem

Interesting Math Research Topics

We know you want topics that are interesting and relatively easy to write about. This is why we have a separate list of our most interesting math research topics:

  • What is two-element Boolean algebra?
  • The life of Gauss
  • The life of Isaac Newton
  • What is an orthodiagonal quadrilateral?
  • Tessellation in Euclidean plane geometry
  • Describe a hyperboloid in 3D geometry
  • What is a sphericon?
  • Discuss the peculiarities of Borel’s paradox
  • Analyze the De Finetti theorem in statistics
  • What are Martingales?
  • The basics of stochastic calculus

Applied Math Research Topics

Interested in writing about applied mathematics? Our team managed to create a list of awesome applied math research topics from scratch for you:

  • Discuss Newton’s laws of motion
  • Analyze the perpendicular axes rule
  • How is a Galilean transformation done?
  • The conservation of energy and its applications
  • Discuss Liouville’s theorem in Hamiltonian mechanics
  • Analyze the quantum field theory
  • Discuss the main components of the Lorentz symmetry
  • An in-depth look at the uncertainty principle

Geometry Topics for a Research Paper

Geometry can be a very captivating subject, especially when you know plenty about it. Check out our list of geometry topics for a research paper and pick the best one today:

  • Most useful trigonometry functions in math
  • The life of Archimedes and his achievements
  • Trigonometry in computer graphics
  • Using Vincenty’s formulae in geodesy
  • Define and describe the Heronian tetrahedron
  • The math behind the parabolic microphone
  • Discuss the Japanese theorem for concyclic polygons
  • Analyze Euler’s theorem in geometry

Math Research Topics for Middle School

Yes, even middle school children can write about mathematics. We have some original math research topics for middle school right here:

  • Finding critical points in a graph
  • The basics of calculus
  • What makes a graph ultrahomogeneous?
  • How do you calculate the area of different shapes?
  • What contributions did Euclid have to the field of mathematics?
  • What is Diophantine geometry?
  • What makes a graph regular?
  • Analyze a full binary tree

Math Research Topics for College Students

As you’ve probably already figured out, college students should pick topics that are a bit more complex. We have some of the best math research topics for college students right here:

  • What are extremal problems and how do you solve them?
  • Discuss an unsolvable math problem
  • How can supercomputers solve complex mathematical problems?
  • An in-depth analysis of fractals
  • Discuss the Boruvka’s algorithm (related to the minimum spanning tree)
  • Discuss the Lorentz–FitzGerald contraction hypothesis in relativity
  • An in-depth look at Einstein’s field equation
  • The math behind computer vision and object recognition

Calculus Topics for a Research Paper

Let’s face it: calculus is not a very difficult field. So, why don’t you pick one of our excellent calculus topics for a research paper and start writing your essay right away:

  • When do we need to apply the L’Hôpital rule?
  • Discuss the Leibniz integral rule
  • Calculus in ancient Egypt
  • Discuss and analyze linear approximations
  • The applications of calculus in real life
  • The many uses of Stokes’ theorem
  • Discuss the Borel regular measure
  • An in-depth analysis of Lebesgue’s monotone convergence theorem

Simple Math Research Paper Topics for High School

This is the place where you can find some pretty simple topics if you are a high school student. Check out our simple math research paper topics for high school:

  • The life and work of the famous Pierre de Fermat
  • What are limits and why are they useful in calculus?
  • Explain the concept of congruency
  • The life and work of the famous Jakob Bernoulli
  • Analyze the rhombicosidodecahedron and its applications
  • Calculus and the Egyptian pyramids
  • The life and work of the famous Jean d’Alembert
  • Discuss the hyperplane arrangement in combinatorial computational geometry
  • The smallest enclosing sphere method in combinatorics

Business Math Topics

If you want to surprise your professor, why don’t you write about business math? We have some exceptional topics that nobody has thought about right here:

  • Is paying a loan with another loan a good approach?
  • Discuss the major causes of a stock market crash
  • Best debt amortization methods in the US
  • How do bank loans work in the UK?
  • Calculating interest rates the easy way
  • Discuss the pros and cons of annuities
  • Basic business math skills everyone should possess
  • Business math in United States schools
  • Analyze the discount factor

Probability and Statistics Topics for Research

Probability and statistics are not easy fields. However, you can impress your professor with one of our unique probability and statistics topics for research:

  • What is the autoregressive conditional duration?
  • Applying the ANOVA method to ranks
  • Discuss the practical applications of the Bates distribution
  • Explain the principle of maximum entropy
  • Discuss Skorokhod’s representation theorem in random variables
  • What is the Factorial moment in the Theory of Probability?
  • Compare and contrast Cochran’s C test and his Q test
  • Analyze the De Moivre-Laplace theorem
  • What is a negative probability?

Need Help With Research Paper?

We offer the absolute best high school and college research paper writing service on the Internet. When you need any kind of research paper help, our experienced ENL writers and professional editors are here to help. With years of experience under their belts, our experts can get your research paper done in as little as 3 hours.

Getting cheap online help with research papers has never been easier. College students should just get in touch with us and tell us what they need. We will assign them our most affordable and experienced math writer in minutes, even during the night. We are the best-rated online writing company on the Internet because we always deliver high-quality academic content at the most competitive prices. Give us a try today!

Leave a Reply Cancel reply

  • Open access
  • Published: 11 March 2019

Enhancing achievement and interest in mathematics learning through Math-Island

  • Charles Y. C. Yeh   ORCID: orcid.org/0000-0003-4581-6575 1 ,
  • Hercy N. H. Cheng 2 ,
  • Zhi-Hong Chen 3 ,
  • Calvin C. Y. Liao 4 &
  • Tak-Wai Chan 5  

Research and Practice in Technology Enhanced Learning volume  14 , Article number:  5 ( 2019 ) Cite this article

178k Accesses

41 Citations

3 Altmetric

Metrics details

Conventional teacher-led instruction remains dominant in most elementary mathematics classrooms in Taiwan. Under such instruction, the teacher can rarely take care of all students. Many students may then continue to fall behind the standard of mathematics achievement and lose their interest in mathematics; they eventually give up on learning mathematics. In fact, students in Taiwan generally have lower interest in learning mathematics compared to many other regions/countries. Thus, how to enhance students’ mathematics achievement and interest are two major problems, especially for those low-achieving students. This paper describes how we designed a game-based learning environment, called Math-Island , by incorporating the mechanisms of a construction management game into the knowledge map of the elementary mathematics curriculum. We also report an experiment conducted with 215 elementary students for 2 years, from grade 2 to grade 3. In this experiment, in addition to teacher-led instruction in the classroom, students were directed to learn with Math-Island by using their own tablets at school and at home. As a result of this experiment, we found that there is an increase in students’ mathematics achievement, especially in the calculation and word problems. Moreover, the achievements of low-achieving students in the experimental school outperformed the low-achieving students in the control school (a control group in another school) in word problems. Moreover, both the low-achieving students and the high-achieving students in the experimental school maintained a rather high level of interest in mathematics and in the system.

Introduction

Mathematics has been regarded as a fundamental subject because arithmetic and logical reasoning are the basis of science and technology. For this reason, educational authorities emphasize students’ proficiency in computational skills and problem-solving. Recently, the results of the Program for International Student Assessment (PISA) and the Trends in Mathematics and Science Study (TIMSS) in 2015 (OECD 2016 ; Mullis et al. 2016 ) revealed a challenge for Taiwan. Although Taiwanese students had higher average performance in mathematics literacy compared to students in other countries, there was still a significant percentage of low-achieving students in Taiwan. Additionally, most Taiwanese students show low levels of interest and confidence in learning mathematics (Lee 2012 ).

The existence of a significant percentage of low-achieving students is probably due to teacher-led instruction, which still dominates mathematics classrooms in most Asian countries. It should be noted that students in every classroom possess different abilities and hence demonstrate different achievements. Unfortunately, in teacher-led instruction, all the students are required to learn from the teacher in the same way at the same pace (Hwang et al. 2012 ). Low-achieving students, without sufficient time, are forced to receive knowledge passively. Barr and Tagg ( 1995 ) pointed out that it is urgent for low-achieving students to have more opportunities to learn mathematics at their own pace. Researchers suggested one-to-one technology (Chan et al. 2006 ) through which every student is equipped with a device to learn in school or at home seamlessly. Furthermore, they can receive immediate feedback from Math-Island, which supports their individualized learning actively and productively. Thus, this may provide more opportunities for helping low-achieving students improve their achievement.

The low-interest problem for almost all students in Taiwan is usually accompanied by low motivation (Krapp 1999 ). Furthermore, students with continuously low performance in mathematics may eventually lose their interest and refuse to learn further (Schraw et al. 2001 ). This is a severe problem. To motivate students to learn, researchers design educational games to provide enjoyable and engaging learning experiences (Kiili and Ketamo 2007 ). Some of these researchers found that game-based learning may facilitate students’ learning in terms of motivation and learning effects (Liu and Chu 2010 ), spatial abilities and attention (Barlett et al. 2009 ), situated learning, and problem-solving (Li and Tsai 2013 ). Given these positive results, we hope that our educational game can enhance and sustain the student’s interest in learning mathematics.

In fact, many researchers who endeavored to develop educational games for learning mathematics have shown that their games could facilitate mathematics performance, enjoyment, and self-efficacy (Ku et al. 2014 ; McLaren et al. 2017 ). Although some of the studies were conducted for as many as 4 months (e.g., Hanus and Fox 2015 ), one may still criticize them for the possibility that the students’ interest could be a novelty effect—meaning their interest will decrease as the feeling of novelty diminishes over time (Koivisto and Hamari 2014 ). Due to the limitations of either experimental time or sample sizes, most studies could not effectively exclude the novelty effect of games, unless they were conducted in a natural setting for a long time.

In this study, we collaborated with an experimental elementary school for more than 2 years. The mathematics teachers in the school adopted our online educational game, Math-Island . The students used their own tablet PCs to learn mathematics from the game in class or at home at their own pace. In particular, low-achieving students might have a chance to catch up with the other students and start to feel interested in learning mathematics. Most importantly, because the online educational game was a part of the mathematics curriculum, the students could treat the game as their ordinary learning materials like textbooks. In this paper, we reported a 2-year study, in which 215 second graders in the school adopted the Math-Island game in their daily routine. More specifically, the purpose of this paper was to investigate the effect of the game on students’ mathematics achievement. Additionally, we were also concerned about how well the low-achieving students learned, whether they were interested in mathematics and the game, and how their interest in mathematics compared with that of high-achieving students. In such a long-term study with a large sample size, it was expected that the novelty effect would be considerably reduced, allowing us to evaluate the effect of the educational game on students’ achievement and interest.

The paper is organized as follows. In the “ Related works ” section, we review related studies on computer-supported mathematics learning and educational games. In the “ Design ” section, the game mechanism and the system design are presented. In the “ Method ” section, we describe the research method and the procedures of this study. In the “ Results ” section, the research results about students’ achievement and interest are presented. In the “ Discussion on some features of this study ” section, we discuss the long-term study, knowledge map design, and the two game mechanisms. Finally, the summary of the current situation and potential future work is described in the “ Conclusion and future work ” section.

Related works

Computer-supported mathematics learning.

The mathematics curriculum in elementary schools basically includes conceptual understanding, procedural fluency, and strategic competence in terms of mathematical proficiency (see Kilpatrick et al. 2001 ). First, conceptual understanding refers to students’ comprehension of mathematical concepts and the relationships between concepts. Researchers have designed various computer-based scaffolds and feedback to build students’ concepts and clarify potential misconceptions. For example, for guiding students’ discovery of the patterns of concepts, Yang et al. ( 2012 ) adopted an inductive discovery learning approach to design online learning materials in which students were provided with similar examples with a critical attribute of the concept varied. McLaren et al. ( 2017 ) provided students with prompts to correct their common misconceptions about decimals. They conducted a study with the game adopted as a replacement for seven lessons of regular mathematics classes. Their results showed that the educational game could facilitate better learning performance and enjoyment than a conventional instructional approach.

Second, procedural fluency refers to the skill in carrying out calculations correctly and efficiently. For improving procedural fluency, students need to have knowledge of calculation rules (e.g., place values) and practice the procedure without mistakes. Researchers developed various digital games to overcome the boredom of practice. For example, Chen et al. ( 2012a , 2012b ) designed a Cross Number Puzzle game for practicing arithmetic expressions. In the game, students could individually or collaboratively solve a puzzle, which involved extensive calculation. Their study showed that the low-ability students in the collaborative condition made the most improvement in calculation skills. Ku et al. ( 2014 ) developed mini-games to train students’ mental calculation ability. They showed that the mini-games could not only improve students’ calculation performance but also increase their confidence in mathematics.

Third, strategic competence refers to mathematical problem-solving ability, in particular, word problem-solving in elementary education. Some researchers developed multilevel computer-based scaffolds to help students translate word problems to equations step by step (e.g., González-Calero et al. 2014 ), while other researchers noticed the problem of over-scaffolding. Specifically, students could be too scaffolded and have little space to develop their abilities. To avoid this situation, many researchers proposed allowing students to seek help during word problem-solving (Chase and Abrahamson 2015 ; Roll et al. 2014 ). For example, Cheng et al. ( 2015 ) designed a Scaffolding Seeking system to encourage elementary students to solve word problems by themselves by expressing their thinking first, instead of receiving and potentially abusing scaffolds.

Digital educational games for mathematics learning

Because mathematics is an abstract subject, elementary students easily lose interest in it, especially low-achieving students. Some researchers tailored educational games for learning a specific set of mathematical knowledge (e.g., the Decimal Points game; McLaren et al. 2017 ), so that students could be motivated to learn mathematics. However, if our purpose was to support a complete mathematics curriculum for elementary schools, it seemed impractical to design various educational games for all kinds of knowledge. A feasible approach is to adopt a gamified content structure to reorganize all learning materials. For example, inspired by the design of most role-playing games, Chen et al. ( 2012a , 2012b ) proposed a three-tiered framework of game-based learning—a game world, quests, and learning materials—for supporting elementary students’ enjoyment and goal setting in mathematics learning. Furthermore, while a game world may facilitate students’ exploration and participation, quests are the containers of learning materials with specific goals and rewards. In the game world, students receive quests from nonplayer virtual characters, who may enhance social commitments. To complete the quests, students have to make efforts to undertake learning materials. Today, quests have been widely adopted in the design of educational games (e.g., Azevedo et al. 2012 ; Hwang et al. 2015 ).

However, in educational games with quests, students still play the role of receivers rather than active learners. To facilitate elementary students’ initiative, Lao et al. ( 2017 ) designed digital learning contracts, which required students to set weekly learning goals at the beginning of a week and checked whether they achieved the goals at the end of the week. More specifically, when setting weekly goals, students had to decide on the quantity of learning materials that they wanted to undertake in the coming week. Furthermore, they also had to decide the average correctness of the tests that followed the learning materials. To help them set reasonable and feasible goals, the system provided statistics from the past 4 weeks. As a result, the students may reflect on how well they learned and then make appropriate decisions. After setting goals, students are provided with a series of learning materials for attempting to accomplish those goals. At the end of the week, they may reflect on whether they achieved their learning goals in the contracts. In a sense, learning contracts may not only strengthen the sense of commitment but also empower students to take more control of their learning.

In textbooks or classrooms, learning is usually predefined as a specific sequence, which students must follow to learn. Nevertheless, the structure of knowledge is not linear, but a network. If we could reorganize these learning materials according to the structure of knowledge, students could explore knowledge and discover the relationships among different pieces of knowledge when learning (Davenport and Prusak 2000 ). Knowledge mapping has the advantage of providing students concrete content through explicit knowledge graphics (Ebener et al. 2006 ). Previous studies have shown that the incorporation of knowledge structures into educational games could effectively enhance students’ achievement without affecting their motivation and self-efficacy (Chu et al. 2015 ). For this reason, this study attempted to visualize the structure of knowledge in an educational game. In other words, a knowledge map was visualized and gamified so that students could make decisions to construct their own knowledge map in games.

To enhance students’ mathematics achievement and interests, we designed the Math-Island online game by incorporating a gamified knowledge map of the elementary mathematics curriculum. More specifically, we adopt the mechanisms of a construction management game , in which every student owns a virtual island (a city) and plays the role of the mayor. The goal of the game is to build their cities on the islands by learning mathematics.

System architecture

The Math-Island game is a Web application, supporting cross-device interactions among students, teachers, and the mathematics content structure. The system architecture of the Math-Island is shown in Fig.  1 . The pedagogical knowledge and learning materials are stored in the module of digital learning content, organized by a mathematical knowledge map. The students’ portfolios about interactions and works are stored in the portfolio database and the status database. When a student chooses a goal concept in the knowledge map, the corresponding digital learning content is arranged and delivered to his/her browser. Besides, when the student is learning in the Math-Island, the feedback module provides immediate feedback (e.g., hints or scaffolded solutions) for guidance and grants rewards for encouragement. The learning results can also be shared with other classmates by the interaction module. In addition to students, their teachers can also access the databases for the students’ learning information. Furthermore, the information consists of the students’ status (e.g., learning performance or virtual achievement in the game) and processes (e.g., their personal learning logs). In the Math-Island, it is expected that students can manage their learning and monitor the learning results by the construction management mechanism. In the meantime, teachers can also trace students’ learning logs, diagnose their weaknesses from portfolio analysis, and assign students with specific tasks to improve their mathematics learning.

figure 1

The system architecture of Math-Island

  • Knowledge map

To increase students’ mathematics achievement, the Math-Island game targets the complete mathematics curriculum of elementary schools in Taiwan, which mainly contains the four domains: numerical operation , quantity and measure , geometry , and statistics and probability (Ministry of Education of R.O.C. 2003 ). Furthermore, every domain consists of several subdomains with corresponding concepts. For instance, the domain of numerical operation contains four subdomains: numbers, addition, and subtraction for the first and second graders. In the subdomain of subtraction, there are a series of concepts, including the meaning of subtraction, one-digit subtraction, and two-digit subtraction. These concepts should be learned consecutively. In the Math-Island system, the curriculum is restructured as a knowledge map, so that they may preview the whole structure of knowledge, recall what they have learned, and realize what they will learn.

More specifically, the Math-Island system uses the representational metaphor of an “island,” where a virtual city is located and represents the knowledge map. Furthermore, the island comprises areas, roads, and buildings, which are the embodiments of domains, subdomains, and concepts in the curriculum, respectively. As shown in Fig.  2 , for example, in an area of numeral operation in Math-Island, there are many roads, such as an addition road and a subtraction road. On the addition road, the first building should be the meaning of addition, followed by the buildings of one-digit addition and then two-digit addition. Students can choose these buildings to learn mathematical concepts. In each building, the system provides a series of learning tasks for learning the specific concept. Currently, Math-Island provides elementary students with more than 1300 learning tasks from the first grade to the sixth grade, with more than 25,000 questions in the tasks.

figure 2

The knowledge map

In Math-Island, a learning task is an interactive page turner, including video clips and interactive exercises for conceptual understanding, calculation, and word problem-solving. In each task, the learning procedure mainly consists of three steps: watching demonstrations, practicing examples, and getting rewards. First, students learn a mathematical concept by watching videos, in which a human tutor demonstrates examples, explains the rationale, and provides instructions. Second, students follow the instructions to answer a series of questions related to the examples in the videos. When answering questions, students are provided with immediate feedback. Furthermore, if students input wrong answers, the system provides multilevel hints so that they could figure out solutions by themselves. Finally, after completing learning tasks, students receive virtual money according to their accuracy rates in the tasks. The virtual money is used to purchase unique buildings to develop their islands in the game.

Game mechanisms

In the Math-Island game, there are two game mechanisms: construction and sightseeing (as shown in Fig.  3 ). The former is designed to help students manage their learning process, whereas the latter is designed to facilitate social interaction, which may further motivate students to better develop their cities. By doing so, the Math-Island can be regarded as one’s learning portfolio, which is a complete record that purposely collects information about one’s learning processes and outcomes (Arter and Spandel 2005 ). Furthermore, learning portfolios are a valuable research tool for gaining an understanding about personal accomplishments (Birgin and Baki 2007 ), because learning portfolios can display one’s learning process, attitude, and growth after learning (Lin and Tsai 2001 ). The appearance of the island reflects what students have learned and have not learned from the knowledge map. When students observe their learning status in an interesting way, they may be concerned about their learning status with the enhanced awareness of their learning portfolios. By keeping all activity processes, students can reflect on their efforts, growth, and achievements. In a sense, with the game mechanisms, the knowledge map can be regarded as a manipulatable open learner model, which not only represents students’ learning status but also invites students to improve it (Vélez et al. 2009 ).

figure 3

Two game mechanisms for Math-Island

First, the construction mechanism allows students to plan and manage their cities by constructing and upgrading buildings. To do so, they have to decide which buildings they want to construct or upgrade. Then, they are required to complete corresponding learning tasks in the building to determine which levels of buildings they can construct. As shown in Fig.  4 , the levels of buildings depend on the completeness of a certain concept, compared with the thresholds. For example, when students complete one third of the learning tasks, the first level of a building is constructed. Later, when they complete two thirds of the tasks, the building is upgraded to the second level. After completing all the tasks in a building, they also complete the final level and are allowed to construct the next building on the road. Conversely, if students failed the lowest level of the threshold, they might need to watch the video and/or do the learning tasks again. By doing so, students can make their plans to construct the buildings at their own pace. When students manage their cities, they actually attempt to improve their learning status. In other words, the construction mechanism offers an alternative way to guide students to regulate their learning efforts.

figure 4

Screenshots of construction and sightseeing mechanisms in Math-Island

Second, the sightseeing mechanism provides students with a social stage to show other students how well their Math-Islands have been built. This mechanism is implemented as a public space, where other students play the role of tourists who visit Math-Island. In other words, this sightseeing mechanism harnesses social interaction to improve individual learning. As shown in Fig.  4 , because students can construct different areas or roads, their islands may have different appearances. When students visit a well-developed Math-Island, they might have a positive impression, which may facilitate their self-reflection. Accordingly, they may be willing to expend more effort to improve their island. On the other hand, the student who owns the island may also be encouraged to develop their island better. Furthermore, when students see that they have a completely constructed building on a road, they may perceive that they are good at these concepts. Conversely, if their buildings are small, the students may realize their weaknesses or difficulties in these concepts. Accordingly, they may be willing to make more effort for improvement. On the other hand, the student who owns the island may also be encouraged to develop their island better. In a word, the visualization may play the role of stimulators, so that students may be motivated to improve their learning status.

This paper reported a 2-year study in which the Math-Island system was adopted in an elementary school. The study addressed the following two research questions: (1) Did the Math-Island system facilitate students’ mathematics achievement in terms of conceptual understanding, calculating, and word problem-solving? In particular, how was the mathematics achievement of the low-achieving students? (2) What was students’ levels of interest in mathematics and the system, particularly that of low-achieving students?

Participants

The study, conducted from June 2013 to June 2015, included 215 second graders (98 females and 117 males), whose average age was 8 years old, in an elementary school located in a suburban region of a northern city in Taiwan. The school had collaborated with our research team for more than 2 years and was thus chosen as an experimental school for this study. In this school, approximately one third of the students came from families with a low or middle level of socioeconomic status. It was expected that the lessons learned from this study could be applicable to other schools with similar student populations in the future. The parents were supportive of this program and willing to provide personal tablets for their children (Liao et al. 2017 ). By doing so, the students in the experimental school were able to use their tablets to access the Math-Island system as a learning tool at both school and home. To compare the students’ mathematics achievement with a baseline, this study also included 125 second graders (63 females and 62 males) from another school with similar socioeconomic backgrounds in the same region of the city as a control school. The students in the control school received only conventional mathematics instruction without using the Math-Island system during the 2-year period.

Before the first semester, a 3-week training workshop was conducted to familiarize the students with the basic operation of tablets and the Math-Island system. By doing so, it was ensured that all participants had similar prerequisite skills. The procedure of this study was illustrated in Table  1 . At the beginning of the first semester, a mathematics achievement assessment was conducted as a pretest in both the experimental and the control school to examine the students’ initial mathematics ability as second graders. From June 2013 to June 2015, while the students in the control school learned mathematics in a conventional way, the students in the experimental school learned mathematics not only in mathematics classes but also through the Math-Island system. Although the teachers in the experimental school mainly adopted lectures in mathematics classes, they used the Math-Island system as learning materials at school and for homework. At the same time, they allowed the students to explore the knowledge map at their own pace. During the 2 years, every student completed 286.78 learning tasks on average, and each task took them 8.86 min. Given that there were 344 tasks for the second and third graders, the students could finish 83.37% of tasks according to the standard progress. The data also showed that the average correctness rate of the students was 85.75%. At the end of the second year, another mathematics achievement assessment was administered as a posttest in both schools to evaluate students’ mathematics ability as third graders. Additionally, an interest questionnaire was employed in the experimental school to collect the students’ perceptions of mathematics and the Math-Island system. To understand the teachers’ opinions of how they feel about the students using the system, interviews with the teachers in the experimental school were also conducted.

Data collection

Mathematics achievement assessment.

To evaluate the students’ mathematics ability, this study adopted a standardized achievement assessment of mathematics ability (Lin et al. 2009 ), which was developed from a random sample of elementary students from different counties in Taiwan to serve as a norm with appropriate reliability (the internal consistency was 0.85, and the test-retest reliability was 0.86) and validity (the correlation by domain experts in content validity was 0.92, and the concurrent validity was 0.75). As a pretest, the assessment of the second graders consisted of 50 items, including conceptual understanding (23 items), calculating (18 items), and word problem-solving (9 items). As a posttest, the assessment of the third graders consisted of 60 items, including conceptual understanding (18 items), calculating (27 items), and word problem-solving (15 items). The scores of the test ranged from 0 to 50 points. Because some students were absent during the test, this study obtained 209 valid tests from the experimental school and 125 tests from the control school.

Interest questionnaire

The interest questionnaire comprised two parts: students’ interest in mathematics and the Math-Island system. Regarding the first part, this study adopted items from a mathematics questionnaire of PISA and TIMSS 2012 (OECD 2013 ; Mullis et al. 2012 ), the reliability of which was sound. This part included three dimensions: attitude (14 items, Cronbach’s alpha = .83), initiative (17 items, Cronbach’s alpha = .82), and confidence (14 items Cronbach’s alpha = .72). Furthermore, the dimension of attitude was used to assess the tendency of students’ view on mathematics. For example, a sample item of attitudes was “I am interested in learning mathematics.” The dimension of initiatives was used to assess how students were willing to learn mathematics actively. A sample item of initiatives was “I keep studying until I understand mathematics materials.” The dimension of confidences was used to assess students’ perceived mathematics abilities. A sample item was “I am confident about calculating whole numbers such as 3 + 5 × 4.” These items were translated to Chinese for this study. Regarding the second part, this study adopted self-made items to assess students’ motivations for using the Math-Island system. This part included two dimensions: attraction (8 items) and satisfaction (5 items). The dimension of attraction was used to assess how well the system could attract students’ attention. A sample item was “I feel Math-island is very appealing to me.” The dimension of satisfaction was used to assess how the students felt after using the system. A sample item was “I felt that upgrading the buildings in my Math-Island brought me much happiness.” These items were assessed according to a 4-point Likert scale, ranging from “strongly disagreed (1),” “disagreed (2),” “agreed (3),” and “strongly agreed (4)” in this questionnaire. Due to the absences of several students on the day the questionnaire was administered, there were only 207 valid questionnaires in this study.

Teacher interview

This study also included teachers’ perspectives on how the students used the Math-Island system to learn mathematics in the experimental school. This part of the study adopted semistructured interviews of eight teachers, which comprised the following three main questions: (a) Do you have any notable stories about students using the Math-Island system? (b) Regarding Math-Island, what are your teaching experiences that can be shared with other teachers? (c) Do you have any suggestions for the Math-Island system? The interview was recorded and transcribed verbatim. The transcripts were coded and categorized according to the five dimensions of the questionnaire (i.e., the attitude, initiative, and confidence about mathematics, as well as the attraction and satisfaction with the system) as additional evidence of the students’ interest in the experimental school.

Data analysis

For the first research question, this study conducted a multivariate analysis of variance (MANOVA) with the schools as a between-subject variable and the students’ scores (conceptual understanding, calculating, and word problem-solving) in the pre/posttests as dependent variables. Moreover, this study also conducted a MANOVA to compare the low-achieving students from both schools. In addition, the tests were also carried out to compare achievements with the norm (Lin et al. 2009 ). For the second research question, several z tests were used to examine how the interests of the low-achieving students were distributed compared with the whole sample. Teachers’ interviews were also adopted to support the results of the questionnaire.

Mathematics achievement

To examine the homogeneity of the students in both schools in the first year, the MANOVA of the pretest was conducted. The results, as shown in Table  2 , indicated that there were no significant differences in their initial mathematics achievements in terms of conceptual understanding, calculating, and word problem-solving (Wilks’ λ  = 0.982, F (3330) = 2.034, p  > 0.05). In other words, the students of both schools had similar mathematics abilities at the time of the first mathematics achievement assessment and could be fairly compared.

At the end of the fourth grade, the students of both schools received the posttest, the results of which were examined by a MANOVA. As shown in Table  3 , the effect of the posttest on students’ mathematics achievement was significant (Wilks’ λ  = 0.946, p  < 0.05). The results suggested that the students who used Math-Island for 2 years had better mathematics abilities than those who did not. The analysis further revealed that the univariate effects on calculating and word problem-solving were significant, but the effect on conceptual understanding was insignificant. The results indicated that the students in the experimental school outperformed their counterparts in terms of the procedure and application of arithmetic. The reason may be that the system provided students with more opportunities to do calculation exercises and word problems, and the students were more willing to do these exercises in a game-based environment. Furthermore, they were engaged in solving various exercises with the support of immediate feedback until they passed the requirements of every building in their Math-Island. However, the students learned mathematical concepts mainly by watching videos in the system, which provided only demonstrations like lectures in conventional classrooms. For this reason, the effect of the system on conceptual understanding was similar to that of teachers’ conventional instruction.

Furthermore, to examine the differences between the low-achieving students in both schools, another MANOVA was also conducted on the pretest and the posttest. The pretest results indicated that there were no significant differences in their initial mathematics achievement in terms of conceptual understanding, calculating, and word problem-solving (Wilks’ λ  = 0.943, F (3110) = 2.210, p  > 0.05).

The MANOVA analysis of the posttest is shown in Table  4 . The results showed that the effect of the system on the mathematics achievement of low-achieving students was significant (Wilks’ λ  = 0.934, p  < 0.05). The analysis further revealed that only the univariate effect on word problem-solving was significant. The results suggested that the low-achieving students who used Math-Island for 2 years had better word problem-solving ability than those students in the control school, but the effect on conceptual understanding and procedural fluency was insignificant. The results indicated that the Math-Island system could effectively enhance low-achieving students’ ability to solve word problems.

Because the mathematics achievement assessment was a standardized achievement assessment (Lin et al. 2009 ), the research team did a further analysis of the assessments by comparing the results with the norm. In the pretest, the average score of the control school was the percentile rank of a score (PR) 55, but their average score surprisingly decreased to PR 34 in the posttest. The results confirmed the fact that conventional mathematics teaching in Taiwan might result in an M-shape distribution, suggesting that low-achieving students required additional learning resources. Conversely, the average score of the experimental school was PR 48 in the pretest, and their score slightly decreased to PR 44 in the posttest. Overall, both PR values were decreasing, because the mathematics curriculum became more and more difficult from the second grade to the fourth grade. However, it should be noted that the experimental school has been less affected, resulting in a significant difference compared with the control school (see Table  5 ). Notably, the average score of word problem-solving in the posttest of the experimental school was PR 64, which was significantly higher than the nationwide norm ( z  = 20.8, p  < .05). The results were consistent with the univariate effect of the MANOVA on word problem-solving, suggesting that the Math-Island system could help students learn to complete word problems better. This may be because the learning tasks in Math-Island provided students with adequate explanations for various types of word problems and provided feedback for exercises.

To examine whether the low-achieving students had low levels of interest in mathematics and the Math-Island system, the study adopted z tests on the data of the interest questionnaire. Table  5 shows the descriptive statistics and the results of the z tests. Regarding the interest in mathematics, the analysis showed that the interest of the low-achieving students was similar to that of the whole sample in terms of attitude, initiative, and confidence. The results were different from previous studies asserting that low-achieving students tended to have lower levels of interest in mathematics (Al-Zoubi and Younes 2015 ). The reason was perhaps that the low-achieving students were comparably motivated to learn mathematics in the Math-Island system. As a result, a teacher ( #T-301 ) said, “some students would like to go to Math-Island after school, and a handful of students could even complete up to forty tasks (in a day),” implying that the students had a positive attitude and initiative related to learning mathematics.

Another teacher ( T-312 ) also indicated “some students who were frustrated with math could regain confidence when receiving the feedback for correct answers in the basic tasks. Thanks to this, they would not feel high-pressure when moving on to current lessons.” In a sense, the immediate feedback provided the low-achieving students with sufficient support and may encourage them to persistently learn mathematics. Furthermore, by learning individually after class, they could effectively prepare themselves for future learning. The results suggested that the system could serve as a scaffolding on conventional instruction for low-achieving students. The students could benefit from such a blended learning environment and, thus, build confidence in mathematics by learning at their own paces.

The low-achieving students as a whole were also attracted to the system and felt satisfaction from it. Teacher ( #T-307 ) said that, “There was a hyperactive and mischievous student in my class. However, when he was alone, he would go on to Math-Island, concentrating on the tasks quietly. He gradually came to enjoy learning mathematics. It seemed that Math-Island was more attractive to them than a lecture by a teacher. I believed that students could be encouraged, thus improve their ability and learn happily.” Another teacher ( #T-304 ) further pointed out that, “For students, they did not only feel like they were learning mathematics because of the game-based user interface. Conversely, they enjoyed the contentment when completing a task, as if they were going aboard to join a competition.” In teachers’ opinions, such a game-based learning environment did not disturb their instruction. Instead, the system could help the teachers attract students’ attention and motivate them to learn mathematics actively because of its appealing game and joyful learning tasks. Furthermore, continuously overcoming the tasks might bring students a sense of achievement and satisfaction.

Discussion on some features of this study

In addition to the enhancement of achievement and interest, we noticed that there are some features in this study and our design worth some discussion.

The advantages of building a long-term study

Owing to the limitations of deployment time and sample sizes, it is hard for most researchers to conduct a longitudinal study. Fortunately, we had a chance to maintain a long-term collaboration with an experimental school for more than 2 years. From this experiment, we notice that there are two advantages to conducting a long-term study.

Obtaining substantial evidence from the game-based learning environment

The research environment was a natural setting, which could not be entirely controlled and manipulated like most experiments in laboratories. However, this study could provide long-term evidence to investigate how students learned in a game-based learning environment with their tablets. It should be noted that we did not aim to replace teachers in classrooms with the Math-Island game. Instead, we attempted to establish an ordinary learning scenario, in which the teachers and students regarded the game as one of the learning resources. For example, teachers may help low-achieving students to improve their understanding of a specific concept in the Math-Island system. When students are learning mathematics in the Math-Island game, teachers may take the game as a formative assessment and locate students’ difficulties in mathematics.

Supporting teachers’ instructions and facilitating students’ learning

The long-term study not only proved the effectiveness of Math-Island but also offered researchers an opportunity to determine teachers’ roles in such a computer-supported learning environment. For example, teachers may encounter difficulties in dealing with the progress of both high- and low-achieving students. How do they take care of all students with different abilities at the same time? Future teachers may require more teaching strategies in such a self-directed learning environment. Digital technology has an advantage in helping teachers manage students’ learning portfolios. For example, the system can keep track of all the learning activities. Furthermore, the system should provide teachers with monitoring functions so that they know the average status of their class’s and individuals’ learning progress. Even so, it is still a challenge for researchers to develop a well-designed visualization tool to support teachers’ understanding of students’ learning conditions and their choice of appropriate teaching strategies.

Incorporating a gamified knowledge map of the elementary mathematics curriculum

Providing choices of learning paths.

Math-Island uses a representational metaphor of an “island,” where a virtual city is located and represents the knowledge map. Furthermore, the island comprises areas, roads, and buildings, which are the embodiments of domains, subdomains, and concepts in the curriculum, respectively. Because the gamified knowledge map provides students with multiple virtual roads to learn in the system, every student may take different routes. For instance, some students may be more interested in geometry, while others may be confident in exploring the rules of arithmetic. In this study, we noticed that the low-achieving students needed more time to work on basic tasks, while high-achieving students easily passed those tasks and moved on to the next ones. As a result, some of the high-achieving students had already started to learn the materials for the next grade level. This was possibly because high-achieving students were able to respond well to challenging assignments (Singh 2011 ). Therefore, we should provide high-achieving students with more complex tasks to maintain their interest. For example, Math-Island should provide some authentic mathematical problems as advanced exercises.

Visualizing the learning portfolio

In this study, we demonstrated a long-term example of incorporating a gamified knowledge map in an elementary mathematical curriculum. In the Math-Island game, the curriculum is visualized as a knowledge map instead of a linear sequence, as in textbooks. By doing so, students are enabled to explore relationships in the mathematics curriculum represented by the knowledge map; that is, the structure of the different roads on Math-Island. Furthermore, before learning, students may preview what will be learned, and after learning, students may also reflect on how well they learned. Unlike traditional lectures or textbooks, in which students could only follow a predefined order to learn knowledge without thinking why they have to learn it, the knowledge map allows students to understand the structure of knowledge and plan how to achieve advanced knowledge. Although the order of knowledge still remains the same, students take primary control of their learning. In a sense, the knowledge map may liberate elementary students from passive learning.

Adopting the mechanisms of a construction management game

This 2-year study showed that the adaptation of two game mechanisms, construction and sightseeing, into the elementary mathematical curriculum could effectively improve students’ learning achievement. The reason may be that students likely developed interests in using Math-Island to learn mathematics actively, regardless of whether they are high- and low-achieving students.

Gaining a sense of achievement and ownership through the construction mechanism

Regardless of the construction mechanism, Math-Island allows students to plan and manage their cities by constructing and upgrading buildings. Math-Island took the advantages of construction management games to facilitate elementary students’ active participation in their mathematical learning. Furthermore, students may manage their knowledge by planning and constructing of buildings on their virtual islands. Like most construction management games, students set goals and make decisions so that they may accumulate their assets. These assets are not only external rewards but also visible achievements, which may bring a sense of ownership and confidence. In other words, the system gamified the process of self-directed learning.

Demonstrating learning result to peers through the sightseeing mechanism

As for the sightseeing mechanism, in conventional instruction, elementary students usually lack the self-control to learn knowledge actively (Duckworth et al. 2014 ) or require a social stage to show other students, resulting in low achievement and motivation. On the other hand, although previous researchers have already proposed various self-regulated learning strategies (such as Taub et al. 2014 ), it is still hard for children to keep adopting specific learning strategies for a long time. For these reasons, this study uses the sightseeing mechanism to engage elementary students in a social stage to show other students how well their Math-Islands have been built. For example, in Math-Island, although the students think that they construct buildings in their islands, they plan the development of their knowledge maps. After learning, they may also reflect on their progress by observing the appearance of the buildings.

In brief, owing to the construction mechanism, the students are allowed to choose a place and build their unique islands by learning concepts. During the process, students have to do the learning task, get feedback, and get rewards, which are the three major functions of the construction functions. In the sightseeing mechanism, students’ unique islands (learning result) can be shared and visited by other classmates. The student’s Math-Island thus serves as a stage for showing off their learning results. The two mechanisms offer an incentive model connected to the game mechanism’s forming a positive cycle: the more the students learn, the more unique islands they can build, with more visitors.

Conclusion and future work

This study reported the results of a 2-year experiment with the Math-Island system, in which a knowledge map with extensive mathematics content was provided to support the complete elementary mathematics curriculum. Each road in Math-Island represents a mathematical topic, such as addition. There are many buildings on each road, with each building representing a unit of the mathematics curriculum. Students may learn about the concept and practice it in each building while being provided with feedback by the system. In addition, the construction management online game mechanism is designed to enhance and sustain students’ interest in learning mathematics. The aim of this study was not only to examine whether the Math-Island system could improve students’ achievements but also to investigate how much the low-achieving students would be interested in learning mathematics after using the system for 2 years.

As for enhancing achievement, the result indicated that the Math-Island system could effectively improve the students’ ability to calculate expressions and solve word problems. In particular, the low-achieving students outperformed those of the norm in terms of word problem-solving. For enhancing interest, we found that both the low-achieving and the high-achieving students in the experimental school, when using the Math-Island system, maintained a rather high level of interest in learning mathematics and using the system. The results of this study indicated some possibility that elementary students could be able to learn mathematics in a self-directed learning fashion (Nilson 2014 ; Chen et al. 2012a , b ) under the Math-Island environment. This possibility is worthy of future exploration. For example, by analyzing student data, we can investigate how to support students in conducting self-directed learning. Additionally, because we have already collected a considerable amount of student data, we are currently employing machine learning techniques to improve feedback to the students. Finally, to provide students appropriate challenges, the diversity, quantity, and difficulty of content may need to be increased in the Math-Island system.

Abbreviations

Program for International Student Assessment

The percentile rank of a score

Trends in Mathematics and Science Study

Al-Zoubi, S. M., & Younes, M. A. B. (2015). Low academic achievement: causes and results. Theory and Practice in Language Studies, 5 (11), 2262.

Google Scholar  

Arter, J. A., & Spandel, V. (2005). Using portfolios of student work in instruction and assessment. Educational Measurement Issues and Practice, 11 (1), 36–44.

Azevedo, R., Feyzi-Behnagh, R., Duffy, M., Harley, J., & Trevors, G. (2012). Metacognition and self-regulated learning in student-centered leaning environments. In D. Jonassen & S. Land (Eds.), Theoretical foundations of student-centered learning environments (pp. 171–197). New York: Routledge.

Barlett, C. P., Anderson, C. A., & Swing, E. L. (2009). Video game effects confirmed, suspected and speculative: a review of the evidence. Simulation & Gaming, 40 (3), 377–403.

Barr, R. B., & Tagg, J. (1995). From teaching to learning—a new paradigm for undergraduate education. Change The Magazine of Higher Learning, 27 (6), 12–26.

Birgin, O., & Baki, A. (2007). The use of portfolio to assess student’s performance. Journal of Turkish Science Education, 4 (2), 75–90.

Chan, T. W., Roschelle, J., Hsi, S., Kinshuk, Sharples, M., Brown, T., et al. (2006). One-to-one technology-enhanced learning: an opportunity for global research collaboration. Research and Practice in Technology Enhanced Learning, 1 (01), 3–29.

Chase, K., & Abrahamson, D. (2015). Reverse-scaffolding algebra: empirical evaluation of design architecture. ZDM Mathematics Education, 47 (7), 1195–1209.

Chen, Y. H., Looi, C. K., Lin, C. P., Shao, Y. J., & Chan, T. W. (2012a). Utilizing a collaborative cross number puzzle game to develop the computing ability of addition and subtraction. Educational Technology & Society, 15 (1), 354–366.

Chen, Z. H., Liao, C. C., Cheng, H. N., Yeh, C. Y., & Chan, T. W. (2012b). Influence of game quests on pupils’ enjoyment and goal-pursuing in math learning. Journal of Educational Technology & Society, 15 (2), 317–327.

Cheng, H. N. H., Yang, E. F. Y., Liao, C. C. Y., Chang, B., Huang, Y. C. Y., & Chan, T. W. (2015). Scaffold seeking: a reverse design of scaffolding in computer-supported word problem solving. Journal of Educational Computing Research, 53 (3), 409–435.

Chu, H. C., Yang, K. H., & Chen, J. H. (2015). A time sequence-oriented concept map approach to developing educational computer games for history courses. Interactive Learning Environments, 23 (2), 212–229.

Davenport, T. H. & Prusak, L. (2000). Working knowledge: How organizations manage what they know . Boston: Harvard Business School Press.

Duckworth, A. L., Gendler, T. S., & Gross, J. J. (2014). Self-control in school-age children. Educational Psychologist, 49 (3), 199–217.

Ebener, S., Khan, A., Shademani, R., Compernolle, L., Beltran, M., Lansang, M. A., & Lippman, M. (2006). Knowledge mapping as a technique to support knowledge translation. Bulletin of the World Health Organization, 84 , 636–642.

González-Calero, J. A., Arnau, D., Puig, L., & Arevalillo-Herráez, M. (2014). Intensive scaffolding in an intelligent tutoring system for the learning of algebraic word problem solving. British Journal of Educational Technology, 46 (6), 1189–1200.

Hanus, M. D., & Fox, J. (2015). Assessing the effects of gamification in the classroom: a longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & Education, 80 , 152–161.

Hwang, G. J., Chiu, L. Y., & Chen, C. H. (2015). A contextual game-based learning approach to improving students’ inquiry-based learning performance in social studies courses. Computers & Education, 81 , 13–25.

Hwang, G. J., Su, J. M., & Chen, N. S. (2012). E-learning introduction and practice . Taiwan: Drmaste.

Kiili, K., & Ketamo, H. (2007). Exploring the learning mechanism in educational games. Journal of Computing and Information Technology, 15 (4), 319–324.

Kilpatrick, J., Swafford, J., & Findell, B. (Eds.). (2001). Adding it up: helping children learn mathematics . Washington, DC: National Academies Press.

Koivisto, J., & Hamari, J. (2014). Demographic differences in perceived benefits from gamification. Computers in Human Behavior, 35 , 179–188.

Krapp, A. (1999). Interest, motivation and learning: an educational-psychological perspective. European Journal of Psychology of Education, 14 (1), 23–40.

Ku, O., Chen, S. Y., Wu, D. H., Lao, A. C., & Chan, T. W. (2014). The effects of game-based learning on mathematical confidence and performance: high ability vs. low ability. Journal of Educational Technology & Society, 17 (3), 65–78.

Lao, A. C. C., Cheng, H. N., Huang, M. C., Ku, O., & Chan, T. W. (2017). Examining motivational orientation and learning strategies in computer-supported self-directed learning (CS-SDL) for mathematics: the perspective of intrinsic and extrinsic goals. Journal of Educational Computing Research, 54 (8), 1168–1188.

Lee, Y. M. (2012). Discriminating math low-achievement motivation patterns: comparing disadvantaged and other students in elementary and junior high school. Journal of Research in Education Sciences, 57 (4), 39–71. https://doi.org/10.3966/2073753X2012125704002 .

Li, M.-C., & Tsai, C.-C. (2013). Game-based learning in science education: a review of relevant research. Journal of Science Education and Technology, 22 (6), 877–898. https://doi.org/10.1007/s10956-013-9436-x .

Liao, C. C., Cheng, H. N., Chang, W. C., & Chan, T. W. (2017). Supporting parental engagement in a BYOD (bring your own device) school. Journal of Computers in Education, 4 (2), 107–125.

Lin, B. G., Li, R. P., & Huang, Y. Z. (2009). Instructional manual of mathematical ability test for the school-aged . Taipei: Ministry of Education.

Lin, P. J., & Tsai, W. H. (2001). Using research-based cases to enhance prospective teachers’ understanding of teaching mathematics and their reflections. In F. L. Lin (Ed.), Common sense in mathematics education. Proceedings of 2001 the Netherlands and Taiwan Conference on Common Sense in Mathematics Education (pp. 231–272). Taipei: Taiwan.

Liu, T. Y., & Chu, Y. L. (2010). Using ubiquitous games in an English listening and speaking course: impact on learning outcomes and motivation. Computers & Education, 55 (2), 630–643. https://doi.org/10.1016/j.compedu.2010.02.023 .

McLaren, B. M., Adams, D. M., Mayer, R. E., & Forlizzi, J. (2017). A computer-based game that promotes mathematics learning more than a conventional approach. International Journal of Game-Based Learning, 7 (1), 36–56.

Ministry of Education. (2003). Guidelines of grades 1-9 curriculum of elementary and junior high school education . Retrieved from https://www.k12ea.gov.tw/92_sid17/%E6%96%B0%E7%B8%BD%E7%B6%B1%E8%8B%B1%E6%96%87%E7%89%88.pdf .

Mullis, I. V. S., Martin, M. O., Foy, P., & Drucker, K. T. (2012). PIRLS 2011 international results in reading . Chestnut Hill: TIMSS & PIRLS International Study Center, Boston College.

Mullis, I. V. S., Martin, M. O., Foy, P., & Hooper, M. (2016). TIMSS 2015 International Results in Mathematics. Retrieved from http://timssandpirls.bc.edu/timss2015/international-results/

Nilson, L. B. (2014). The secret of self-regulated learning. In Invited article for Faculty Focus: Higher Ed Teaching Strategies from Magna Publications .

OECD. (2013). PISA 2012 results in focus: what 15-year-olds know and what they can do with what they know: key results from PISA 2012.

OECD. (2016). PISA 2015 results in focus. Retrieved from: https://www.oecd.org/pisa/pisa-2015-results-in-focus.pdf .

Roll, I., Baker, R. S. J. D., Aleven, V., & Koedinger, K. R. (2014). On the benefits of seeking (and avoiding) help in online problem-solving environments. Journal of the Learning Sciences, 23 (4), 537–560.

Schraw, G., Flowerday, T., & Lehman, S. (2001). Increasing situational interest in the classroom. Educational Psychology Review, 13 (3), 211–224.

Singh, K. (2011). Study of achievement motivation in relation to academic achievement of students. International Journal of Educational Planning and Administration, 1 (2), 161–171.

Taub, M., Azevedo, R., Bouchet, F., & Khosravifar, B. (2014). Can the use of cognitive and metacognitive self-regulated learning strategies be predicted by learners’ levels of prior knowledge in hypermedia-learning environments? Computers in Human Behavior, 39 , 356–367.

Vélez, J., Fabregat, R., Bull, S., & Hueva, D. (2009). The potential for open learner models in adaptive virtual learning environments. In S. D. Craig & D. Dicheva (Eds.), AIED 2009: 14th International Conference on Artificial Intelligence in Education Workshops Proceedings Volume 8 (pp. 11–20). Brighton: International AIED Society.

Yang, E. F. Y., Cheng, H. N. H., Ching, E., & Chan, T. W. (2012). Variation based discovery learning design in 1 to 1 mathematics classroom. In G. Biswas, L.-H. Wong, T. Hirashima, & W. Chen (Eds.), Proceedings of the 20th International Conference on Computers in Education (pp. 811–815). Singapore: Asia-Pacific Society for Computers in Education.

Download references

Acknowledgements

The authors disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: The authors would like to thank the Ministry of Science and Technology of the Republic of China, Taiwan, for financial support (MOST 106-2511-S-008-003-MY3), and Research Center for Science and Technology forLearning, National Central University, Taiwan.

Availability of data and materials

As a series of subsequent research papers are still in progress, for now, it is temporarily impossible to share research data sets.

Author information

Authors and affiliations.

National Central University, No. 300, Zhongda Rd., Zhongli District, Taoyuan City, 32001, Taiwan, Republic of China

Charles Y. C. Yeh

Central China Normal University, Science Hall 419, No. 152, Luoyu Road, Wuhan, 430079, China

Hercy N. H. Cheng

National Taiwan Normal University, No.162, Sec. 1, Heping E. Rd., Taipei City, 10610, Taiwan, Republic of China

Zhi-Hong Chen

National Taipei University of Nursing and Health Sciences, No.365, Mingde Rd., Beitou Dist., Taipei City, 11219, Taiwan, Republic of China

Calvin C. Y. Liao

Tak-Wai Chan

You can also search for this author in PubMed   Google Scholar

Contributions

CYCY contributed to the study design, data acquisition and analysis, mainly drafted the manuscript and execution project. HNHC was involved in data acquisition, revision of the manuscript and data analysis.ZHC was contributed to the study idea and drafted the manuscript. CCYL of this research was involved in data acquisition and revision of the manuscript. TWC was project manager and revision of the manuscript. All authors read and approved the final manuscript.

Corresponding author

Correspondence to Charles Y. C. Yeh .

Ethics declarations

Authors’ information.

Charles Y.C. Yeh is currently an PhD student in Graduate Institute of Network Learning Technology at National Central University. The research interests include one-to-one learning environments and game-based learning.

Hercy N. H. Cheng is currently an associate professor and researcher in National Engineering Research Center for E-Learning at Central China Normal University, China. His research interests include one-to-one learning environments and game-based learning.

Zhi-Hong Chen is an associate professor in Graduate Institute of Information and Computer Education at National Taiwan Normal University. His research interests focus on learning technology and interactive stories, technology intensive language learning and game-based learning.

Calvin C. Y. Liao is currently an Assistant Professor and Dean’s Special Assistant in College of Nursing at National Taipei University of Nursing and Health Sciences in Taiwan. His research focuses on computer-based language learning for primary schools. His current research interests include a game-based learning environment and smart technology for caregiving & wellbeing.

Tak-Wai Chan is Chair Professor of the Graduate Institute of Network Learning Technology at National Central University in Taiwan. He has worked on various areas of digital technology supported learning, including artificial intelligence in education, computer supported collaborative learning, digital classrooms, online learning communities, mobile and ubiquitous learning, digital game based learning, and, most recently, technology supported mathematics and language arts learning.

Competing interests

The authors declare that they have no competing interests.

Publisher’s Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Rights and permissions

Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License ( http://creativecommons.org/licenses/by/4.0/ ), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.

Reprints and permissions

About this article

Cite this article.

Yeh, C.Y.C., Cheng, H.N.H., Chen, ZH. et al. Enhancing achievement and interest in mathematics learning through Math-Island. RPTEL 14 , 5 (2019). https://doi.org/10.1186/s41039-019-0100-9

Download citation

Received : 29 October 2018

Accepted : 22 February 2019

Published : 11 March 2019

DOI : https://doi.org/10.1186/s41039-019-0100-9

Share this article

Anyone you share the following link with will be able to read this content:

Sorry, a shareable link is not currently available for this article.

Provided by the Springer Nature SharedIt content-sharing initiative

  • Mathematics learning
  • Game-based learning
  • Construction management games

sample math research paper

Home

  • Math Careers

Search form

  • MAA Centennial
  • Spotlight: Archives of American Mathematics
  • MAA Officers
  • MAA to the Power of New
  • Council and Committees
  • MAA Code of Conduct
  • Policy on Conflict of Interest
  • Statement about Conflict of Interest
  • Recording or Broadcasting of MAA Events
  • Policy for Establishing Endowments and Funds
  • Avoiding Implicit Bias
  • Copyright Agreement
  • Principal Investigator's Manual
  • Planned Giving
  • The Icosahedron Society
  • Our Partners
  • Advertise with MAA
  • Employment Opportunities
  • Staff Directory
  • 2022 Impact Report
  • In Memoriam
  • Membership Categories
  • Become a Member
  • Membership Renewal
  • MERCER Insurance
  • MAA Member Directories
  • New Member Benefits
  • The American Mathematical Monthly
  • Mathematics Magazine
  • The College Mathematics Journal
  • How to Cite
  • Communications in Visual Mathematics
  • About Convergence
  • What's in Convergence?
  • Convergence Articles
  • Mathematical Treasures
  • Portrait Gallery
  • Paul R. Halmos Photograph Collection
  • Other Images
  • Critics Corner
  • Problems from Another Time
  • Conference Calendar
  • Guidelines for Convergence Authors
  • Math Horizons
  • Submissions to MAA Periodicals
  • Guide for Referees
  • Scatterplot
  • Math Values
  • MAA Book Series
  • MAA Press (an imprint of the AMS)
  • MAA Library Recommendations
  • Additional Sources for Math Book Reviews
  • About MAA Reviews
  • Mathematical Communication
  • Information for Libraries
  • Author Resources
  • MAA MathFest
  • Proposal and Abstract Deadlines
  • MAA Policies
  • Invited Paper Session Proposals
  • Contributed Paper Session Proposals
  • Panel, Poster, Town Hall, and Workshop Proposals
  • Minicourse Proposals
  • MAA Section Meetings
  • Virtual Programming
  • Joint Mathematics Meetings
  • Calendar of Events
  • MathFest Programs Archive
  • MathFest Abstract Archive
  • Historical Speakers
  • Information for School Administrators
  • Information for Students and Parents
  • Registration
  • Getting Started with the AMC
  • AMC Policies
  • AMC Administration Policies
  • Important AMC Dates
  • Competition Locations
  • Invitational Competitions
  • Putnam Competition Archive
  • AMC International
  • Curriculum Inspirations
  • Sliffe Award
  • MAA K-12 Benefits
  • Mailing List Requests
  • Statistics & Awards
  • Submit an NSF Proposal with MAA
  • MAA Distinguished Lecture Series
  • Common Vision
  • CUPM Curriculum Guide
  • Instructional Practices Guide
  • Möbius MAA Placement Test Suite
  • META Math Webinar May 2020
  • Progress through Calculus
  • Survey and Reports
  • "Camp" of Mathematical Queeries
  • DMEG Awardees
  • National Research Experience for Undergraduates Program (NREUP)
  • Neff Outreach Fund Awardees
  • Tensor SUMMA Grants
  • Tensor Women & Mathematics Grants
  • Grantee Highlight Stories
  • "Best Practices" Statements
  • CoMInDS Summer Workshop 2023
  • MAA Travel Grants for Project ACCCESS
  • 2024 Summer Workshops
  • Minority Serving Institutions Leadership Summit
  • Previous Workshops
  • Frequently Asked Questions
  • Course Resources
  • Industrial Math Case Studies
  • Participating Faculty
  • 2020 PIC Math Student Showcase
  • Previous PIC Math Workshops on Data Science
  • Dates and Locations
  • Past Programs
  • Leadership Team
  • Support Project NExT
  • Section NExT
  • Section Officers Meeting History
  • Preparations for Section Meetings
  • Bylaws Template
  • Editor Lectures Program
  • MAA Section Lecturer Series
  • Officer Election Support
  • Section Awards
  • Section Liaison Programs
  • Section Visitors Program
  • Expense Reimbursement
  • Guidelines for Bylaw Revisions
  • Guidelines for Local Arrangement Chair and/or Committee
  • Guidelines for Section Webmasters
  • MAA Logo Guidelines
  • MAA Section Email Policy
  • Section Newsletter Guidelines
  • Statement on Federal Tax ID and 501(c)3 Status
  • Communication Support
  • Guidelines for the Section Secretary and Treasurer
  • Legal & Liability Support for Section Officers
  • Section Marketing Services
  • Section in a Box
  • Subventions and Section Finances
  • Web Services
  • Joining a SIGMAA
  • Forming a SIGMAA
  • History of SIGMAA
  • SIGMAA Officer Handbook
  • MAA Connect
  • Meetings and Conferences for Students
  • Opportunities to Present
  • Information and Resources
  • MAA Undergraduate Student Poster Session
  • Undergraduate Research Resources
  • MathFest Student Paper Sessions
  • Research Experiences for Undergraduates
  • Student Poster Session FAQs
  • High School
  • A Graduate School Primer
  • Reading List
  • Student Chapters
  • Awards Booklets
  • Carl B. Allendoerfer Awards
  • Regulations Governing the Association's Award of The Chauvenet Prize
  • Trevor Evans Awards
  • Paul R. Halmos - Lester R. Ford Awards
  • Merten M. Hasse Prize
  • George Pólya Awards
  • David P. Robbins Prize
  • Beckenbach Book Prize
  • Euler Book Prize
  • Daniel Solow Author’s Award
  • Henry L. Alder Award
  • Deborah and Franklin Tepper Haimo Award
  • Certificate of Merit
  • Gung and Hu Distinguished Service
  • JPBM Communications Award
  • Meritorious Service
  • MAA Award for Inclusivity
  • T. Christine Stevens Award
  • Dolciani Award Guidelines
  • Morgan Prize Information
  • Selden Award Eligibility and Guidelines for Nomination
  • Selden Award Nomination Form
  • AMS-MAA-SIAM Gerald and Judith Porter Public Lecture
  • Etta Zuber Falconer
  • Hedrick Lectures
  • James R. C. Leitzel Lecture
  • Pólya Lecturer Information
  • Putnam Competition Individual and Team Winners
  • D. E. Shaw Group AMC 8 Awards & Certificates
  • Maryam Mirzakhani AMC 10 A Awards & Certificates
  • Two Sigma AMC 10 B Awards & Certificates
  • Jane Street AMC 12 A Awards & Certificates
  • Akamai AMC 12 B Awards & Certificates
  • High School Teachers
  • MAA Social Media

You are here

Writing math research papers: a guide for students and instructors.

sample math research paper

  • From Amazon
  • From the MAA Bookstore

temp hardcoded node--book.tpl.php

Robert Gerver

  • Table of Contents

Writing Math Research Papers  is primarily a guide for high school students that describes how to write aand present mathematics research papers. But it’s really much more than that: it’s a systematic presentation of a philosophy that writing about math helps many students to understand it, and a practical method to move students from the relatively passive role of someone doing what is assigned to them, to creative thinkers and published writers who contribute to the mathematical literature.

As experienced writers know, the actual writing is not the half of it. William Zinsser once taught a writing class at the New School for Social Research which involved no writing at all: students talked through their ideas in class and through that process discovered the real story which could be written from their tangle of experiences, hopes and dreams. The actual writing was secondary, once they understood how to find the story and organize it.

Gerver, an experienced high school mathematics teacher, takes a similar approach. The primary audience is high school students who want to prepare formal papers or presentations, for contests or for a “math day” at their high school. But the discovery, research and organizational processes involved in writing an original paper, as opposed to rehashing information from a reference book, can help any student learn and understand math, and the experience will be useful even if the paper is never written.

Gerver leads students through a discovery process beginning with examining their own knowledge of mathematics and reviewing the basics of problem solving. The “math annotation” project follows next, in which students organize their class notes for one topic for presentation to their peers, resulting in a product similar to a section of a textbook or handbook, complete with illustrations and the necessary background and review material. Practical advice about finding a topic, developing it by keeping a research journal, and creating a final product, either a research paper or oral presentation, follows.

Writing Math Research Papers  is directed primarily to students, and could be assigned as a supplementary textbook for high school mathematics classes. It will also be useful to teachers who incorporate writing into their classes or who serve as mentors to the math club, and for student teachers in similar situations. An appendix for teachers includes practical advice about helping students through the research and writing process, organizing consultations, and grading the student papers and presentations. Excerpts from student research papers are included as well, and more materials are available from the web site www.keypress.com/wmrp .

Robert Gerver, PhD, is a mathematics instructor at North Shore High School in New York. He received the Presidential Award for Excellence in Mathematical Teaching in 1988 and the Tandy Prize and Chevron Best Practices Award in Education in 1997. He has been publishing mathematics. Dr. Gerver has written eleven mathematics textbooks and numerous articles, and holds two U.S. patents for educational devices.

Sarah Boslaugh, ( [email protected] ) is a Performance Review Analyst for BJC HealthCare and an Adjunct Instructor in the Washington University School of Medicine, both in St. Louis, MO. Her books include An Intermediate Guide to SPSS Programming: Using Syntax for Data Management  (Sage, 2004), Secondary Data Sources for Public Health: A Practical Guide (Cambridge, 2007), and Statistics in a Nutshell (O'Reilly, forthcoming), and she is Editor-in-Chief of The Encyclopedia of Epidemiology (Sage, forthcoming).

  • Log in to post comments

Dummy View - NOT TO BE DELETED

sample math research paper

MAA Publications

  • Periodicals
  • MAA History
  • Policies and Procedures
  • Support MAA
  • Member Discount Programs
  • Propose a Session
  • MathFest Archive
  • Putnam Competition
  • AMC Resources
  • Curriculum Resources
  • Outreach Initiatives
  • Professional Development
  • Communities

Connect with MAA

Mathematical Association of America P: (800) 331-1622 F: (240) 396-5647 Email: [email protected]

Copyright © 2024

  • Terms of Use
  • Privacy Policy
  • Mobile Version

Enago Academy

How to Effectively Write a Mathematics Research Paper

' src=

Mathematics research papers are different from standard academic research papers in important ways, but not so different that they require an entirely separate set of guidelines. Mathematical papers rely heavily on logic and a specific type of language, including symbols and regimented notation. There are two basic structures of mathematical research papers: formal and informal exposition .

Structure and Style

Formal Exposition

The author must start with an outline that develops the logical structure of the paper. Each hypothesis and deduction should flow in an orderly and linear fashion using formal definitions and notation. The author should not repeat a proof or substitute words or phrases that differ from the definitions already established within the paper. The theorem-proof format, definitions, and logic fall under this style.

Informal Exposition

Informal exposition complements the formal exposition by providing the reasoning behind the theorems and proofs. Figures, proofs, equations, and mathematical sentences do not necessarily speak for themselves within a mathematics research paper . Authors will need to demonstrate why their hypotheses and deductions are valid and how they came to prove this. Analogies and examples fall under this style.

Conventions of Mathematics

Clarity is essential for writing an effective mathematics research paper. This means adhering to strong rules of logic, clear definitions, theorems and equations that are physically set apart from the surrounding text, and using math symbols and notation following the conventions of mathematical language. Each area incorporates detailed guidelines to assist the authors.

Related: Do you have questions on language, grammar, or manuscript drafting? Get personalized answers on the FREE Q&A Forum!

Logic is the framework upon which every good mathematics research paper is built. Each theorem or equation must flow logically.

Definitions

In order for the reader to understand the author’s work, definitions for terms and notations used throughout the paper must be set at the beginning of the paper. It is more effective to include this within the Introduction section of the paper rather than having a stand-alone section of definitions.

Theorems and Equations

Theorems and equations should be physically separated from the surrounding text. They will be used as reference points throughout, so they should have a well-defined beginning and end.

Math Symbols and Notations

Math symbols and notations are standardized within the mathematics literature. Deviation from these standards will cause confusion amongst readers. Therefore, the author should adhere to the guidelines for equations, units, and mathematical notation, available from various resources .

Protocols for mathematics writing get very specific – fonts, punctuation, examples, footnotes, sentences, paragraphs, and the title, all have detailed constraints and conventions applied to their usage. The American Mathematical Society is a good resource for additional guidelines.

LaTeX and Wolfram

Mathematical sentences contain equations, figures, and notations that are difficult to typeset using a typical word-processing program. Both LaTeX and Wolfram have expert typesetting capabilities to assist authors in writing.

LaTeX is highly recommended for researchers whose papers constitute mathematical figures and notation. It produces professional-looking documents and authentically represents mathematical language.

Wolfram Language & System Documentation Center’s Mathematica has sophisticated and convenient mathematical typesetting technology that produces professional-looking documents.

The main differences between the two systems are due to cost and accessibility. LaTeX is freely available, whereas Wolfram is not. In addition, any updates in Mathematica will come with an additional charge. LaTeX is an open-source system, but Mathematica is closed-source.

Good Writing and Logical Constructions

Regardless of the document preparation system selected, publication of a mathematics paper is similar to the publication of any academic research in that it requires good writing. Authors must apply a strict, logical construct when writing a mathematics research paper.

There are resources that provide very specific guidelines related to following sections to write and publish a mathematics research paper.

  • Concept of a math paper
  • Title, acknowledgment, and list of authors
  • Introduction
  • Body of the work
  • Conclusion, appendix, and references
  • Publication of a math paper
  • Preprint archive
  • Choice of the journal, submission
  • Publication

The critical elements of a mathematics research paper are good writing and a logical construct that allows the reader to follow a clear path to the author’s conclusions.

' src=

Good advice. For me, writing an essay on mathematics was very difficult. I did not have enough time and knowledge to write a quality essay. I worked a lot in the library and read many articles on the Internet. I studied information about essay writing. But I couldn’t finish the essay in full. I had to look for professional writers on the subject of mathematics. He helped me finish a few paragraphs. The work was delivered on time and on an excellent assessment.

Comments are closed.

sample math research paper

Enago Academy's Most Popular Articles

Beyond spellcheck- How Copyediting guarantees an error-free submission

  • Reporting Research

Beyond Spellcheck: How copyediting guarantees error-free submission

Submitting a manuscript is a complex and often an emotional experience for researchers. Whether it’s…

  • Old Webinars
  • Webinar Mobile App

How to Find the Right Journal and Fix Your Manuscript Before Submission

Selection of right journal Meets journal standards Plagiarism free manuscripts Rated from reviewer's POV

sample math research paper

  • Manuscripts & Grants

Research Aims and Objectives: The dynamic duo for successful research

Picture yourself on a road trip without a destination in mind — driving aimlessly, not…

sample math research paper

How Academic Editors Can Enhance the Quality of Your Manuscript

Avoiding desk rejection Detecting language errors Conveying your ideas clearly Following technical requirements

Effective Data Presentation for Submission in Top-tier Journals

Importance of presenting research data effectively How to create tables and figures How to avoid…

Top 4 Guidelines for Health and Clinical Research Report

Top 10 Questions for a Complete Literature Review

sample math research paper

Sign-up to read more

Subscribe for free to get unrestricted access to all our resources on research writing and academic publishing including:

  • 2000+ blog articles
  • 50+ Webinars
  • 10+ Expert podcasts
  • 50+ Infographics
  • 10+ Checklists
  • Research Guides

We hate spam too. We promise to protect your privacy and never spam you.

I am looking for Editing/ Proofreading services for my manuscript Tentative date of next journal submission:

sample math research paper

When should AI tools be used in university labs?

8. Appendices

In the appendices you should include any data or material that supported your research but that was too long to include in the body of your paper. Materials in an appendix should be referenced at some point in the body of the report.

Some examples:

• If you wrote a computer program to generate more data than you could produce by hand, you should include the code and some sample output.

• If you collected statistical data using a survey, include a copy of the survey.

• If you have lengthy tables of numbers that you do not want to include in the body of your report, you can put them in an appendix.

Sample Write-Up

Seating unfriendly customers, a combinatorics problem.

By Lisa Honeyman February 12, 2002

The Problem

In a certain coffee shop, the customers are grouchy in the early morning and none of them wishes to sit next to another at the counter.

1. Suppose there are ten seats at the counter. How many different ways can three early morning customers sit at the counter so that no one sits next to anyone else?

2. What if there are n seats at the counter?

3. What if we change the number of customers?

4. What if, instead of a counter, there was a round table and people refused to sit next to each other?

Assumptions

I am assuming that the order in which the people sit matters. So, if three people occupy the first, third and fifth seats, there are actually 6 (3!) different ways they can do this. I will explain more thoroughly in the body of my report.

Body of the Report

At first there are 10 seats available for the 3 people to sit in. But once the first person sits down, that limits where the second person can sit. Not only can’t he sit in the now-occupied seat, he can’t sit next to it either. What confused me at first was that if the first person sat at one of the ends, then there were 8 seats left for the second person to chose from. But if the 1 st person sat somewhere else, there were only 7 remaining seats available for the second person. I decided to look for patterns. By starting with a smaller number of seats, I was able to count the possibilities more easily. I was hoping to find a pattern so I could predict how many ways the 10 people could sit without actually trying to count them all. I realized that the smallest number of seats I could have would be 5. Anything less wouldn’t work because people would have to sit next to each other. So, I started with 5 seats. I called the customers A, B, and C.

With 5 seats there is only one configuration that works.

As I said in my assumptions section, I thought that the order in which the people sit is important. Maybe one person prefers to sit near the coffee maker or by the door. These would be different, so I decided to take into account the different possible ways these 3 people could occupy the 3 seats shown above. I know that ABC can be arranged in 3! = 6 ways. (ABC, ACB, BAC, BCA, CAB, CBA). So there are 6 ways to arrange 3 people in 5 seats with spaces between them. But, there is only one configuration of seats that can be used. (The 1 st , 3 rd , and 5 th ).

Next, I tried 6 seats. I used a systematic approach to show that there are 4 possible arrangements of seats. This is how my systematic approach works:

Assign person A to the 1 st seat. Put person B in the 3 rd seat, because he can’t sit next to person A. Now, person C can sit in either the 5 th or 6 th positions. (see the top two rows in the chart, below.) Next suppose that person B sits in the 4 th seat (the next possible one to the right.) That leaves only the 6 th seat free for person C. (see row 3, below.) These are all the possible ways for the people to sit if the 1 st seat is used. Now put person A in the 2 nd seat and person B in the 4 th . There is only one place where person C can sit, and that’s in the 6 th position. (see row 4, below.) There are no other ways to seat the three people if person A sits in the 2 nd seat. So, now we try putting person A in the 3 rd seat. If we do that, there are only 4 seats that can be used, but we know that we need at least 5, so there are no more possibilities.

Possible seats 3 people could occupy if there are 6 seats

Once again, the order the people sit in could be ABC, BAC, etc. so there are 4 * 6 = 24 ways for the 3 customers to sit in 6 seats with spaces between them.

I continued doing this, counting how many different groups of seats could be occupied by the three people using the systematic method I explained. Then I multiplied that number by 6 to account for the possible permutations of people in those seats. I created the following table of what I found.

Next I tried to come up with a formula. I decided to look for a formula using combinations or permutations. Since we are looking at 3 people, I decided to start by seeing what numbers I would get if I used n C 3 and n P 3 .

3 C 3 = 1   4 C 3 = 4   5 C 3 = 10   6 C 3 = 20

3 P 3 = 6   4 P 3 = 24   5 P 3 = 60   6 P 3 = 120

Surprisingly enough, these numbers matched the numbers I found in my table. However, the n in n P r and n C r seemed to be two less than the total # of seats I was investigating. 

Conjecture 1:

Given n seats at a lunch counter, there are n -2 C 3 ways to select the three seats in which the customers will sit such that no customer sits next to another one. There are n -2 P 3 ways to seat the 3 customers in such a way than none sits next to another.

After I found a pattern, I tried to figure out why n -2 C 3 works. (If the formula worked when order didn’t matter it could be easily extended to when the order did, but the numbers are smaller and easier to work with when looking at combinations rather than permutations.)

In order to prove Conjecture 1 convincingly, I need to show two things:

(1) Each n – 2 seat choice leads to a legal n seat configuration.

(2) Each n seat choice resulted from a unique n – 2 seat configuration.

To prove these two things I will show

And then conclude that these two procedures are both functions and therefore 1—1.

Claim (1): Each ( n – 2) -seat choice leads to a legal n seat configuration.

Suppose there were only n – 2 seats to begin with. First we pick three of them in which to put people, without regard to whether or not they sit next to each other. But, in order to guarantee that they don’t end up next to another person, we introduce an empty chair to the right of each of the first two people. It would look like this:

We don’t need a third “new” seat because once the person who is farthest to the right sits down, there are no more customers to seat. So, we started with n – 2 chairs but added two for a total of n chairs. Anyone entering the restaurant after this procedure had been completed wouldn’t know that there had been fewer chairs before these people arrived and would just see three customers sitting at a counter with n chairs. This procedure guarantees that two people will not end up next to each other. Thus, each ( n – 2)-seat choice leads to a unique, legal n seat configuration.

Therefore, positions s 1 ' s 2 ', and s 3 ' are all separated by at least one vacant seat.

This is a function that maps each combination of 3 seats selected from n – 2 seats onto a unique arrangement of n seats with 3 separated customers. Therefore, it is invertible.

Claim (2): Each 10-seat choice has a unique 8-seat configuration.

Given a legal 10-seat configuration, each of the two left-most diners must have an open seat to his/her right. Remove it and you get a unique 8-seat arrangement. If, in the 10-seat setting, we have q 1 > q 2 , q 3 ; q 3 – 1 > q 2 , and q 2 – 1 > q 1 , then the 8 seat positions are q 1 ' = q 2 , q 2 ' = q 2 – 1, and q 3 ' = q 3 – 2. Combining these equations with the conditions we have

q 2 ' = q 2 – 1 which implies q 2 ' > q 1 = q 1 '

q 3 ' = q 3 – 2 which implies q 3 ' > q 2 – 1 = q 2 '

Since q 3 ' > q 2 ' > q 1 ', these seats are distinct. If the diners are seated in locations q 1 , q 2 , and q 3 (where q 3 – 1 > q 2 and q 2 – 1 > q 1 ) and we remove the two seats to the right of q 1 and q 2 , then we can see that the diners came from q 1 , q 2 – 1, and q 3 – 2. This is a function that maps a legal 10-seat configuration to a unique 8-seat configuration.

The size of a set can be abbreviated s ( ). I will use the abbreviation S to stand for n separated seats and N to stand for the n – 2 non-separated seats.

therefore s ( N ) = s ( S ).

Because the sets are the same size, these functions are 1—1.

Using the technique of taking away and adding empty chairs, I can extend the problem to include any number of customers. For example, if there were 4 customers and 10 seats there would be 7 C 4 = 35 different combinations of chairs to use and 7 P 4 = 840 ways for the customers to sit (including the fact that order matters). You can imagine that three of the ten seats would be introduced by three of the customers. So, there would only be 7 to start with.

In general, given n seats and c customers, we remove c- 1 chairs and select the seats for the c customers. This leads to the formula n -( c -1) C c = n - c +1 C c for the number of arrangements.

Once the number of combinations of seats is found, it is necessary to multiply by c ! to find the number of permutations. Looking at the situation of 3 customers and using a little algebraic manipulation, we get the n P 3 formula shown below.

This same algebraic manipulation works if you have c people rather than 3, resulting in n - c +1 P c

Answers to Questions

  • With 10 seats there are 8 P 3 = 336 ways to seat the 3 people.
  • My formula for n seats and 3 customers is: n -2 P 3 .
  • My general formula for n seats and c customers, is: n -( c -1) P c = n - c +1 P c

_________________________________________________________________ _

After I finished looking at this question as it applied to people sitting in a row of chairs at a counter, I considered the last question, which asked would happen if there were a round table with people sitting, as before, always with at least one chair between them.

I went back to my original idea about each person dragging in an extra chair that she places to her right, barring anyone else from sitting there. There is no end seat, so even the last person needs to bring an extra chair because he might sit to the left of someone who has already been seated. So, if there were 3 people there would be 7 seats for them to choose from and 3 extra chairs that no one would be allowed to sit in. By this reasoning, there would be 7 C 3 = 35 possible configurations of chairs to choose and 7 P 3 = 840 ways for 3 unfriendly people to sit at a round table.

Conjecture 2: Given 3 customers and n seats there are n -3 C 3 possible groups of 3 chairs which can be used to seat these customers around a circular table in such a way that no one sits next to anyone else.

My first attempt at a proof: To test this conjecture I started by listing the first few numbers generated by my formula:

When n = 6    6-3 C 3 = 3 C 3 = 1

When n = 7    7-3 C 3 = 4 C 3 = 4

When n = 8    8-3 C 3 = 5 C 3 = 10

When n = 9    9-3 C 3 = 6 C 3 = 20

Then I started to systematically count the first few numbers of groups of possible seats. I got the numbers shown in the following table. The numbers do not agree, so something is wrong — probably my conjecture!

I looked at a circular table with 8 people and tried to figure out the reason this formula doesn’t work. If we remove 3 seats (leaving 5) there are 10 ways to select 3 of the 5 remaining chairs. ( 5 C 3 ).

The circular table at the left in the figure below shows the n – 3 (in this case 5) possible chairs from which 3 will be randomly chosen. The arrows point to where the person who selects that chair could end up. For example, if chair A is selected, that person will definitely end up in seat #1 at the table with 8 seats. If chair B is selected but chair A is not, then seat 2 will end up occupied. However, if chair A and B are selected, then the person who chose chair B will end up in seat 3 . The arrows show all the possible seats in which a person who chose a particular chair could end. Notice that it is impossible for seat #8 to be occupied. This is why the formula 5 C 3 doesn’t work. It does not allow all seats at the table of 8 to be chosen.

The difference is that in the row-of-chairs-at-a-counter problem there is a definite “starting point” and “ending point.” The first chair can be identified as the one farthest to the left, and the last one as the one farthest to the right. These seats are unique because the “starting point” has no seat to the left of it and the “ending point” has no seat to its right. In a circle, it is not so easy.

Using finite differences I was able to find a formula that generates the correct numbers:

Proof: We need to establish a “starting point.” This could be any of the n seats. So, we select one and seat person A in that seat. Person B cannot sit on this person’s left (as he faces the table), so we must eliminate that as a possibility. Also, remove any 2 other chairs, leaving ( n – 4) possible seats where the second person can sit. Select another seat and put person B in it. Now, select any other seat from the ( n – 5) remaining seats and put person C in that. Finally, take the two seats that were previously removed and put one to the left of B and one to the left of C.

The following diagram should help make this procedure clear.

In a manner similar to the method I used in the row-of-chairs-at-a-counter problem, this could be proven more rigorously.

An Idea for Further Research:

Consider a grid of chairs in a classroom and a group of 3 very smelly people. No one wants to sit adjacent to anyone else. (There would be 9 empty seats around each person.) Suppose there are 16 chairs in a room with 4 rows and 4 columns. How many different ways could 3 people sit? What if there was a room with n rows and n columns? What if it had n rows and m columns?

References:

Abrams, Joshua. Education Development Center, Newton, MA. December 2001 - February 2002. Conversations with my mathematics mentor.

Brown, Richard G. 1994. Advanced Mathematics . Evanston, Illinois. McDougal Littell Inc. pp. 578-591

The Oral Presentation

Giving an oral presentation about your mathematics research can be very exciting! You have the opportunity to share what you have learned, answer questions about your project, and engage others in the topic you have been studying. After you finish doing your mathematics research, you may have the opportunity to present your work to a group of people such as your classmates, judges at a science fair or other type of contest, or educators at a conference. With some advance preparation, you can give a thoughtful, engaging talk that will leave your audience informed and excited about what you have done.

Planning for Your Oral Presentation

In most situations, you will have a time limit of between 10 and 30 minutes in which to give your presentation. Based upon that limit, you must decide what to include in your talk. Come up with some good examples that will keep your audience engaged. Think about what vocabulary, explanations, and proofs are really necessary in order for people to understand your work. It is important to keep the information as simple as possible while accurately representing what you’ve done. It can be difficult for people to understand a lot of technical language or to follow a long proof during a talk. As you begin to plan, you may find it helpful to create an outline of the points you want to include. Then you can decide how best to make those points clear to your audience.

You must also consider who your audience is and where the presentation will take place. If you are going to give your presentation to a single judge while standing next to your project display, your presentation will be considerably different than if you are going to speak from the stage in an auditorium full of people! Consider the background of your audience as well. Is this a group of people that knows something about your topic area? Or, do you need to start with some very basic information in order for people to understand your work? If you can tailor your presentation to your audience, it will be much more satisfying for them and for you.

No matter where you are presenting your speech and for whom, the structure of your presentation is very important. There is an old bit of advice about public speaking that goes something like this: “Tell em what you’re gonna tell ’em. Tell ’em. Then tell ’em what you told ’em.” If you use this advice, your audience will find it very easy to follow your presentation. Get the attention of the audience and tell them what you are going to talk about, explain your research, and then following it up with a re-cap in the conclusion.

Writing Your Introduction

Your introduction sets the stage for your entire presentation. The first 30 seconds of your speech will either capture the attention of your audience or let them know that a short nap is in order. You want to capture their attention. There are many different ways to start your speech. Some people like to tell a joke, some quote famous people, and others tell stories.

Here are a few examples of different types of openers.

You can use a quote from a famous person that is engaging and relevant to your topic. For example:

• Benjamin Disraeli once said, “There are three kinds of lies: lies, damn lies, and statistics.” Even though I am going to show you some statistics this morning, I promise I am not going to lie to you! Instead, . . .

• The famous mathematician, Paul Erdös, said, “A Mathematician is a machine for turning coffee into theorems.” Today I’m here to show you a great theorem that I discovered and proved during my mathematics research experience. And yes, I did drink a lot of coffee during the project!

• According to Stephen Hawking, “Equations are just the boring part of mathematics.” With all due respect to Dr. Hawking, I am here to convince you that he is wrong. Today I’m going to show you one equation that is not boring at all!

Some people like to tell a short story that leads into their discussion.

“Last summer I worked at a diner during the breakfast shift. There were 3 regular customers who came in between 6:00 and 6:15 every morning. If I tell you that you didn’t want to talk to these folks before they’ve had their first cup of coffee, you’ll get the idea of what they were like. In fact, these people never sat next to each other. That’s how grouchy they were! Well, their anti-social behavior led me to wonder, how many different ways could these three grouchy customers sit at the breakfast counter without sitting next to each other? Amazingly enough, my summer job serving coffee and eggs to grouchy folks in Boston led me to an interesting combinatorics problem that I am going to talk to you about today.”

A short joke related to your topic can be an engaging way to start your speech.

It has been said that there are three kinds of mathematicians: those who can count and those who can’t.

All joking aside, my mathematics research project involves counting. I have spent the past 8 weeks working on a combinatorics problem.. . .

To find quotes to use in introductions and conclusions try: http://www.quotationspage.com/

To find some mathematical quotes, consult the Mathematical Quotation Server: http://math.furman.edu/~mwoodard/mquot.html

To find some mathematical jokes, you can look at the “Profession Jokes” web site: http://www.geocities.com/CapeCanaveral/4661/projoke22.htm

There is a collection of math jokes compiled by the Canadian Mathematical Society at http://camel.math.ca/Recreation/

After you have the attention of your audience, you must introduce your research more formally. You might start with a statement of the problem that you investigated and what lead you to choose that topic. Then you might say something like this,

“Today I will demonstrate how I came to the conclusion that there are n ( n  – 4)( n  – 5) ways to seat 3 people at a circular table with n seats in such a way that no two people sit next to each other. In order to do this I will first explain how I came up with this formula and then I will show you how I proved it works. Finally, I will extend this result to tables with more than 3 people sitting at them.”

By providing a brief outline of your talk at the beginning and reminding people where you are in the speech while you are talking, you will be more effective in keeping the attention of your audience. It will also make it much easier for you to remember where you are in your speech as you are giving it.

The Middle of Your Presentation

Because you only have a limited amount of time to present your work, you need to plan carefully. Decide what is most important about your project and what you want people to know when you are finished. Outline the steps that people need to follow in order to understand your research and then think carefully about how you will lead them through those steps. It may help to write your entire speech out in advance. Even if you choose not to memorize it and present it word for word, the act of writing will help you clarify your ideas. Some speakers like to display an outline of their talk throughout their entire presentation. That way, the audience always knows where they are in the presentation and the speaker can glance at it to remind him or herself what comes next.

An oral presentation must be structured differently than a written one because people can’t go back and “re-read” a complicated section when they are at a talk. You have to be extremely clear so that they can understand what you are saying the first time you say it. There is an acronym that some presenters like to remember as they prepare a talk: “KISS.” It means, “Keep It Simple, Student.” It may sound silly, but it is good advice. Keep your sentences short and try not to use too many complicated words. If you need to use technical language, be sure to define it carefully. If you feel that it is important to present a proof, remember that you need to keep things easy to understand. Rather than going through every step, discuss the main points and the conclusion. If you like, you can write out the entire proof and include it in a handout so that folks who are interested in the details can look at them later. Give lots of examples! Not only will examples make your talk more interesting, but they will also make it much easier for people to follow what you are saying.

It is useful to remember that when people have something to look at, it helps to hold their attention and makes it easier for them to understand what you are saying. Therefore, use lots of graphs and other visual materials to support your work. You can do this using posters, overhead transparencies, models, or anything else that helps make your explanations clear.

Using Materials

As you plan for your presentation, consider what equipment or other materials you might want use. Find out what is available in advance so you don’t spend valuable time creating materials that you will not be able to use. Common equipment used in talks include an over-head projector, VCR, computer, or graphing calculator. Be sure you know how to operate any equipment that you plan to use. On the day of your talk, make sure everything is ready to go (software loaded, tape at the right starting point etc.) so that you don’t have “technical difficulties.”

Visual aides can be very useful in a presentation. (See Displaying Your Results for details about poster design.) If you are going to introduce new vocabulary, consider making a poster with the words and their meanings to display throughout your talk. If people forget what a term means while you are speaking, they can refer to the poster you have provided. (You could also write the words and meanings on a black/white board in advance.) If there are important equations that you would like to show, you can present them on an overhead transparency that you prepare prior to the talk. Minimize the amount you write on the board or on an overhead transparency during your presentation. It is not very engaging for the audience to sit watching while you write things down. Prepare all equations and materials in advance. If you don’t want to reveal all of what you have written on your transparency at once, you can cover up sections of your overhead with a piece of paper and slide it down the page as you move along in your talk. If you decide to use overhead transparencies, be sure to make the lettering large enough for your audience to read. It also helps to limit how much you put on your transparencies so they are not cluttered. Lastly, note that you can only project approximately half of a standard 8.5" by 11" page at any one time, so limit your information to displays of that size.

Presenters often create handouts to give to members of the audience. Handouts may include more information about the topic than the presenter has time to discuss, allowing listeners to learn more if they are interested. Handouts may also include exercises that you would like audience members to try, copies of complicated diagrams that you will display, and a list of resources where folks might find more information about your topic. Give your audience the handout before you begin to speak so you don’t have to stop in the middle of the talk to distribute it. In a handout you might include:

• A proof you would like to share, but you don’t have time to present entirely.

• Copies of important overhead transparencies that you use in your talk.

• Diagrams that you will display, but which may be too complicated for someone to copy down accurately.

• Resources that you think your audience members might find useful if they are interested in learning more about your topic.

The Conclusion

Ending your speech is also very important. Your conclusion should leave the audience feeling satisfied that the presentation was complete. One effective way to conclude a speech is to review what you presented and then to tie back to your introduction. If you used the Disraeli quote in your introduction, you might end by saying something like,

I hope that my presentation today has convinced you that . . . Statistical analysis backs up the claims that I have made, but more importantly, . . . . And that’s no lie!

Getting Ready

After you have written your speech and prepared your visuals, there is still work to be done.

  • Prepare your notes on cards rather than full-size sheets of paper. Note cards will be less likely to block your face when you read from them. (They don’t flop around either.) Use a large font that is easy for you to read. Write notes to yourself on your notes. Remind yourself to smile or to look up. Mark when to show a particular slide, etc.
  • Practice! Be sure you know your speech well enough that you can look up from your notes and make eye contact with your audience. Practice for other people and listen to their feedback.
  • Time your speech in advance so that you are sure it is the right length. If necessary, cut or add some material and time yourself again until your speech meets the time requirements. Do not go over time!
  • Anticipate questions and be sure you are prepared to answer them.
  • Make a list of all materials that you will need so that you are sure you won’t forget anything.
  • If you are planning to provide a handout, make a few extras.
  • If you are going to write on a whiteboard or a blackboard, do it before starting your talk.

The Delivery

How you deliver your speech is almost as important as what you say. If you are enthusiastic about your presentation, it is far more likely that your audience will be engaged. Never apologize for yourself. If you start out by saying that your presentation isn’t very good, why would anyone want to listen to it? Everything about how you present yourself will contribute to how well your presentation is received. Dress professionally. And don’t forget to smile!

Here are a few tips about delivery that you might find helpful.

  • Make direct eye contact with members of your audience. Pick a person and speak an entire phrase before shifting your gaze to another person. Don’t just “scan” the audience. Try not to look over their heads or at the floor. Be sure to look at all parts of the room at some point during the speech so everyone feels included.
  • Speak loudly enough for people to hear and slowly enough for them to follow what you are saying.
  • Do not read your speech directly from your note cards or your paper. Be sure you know your speech well enough to make eye contact with your audience. Similarly, don’t read your talk directly off of transparencies.
  • Avoid using distracting or repetitive hand gestures. Be careful not to wave your manuscript around as you speak.
  • Move around the front of the room if possible. On the other hand, don’t pace around so much that it becomes distracting. (If you are speaking at a podium, you may not be able to move.)
  • Keep technical language to a minimum. Explain any new vocabulary carefully and provide a visual aide for people to use as a reference if necessary.
  • Be careful to avoid repetitive space-fillers and slang such as “umm”, “er”, “you know”, etc. If you need to pause to collect your thoughts, it is okay just to be silent for a moment. (You should ask your practice audiences to monitor this habit and let you know how you did).
  • Leave time at the end of your speech so that the audience can ask questions.

Displaying Your Results

When you create a visual display of your work, it is important to capture and retain the attention of your audience. Entice people to come over and look at your work. Once they are there, make them want to stay to learn about what you have to tell them. There are a number of different formats you may use in creating your visual display, but the underlying principle is always the same: your work should be neat, well-organized, informative, and easy to read.

It is unlikely that you will be able to present your entire project on a single poster or display board. So, you will need to decide which are the most important parts to include. Don’t try to cram too much onto the poster. If you do, it may look crowded and be hard to read! The display should summarize your most important points and conclusions and allow the reader to come away with a good understanding of what you have done.

A good display board will have a catchy title that is easy to read from a distance. Each section of your display should be easily identifiable. You can create posters such as this by using headings and also by separating parts visually. Titles and headings can be carefully hand-lettered or created using a computer. It is very important to include lots of examples on your display. It speeds up people’s understanding and makes your presentation much more effective. The use of diagrams, charts, and graphs also makes your presentation much more interesting to view. Every diagram or chart should be clearly labeled. If you include photographs or drawings, be sure to write captions that explain what the reader is looking at.

In order to make your presentation look more appealing, you will probably want to use some color. However, you must be careful that the color does not become distracting. Avoid florescent colors, and avoid using so many different colors that your display looks like a patch-work quilt. You want your presentation to be eye-catching, but you also want it to look professional.

People should be able to read your work easily, so use a reasonably large font for your text. (14 point is a recommended minimum.) Avoid writing in all-capitals because that is much harder to read than regular text. It is also a good idea to limit the number of different fonts you use on your display. Too many different fonts can make your poster look disorganized.

Notice how each section on the sample poster is defined by the use of a heading and how the various parts of the presentation are displayed on white rectangles. (Some of the rectangles are blank, but they would also have text or graphics on them in a real presentation.) Section titles were made with pale green paper mounted on red paper to create a boarder. Color was used in the diagrams to make them more eye-catching. This poster would be suitable for hanging on a bulletin board.

If you are planning to use a poster, such as this, as a visual aid during an oral presentation, you might consider backing your poster with foam-core board or corrugated cardboard. A strong board will not flop around while you are trying to show it to your audience. You can also stand a stiff board on an easel or the tray of a classroom blackboard or whiteboard so that your hands will be free during your talk. If you use a poster as a display during an oral presentation, you will need to make the text visible for your audience. You can create a hand-out or you can make overhead transparencies of the important parts. If you use overhead transparencies, be sure to use lettering that is large enough to be read at a distance when the text is projected.

If you are preparing your display for a science fair, you will probably want to use a presentation board that can be set up on a table. You can buy a pre-made presentation board at an office supply or art store or you can create one yourself using foam-core board. With a presentation board, you can often use the space created by the sides of the board by placing a copy of your report or other objects that you would like people to be able to look at there. In the illustration, a black trapezoid was cut out of foam-core board and placed on the table to make the entire display look more unified. Although the text is not shown in the various rectangles in this example, you will present your information in spaces such as these.

Don’t forget to put your name on your poster or display board. And, don’t forget to carefully proof-read your work. There should be no spelling, grammatical or typing mistakes on your project. If your display is not put together well, it may make people wonder about the quality of the work you did on the rest of your project.

For more information about creating posters for science fair competitions, see

http://school.discovery.com/sciencefaircentral/scifairstudio/handbook/display.html ,

http://www.siemens-foundation.org/science/poster_guidelines.htm ,

Robert Gerver’s book, Writing Math Research Papers , (published by Key Curriculum Press) has an excellent section about doing oral presentations and making posters, complete with many examples.

References Used

American Psychological Association . Electronic reference formats recommended by the American Psychological Association . (2000, August 22). Washington, DC: American Psychological Association. Retrieved October 6, 2000, from the World Wide Web: http://www.apastyle.org/elecsource.html

Bridgewater State College. (1998, August 5 ). APA Style: Sample Bibliographic Entries (4th ed) . Bridgewater, MA: Clement C. Maxwell Library. Retrieved December 20, 2001, from the World Wide Web: http://www.bridgew.edu/dept/maxwell/apa.htm

Crannell, Annalisa. (1994). A Guide to Writing in Mathematics Classes . Franklin & Marshall College. Retrieved January 2, 2002, from the World Wide Web: http://www.fandm.edu/Departments/Mathematics/writing_in_math/guide.html

Gerver, Robert. 1997. Writing Math Research Papers . Berkeley, CA: Key Curriculum Press.

Moncur, Michael. (1994-2002 ). The Quotations Page . Retrieved April 9, 2002, from the World Wide Web: http://www.quotationspage.com/

Public Speaking -- Be the Best You Can Be . (2002). Landover, Hills, MD: Advanced Public Speaking Institute. Retrieved April 9, 2002, from the World Wide Web: http://www.public-speaking.org/

Recreational Mathematics. (1988) Ottawa, Ontario, Canada: Canadian Mathematical Society. Retrieved April 9, 2002, from the World Wide Web: http://camel.math.ca/Recreation/

Shay, David. (1996). Profession Jokes — Mathematicians. Retrieved April 5, 2001, from the World Wide Web: http://www.geocities.com/CapeCanaveral/4661/projoke22.htm

Sieman’s Foundation. (2001). Judging Guidelines — Poster . Retrieved April 9, 2002, from the World Wide Web: http://www.siemens-foundation.org/science/poster_guidelines.htm ,

VanCleave, Janice. (1997). Science Fair Handbook. Discovery.com. Retrieved April 9, 2002, from the World Wide Web: http://school.discovery.com/sciencefaircentral/scifairstudio/handbook/display.html ,

Woodward, Mark. (2000) . The Mathematical Quotations Server . Furman University. Greenville, SC. Retrieved April 9, 2002, from the World Wide Web: http://math.furman.edu/~mwoodard/mquot.html

Making Mathematics Home | Mathematics Projects | Students | Teachers | Mentors | Parents | Hard Math Café |

sample math research paper

Academia.edu no longer supports Internet Explorer.

To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to  upgrade your browser .

  •  We're Hiring!
  •  Help Center
  • Mathematics
  • Most Cited Papers
  • Most Downloaded Papers
  • Newest Papers
  • Save to Library
  • Last »
  • Applied Mathematics Follow Following
  • Analysis (Mathematics) Follow Following
  • Combinatorics Follow Following
  • Mathematics Education Follow Following
  • Mathematical Biology Follow Following
  • Graph Theory Follow Following
  • Functional Analysis Follow Following
  • Computer Science Follow Following
  • Dynamical Systems Follow Following
  • Partial Differential Equations Follow Following

Enter the email address you signed up with and we'll email you a reset link.

  • Academia.edu Publishing
  •   We're Hiring!
  •   Help Center
  • Find new research papers in:
  • Health Sciences
  • Earth Sciences
  • Cognitive Science
  • Computer Science
  • Academia ©2024

California State University, San Bernardino

Home > College of Natural Sciences > Mathematics > Mathematics Theses, Projects, and Dissertations

Mathematics Theses, Projects, and Dissertations

Theses/projects/dissertations from 2023 2023.

DNA SELF-ASSEMBLY OF TRAPEZOHEDRAL GRAPHS , Hytham Abdelkarim

An Exposition of the Curvature of Warped Product Manifolds , Angelina Bisson

Jackknife Empirical Likelihood Tests for Equality of Generalized Lorenz Curves , Anton Butenko

MATHEMATICS BEHIND MACHINE LEARNING , Rim Hammoud

Statistical Analysis of Health Habits for Incoming College Students , Wendy Isamara Lizarraga Noriega

Reverse Mathematics of Ramsey's Theorem , Nikolay Maslov

Distance Correlation Based Feature Selection in Random Forest , Jose Munoz-Lopez

Constructing Hyperbolic Polygons in the Poincaré Disk , Akram Zakaria Samweil

KNOT EQUIVALENCE , Jacob Trubey

Theses/Projects/Dissertations from 2022 2022

SYMMETRIC GENERATIONS AND AN ALGORITHM TO PROVE RELATIONS , Diddier Andrade

The Examination of the Arithmetic Surface (3, 5) Over Q , Rachel J. Arguelles

Error Terms for the Trapezoid, Midpoint, and Simpson's Rules , Jessica E. Coen

de Rham Cohomology, Homotopy Invariance and the Mayer-Vietoris Sequence , Stacey Elizabeth Cox

Symmetric Generation , Ana Gonzalez

SYMMETRIC PRESENTATIONS OF FINITE GROUPS AND RELATED TOPICS , Samar Mikhail Kasouha

Simple Groups and Related Topics , Simrandeep Kaur

Homomorphic Images and Related Topics , Alejandro Martinez

LATTICE REDUCTION ALGORITHMS , Juan Ortega

THE DECOMPOSITION OF THE SPACE OF ALGEBRAIC CURVATURE TENSORS , Katelyn Sage Risinger

Verifying Sudoku Puzzles , Chelsea Schweer

AN EXPOSITION OF ELLIPTIC CURVE CRYPTOGRAPHY , Travis Severns

Theses/Projects/Dissertations from 2021 2021

Non-Abelian Finite Simple Groups as Homomorphic Images , Sandra Bahena

Matroids Determinable by Two Partial Representations , Aurora Calderon Dojaquez

SYMMETRIC REPRESENTATIONS OF FINITE GROUPS AND RELATED TOPICS , Connie Corona

Symmetric Presentation of Finite Groups, and Related Topics , Marina Michelle Duchesne

MEASURE AND INTEGRATION , JeongHwan Lee

A Study in Applications of Continued Fractions , Karen Lynn Parrish

Partial Representations for Ternary Matroids , Ebony Perez

Theses/Projects/Dissertations from 2020 2020

Sum of Cubes of the First n Integers , Obiamaka L. Agu

Permutation and Monomial Progenitors , Crystal Diaz

Tile Based Self-Assembly of the Rook's Graph , Ernesto Gonzalez

Research In Short Term Actuarial Modeling , Elijah Howells

Hyperbolic Triangle Groups , Sergey Katykhin

Exploring Matroid Minors , Jonathan Lara Tejeda

DNA COMPLEXES OF ONE BOND-EDGE TYPE , Andrew Tyler Lavengood-Ryan

Modeling the Spread of Measles , Alexandria Le Beau

Symmetric Presentations and Related Topics , Mayra McGrath

Minimal Surfaces and The Weierstrass-Enneper Representation , Evan Snyder

ASSESSING STUDENT UNDERSTANDING WHILE SOLVING LINEAR EQUATIONS USING FLOWCHARTS AND ALGEBRAIC METHODS , Edima Umanah

Excluded minors for nearly-paving matroids , Vanessa Natalie Vega

Theses/Projects/Dissertations from 2019 2019

Fuchsian Groups , Bob Anaya

Tribonacci Convolution Triangle , Rosa Davila

VANISHING LOCAL SCALAR INVARIANTS ON GENERALIZED PLANE WAVE MANIFOLDS , Brian Matthew Friday

Analogues Between Leibniz's Harmonic Triangle and Pascal's Arithmetic Triangle , Lacey Taylor James

Geodesics on Generalized Plane Wave Manifolds , Moises Pena

Algebraic Methods for Proving Geometric Theorems , Lynn Redman

Pascal's Triangle, Pascal's Pyramid, and the Trinomial Triangle , Antonio Saucedo Jr.

THE EFFECTIVENESS OF DYNAMIC MATHEMATICAL SOFTWARE IN THE INSTRUCTION OF THE UNIT CIRCLE , Edward Simons

CALCULUS REMEDIATION AS AN INDICATOR FOR SUCCESS ON THE CALCULUS AP EXAM , Ty Stockham

Theses/Projects/Dissertations from 2018 2018

PROGENITORS, SYMMETRIC PRESENTATIONS AND CONSTRUCTIONS , Diana Aguirre

Monomial Progenitors and Related Topics , Madai Obaid Alnominy

Progenitors Involving Simple Groups , Nicholas R. Andujo

Simple Groups, Progenitors, and Related Topics , Angelica Baccari

Exploring Flag Matroids and Duality , Zachary Garcia

Images of Permutation and Monomial Progenitors , Shirley Marina Juan

MODERN CRYPTOGRAPHY , Samuel Lopez

Progenitors, Symmetric Presentations, and Related Topics , Joana Viridiana Luna

Symmetric Presentations, Representations, and Related Topics , Adam Manriquez

Toroidal Embeddings and Desingularization , LEON NGUYEN

THE STRUGGLE WITH INVERSE FUNCTIONS DOING AND UNDOING PROCESS , Jesus Nolasco

Tutte-Equivalent Matroids , Maria Margarita Rocha

Symmetric Presentations and Double Coset Enumeration , Charles Seager

MANUAL SYMMETRIC GENERATION , Joel Webster

Theses/Projects/Dissertations from 2017 2017

Investigation of Finite Groups Through Progenitors , Charles Baccari

CONSTRUCTION OF HOMOMORPHIC IMAGES , Erica Fernandez

Making Models with Bayes , Pilar Olid

An Introduction to Lie Algebra , Amanda Renee Talley

SIMPLE AND SEMI-SIMPLE ARTINIAN RINGS , Ulyses Velasco

CONSTRUCTION OF FINITE GROUP , Michelle SoYeong Yeo

Theses/Projects/Dissertations from 2016 2016

Upset Paths and 2-Majority Tournaments , Rana Ali Alshaikh

Regular Round Matroids , Svetlana Borissova

GEODESICS IN LORENTZIAN MANIFOLDS , Amir A. Botros

REALIZING TOURNAMENTS AS MODELS FOR K-MAJORITY VOTING , Gina Marie Cheney

Solving Absolute Value Equations and Inequalities on a Number Line , Melinda A. Curtis

BIO-MATHEMATICS: INTRODUCTION TO THE MATHEMATICAL MODEL OF THE HEPATITIS C VIRUS , Lucille J. Durfee

ANALYSIS AND SYNTHESIS OF THE LITERATURE REGARDING ACTIVE AND DIRECT INSTRUCTION AND THEIR PROMOTION OF FLEXIBLE THINKING IN MATHEMATICS , Genelle Elizabeth Gonzalez

LIFE EXPECTANCY , Ali R. Hassanzadah

PLANAR GRAPHS, BIPLANAR GRAPHS AND GRAPH THICKNESS , Sean M. Hearon

A Dual Fano, and Dual Non-Fano Matroidal Network , Stephen Lee Johnson

Mathematical Reasoning and the Inductive Process: An Examination of The Law of Quadratic Reciprocity , Nitish Mittal

The Kauffman Bracket and Genus of Alternating Links , Bryan M. Nguyen

Probabilistic Methods In Information Theory , Erik W. Pachas

THINKING POKER THROUGH GAME THEORY , Damian Palafox

Indicators of Future Mathematics Proficiency: Literature Review & Synthesis , Claudia Preciado

Ádám's Conjecture and Arc Reversal Problems , Claudio D. Salas

AN INTRODUCTION TO BOOLEAN ALGEBRAS , Amy Schardijn

The Evolution of Cryptology , Gwendolyn Rae Souza

Theses/Projects/Dissertations from 2015 2015

SYMMETRIC PRESENTATIONS AND RELATED TOPICS , Mashael U. Alharbi

Homomorphic Images And Related Topics , Kevin J. Baccari

Geometric Constructions from an Algebraic Perspective , Betzabe Bojorquez

Discovering and Applying Geometric Transformations: Transformations to Show Congruence and Similarity , Tamara V. Bonn

Symmetric Presentations and Generation , Dustin J. Grindstaff

HILBERT SPACES AND FOURIER SERIES , Terri Joan Harris Mrs.

SYMMETRIC PRESENTATIONS OF NON-ABELIAN SIMPLE GROUPS , Leonard B. Lamp

Simple Groups and Related Topics , Manal Abdulkarim Marouf Ms.

Elliptic Curves , Trinity Mecklenburg

A Fundamental Unit of O_K , Susana L. Munoz

CONSTRUCTIONS AND ISOMORPHISM TYPES OF IMAGES , Jessica Luna Ramirez

Unique Prime Factorization of Ideals in the Ring of Algebraic Integers of an Imaginary Quadratic Number Field , Nolberto Rezola

ALGEBRA 1 STUDENTS’ ABILITY TO RELATE THE DEFINITION OF A FUNCTION TO ITS REPRESENTATIONS , Sarah A. Thomson

Advanced Search

  • Notify me via email or RSS
  • Department, Program, or Office
  • Disciplines

Author Corner

  • Mathematics Department web site

A service of the John M. Pfau Library

Digital Commons Network

Home | About | FAQ | My Account | Accessibility Statement

Privacy Copyright Acrobat Reader

Computing the theta function

A quick estimate for the volume of a polyhedron (with m. rudelson), when a system of real quadratic equations has a solution (with m. rudelson), smoothed counting of 0-1 points in polyhedra, testing systems of real quadratic equations for approximate solutions, more on zeros and approximation of the ising partition function (with n. barvinok), a remark on approximating permanents of positive definite matrices, integrating products of quadratic forms, testing for dense subsets in a graph via the partition function (with a. della pella), approximating real-rooted and stable polynomials, with combinatorial applications, stability and complexity of mixed discriminants, computing permanents of complex diagonally dominant matrices and tensors, weighted counting of solutions to sparse systems of equations (with g. regts), approximating permanents and hafnians, concentration of the mixed discriminant of well-conditioned matrices, computing the partition function of a polynomial on the boolean cube, computing the partition function for graph homomorphisms with multiplicities (with p. soberon), computing the partition function for graph homomorphisms (with p. soberon), computing the partition function for cliques in a graph, computing the permanent of (some) complex matrices, on testing hamiltonicity of graphs, convexity of the image of a quadratic map via the relative entropy distance, thrifty approximations of convex bodies by polytopes, approximations of convex bodies by polytopes and by projections of spectrahedra, explicit constructions of centrally symmetric k -neighborly polytopes and large strictly antipodal sets (with s.j. lee and i. novik), a bound for the number of vertices of a polytope with applications, centrally symmetric polytopes with many faces (with s.j. lee and i. novik), neighborliness of the symmetric moment curve (with s.j. lee and i. novik), matrices with prescribed row and column sums, computing the partition function for perfect matchings in a hypergraph (with a. samorodnitsky), the number of graphs and a random graph with a given degree sequence (with j.a. hartigan), an asymptotic formula for the number of non-negative integer matrices with prescribed row and column sums (with j.a. hartigan), maximum entropy gaussian approximation for the number of integer points and volumes of polytopes (with j.a. hartigan), what does a random contingency table look like, on the number of matrices and a random matrix with prescribed row and column sums and 0-1 entries, an approximation algorithm for counting contingency tables (with z. luria, a. samorodnitsky and a. yong), asymptotic estimates for the number of contingency tables, integer flows, and volumes of transportation polytopes, a centrally symmetric version of the cyclic polytope (with i. novik), the computational complexity of convex bodies (with e. veomett), brunn-minkowski inequalities for contingency tables and integer flows, the complexity of generating functions for integer points in polyhedra and beyond, enumerating contingency tables via random permanents, approximating orthogonal matrices by permutation matrices, computing the ehrhart quasi-polynomial of a rational simplex, integration and optimization of multivariate polynomials by restriction onto a random subspace, lattice points, polyhedra, and complexity, convex geometry of orbits (with g. blekherman), c++ codes for estimating permanents, hafnians and the number of forests in a graph, random weighting, asymptotic counting, and inverse isoperimetry (with a. samorodnitsky), short rational generating functions for lattice point problems (with k. woods), estimating l- infinity norms by l 2k norms for functions on orbits, approximating a norm by a polynomial, the distribution of values in the quadratic assignment problem (with t. stephen), the maximum traveling salesman problem (with e.kh. gimadi and a.i. serdyukov), new permanent estimators via non-commutative determinants, a c++ code to compute bounds for the permanent of a 0-1 matrix by the ``average distance'' approach, the distance approach to approximate combinatorial counting (with a. samorodnitsky), a remark on the rank of positive semidefinite matrices subject to affine constraints, polynomial time algorithms to approximate permanents and mixed discriminants within a simply exponential factor, finding maximum length tours under polyhedral norms (with d. johnson, g. woeginger, and r. woodroofe), an algorithmic theory of lattice points in polyhedra (with j. pommersheim).

We use cookies on reading.ac.uk to improve your experience, monitor site performance and tailor content to you

Read our cookie policy to find out how to manage your cookie settings

This site may not work correctly on Internet Explorer. We recommend switching to a different browser for a better experience.

Mathematics PhD theses

A selection of Mathematics PhD thesis titles is listed below, some of which are available online:

2022   2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 2003 2002 2001 2000 1999 1998 1997 1996 1995 1994 1993 1992 1991

Melanie Kobras –  Low order models of storm track variability

Ed Clark –  Vectorial Variational Problems in L∞ and Applications to Data Assimilation

Katerina Christou – Modelling PDEs in Population Dynamics using Fixed and Moving Meshes  

Chiara Cecilia Maiocchi –  Unstable Periodic Orbits: a language to interpret the complexity of chaotic systems

Samuel R Harrison – Stalactite Inspired Thin Film Flow

Elena Saggioro – Causal network approaches for the study of sub-seasonal to seasonal variability and predictability

Cathie A Wells – Reformulating aircraft routing algorithms to reduce fuel burn and thus CO 2 emissions  

Jennifer E. Israelsson –  The spatial statistical distribution for multiple rainfall intensities over Ghana

Giulia Carigi –  Ergodic properties and response theory for a stochastic two-layer model of geophysical fluid dynamics

André Macedo –  Local-global principles for norms

Tsz Yan Leung  –  Weather Predictability: Some Theoretical Considerations

Jehan Alswaihli –  Iteration of Inverse Problems and Data Assimilation Techniques for Neural Field Equations

Jemima M Tabeart –  On the treatment of correlated observation errors in data assimilation

Chris Davies –  Computer Simulation Studies of Dynamics and Self-Assembly Behaviour of Charged Polymer Systems

Birzhan Ayanbayev –  Some Problems in Vectorial Calculus of Variations in L∞

Penpark Sirimark –  Mathematical Modelling of Liquid Transport in Porous Materials at Low Levels of Saturation

Adam Barker –  Path Properties of Levy Processes

Hasen Mekki Öztürk –  Spectra of Indefinite Linear Operator Pencils

Carlo Cafaro –  Information gain that convective-scale models bring to probabilistic weather forecasts

Nicola Thorn –  The boundedness and spectral properties of multiplicative Toeplitz operators

James Jackaman  – Finite element methods as geometric structure preserving algorithms

Changqiong Wang - Applications of Monte Carlo Methods in Studying Polymer Dynamics

Jack Kirk - The molecular dynamics and rheology of polymer melts near the flat surface

Hussien Ali Hussien Abugirda - Linear and Nonlinear Non-Divergence Elliptic Systems of Partial Differential Equations

Andrew Gibbs - Numerical methods for high frequency scattering by multiple obstacles (PDF-2.63MB)

Mohammad Al Azah - Fast Evaluation of Special Functions by the Modified Trapezium Rule (PDF-913KB)

Katarzyna (Kasia) Kozlowska - Riemann-Hilbert Problems and their applications in mathematical physics (PDF-1.16MB)

Anna Watkins - A Moving Mesh Finite Element Method and its Application to Population Dynamics (PDF-2.46MB)

Niall Arthurs - An Investigation of Conservative Moving-Mesh Methods for Conservation Laws (PDF-1.1MB)

Samuel Groth - Numerical and asymptotic methods for scattering by penetrable obstacles (PDF-6.29MB)

Katherine E. Howes - Accounting for Model Error in Four-Dimensional Variational Data Assimilation (PDF-2.69MB)

Jian Zhu - Multiscale Computer Simulation Studies of Entangled Branched Polymers (PDF-1.69MB)

Tommy Liu - Stochastic Resonance for a Model with Two Pathways (PDF-11.4MB)

Matthew Paul Edgington - Mathematical modelling of bacterial chemotaxis signalling pathways (PDF-9.04MB)

Anne Reinarz - Sparse space-time boundary element methods for the heat equation (PDF-1.39MB)

Adam El-Said - Conditioning of the Weak-Constraint Variational Data Assimilation Problem for Numerical Weather Prediction (PDF-2.64MB)

Nicholas Bird - A Moving-Mesh Method for High Order Nonlinear Diffusion (PDF-1.30MB)

Charlotta Jasmine Howarth - New generation finite element methods for forward seismic modelling (PDF-5,52MB)

Aldo Rota - From the classical moment problem to the realizability problem on basic semi-algebraic sets of generalized functions (PDF-1.0MB)

Sarah Lianne Cole - Truncation Error Estimates for Mesh Refinement in Lagrangian Hydrocodes (PDF-2.84MB)

Alexander J. F. Moodey - Instability and Regularization for Data Assimilation (PDF-1.32MB)

Dale Partridge - Numerical Modelling of Glaciers: Moving Meshes and Data Assimilation (PDF-3.19MB)

Joanne A. Waller - Using Observations at Different Spatial Scales in Data Assimilation for Environmental Prediction (PDF-6.75MB)

Faez Ali AL-Maamori - Theory and Examples of Generalised Prime Systems (PDF-503KB)

Mark Parsons - Mathematical Modelling of Evolving Networks

Natalie L.H. Lowery - Classification methods for an ill-posed reconstruction with an application to fuel cell monitoring

David Gilbert - Analysis of large-scale atmospheric flows

Peter Spence - Free and Moving Boundary Problems in Ion Beam Dynamics (PDF-5MB)

Timothy S. Palmer - Modelling a single polymer entanglement (PDF-5.02MB)

Mohamad Shukor Talib - Dynamics of Entangled Polymer Chain in a Grid of Obstacles (PDF-2.49MB)

Cassandra A.J. Moran - Wave scattering by harbours and offshore structures

Ashley Twigger - Boundary element methods for high frequency scattering

David A. Smith - Spectral theory of ordinary and partial linear differential operators on finite intervals (PDF-1.05MB)

Stephen A. Haben - Conditioning and Preconditioning of the Minimisation Problem in Variational Data Assimilation (PDF-3.51MB)

Jing Cao - Molecular dynamics study of polymer melts (PDF-3.98MB)

Bonhi Bhattacharya - Mathematical Modelling of Low Density Lipoprotein Metabolism. Intracellular Cholesterol Regulation (PDF-4.06MB)

Tamsin E. Lee - Modelling time-dependent partial differential equations using a moving mesh approach based on conservation (PDF-2.17MB)

Polly J. Smith - Joint state and parameter estimation using data assimilation with application to morphodynamic modelling (PDF-3Mb)

Corinna Burkard - Three-dimensional Scattering Problems with applications to Optical Security Devices (PDF-1.85Mb)

Laura M. Stewart - Correlated observation errors in data assimilation (PDF-4.07MB)

R.D. Giddings - Mesh Movement via Optimal Transportation (PDF-29.1MbB)

G.M. Baxter - 4D-Var for high resolution, nested models with a range of scales (PDF-1.06MB)

C. Spencer - A generalization of Talbot's theorem about King Arthur and his Knights of the Round Table.

P. Jelfs - A C-property satisfying RKDG Scheme with Application to the Morphodynamic Equations (PDF-11.7MB)

L. Bennetts - Wave scattering by ice sheets of varying thickness

M. Preston - Boundary Integral Equations method for 3-D water waves

J. Percival - Displacement Assimilation for Ocean Models (PDF - 7.70MB)

D. Katz - The Application of PV-based Control Variable Transformations in Variational Data Assimilation (PDF- 1.75MB)

S. Pimentel - Estimation of the Diurnal Variability of sea surface temperatures using numerical modelling and the assimilation of satellite observations (PDF-5.9MB)

J.M. Morrell - A cell by cell anisotropic adaptive mesh Arbitrary Lagrangian Eulerian method for the numerical solution of the Euler equations (PDF-7.7MB)

L. Watkinson - Four dimensional variational data assimilation for Hamiltonian problems

M. Hunt - Unique extension of atomic functionals of JB*-Triples

D. Chilton - An alternative approach to the analysis of two-point boundary value problems for linear evolutionary PDEs and applications

T.H.A. Frame - Methods of targeting observations for the improvement of weather forecast skill

C. Hughes - On the topographical scattering and near-trapping of water waves

B.V. Wells - A moving mesh finite element method for the numerical solution of partial differential equations and systems

D.A. Bailey - A ghost fluid, finite volume continuous rezone/remap Eulerian method for time-dependent compressible Euler flows

M. Henderson - Extending the edge-colouring of graphs

K. Allen - The propagation of large scale sediment structures in closed channels

D. Cariolaro - The 1-Factorization problem and same related conjectures

A.C.P. Steptoe - Extreme functionals and Stone-Weierstrass theory of inner ideals in JB*-Triples

D.E. Brown - Preconditioners for inhomogeneous anisotropic problems with spherical geometry in ocean modelling

S.J. Fletcher - High Order Balance Conditions using Hamiltonian Dynamics for Numerical Weather Prediction

C. Johnson - Information Content of Observations in Variational Data Assimilation

M.A. Wakefield - Bounds on Quantities of Physical Interest

M. Johnson - Some problems on graphs and designs

A.C. Lemos - Numerical Methods for Singular Differential Equations Arising from Steady Flows in Channels and Ducts

R.K. Lashley - Automatic Generation of Accurate Advection Schemes on Structured Grids and their Application to Meteorological Problems

J.V. Morgan - Numerical Methods for Macroscopic Traffic Models

M.A. Wlasak - The Examination of Balanced and Unbalanced Flow using Potential Vorticity in Atmospheric Modelling

M. Martin - Data Assimilation in Ocean circulation models with systematic errors

K.W. Blake - Moving Mesh Methods for Non-Linear Parabolic Partial Differential Equations

J. Hudson - Numerical Techniques for Morphodynamic Modelling

A.S. Lawless - Development of linear models for data assimilation in numerical weather prediction .

C.J.Smith - The semi lagrangian method in atmospheric modelling

T.C. Johnson - Implicit Numerical Schemes for Transcritical Shallow Water Flow

M.J. Hoyle - Some Approximations to Water Wave Motion over Topography.

P. Samuels - An Account of Research into an Area of Analytical Fluid Mechnaics. Volume II. Some mathematical Proofs of Property u of the Weak End of Shocks.

M.J. Martin - Data Assimulation in Ocean Circulation with Systematic Errors

P. Sims - Interface Tracking using Lagrangian Eulerian Methods.

P. Macabe - The Mathematical Analysis of a Class of Singular Reaction-Diffusion Systems.

B. Sheppard - On Generalisations of the Stone-Weisstrass Theorem to Jordan Structures.

S. Leary - Least Squares Methods with Adjustable Nodes for Steady Hyperbolic PDEs.

I. Sciriha - On Some Aspects of Graph Spectra.

P.A. Burton - Convergence of flux limiter schemes for hyperbolic conservation laws with source terms.

J.F. Goodwin - Developing a practical approach to water wave scattering problems.

N.R.T. Biggs - Integral equation embedding methods in wave-diffraction methods.

L.P. Gibson - Bifurcation analysis of eigenstructure assignment control in a simple nonlinear aircraft model.

A.K. Griffith - Data assimilation for numerical weather prediction using control theory. .

J. Bryans - Denotational semantic models for real-time LOTOS.

I. MacDonald - Analysis and computation of steady open channel flow .

A. Morton - Higher order Godunov IMPES compositional modelling of oil reservoirs.

S.M. Allen - Extended edge-colourings of graphs.

M.E. Hubbard - Multidimensional upwinding and grid adaptation for conservation laws.

C.J. Chikunji - On the classification of finite rings.

S.J.G. Bell - Numerical techniques for smooth transformation and regularisation of time-varying linear descriptor systems.

D.J. Staziker - Water wave scattering by undulating bed topography .

K.J. Neylon - Non-symmetric methods in the modelling of contaminant transport in porous media. .

D.M. Littleboy - Numerical techniques for eigenstructure assignment by output feedback in aircraft applications .

M.P. Dainton - Numerical methods for the solution of systems of uncertain differential equations with application in numerical modelling of oil recovery from underground reservoirs .

M.H. Mawson - The shallow-water semi-geostrophic equations on the sphere. .

S.M. Stringer - The use of robust observers in the simulation of gas supply networks .

S.L. Wakelin - Variational principles and the finite element method for channel flows. .

E.M. Dicks - Higher order Godunov black-oil simulations for compressible flow in porous media .

C.P. Reeves - Moving finite elements and overturning solutions .

A.J. Malcolm - Data dependent triangular grid generation. .

Pure Mathematics Research

Pure mathematics fields.

Pure Research

  • Algebra & Algebraic Geometry
  • Algebraic Topology
  • Analysis & PDEs
  • Geometry & Topology
  • Mathematical Logic & Foundations
  • Number Theory
  • Probability & Statistics
  • Representation Theory

Pure Math Committee

DigitalCommons@University of Nebraska - Lincoln

Home > Mathematics > MATHSTUDENT

Mathematics, Department of

Department of mathematics: dissertations, theses, and student research.

Game-Theoretic Approaches to Optimal Resource Allocation and Defense Strategies in Herbaceous Plants , Molly R. Creagar

Prefix-Rewriting: The Falsification by Fellow Traveler Property and Practical Computation , Ash DeClerk

Positioning Undergraduate Learning Assistants in Instruction: A Case Study of the LA Role in Active Learning Mathematics Classrooms at the University of Nebraska-Lincoln , Rachel Funk

Classroom Social Support: A Multiple Phenomenological Case Study of Mathematics Graduate Teaching Assistants’ Decision Making in the Classroom , Brittany Johnson

On the Superabundance of Singular Varieties in Positive Characteristic , Jake Kettinger

On Dyadic Parity Check Codes and Their Generalizations , Meraiah Martinez

Intrinsic Tame Filling Functions and Other Refinements of Diameter Functions , Andrew Quaisley

Partitions of R^n with Maximal Seclusion and their Applications to Reproducible Computation , Jason Vander Woude

Gordian Distance and Complete Alexander Neighbors , Ana Wright

Unexpectedness Stratified by Codimension , Frank Zimmitti

Extremal Problems in Graph Saturation and Covering , Adam Volk

Free Semigroupoid Algebras from Categories of Paths , Juliana Bukoski

Frobenius and Homological Dimensions of Complexes , Taran Funk

N-Fold Matrix Factorizations , Eric Hopkins

Free Complexes over the Exterior Algebra with Small Homology , Erica Hopkins

Gauge-Invariant Uniqueness and Reductions of Ordered Groups , Robert Huben

Results on Nonorientable Surfaces for Knots and 2-knots , Vincent Longo

A Combinatorial Formula for Kazhdan-Lusztig Polynomials of Sparse Paving Matroids , George Nasr

Bootstrap Percolation on Random Geometric Graphs , Alyssa Whittemore

Hadamard Well-Posedness for two Nonlinear Structure Acoustic Models , Andrew Becklin

Optimal Allocation of Two Resources in Annual Plants , David McMorris

Spectral Properties of a Non-Compact Operator in Ecology , Matthew Reichenbach

Exploring Pedagogical Empathy of Mathematics Graduate Student Instructors , Karina Uhing

Trisections of Flat Surface Bundles over Surfaces , Marla Williams

Operator algebras generated by left invertibles , Derek DeSantis

Admissibility of C*-Covers and Crossed Products of Operator Algebras , Mitchell A. Hamidi

Unbounded Derivations of C*-algebras and the Heisenberg Commutation Relation , Lara M. Ismert

Individual Based Model to Simulate the Evolution of Insecticide Resistance , William B. Jamieson

The Derived Category of a Locally Complete Intersection Ring , Joshua Pollitz

Sequential Differences in Nabla Fractional Calculus , Ariel Setniker

The T 3 , T 4 -conjecture for links , Katie Tucker

Design and Analysis of Graph-based Codes Using Algebraic Lifts and Decoding Networks , Allison Beemer

Graphs with few spanning substructures , Jessica De Silva

Fractional Difference Operators and Related Boundary Value Problems , Scott C. Gensler

Green's Functions and Lyapunov Inequalities for Nabla Caputo Boundary Value Problems , Areeba Ikram

On the well-posedness and global boundary controllability of a nonlinear beam model , Jessie Jamieson

Resolutions of Finite Length Modules over Complete Intersections , Seth Lindokken

On Coding for Partial Erasure Channels , Carolyn Mayer

High Cognitive Demand Examples in Precalculus: Examining the Work and Knowledge Entailed in Enactment , Erica R. Miller

A Tensor's Torsion , Neil Steinburg

Properties and Convergence of State-based Laplacians , Kelsey Wells

The Existence of Solutions for a Nonlinear, Fractional Self-Adjoint Difference Equation , Kevin Ahrendt

Ideal Containments under Flat Extensions and Interpolation on Linear Systems in P 2 , Solomon Akesseh

Stable Cohomology Of Local Rings And Castelnuovo-Mumford Regularity Of Graded Modules , Luigi Ferraro

Languages, geodesics, and HNN extensions , Maranda Franke

Antichains and Diameters of Set Systems , Brent McKain

Rigidity of the Frobenius, Matlis Reflexivity, and Minimal Flat Resolutions , Douglas J. Dailey

Management of Invasive Species using Optimal Control Theory , Christina J. Edholm

Cohen-Macaulay Dimension for Coherent Rings , Rebecca Egg

Adian inverse semigroups , Muhammad Inam

Homological characterizations of quasi-complete intersections , Jason M. Lutz

Bridge spectra of cables of 2-bridge knots , Nicholas John Owad

Applications of Discrete Mathematics for Understanding Dynamics of Synapses and Networks in Neuroscience , Caitlyn Parmelee

A Caputo Boundary Value Problem in Nabla Fractional Calculus , Julia St. Goar

Stable local cohomology and cosupport , Peder Thompson

Graph centers, hypergraph degree sequences, and induced-saturation , Sarah Lynne Behrens

Knörrer Periodicity and Bott Periodicity , Michael K. Brown

The Strict Higher Grothendieck Integral , Scott W. Dyer

Invariant Basis Number and Basis Types for C*-Algebras , Philip M. Gipson

Bioinformatic Game Theory and Its Application to Cluster Multi-domain Proteins , Brittney Keel

Extremal Results for the Number of Matchings and Independent Sets , Lauren Keough

Crosscap Number: Handcuff Graphs and Unknotting Number , Anne Kerian

Tame Filling Functions and Closure Properties , Anisah Nu'Man

Analysis of Neuronal Sequences Using Pairwise Biases , Zachary Roth

Systems of parameters and the Cohen-Macaulay property , Katharine Shultis

Local and Nonlocal Models in Thin-Plate and Bridge Dynamics , Jeremy Trageser

Betti sequences over local rings and connected sums of Gorenstein rings , Zheng Yang

Boundary Value Problems of Nabla Fractional Difference Equations , Abigail M. Brackins

Results on edge-colored graphs and pancyclicity , James Carraher

An Applied Functional and Numerical Analysis of a 3-D Fluid-Structure Interactive PDE , Thomas J. Clark

Algebraic Properties of Ext-Modules over Complete Intersections , Jason Hardin

Combinatorial and Algebraic Coding Techniques for Flash Memory Storage , Kathryn A. Haymaker

Well-posedness and stability of a semilinear Mindlin-Timoshenko plate model , Pei Pei

The Neural Ring: Using Algebraic Geometry to Analyze Neural Codes , Nora Youngs

Development and Application of Difference and Fractional Calculus on Discrete Time Scales , Tanner J. Auch

BOUNDARY VALUE PROBLEMS FOR DISCRETE FRACTIONAL EQUATIONS , Pushp R. Awasthi

Embedding and Nonembedding Results for R. Thompson's Group V and Related Groups , Nathan Corwin

Periodic modules over Gorenstein local rings , Amanda Croll

Results on Containments and Resurgences, with a Focus on Ideals of Points in the Plane , Annika Denkert

REGULARITY FOR SOLUTIONS TO PARABOLIC SYSTEMS AND NONLOCAL MINIMIZATION PROBLEMS , Joe Geisbauer

Decompositions of Betti Diagrams , Courtney Gibbons

Symbolic Powers of Ideals in k [ P N ] , Michael Janssen

Closure and homological properties of (auto)stackable groups , Ashley Johnson

Random search models of foraging behavior: theory, simulation, and observation. , Ben C. Nolting

Geometric Study of the Category of Matrix Factorizations , Xuan Yu

BOUNDARY VALUE PROBLEMS FOR DISCRETE FRACTIONAL EQUATIONS , Khulud Alyousef

PRIME IDEALS IN TWO-DIMENSIONAL NOETHERIAN DOMAINS AND FIBER PRODUCTS AND CONNECTED SUMS , Ela Celikbas

Modeling and Mathematical Analysis of Plant Models in Ecology , Eric A. Eager

An Analysis of Nonlocal Boundary Value Problems of Fractional and Integer Order , Christopher Steven Goodrich

SYSTEMS OF NONLINEAR WAVE EQUATIONS WITH DAMPING AND SUPERCRITICAL SOURCES , Yanqiu Guo

Commutative Rings Graded by Abelian Groups , Brian P. Johnson

The Weak Discrepancy and Linear Extension Diameter of Grids and Other Posets , Katherine Victoria Johnson

Combinatorics Using Computational Methods , Derrick Stolee

On the Betti Number of Differential Modules , Justin DeVries

On Morrey Spaces in the Calculus of Variations , Kyle Fey

Formalizing Categorical and Algebraic Constructions in Operator Theory , William Benjamin Grilliette

The Theory of Discrete Fractional Calculus: Development and Application , Michael T. Holm

Covariant Representations of C*-dynamical systems Involving Compact Groups , Firuz Kamalov

Homology of Artinian Modules Over Commutative Noetherian Rings , Micah J. Leamer

Annihilators of Local Cohomology Modules , Laura Lynch

Advanced Search

Search Help

  • Notify me via email or RSS
  • Administrator Resources
  • How to Cite Items From This Repository
  • Copyright Information
  • Collections
  • Disciplines

Author Corner

  • Guide to Submitting
  • Submit your paper or article
  • Mathematics Website

Home | About | FAQ | My Account | Accessibility Statement

Privacy Copyright

IMAGES

  1. International Mathematics Research Papers Template

    sample math research paper

  2. International Mathematics Research Papers Template

    sample math research paper

  3. Math research paper introductions

    sample math research paper

  4. ️ Research paper mathematics. Free Mathematics Research Paper Samples

    sample math research paper

  5. (PDF) Research in Mathematics Education

    sample math research paper

  6. (PDF) Purposes and Methods of Research in Mathematics Education

    sample math research paper

VIDEO

  1. The Importance of Quantitative Research Across Fields || Practical Research 2 || Quarter 1/3 Week 2

  2. Maths&Stats theory&Leaked paper

  3. Dr Gajendra Purohit

  4. PART2 REVIEWER IN PRACTICAL RESEARCH 1 4TH QUARTER

  5. degree 4th semester//maths real analysis 2023 question paper#//

  6. PART 1 REVIEWER IN PRACTICAL RESEARCH 1 4TH QUARTER

COMMENTS

  1. PDF A Sample Research Paper/Thesis/Dissertation on Aspects of Elementary

    Theorem 1.2.1. A homogenous system of linear equations with more unknowns than equations always has infinitely many solutions. The definition of matrix multiplication requires that the number of columns of the first factor A be the same as the number of rows of the second factor B in order to form the product AB.

  2. PDF INCREASING STUDENT LEARNING IN MATHEMATICS WITH THE USE OF ...

    school students' achievements in mathematics. The teacher researchers had noticed a trend of low scores on teacher-made chapter tests and non-completion of daily homework. Standardized tests showed that most students scored below average on the mathematics portion, and the number of students having to repeat mathematics courses had increased.

  3. 181 Math Research Topics

    If you are an undergraduate looking for some research topics for your next math paper, you will surely appreciate our list of interesting undergraduate math research topics: Methods to count discrete objects. The origins of Greek symbols in mathematics. Methods to solve simultaneous equations. Real-world applications of the theorem of Pythagoras.

  4. 1164588 PDFs

    Mathematics, Pure and Applied Math | Explore the latest full-text research PDFs, articles, conference papers, preprints and more on MATHEMATICS. ... with a sample size of 121 Mathematics teachers ...

  5. Effective Programs in Elementary Mathematics: A Meta-Analysis

    The present article updates the Slavin and Lake (2008) review of elementary mathematics, incorporating all rigorous evaluations of programs intended to improve mathematics achievement in grades K-5. The review uses more rigorous selection criteria than would have been possible in 2008, and uses current methods for meta-analysis and meta-regression, to compare individual programs and ...

  6. Enhancing achievement and interest in mathematics learning through Math

    The dimension of confidences was used to assess students' perceived mathematics abilities. A sample item was "I am confident about calculating whole numbers such as 3 + 5 × 4." These items were translated to Chinese for this study. ... As a series of subsequent research papers are still in progress, for now, it is temporarily impossible ...

  7. (PDF) TEACHING AND LEARNING MATHEMATICS RESEARCH SERIES I: Effective

    synthesis of mathematics education research from 2002-2013 explaining that multiple studies have reported manipulatives having little or negative effects on learning ( Rittle-Johnson & Jordan, 2016) .

  8. Writing Math Research Papers: A Guide for Students and Instructors

    Writing Math Research Papers is primarily a guide for high school students that describes how to write aand present mathematics research papers. But it's really much more than that: it's a systematic presentation of a philosophy that writing about math helps many students to understand it, and a practical method to move students from the relatively passive role of someone doing what is ...

  9. How to Effectively Write a Mathematics Research Paper

    The critical elements of a mathematics research paper are good writing and a logical construct that allows the reader to follow a clear path to the author's conclusions. Manuscript Drafting Tips. 1 Comment. RafaelF73621452 says 7 years ago Good advice. For me, writing an essay on mathematics was very difficult.

  10. Making Mathematics: Mathematics Research Teacher Handbook

    A formal mathematics research paper includes a number of sections. These will be appropriate for your write-up as well. The sections of the report are linked so that you can see an example of each part in the sample write-up that follows. Note that not all mathematical research reports contain all of the sections.

  11. Mathematics Research Papers

    5. History of Science and Technology , Mathematics , Algorithms , History Of Computing. Courant, Hilbert - Methods of Mathematical Physics Vol. Since the first volume of this work came out in Germany in 1924, this book, together with its second volume, has remained standard in the field.

  12. PDF Effects of Game-Based Learning on Attitude and Achievement in

    Other researchers (Cicchino, 2015; Habgood & Ainsworth, 2011) have concluded that game-. based learning (GBL) can be very effective for the development of student intrinsic motivation. and critical thinking in the classroom. Serious games target the intrinsic motivation of students, relying on their internal drives.

  13. (PDF) Investigating the Effectiveness of a Math Practice Paper in

    A math practice paper comprised of at least 20 questions with answers provided. These questions were sourced from concepts already covered by the teacher in class.

  14. Mathematics Theses, Projects, and Dissertations

    bio-mathematics: introduction to the mathematical model of the hepatitis c virus, lucille j. durfee. pdf. analysis and synthesis of the literature regarding active and direct instruction and their promotion of flexible thinking in mathematics, genelle elizabeth gonzalez. pdf. life expectancy, ali r. hassanzadah. pdf

  15. Recent Papers

    Recent Papers. Computing the theta function. Theory of Computing, to appear. A quick estimate for the volume of a polyhedron. (with M. Rudelson) Israel Journal of Mathematics, to appear. When a system of real quadratic equations has a solution. (with M. Rudelson) Advances in Mathematics, 403 (2022), Article 108391.

  16. PDF AN EXPERIMENT ON MATHEMATICS PADAGOGY

    Traditional mathematics. instruction was defined as "teacher-directed instruction using the mathematics textbook, worksheet, hands-on activities, and drill-and-practice activities in large and small groups" and. lecture-based classroom teaching (Butzin, 2001; Shults, 2000, p. 13). Computer-Assisted.

  17. Mathematics PhD theses

    A selection of Mathematics PhD thesis titles is listed below, some of which are available online: 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 2003 2002 2001 2000 1999 1998 1997 1996 1995 1994 1993 1992 1991. 2023. Melanie Kobras - Low order models of storm track variability Ed Clark - Vectorial Variational Problems in L∞ and Applications ...

  18. (PDF) Research in Mathematics Education

    mathematics education. Demographic trends documented by the U.S. Census Bureau. (2015) show significant increases in the number of 25-year-olds who graduated from. high school, from nearly 25% in ...

  19. Where can I find templates for a mathematics research paper?

    I've recently typed up a mathematics research paper, but I would like to make it appear more formal when I submit it to be peer-reviewed. ... math preprints posted to arXiv. Just go to the abstract page of your favorite math paper and click on "Other formats" under "Download." There you can find the link to the source file in latex as long as ...

  20. Pure Mathematics Research

    Pure Mathematics Fields. The E 8 Lie group. Algebra & Algebraic Geometry. Algebraic Topology. Analysis & PDEs. Geometry & Topology. Mathematical Logic & Foundations. Number Theory.

  21. Mathematical investigations in the classroom: A collaborative project

    February 2016. João Pedro da Ponte. Maria Helena Martinho. This paper analyses the evolution of Maria, a mathematics teacher involved in a long term collaborative project together with a ...

  22. Department of Mathematics: Dissertations, Theses, and Student Research

    On the correct series page, click the Submit your paper or article link at the bottom of the gray box at left. 3. Instructions for deposit You should be able to copy (Ctrl-C) and paste (Ctrl-V) most fields. TITLE: Fill it in using title case (that is, capitals for the first letter of all words except articles and prepositions).

  23. Mathematics Performance of Students in a Philippine State University

    The students have performed well in assessments, coursework, and class participation, indicating a high level of comprehension and application of mathematical principles. The result implies that ...