REALIZING THE PROMISE:

Leading up to the 75th anniversary of the UN General Assembly, this “Realizing the promise: How can education technology improve learning for all?” publication kicks off the Center for Universal Education’s first playbook in a series to help improve education around the world.

It is intended as an evidence-based tool for ministries of education, particularly in low- and middle-income countries, to adopt and more successfully invest in education technology.

While there is no single education initiative that will achieve the same results everywhere—as school systems differ in learners and educators, as well as in the availability and quality of materials and technologies—an important first step is understanding how technology is used given specific local contexts and needs.

The surveys in this playbook are designed to be adapted to collect this information from educators, learners, and school leaders and guide decisionmakers in expanding the use of technology.  

Introduction

While technology has disrupted most sectors of the economy and changed how we communicate, access information, work, and even play, its impact on schools, teaching, and learning has been much more limited. We believe that this limited impact is primarily due to technology being been used to replace analog tools, without much consideration given to playing to technology’s comparative advantages. These comparative advantages, relative to traditional “chalk-and-talk” classroom instruction, include helping to scale up standardized instruction, facilitate differentiated instruction, expand opportunities for practice, and increase student engagement. When schools use technology to enhance the work of educators and to improve the quality and quantity of educational content, learners will thrive.

Further, COVID-19 has laid bare that, in today’s environment where pandemics and the effects of climate change are likely to occur, schools cannot always provide in-person education—making the case for investing in education technology.

Here we argue for a simple yet surprisingly rare approach to education technology that seeks to:

  • Understand the needs, infrastructure, and capacity of a school system—the diagnosis;
  • Survey the best available evidence on interventions that match those conditions—the evidence; and
  • Closely monitor the results of innovations before they are scaled up—the prognosis.

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The framework.

Our approach builds on a simple yet intuitive theoretical framework created two decades ago by two of the most prominent education researchers in the United States, David K. Cohen and Deborah Loewenberg Ball. They argue that what matters most to improve learning is the interactions among educators and learners around educational materials. We believe that the failed school-improvement efforts in the U.S. that motivated Cohen and Ball’s framework resemble the ed-tech reforms in much of the developing world to date in the lack of clarity improving the interactions between educators, learners, and the educational material. We build on their framework by adding parents as key agents that mediate the relationships between learners and educators and the material (Figure 1).

Figure 1: The instructional core

Adapted from Cohen and Ball (1999)

As the figure above suggests, ed-tech interventions can affect the instructional core in a myriad of ways. Yet, just because technology can do something, it does not mean it should. School systems in developing countries differ along many dimensions and each system is likely to have different needs for ed-tech interventions, as well as different infrastructure and capacity to enact such interventions.

The diagnosis:

How can school systems assess their needs and preparedness.

A useful first step for any school system to determine whether it should invest in education technology is to diagnose its:

  • Specific needs to improve student learning (e.g., raising the average level of achievement, remediating gaps among low performers, and challenging high performers to develop higher-order skills);
  • Infrastructure to adopt technology-enabled solutions (e.g., electricity connection, availability of space and outlets, stock of computers, and Internet connectivity at school and at learners’ homes); and
  • Capacity to integrate technology in the instructional process (e.g., learners’ and educators’ level of familiarity and comfort with hardware and software, their beliefs about the level of usefulness of technology for learning purposes, and their current uses of such technology).

Before engaging in any new data collection exercise, school systems should take full advantage of existing administrative data that could shed light on these three main questions. This could be in the form of internal evaluations but also international learner assessments, such as the Program for International Student Assessment (PISA), the Trends in International Mathematics and Science Study (TIMSS), and/or the Progress in International Literacy Study (PIRLS), and the Teaching and Learning International Study (TALIS). But if school systems lack information on their preparedness for ed-tech reforms or if they seek to complement existing data with a richer set of indicators, we developed a set of surveys for learners, educators, and school leaders. Download the full report to see how we map out the main aspects covered by these surveys, in hopes of highlighting how they could be used to inform decisions around the adoption of ed-tech interventions.

The evidence:

How can school systems identify promising ed-tech interventions.

There is no single “ed-tech” initiative that will achieve the same results everywhere, simply because school systems differ in learners and educators, as well as in the availability and quality of materials and technologies. Instead, to realize the potential of education technology to accelerate student learning, decisionmakers should focus on four potential uses of technology that play to its comparative advantages and complement the work of educators to accelerate student learning (Figure 2). These comparative advantages include:

  • Scaling up quality instruction, such as through prerecorded quality lessons.
  • Facilitating differentiated instruction, through, for example, computer-adaptive learning and live one-on-one tutoring.
  • Expanding opportunities to practice.
  • Increasing learner engagement through videos and games.

Figure 2: Comparative advantages of technology

Here we review the evidence on ed-tech interventions from 37 studies in 20 countries*, organizing them by comparative advantage. It’s important to note that ours is not the only way to classify these interventions (e.g., video tutorials could be considered as a strategy to scale up instruction or increase learner engagement), but we believe it may be useful to highlight the needs that they could address and why technology is well positioned to do so.

When discussing specific studies, we report the magnitude of the effects of interventions using standard deviations (SDs). SDs are a widely used metric in research to express the effect of a program or policy with respect to a business-as-usual condition (e.g., test scores). There are several ways to make sense of them. One is to categorize the magnitude of the effects based on the results of impact evaluations. In developing countries, effects below 0.1 SDs are considered to be small, effects between 0.1 and 0.2 SDs are medium, and those above 0.2 SDs are large (for reviews that estimate the average effect of groups of interventions, called “meta analyses,” see e.g., Conn, 2017; Kremer, Brannen, & Glennerster, 2013; McEwan, 2014; Snilstveit et al., 2015; Evans & Yuan, 2020.)

*In surveying the evidence, we began by compiling studies from prior general and ed-tech specific evidence reviews that some of us have written and from ed-tech reviews conducted by others. Then, we tracked the studies cited by the ones we had previously read and reviewed those, as well. In identifying studies for inclusion, we focused on experimental and quasi-experimental evaluations of education technology interventions from pre-school to secondary school in low- and middle-income countries that were released between 2000 and 2020. We only included interventions that sought to improve student learning directly (i.e., students’ interaction with the material), as opposed to interventions that have impacted achievement indirectly, by reducing teacher absence or increasing parental engagement. This process yielded 37 studies in 20 countries (see the full list of studies in Appendix B).

Scaling up standardized instruction

One of the ways in which technology may improve the quality of education is through its capacity to deliver standardized quality content at scale. This feature of technology may be particularly useful in three types of settings: (a) those in “hard-to-staff” schools (i.e., schools that struggle to recruit educators with the requisite training and experience—typically, in rural and/or remote areas) (see, e.g., Urquiola & Vegas, 2005); (b) those in which many educators are frequently absent from school (e.g., Chaudhury, Hammer, Kremer, Muralidharan, & Rogers, 2006; Muralidharan, Das, Holla, & Mohpal, 2017); and/or (c) those in which educators have low levels of pedagogical and subject matter expertise (e.g., Bietenbeck, Piopiunik, & Wiederhold, 2018; Bold et al., 2017; Metzler & Woessmann, 2012; Santibañez, 2006) and do not have opportunities to observe and receive feedback (e.g., Bruns, Costa, & Cunha, 2018; Cilliers, Fleisch, Prinsloo, & Taylor, 2018). Technology could address this problem by: (a) disseminating lessons delivered by qualified educators to a large number of learners (e.g., through prerecorded or live lessons); (b) enabling distance education (e.g., for learners in remote areas and/or during periods of school closures); and (c) distributing hardware preloaded with educational materials.

Prerecorded lessons

Technology seems to be well placed to amplify the impact of effective educators by disseminating their lessons. Evidence on the impact of prerecorded lessons is encouraging, but not conclusive. Some initiatives that have used short instructional videos to complement regular instruction, in conjunction with other learning materials, have raised student learning on independent assessments. For example, Beg et al. (2020) evaluated an initiative in Punjab, Pakistan in which grade 8 classrooms received an intervention that included short videos to substitute live instruction, quizzes for learners to practice the material from every lesson, tablets for educators to learn the material and follow the lesson, and LED screens to project the videos onto a classroom screen. After six months, the intervention improved the performance of learners on independent tests of math and science by 0.19 and 0.24 SDs, respectively but had no discernible effect on the math and science section of Punjab’s high-stakes exams.

One study suggests that approaches that are far less technologically sophisticated can also improve learning outcomes—especially, if the business-as-usual instruction is of low quality. For example, Naslund-Hadley, Parker, and Hernandez-Agramonte (2014) evaluated a preschool math program in Cordillera, Paraguay that used audio segments and written materials four days per week for an hour per day during the school day. After five months, the intervention improved math scores by 0.16 SDs, narrowing gaps between low- and high-achieving learners, and between those with and without educators with formal training in early childhood education.

Yet, the integration of prerecorded material into regular instruction has not always been successful. For example, de Barros (2020) evaluated an intervention that combined instructional videos for math and science with infrastructure upgrades (e.g., two “smart” classrooms, two TVs, and two tablets), printed workbooks for students, and in-service training for educators of learners in grades 9 and 10 in Haryana, India (all materials were mapped onto the official curriculum). After 11 months, the intervention negatively impacted math achievement (by 0.08 SDs) and had no effect on science (with respect to business as usual classes). It reduced the share of lesson time that educators devoted to instruction and negatively impacted an index of instructional quality. Likewise, Seo (2017) evaluated several combinations of infrastructure (solar lights and TVs) and prerecorded videos (in English and/or bilingual) for grade 11 students in northern Tanzania and found that none of the variants improved student learning, even when the videos were used. The study reports effects from the infrastructure component across variants, but as others have noted (Muralidharan, Romero, & Wüthrich, 2019), this approach to estimating impact is problematic.

A very similar intervention delivered after school hours, however, had sizeable effects on learners’ basic skills. Chiplunkar, Dhar, and Nagesh (2020) evaluated an initiative in Chennai (the capital city of the state of Tamil Nadu, India) delivered by the same organization as above that combined short videos that explained key concepts in math and science with worksheets, facilitator-led instruction, small groups for peer-to-peer learning, and occasional career counseling and guidance for grade 9 students. These lessons took place after school for one hour, five times a week. After 10 months, it had large effects on learners’ achievement as measured by tests of basic skills in math and reading, but no effect on a standardized high-stakes test in grade 10 or socio-emotional skills (e.g., teamwork, decisionmaking, and communication).

Drawing general lessons from this body of research is challenging for at least two reasons. First, all of the studies above have evaluated the impact of prerecorded lessons combined with several other components (e.g., hardware, print materials, or other activities). Therefore, it is possible that the effects found are due to these additional components, rather than to the recordings themselves, or to the interaction between the two (see Muralidharan, 2017 for a discussion of the challenges of interpreting “bundled” interventions). Second, while these studies evaluate some type of prerecorded lessons, none examines the content of such lessons. Thus, it seems entirely plausible that the direction and magnitude of the effects depends largely on the quality of the recordings (e.g., the expertise of the educator recording it, the amount of preparation that went into planning the recording, and its alignment with best teaching practices).

These studies also raise three important questions worth exploring in future research. One of them is why none of the interventions discussed above had effects on high-stakes exams, even if their materials are typically mapped onto the official curriculum. It is possible that the official curricula are simply too challenging for learners in these settings, who are several grade levels behind expectations and who often need to reinforce basic skills (see Pritchett & Beatty, 2015). Another question is whether these interventions have long-term effects on teaching practices. It seems plausible that, if these interventions are deployed in contexts with low teaching quality, educators may learn something from watching the videos or listening to the recordings with learners. Yet another question is whether these interventions make it easier for schools to deliver instruction to learners whose native language is other than the official medium of instruction.

Distance education

Technology can also allow learners living in remote areas to access education. The evidence on these initiatives is encouraging. For example, Johnston and Ksoll (2017) evaluated a program that broadcasted live instruction via satellite to rural primary school students in the Volta and Greater Accra regions of Ghana. For this purpose, the program also equipped classrooms with the technology needed to connect to a studio in Accra, including solar panels, a satellite modem, a projector, a webcam, microphones, and a computer with interactive software. After two years, the intervention improved the numeracy scores of students in grades 2 through 4, and some foundational literacy tasks, but it had no effect on attendance or classroom time devoted to instruction, as captured by school visits. The authors interpreted these results as suggesting that the gains in achievement may be due to improving the quality of instruction that children received (as opposed to increased instructional time). Naik, Chitre, Bhalla, and Rajan (2019) evaluated a similar program in the Indian state of Karnataka and also found positive effects on learning outcomes, but it is not clear whether those effects are due to the program or due to differences in the groups of students they compared to estimate the impact of the initiative.

In one context (Mexico), this type of distance education had positive long-term effects. Navarro-Sola (2019) took advantage of the staggered rollout of the telesecundarias (i.e., middle schools with lessons broadcasted through satellite TV) in 1968 to estimate its impact. The policy had short-term effects on students’ enrollment in school: For every telesecundaria per 50 children, 10 students enrolled in middle school and two pursued further education. It also had a long-term influence on the educational and employment trajectory of its graduates. Each additional year of education induced by the policy increased average income by nearly 18 percent. This effect was attributable to more graduates entering the labor force and shifting from agriculture and the informal sector. Similarly, Fabregas (2019) leveraged a later expansion of this policy in 1993 and found that each additional telesecundaria per 1,000 adolescents led to an average increase of 0.2 years of education, and a decline in fertility for women, but no conclusive evidence of long-term effects on labor market outcomes.

It is crucial to interpret these results keeping in mind the settings where the interventions were implemented. As we mention above, part of the reason why they have proven effective is that the “counterfactual” conditions for learning (i.e., what would have happened to learners in the absence of such programs) was either to not have access to schooling or to be exposed to low-quality instruction. School systems interested in taking up similar interventions should assess the extent to which their learners (or parts of their learner population) find themselves in similar conditions to the subjects of the studies above. This illustrates the importance of assessing the needs of a system before reviewing the evidence.

Preloaded hardware

Technology also seems well positioned to disseminate educational materials. Specifically, hardware (e.g., desktop computers, laptops, or tablets) could also help deliver educational software (e.g., word processing, reference texts, and/or games). In theory, these materials could not only undergo a quality assurance review (e.g., by curriculum specialists and educators), but also draw on the interactions with learners for adjustments (e.g., identifying areas needing reinforcement) and enable interactions between learners and educators.

In practice, however, most initiatives that have provided learners with free computers, laptops, and netbooks do not leverage any of the opportunities mentioned above. Instead, they install a standard set of educational materials and hope that learners find them helpful enough to take them up on their own. Students rarely do so, and instead use the laptops for recreational purposes—often, to the detriment of their learning (see, e.g., Malamud & Pop-Eleches, 2011). In fact, free netbook initiatives have not only consistently failed to improve academic achievement in math or language (e.g., Cristia et al., 2017), but they have had no impact on learners’ general computer skills (e.g., Beuermann et al., 2015). Some of these initiatives have had small impacts on cognitive skills, but the mechanisms through which those effects occurred remains unclear.

To our knowledge, the only successful deployment of a free laptop initiative was one in which a team of researchers equipped the computers with remedial software. Mo et al. (2013) evaluated a version of the One Laptop per Child (OLPC) program for grade 3 students in migrant schools in Beijing, China in which the laptops were loaded with a remedial software mapped onto the national curriculum for math (similar to the software products that we discuss under “practice exercises” below). After nine months, the program improved math achievement by 0.17 SDs and computer skills by 0.33 SDs. If a school system decides to invest in free laptops, this study suggests that the quality of the software on the laptops is crucial.

To date, however, the evidence suggests that children do not learn more from interacting with laptops than they do from textbooks. For example, Bando, Gallego, Gertler, and Romero (2016) compared the effect of free laptop and textbook provision in 271 elementary schools in disadvantaged areas of Honduras. After seven months, students in grades 3 and 6 who had received the laptops performed on par with those who had received the textbooks in math and language. Further, even if textbooks essentially become obsolete at the end of each school year, whereas laptops can be reloaded with new materials for each year, the costs of laptop provision (not just the hardware, but also the technical assistance, Internet, and training associated with it) are not yet low enough to make them a more cost-effective way of delivering content to learners.

Evidence on the provision of tablets equipped with software is encouraging but limited. For example, de Hoop et al. (2020) evaluated a composite intervention for first grade students in Zambia’s Eastern Province that combined infrastructure (electricity via solar power), hardware (projectors and tablets), and educational materials (lesson plans for educators and interactive lessons for learners, both loaded onto the tablets and mapped onto the official Zambian curriculum). After 14 months, the intervention had improved student early-grade reading by 0.4 SDs, oral vocabulary scores by 0.25 SDs, and early-grade math by 0.22 SDs. It also improved students’ achievement by 0.16 on a locally developed assessment. The multifaceted nature of the program, however, makes it challenging to identify the components that are driving the positive effects. Pitchford (2015) evaluated an intervention that provided tablets equipped with educational “apps,” to be used for 30 minutes per day for two months to develop early math skills among students in grades 1 through 3 in Lilongwe, Malawi. The evaluation found positive impacts in math achievement, but the main study limitation is that it was conducted in a single school.

Facilitating differentiated instruction

Another way in which technology may improve educational outcomes is by facilitating the delivery of differentiated or individualized instruction. Most developing countries massively expanded access to schooling in recent decades by building new schools and making education more affordable, both by defraying direct costs, as well as compensating for opportunity costs (Duflo, 2001; World Bank, 2018). These initiatives have not only rapidly increased the number of learners enrolled in school, but have also increased the variability in learner’ preparation for schooling. Consequently, a large number of learners perform well below grade-based curricular expectations (see, e.g., Duflo, Dupas, & Kremer, 2011; Pritchett & Beatty, 2015). These learners are unlikely to get much from “one-size-fits-all” instruction, in which a single educator delivers instruction deemed appropriate for the middle (or top) of the achievement distribution (Banerjee & Duflo, 2011). Technology could potentially help these learners by providing them with: (a) instruction and opportunities for practice that adjust to the level and pace of preparation of each individual (known as “computer-adaptive learning” (CAL)); or (b) live, one-on-one tutoring.

Computer-adaptive learning

One of the main comparative advantages of technology is its ability to diagnose students’ initial learning levels and assign students to instruction and exercises of appropriate difficulty. No individual educator—no matter how talented—can be expected to provide individualized instruction to all learners in his/her class simultaneously . In this respect, technology is uniquely positioned to complement traditional teaching. This use of technology could help learners master basic skills and help them get more out of schooling.

Although many software products evaluated in recent years have been categorized as CAL, many rely on a relatively coarse level of differentiation at an initial stage (e.g., a diagnostic test) without further differentiation. We discuss these initiatives under the category of “increasing opportunities for practice” below. CAL initiatives complement an initial diagnostic with dynamic adaptation (i.e., at each response or set of responses from learners) to adjust both the initial level of difficulty and rate at which it increases or decreases, depending on whether learners’ responses are correct or incorrect.

Existing evidence on this specific type of programs is highly promising. Most famously, Banerjee et al. (2007) evaluated CAL software in Vadodara, in the Indian state of Gujarat, in which grade 4 students were offered two hours of shared computer time per week before and after school, during which they played games that involved solving math problems. The level of difficulty of such problems adjusted based on students’ answers. This program improved math achievement by 0.35 and 0.47 SDs after one and two years of implementation, respectively. Consistent with the promise of personalized learning, the software improved achievement for all students. In fact, one year after the end of the program, students assigned to the program still performed 0.1 SDs better than those assigned to a business as usual condition. More recently, Muralidharan, et al. (2019) evaluated a “blended learning” initiative in which students in grades 4 through 9 in Delhi, India received 45 minutes of interaction with CAL software for math and language, and 45 minutes of small group instruction before or after going to school. After only 4.5 months, the program improved achievement by 0.37 SDs in math and 0.23 SDs in Hindi. While all learners benefited from the program in absolute terms, the lowest performing learners benefited the most in relative terms, since they were learning very little in school.

We see two important limitations from this body of research. First, to our knowledge, none of these initiatives has been evaluated when implemented during the school day. Therefore, it is not possible to distinguish the effect of the adaptive software from that of additional instructional time. Second, given that most of these programs were facilitated by local instructors, attempts to distinguish the effect of the software from that of the instructors has been mostly based on noncausal evidence. A frontier challenge in this body of research is to understand whether CAL software can increase the effectiveness of school-based instruction by substituting part of the regularly scheduled time for math and language instruction.

Live one-on-one tutoring

Recent improvements in the speed and quality of videoconferencing, as well as in the connectivity of remote areas, have enabled yet another way in which technology can help personalization: live (i.e., real-time) one-on-one tutoring. While the evidence on in-person tutoring is scarce in developing countries, existing studies suggest that this approach works best when it is used to personalize instruction (see, e.g., Banerjee et al., 2007; Banerji, Berry, & Shotland, 2015; Cabezas, Cuesta, & Gallego, 2011).

There are almost no studies on the impact of online tutoring—possibly, due to the lack of hardware and Internet connectivity in low- and middle-income countries. One exception is Chemin and Oledan (2020)’s recent evaluation of an online tutoring program for grade 6 students in Kianyaga, Kenya to learn English from volunteers from a Canadian university via Skype ( videoconferencing software) for one hour per week after school. After 10 months, program beneficiaries performed 0.22 SDs better in a test of oral comprehension, improved their comfort using technology for learning, and became more willing to engage in cross-cultural communication. Importantly, while the tutoring sessions used the official English textbooks and sought in part to help learners with their homework, tutors were trained on several strategies to teach to each learner’s individual level of preparation, focusing on basic skills if necessary. To our knowledge, similar initiatives within a country have not yet been rigorously evaluated.

Expanding opportunities for practice

A third way in which technology may improve the quality of education is by providing learners with additional opportunities for practice. In many developing countries, lesson time is primarily devoted to lectures, in which the educator explains the topic and the learners passively copy explanations from the blackboard. This setup leaves little time for in-class practice. Consequently, learners who did not understand the explanation of the material during lecture struggle when they have to solve homework assignments on their own. Technology could potentially address this problem by allowing learners to review topics at their own pace.

Practice exercises

Technology can help learners get more out of traditional instruction by providing them with opportunities to implement what they learn in class. This approach could, in theory, allow some learners to anchor their understanding of the material through trial and error (i.e., by realizing what they may not have understood correctly during lecture and by getting better acquainted with special cases not covered in-depth in class).

Existing evidence on practice exercises reflects both the promise and the limitations of this use of technology in developing countries. For example, Lai et al. (2013) evaluated a program in Shaanxi, China where students in grades 3 and 5 were required to attend two 40-minute remedial sessions per week in which they first watched videos that reviewed the material that had been introduced in their math lessons that week and then played games to practice the skills introduced in the video. After four months, the intervention improved math achievement by 0.12 SDs. Many other evaluations of comparable interventions have found similar small-to-moderate results (see, e.g., Lai, Luo, Zhang, Huang, & Rozelle, 2015; Lai et al., 2012; Mo et al., 2015; Pitchford, 2015). These effects, however, have been consistently smaller than those of initiatives that adjust the difficulty of the material based on students’ performance (e.g., Banerjee et al., 2007; Muralidharan, et al., 2019). We hypothesize that these programs do little for learners who perform several grade levels behind curricular expectations, and who would benefit more from a review of foundational concepts from earlier grades.

We see two important limitations from this research. First, most initiatives that have been evaluated thus far combine instructional videos with practice exercises, so it is hard to know whether their effects are driven by the former or the latter. In fact, the program in China described above allowed learners to ask their peers whenever they did not understand a difficult concept, so it potentially also captured the effect of peer-to-peer collaboration. To our knowledge, no studies have addressed this gap in the evidence.

Second, most of these programs are implemented before or after school, so we cannot distinguish the effect of additional instructional time from that of the actual opportunity for practice. The importance of this question was first highlighted by Linden (2008), who compared two delivery mechanisms for game-based remedial math software for students in grades 2 and 3 in a network of schools run by a nonprofit organization in Gujarat, India: one in which students interacted with the software during the school day and another one in which students interacted with the software before or after school (in both cases, for three hours per day). After a year, the first version of the program had negatively impacted students’ math achievement by 0.57 SDs and the second one had a null effect. This study suggested that computer-assisted learning is a poor substitute for regular instruction when it is of high quality, as was the case in this well-functioning private network of schools.

In recent years, several studies have sought to remedy this shortcoming. Mo et al. (2014) were among the first to evaluate practice exercises delivered during the school day. They evaluated an initiative in Shaanxi, China in which students in grades 3 and 5 were required to interact with the software similar to the one in Lai et al. (2013) for two 40-minute sessions per week. The main limitation of this study, however, is that the program was delivered during regularly scheduled computer lessons, so it could not determine the impact of substituting regular math instruction. Similarly, Mo et al. (2020) evaluated a self-paced and a teacher-directed version of a similar program for English for grade 5 students in Qinghai, China. Yet, the key shortcoming of this study is that the teacher-directed version added several components that may also influence achievement, such as increased opportunities for teachers to provide students with personalized assistance when they struggled with the material. Ma, Fairlie, Loyalka, and Rozelle (2020) compared the effectiveness of additional time-delivered remedial instruction for students in grades 4 to 6 in Shaanxi, China through either computer-assisted software or using workbooks. This study indicates whether additional instructional time is more effective when using technology, but it does not address the question of whether school systems may improve the productivity of instructional time during the school day by substituting educator-led with computer-assisted instruction.

Increasing learner engagement

Another way in which technology may improve education is by increasing learners’ engagement with the material. In many school systems, regular “chalk and talk” instruction prioritizes time for educators’ exposition over opportunities for learners to ask clarifying questions and/or contribute to class discussions. This, combined with the fact that many developing-country classrooms include a very large number of learners (see, e.g., Angrist & Lavy, 1999; Duflo, Dupas, & Kremer, 2015), may partially explain why the majority of those students are several grade levels behind curricular expectations (e.g., Muralidharan, et al., 2019; Muralidharan & Zieleniak, 2014; Pritchett & Beatty, 2015). Technology could potentially address these challenges by: (a) using video tutorials for self-paced learning and (b) presenting exercises as games and/or gamifying practice.

Video tutorials

Technology can potentially increase learner effort and understanding of the material by finding new and more engaging ways to deliver it. Video tutorials designed for self-paced learning—as opposed to videos for whole class instruction, which we discuss under the category of “prerecorded lessons” above—can increase learner effort in multiple ways, including: allowing learners to focus on topics with which they need more help, letting them correct errors and misconceptions on their own, and making the material appealing through visual aids. They can increase understanding by breaking the material into smaller units and tackling common misconceptions.

In spite of the popularity of instructional videos, there is relatively little evidence on their effectiveness. Yet, two recent evaluations of different versions of the Khan Academy portal, which mainly relies on instructional videos, offer some insight into their impact. First, Ferman, Finamor, and Lima (2019) evaluated an initiative in 157 public primary and middle schools in five cities in Brazil in which the teachers of students in grades 5 and 9 were taken to the computer lab to learn math from the platform for 50 minutes per week. The authors found that, while the intervention slightly improved learners’ attitudes toward math, these changes did not translate into better performance in this subject. The authors hypothesized that this could be due to the reduction of teacher-led math instruction.

More recently, Büchel, Jakob, Kühnhanss, Steffen, and Brunetti (2020) evaluated an after-school, offline delivery of the Khan Academy portal in grades 3 through 6 in 302 primary schools in Morazán, El Salvador. Students in this study received 90 minutes per week of additional math instruction (effectively nearly doubling total math instruction per week) through teacher-led regular lessons, teacher-assisted Khan Academy lessons, or similar lessons assisted by technical supervisors with no content expertise. (Importantly, the first group provided differentiated instruction, which is not the norm in Salvadorian schools). All three groups outperformed both schools without any additional lessons and classrooms without additional lessons in the same schools as the program. The teacher-assisted Khan Academy lessons performed 0.24 SDs better, the supervisor-led lessons 0.22 SDs better, and the teacher-led regular lessons 0.15 SDs better, but the authors could not determine whether the effects across versions were different.

Together, these studies suggest that instructional videos work best when provided as a complement to, rather than as a substitute for, regular instruction. Yet, the main limitation of these studies is the multifaceted nature of the Khan Academy portal, which also includes other components found to positively improve learner achievement, such as differentiated instruction by students’ learning levels. While the software does not provide the type of personalization discussed above, learners are asked to take a placement test and, based on their score, educators assign them different work. Therefore, it is not clear from these studies whether the effects from Khan Academy are driven by its instructional videos or to the software’s ability to provide differentiated activities when combined with placement tests.

Games and gamification

Technology can also increase learner engagement by presenting exercises as games and/or by encouraging learner to play and compete with others (e.g., using leaderboards and rewards)—an approach known as “gamification.” Both approaches can increase learner motivation and effort by presenting learners with entertaining opportunities for practice and by leveraging peers as commitment devices.

There are very few studies on the effects of games and gamification in low- and middle-income countries. Recently, Araya, Arias Ortiz, Bottan, and Cristia (2019) evaluated an initiative in which grade 4 students in Santiago, Chile were required to participate in two 90-minute sessions per week during the school day with instructional math software featuring individual and group competitions (e.g., tracking each learner’s standing in his/her class and tournaments between sections). After nine months, the program led to improvements of 0.27 SDs in the national student assessment in math (it had no spillover effects on reading). However, it had mixed effects on non-academic outcomes. Specifically, the program increased learners’ willingness to use computers to learn math, but, at the same time, increased their anxiety toward math and negatively impacted learners’ willingness to collaborate with peers. Finally, given that one of the weekly sessions replaced regular math instruction and the other one represented additional math instructional time, it is not clear whether the academic effects of the program are driven by the software or the additional time devoted to learning math.

The prognosis:

How can school systems adopt interventions that match their needs.

Here are five specific and sequential guidelines for decisionmakers to realize the potential of education technology to accelerate student learning.

1. Take stock of how your current schools, educators, and learners are engaging with technology .

Carry out a short in-school survey to understand the current practices and potential barriers to adoption of technology (we have included suggested survey instruments in the Appendices); use this information in your decisionmaking process. For example, we learned from conversations with current and former ministers of education from various developing regions that a common limitation to technology use is regulations that hold school leaders accountable for damages to or losses of devices. Another common barrier is lack of access to electricity and Internet, or even the availability of sufficient outlets for charging devices in classrooms. Understanding basic infrastructure and regulatory limitations to the use of education technology is a first necessary step. But addressing these limitations will not guarantee that introducing or expanding technology use will accelerate learning. The next steps are thus necessary.

“In Africa, the biggest limit is connectivity. Fiber is expensive, and we don’t have it everywhere. The continent is creating a digital divide between cities, where there is fiber, and the rural areas.  The [Ghanaian] administration put in schools offline/online technologies with books, assessment tools, and open source materials. In deploying this, we are finding that again, teachers are unfamiliar with it. And existing policies prohibit students to bring their own tablets or cell phones. The easiest way to do it would have been to let everyone bring their own device. But policies are against it.” H.E. Matthew Prempeh, Minister of Education of Ghana, on the need to understand the local context.

2. Consider how the introduction of technology may affect the interactions among learners, educators, and content .

Our review of the evidence indicates that technology may accelerate student learning when it is used to scale up access to quality content, facilitate differentiated instruction, increase opportunities for practice, or when it increases learner engagement. For example, will adding electronic whiteboards to classrooms facilitate access to more quality content or differentiated instruction? Or will these expensive boards be used in the same way as the old chalkboards? Will providing one device (laptop or tablet) to each learner facilitate access to more and better content, or offer students more opportunities to practice and learn? Solely introducing technology in classrooms without additional changes is unlikely to lead to improved learning and may be quite costly. If you cannot clearly identify how the interactions among the three key components of the instructional core (educators, learners, and content) may change after the introduction of technology, then it is probably not a good idea to make the investment. See Appendix A for guidance on the types of questions to ask.

3. Once decisionmakers have a clear idea of how education technology can help accelerate student learning in a specific context, it is important to define clear objectives and goals and establish ways to regularly assess progress and make course corrections in a timely manner .

For instance, is the education technology expected to ensure that learners in early grades excel in foundational skills—basic literacy and numeracy—by age 10? If so, will the technology provide quality reading and math materials, ample opportunities to practice, and engaging materials such as videos or games? Will educators be empowered to use these materials in new ways? And how will progress be measured and adjusted?

4. How this kind of reform is approached can matter immensely for its success.

It is easy to nod to issues of “implementation,” but that needs to be more than rhetorical. Keep in mind that good use of education technology requires thinking about how it will affect learners, educators, and parents. After all, giving learners digital devices will make no difference if they get broken, are stolen, or go unused. Classroom technologies only matter if educators feel comfortable putting them to work. Since good technology is generally about complementing or amplifying what educators and learners already do, it is almost always a mistake to mandate programs from on high. It is vital that technology be adopted with the input of educators and families and with attention to how it will be used. If technology goes unused or if educators use it ineffectually, the results will disappoint—no matter the virtuosity of the technology. Indeed, unused education technology can be an unnecessary expenditure for cash-strapped education systems. This is why surveying context, listening to voices in the field, examining how technology is used, and planning for course correction is essential.

5. It is essential to communicate with a range of stakeholders, including educators, school leaders, parents, and learners .

Technology can feel alien in schools, confuse parents and (especially) older educators, or become an alluring distraction. Good communication can help address all of these risks. Taking care to listen to educators and families can help ensure that programs are informed by their needs and concerns. At the same time, deliberately and consistently explaining what technology is and is not supposed to do, how it can be most effectively used, and the ways in which it can make it more likely that programs work as intended. For instance, if teachers fear that technology is intended to reduce the need for educators, they will tend to be hostile; if they believe that it is intended to assist them in their work, they will be more receptive. Absent effective communication, it is easy for programs to “fail” not because of the technology but because of how it was used. In short, past experience in rolling out education programs indicates that it is as important to have a strong intervention design as it is to have a solid plan to socialize it among stakeholders.

short note on educational technology

Beyond reopening: A leapfrog moment to transform education?

On September 14, the Center for Universal Education (CUE) will host a webinar to discuss strategies, including around the effective use of education technology, for ensuring resilient schools in the long term and to launch a new education technology playbook “Realizing the promise: How can education technology improve learning for all?”

file-pdf Full Playbook – Realizing the promise: How can education technology improve learning for all? file-pdf References file-pdf Appendix A – Instruments to assess availability and use of technology file-pdf Appendix B – List of reviewed studies file-pdf Appendix C – How may technology affect interactions among students, teachers, and content?

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What is Educational Technology? [Definition, Examples & Impact]

short note on educational technology

What is Educational Technology? [Tools & Media]

What is educational technology [theory & practice], careers in educational technology [value of a master’s degree].

From the ancient abacus to handheld calculators, from slide projectors and classroom film strips to virtual reality and next-generation e-learning, educational technology continues to evolve in exciting new ways — inspiring teachers and students alike.

Technology is continually changing the way we work and play, create and communicate. So it’s only natural that advancements in digital technology are also creating game-changing opportunities in the world of education.

For teachers, technology is opening up new possibilities to enrich and stimulate young minds. Today, there is growing excitement around the potential for assistive technology, virtual and augmented reality, high-tech collaboration tools, gamification, podcasting, blogging, 3D printing, artificial intelligence, personalized learning and much more.

Here, we’ll explore some of the most promising examples of educational technology and some specific edtech tools and trends. But first let’s take a closer look at what we mean when we talk about “educational technology,” because the discussion can refer to both:

  • The theory and practice of educational approaches to learning, as well as
  • The technological tools that assist in the development and communication of knowledge

One important definition of educational technology focuses on “the technological tools and media that assist in the communication of knowledge, and its development and exchange.”

Take augmented reality and virtual reality , for example. Writing about the “Top 6 Digital Transformation Trends In Education” in Forbes.com, technology innovation specialist Daniel Newman discusses using AR and VR to “enhance teacher instruction while simultaneously creating immersive lessons that are fun and engaging for the student.” He invites us to imagine using virtual reality to transport students to ancient Greece.

Gamification combines playing and learning by utilizing gaming as an instructional tool, according to Newman, who explains that incorporating gaming technology into the classroom “can make learning difficult subject matter more exciting and interactive.”

Regarding artificial intelligence , Newman notes that a university in Australia used IBM’s Watson to create a virtual student advisory service that was available 24/7/365. Apparently Watson’s virtual advisors fielded more than 30,000 questions in the first trimester, freeing up human advisors to handle more complex issues.

ProwdigyGame.com, whose free curriculum-aligned math game for Grades 1-8 is used by millions of students, teachers and parents, offers specific tips for leveraging educational technology tools in a report titled “25 Easy Ways to Use Technology in the Classroom.” Their ideas include:

  • Running a Virtual Field Trip : Explore famous locations such as the Empire State Building or the Great Barrier Reef; or preview actual field trips by using technology to “visit” the locations beforehand.
  • Participating in a Webquest : These educational adventures encourage students to find and process information by adding an interesting spin to the research process. For example, they could be placed in the role of detective to solve a specific “case,” collecting clues about a curriculum topic by investigating specified sources and web pages.
  • Podcasting : Playing relevant podcasts — or assisting students in creating their own — can be a great way to supplement lessons, engage auditory learners and even empower students to develop new creative skills.

Educational technology strategist David Andrade reports in EdTechMagazine.com ( “What Is on the Horizon for Education Technology?” ) that current tools and trends include online learning and makerspaces, “with robotics and virtual reality expected to be widely adopted in the near future.” Peeking a little further into the future, Andrade says studies indicate that “artificial intelligence and wearable technology will be considered mainstream within four to five years.”

In practice, future innovation will come from the hearts and minds of the teachers who develop the knowledge and skills needed to discover the most engaging, effective ways to use educational technology strategies in classrooms, and virtual classrooms, far and wide.

Another essential definition of educational technology focuses on the theory and practice of utilizing new technology to develop and implement innovative educational approaches to learning and student achievement.

Behind all the high-tech tools, the digital bells and whistles, are the teachers who possess the skill — and the inspiration — to use these new technologies to expand the educational universe of their students.

According to a report by the International Society for Technology in Education ( “11 Hot EdTech Trends to Watch” ), “the most compelling topics among educators who embrace technology for learning and teaching are not about the tech at all, but about the students.”

Benefits for students include expanded opportunities for personalized learning , more collaborative classrooms and new strategies such as so-called “flipped learning,” in which students are introduced to the subject material outside the classroom (often online), with classroom time then being used to deepen understanding through discussion and problem-solving activities with peers.

For teachers who aspire to make an impact in this discipline, earning a master’s in educational technology is obviously about learning new tools, strategies and practices, but it’s also about understanding the supporting structures that must be in place to ensure the most successful outcomes. These include:

  • Policy and legal issues
  • Ethical issues (student privacy, etc.)
  • Funding, grants and budgets
  • Real-world applications (the world of work, partnership opportunities, etc.)
  • Networking basics, hardware, learning management software
  • Equity (community/school access and assets, student access)
  • Ability to complete a school or district needs assessment/site tech survey analysis

Therefore, for educators who are inspired by the immense potential of educational technology, the value of a master’s degree cannot be overstated.

“We need technology in every classroom and in every student and teacher’s hand,” says education technology pioneer David Warlick, “because it is the pen and paper of our time, and it is the lens through which we experience much of our world.”

In recent years, rising interest in educational technology has led to the emergence of new advanced degree programs that are designed to prepare educators to shift into an innovator’s mindset and become transformative technology leaders in their classroom, school or district.

The best programs are structured to impart a comprehensive understanding of the tools used in educational technology, the theories and practices, and critically important related issues (budgeting, legal/ethical considerations, real-world partnership opportunities, educational equity, etc.) that are essential for such technology-enhanced programs to deliver on their potential to inspire student learning, achievement and creativity.

For example, the University of San Diego, well-known for its innovative, online Master of Education program, is launching a new specialization. The program is designed to prepare teachers to become effective K-12 technology leaders and coaches, virtual educators and instructional innovators who embrace technology-influenced teaching practices to empower student learning.

The program’s fully online format — in which students learn from expert instructors who possess deep experience in the field, while also interacting with fellow teachers from across the country — enables busy education professionals to complete their master’s degree in 20 months while working full time.

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Education Technology: What Is Edtech? A Guide.

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Edtech, or education technology, is the combination of IT tools and educational practices aimed at facilitating and enhancing learning.

edtech

What Is Edtech?

Edtech, or education technology, is the practice of introducing information and communication technology tools into the classroom to create more engaging, inclusive and individualized learning experiences.

Today’s classrooms have moved beyond the clunky desktop computers that were once the norm and are now tech-infused with tablets, interactive online courses and even robots that can take notes and record lectures for absent students.

The influx of edtech tools are changing classrooms in a variety of ways. For instance, edtech robots , virtual reality lessons and gamified classroom activities make it easier for students to stay engaged through fun forms of learning. And edtech IoT devices are hailed for their ability to create digital classrooms for students, whether they’re physically in school, on the bus or at home. Even machine learning and blockchain tools are assisting teachers with grading tests and holding students accountable for homework.

The potential for scalable individualized learning has played an important role in the edtech industry’s ascendance . The way we learn, how we interact with classmates and teachers, and our overall enthusiasm for the same subjects is not a one-size-fits-all situation. Everyone learns at their own pace and in their own style. Edtech tools make it easier for teachers to create individualized lesson plans and learning experiences that foster a sense of inclusivity and boost the learning capabilities of all students, no matter their age or learning abilities.

And it looks like technology in the classroom is here to stay. In a 2018 study , 86 percent of eighth-grade teachers agreed that using technology to teach students is important. And 75 percent of the study’s teachers said technology use improved the academic performance of students. For that reason, many would argue it’s vital to understand the benefits edtech brings in the form of increased communication, collaboration and overall quality of education.

Related Reading 13 Edtech Examples You Should Know

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How Does Edtech Help Students and Teachers?

Benefits of edtech for students.

An influx of technology is opening up new avenues of learning for students of all ages, while also promoting collaboration and inclusivity in the classroom. Here are five major ways edtech is directly impacting the way students learn.

Increased Collaboration

Cloud-enabled tools and tablets are fostering collaboration in the classroom. Tablets loaded with learning games and online lessons give children the tools to solve problems together. Meanwhile, cloud-based apps let students upload their homework and digitally converse with one another about their thought processes and for any help they may need.

24/7 Access to Learning

IoT devices are making it easier for students to have full access to the classroom in a digital environment. Whether they’re at school, on the bus or at home, connected devices are giving students Wi-Fi and cloud access to complete work at their own pace — and on their own schedules — without being hampered by the restriction of needing to be present in a physical classroom.

Various apps also help students and teachers stay in communication in case students have questions or need to alert teachers to an emergency.

“Flipping” the Classroom

Edtech tools are flipping the traditional notion of classrooms and education. Traditionally, students have to listen to lectures or read in class then work on projects and homework at home. With video lectures and learning apps, students can now watch lessons at home at their own pace, using class time to collaboratively work on projects as a group. This type of learning style helps foster self-learning, creativity and a sense of collaboration among students.

Personalized Educational Experiences

Edtech opens up opportunities for educators to craft personalized learning plans for each of their students. This approach aims to customize learning based on a student’s strengths, skills and interests.

Video content tools help students learn at their own pace and because students can pause and rewind lectures, these videos can help students fully grasp lessons. With analytics, teachers can see which students had trouble with certain lessons and offer further help on the subject.

Instead of relying on stress-inducing testing to measure academic success, educators are now turning to apps that consistently measure overall aptitude . Constant measurements display learning trends that teachers can use to craft specialized learning plans based on each student’s strengths and weaknesses or, more importantly, find negative trends that can be proactively thwarted with intervention.

Attention-Grabbing Lessons

Do you remember sitting in class, half-listening, half-day dreaming? Now, with a seemingly infinite number of gadgets and outside influences vying for a student’s attention, it’s imperative to craft lesson plans that are both gripping and educational. Edtech proponents say technology is the answer. Some of the more innovative examples of students using tech to boost classroom participation include interacting with other classrooms around the world via video, having students submit homework assignments as videos or podcasts and even gamifying problem-solving .

Benefits of Edtech

  • Personalized education caters to different learning styles.
  • On-demand video lectures allow classroom time to focus on collaboration.
  • Gamified lessons engage students more deeply.
  • Cloud computing with 24/7 access lets students work from anywhere.
  • Automated grading and classroom management tools help teachers balance responsibilities.

Benefits of Edtech for Teachers

Students aren’t the only group benefitting from edtech. Teachers are seeing educational tech as a means to develop efficient learning practices and save time in the classroom. Here are four ways edtech is helping teachers get back to doing what they do — teaching.

Automated Grading

Artificially intelligent edtech tools are making grading a breeze. These apps use machine learning to analyze and assess answers based on the specifications of the assignment. Using these tools, especially for objective assignments like true/false or fill-in-the-blank assessments, frees up hours that teachers usually spend grading assignments. Extra free time for teachers provides more flexibility for less prep and one-on-one time with both struggling and gifted students.     

Classroom Management Tools

Let’s face it, trying to get a large group of kids to do anything can be challenging. Educational technology has the potential to make everything — from the way teachers communicate with their students to how students behave — a little easier. There are now apps that help send parents and students reminders about projects or homework assignments, as well as tools that allow students to self-monitor classroom noise levels. The addition of management tools in the classroom brings forth a less-chaotic, more collaborative environment.

Read Next Assistive Technology in the Classroom Is Reimagining the Future of Education

Paperless Classrooms

Printing budgets, wasting paper and countless time spent at the copy machine are a thing of the past thanks to edtech. Classrooms that have gone digital bring about an easier way to grade assignments, lessen the burden of having to safeguard hundreds of homework files and promote overall greener policies in the classroom.   

Eliminating Guesswork

Teachers spend countless hours attempting to assess the skills or areas of improvement of their students. Edtech can change all of that. There are currently myriad tools, data platforms and apps that constantly assess student’s skills and needs, and they relay the data to the teacher.

Sometimes harmful studying trends aren’t apparent to teachers for months, but some tools that use real-time data can help teachers discover a student’s strengths, weaknesses and even signs of learning disabilities, setting in motion a proactive plan to help.

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Chapter 6: Understanding technology in education

6.2 A short history of educational technology

Arguments about the role of technology in education go back at least 2,500 years.  To understand better the role and influence of technology on teaching, we need a little history, because as always there are lessons to be learned from history. Paul Saettler’s ‘ The E volution of American E ducational T echnology ‘ (1990) is one of the most extensive historical accounts, but only goes up to 1989. A lot has happened since then. Teemu Leinonen also has a good blog post on the more recent history (for a more detailed account see Leitonen, 2010). See also: The Evolution of Learning Technologies .

What I’m giving you here is the postage stamp version of ed tech history, and a personal one at that.

6.2.1 Oral communication

One of the earliest means of formal teaching was oral – though human speech – although over time, technology has been increasingly used to facilitate or ‘back-up’ oral communication. In ancient times, stories, folklore, histories and news were transmitted and maintained through oral communication, making accurate memorization a critical skill, and the oral tradition is still the case in many aboriginal cultures. For the ancient Greeks, oratory and speech were the means by which people learned and passed on learning. Homer’s Iliad and the Odyssey were recitative poems, intended for public performance. To be learned, they had to be memorized by listening, not by reading, and transmitted by recitation, not by writing.

Nevertheless, by the fifth century B.C, written documents existed in considerable numbers in ancient Greece. If we believe Socrates, education has been on a downward spiral ever since. According to Plato, Socrates caught one of his students (Phaedrus) pretending to recite a speech from memory that in fact he had learned from a written version. Socrates then told Phaedrus the story of how the god Theuth offered the King of Egypt the gift of writing, which would be a ‘recipe for both memory and wisdom’. The king was not impressed. According to the king,

 it [writing] will implant forgetfulness in their souls; they will cease to exercise memory because they will rely on what is written, creating memory not from within themselves, but by means of external symbols. What you have discovered is a recipe not for memory, but for reminding. And it is no true wisdom that you offer your disciples, but only its semblance, for by telling them many things without teaching them anything, you will make them seem to know much, while for the most part they will know nothing. And as men filled not with wisdom but the conceit of wisdom, they will be a burden to their fellow men.

Phaedrus, 274c-275, translation adapted from Manguel, 1996

I can just hear some of my former colleagues saying the same thing about social media.

Slate boards were in use in India in the 12th century AD, and blackboards/chalkboards became used in schools around the turn of the 18th century. At the end of World War Two the U.S. Army started using overhead projectors for training, and their use became common for lecturing, until being largely replaced by electronic projectors and presentational software such as Powerpoint around 1990. This may be the place to point out that most technologies used in education were not developed specifically for education but for other purposes (mainly for the military or business.)

Although the telephone dates from the late 1870s, the standard telephone system never became a major educational tool, not even in distance education, because of the high cost of analogue telephone calls for multiple users, although audio-conferencing has been used to supplement other media since the 1970s.  Video-conferencing using dedicated cable systems and dedicated conferencing rooms have been in use since the 1980s. The development of video compression technology and relatively low cost video servers in the early 2000s led to the introduction of lecture capture systems for recording and streaming classroom lectures in 2008. Webinars now are used largely for delivering lectures over the Internet.

None of these technologies though changes the oral basis of communication for teaching.

6.2.2 Written communication

The role of text or writing in education also has a long history. According to the Bible, Moses used chiseled stone to convey the ten commandments in a form of writing, probably around the 7th century BC. Even though Socrates is reported to have railed against the use of writing, written forms of communication make analytic, lengthy chains of reasoning and argument much more accessible, reproducible without distortion, and thus more open to analysis and critique than the transient nature of speech. The invention of the printing press in Europe in the 15th century was a truly disruptive technology, making written knowledge much more freely available, very much in the same way as the Internet has done today. As a result of the explosion of written documents resulting from the mechanization of printing, many more people in government and business were required to become literate and analytical, which led to a rapid expansion of formal education in Europe. There were many reasons for the development of the Renaissance and the Enlightenment, and the triumph of reason and science over superstition and beliefs in Europe, but the technology of printing was a key agent of change.

Improvements in transport infrastructure in the 19th century, and in particular the creation of a cheap and reliable postal system in the 1840s, led to the development of the first formal correspondence education, with the University of London offering an external degree program by correspondence from 1858. This first formal distance degree program still exists today in the form of the University of London International Program. In the 1970s, the Open University transformed the use of print for teaching through specially designed, highly illustrated printed course units that integrated learning activities with the print medium, based on advanced instructional design.

With the development of web-based learning management systems in the mid-1990s, textual communication, although digitized, became, at least for a brief time, the main communication medium for Internet-based learning, although lecture capture is now changing that.

6.2.3 Broadcasting and video

The British Broadcasting Corporation (BBC) began broadcasting educational radio programs for schools in the 1920s. The first adult education radio broadcast from the BBC in 1924 was a talk on Insects in Relation to Man, and in the same year, J.C. Stobart, the new Director of Education at the BBC, mused about ‘a broadcasting university’ in the journal Radio Times (Robinson, 1982).   Television was first used in education in the 1960s, for schools and for general adult education (one of the six purposes in the current BBC’s Royal Charter is still ‘promoting education and learning’).

In 1969, the British government established the Open University (OU), which worked in partnership with the BBC to develop university programs open to all, using a combination originally of printed materials specially designed by OU staff, and television and radio programs made by the BBC but integrated with the courses. Although the radio programs involved mainly oral communication, the television programs did not use lectures as such, but focused more on the common formats of general television, such as documentaries, demonstration of processes, and cases/case studies (see Bates, 1985). In other words, the BBC focused on the unique ‘affordances’ of television, a topic that will be discussed in much more detail later. Over time, as new technologies such as audio- and video-cassettes were introduced, live broadcasting, especially radio, was cut back for OU programs, although there are still some general educational channels broadcasting around the world (e.g. TVOntario in Canada; PBS, the History Channel, and the Discovery Channel in the USA).

The use of television for education quickly spread around the world, being seen in the 1970s by some, particularly in international agencies such as the World Bank and UNESCO, as a panacea for education in developing countries, the hopes for which quickly faded when the realities of lack of electricity, cost, security of publicly available equipment, climate, resistance from local  teachers, and local language and cultural issues became apparent (see, for instance, Jamison and Klees, 1973). Satellite broadcasting started to become available in the 1980s, and similar hopes were expressed of delivering ‘university lectures from the world’s leading universities to the world’s starving masses’, but these hopes too quickly faded for similar reasons. However, India, which had launched its own satellite, INSAT, in 1983, used it initially for delivering locally produced educational television programs throughout the country, in several indigenous languages, using Indian-designed receivers and television sets in local community centres as well as schools (Bates, 1985). India is still using satellites for tele-education into the poorest parts of the country at the time of writing (2015).

In the 1990s the cost of creating and distributing video dropped dramatically due to digital compression and high-speed Internet access.  This reduction in the costs of recording and distributing video also led to the development of lecture capture systems. The technology allows students to view or review lectures at any time and place with an Internet connection. The Massachusetts Institute of Technology (MIT) started making its recorded lectures available to the public, free of charge, via its OpenCourseWare project, in 2002.  YouTube started in 2005 and was bought by Google in 2006. YouTube is increasingly being used for short educational clips that can be downloaded and integrated into online courses. The Khan Academy started using YouTube in 2006 for recorded voice-over lectures using a digital blackboard for equations and illustrations. Apple Inc. in 2007 created iTunesU to became a portal or a site where videos and other digital materials on university teaching could be collected and downloaded free of charge by end users.

Until lecture capture arrived, learning management systems had integrated basic educational design features, but this required instructors to redesign their classroom-based teaching to fit the LMS environment. Lecture capture on the other hand required no changes to the standard lecture model, and in a sense reverted back to primarily oral communication supported by Powerpoint or even writing on a chalkboard. Thus oral communication remains as strong today in education as ever, but has been incorporated into or accommodated by new technologies.

6.2.4 Computer technologies

6.2.4.1 computer-based learning.

In essence the development of programmed learning aims to computerize teaching, by structuring information, testing learners’ knowledge, and providing immediate feedback to learners, without human intervention other than in the design of the hardware and software and the selection and loading of content and assessment questions. B.F. Skinner started experimenting with teaching machines that made use of programmed learning in 1954, based on the theory of behaviourism (see Chapter 2, Section 3 ). Skinner’s teaching machines were one of the first forms of computer-based learning. There has been a recent revival of programmed learning approaches as a result of MOOCs, since machine based testing scales much more easily than human-based assessment.

PLATO was a generalized computer assisted instruction system originally developed at the University of Illinois, and, by the late 1970s, comprised several thousand terminals worldwide on nearly a dozen different networked mainframe computers. PLATO was a highly successful system, lasting almost 40 years, and incorporated key on-line concepts: forums, message boards, online testing, e-mail, chat rooms, instant messaging, remote screen sharing, and multi-player games.

Attempts to replicate the teaching process through artificial intelligence (AI) began in the mid-1980s, with a focus initially on teaching arithmetic. Despite large investments of research in AI for teaching over the last 30 years, the results generally have been disappointing. It has proved difficult for machines to cope with the extraordinary variety of ways in which students learn (or fail to learn.) Recent developments in cognitive science and neuroscience are being watched closely but at the time of writing the gap is still great between the basic science, and analysing or predicting specific learning behaviours from the science.

More recently we have seen the development of adaptive learning, which analyses learners’ responses then re-directs them to the most appropriate content area, based on their performance. Learning analytics, which also collects data about learner activities and relates them to other data, such as student performance, is a related development. These developments will be discussed in further detail in Section 6.7.

6.2.4.2 Computer networking

Arpanet in the U.S.A was the first network to use the Internet protocol in 1982. In the late 1970s, Murray Turoff and Roxanne Hiltz at the New Jersey Institute of Technology were experimenting with blended learning, using NJIT’s internal computer network. They combined classroom teaching with online discussion forums, and termed this ‘computer-mediated communication’ or CMC (Hiltz and Turoff, 1978). At the University of Guelph in Canada, an off-the-shelf software system called CoSy was developed in the 1980s that allowed for online threaded group discussion forums, a predecessor to today’s forums contained in learning management systems. In 1988, the Open University in the United Kingdom offered a course, DT200, that as well as the OU’s traditional media of printed texts, television programs and audio-cassettes, also included an online discussion component using CoSy. Since this course had 1,200 registered students, it was one of the earliest ‘mass’ open online courses. We see then the emerging division between the use of computers for automated or programmed learning, and the use of computer networks to enable students and instructors to communicate with each other.

The Word Wide Web was formally launched in 1991. The World Wide Web is basically an application running on the Internet that enables ‘end-users’ to create and link documents, videos or other digital media, without the need for the end-user to transcribe everything into some form of computer code. The first web browser, Mosaic, was made available in 1993. Before the Web, it required lengthy and time-consuming methods to load text, and to find material on the Internet. Several Internet search engines have been developed since 1993, with Google, created in 1999, emerging as one of the primary search engines.

6.2.4.3 Online learning environments

In 1995, the Web enabled the development of the first learning management systems (LMSs), such as WebCT (which later became Blackboard). LMSs provide an online teaching environment, where content can be loaded and organized, as well as providing ‘spaces’ for learning objectives, student activities, assignment questions, and discussion forums. The first fully online courses (for credit) started to appear in 1995, some using LMSs, others just loading text as PDFs or slides. The materials were mainly text and graphics. LMSs became the main means by which online learning was offered until  lecture capture systems arrived  around 2008.

By 2008, George Siemens, Stephen Downes and Dave Cormier in Canada were using web technology to create the first ‘connectivist’ Massive Open Online Course (MOOC), a community of practice that linked webinar presentations and/or blog posts by experts to participants’ blogs and tweets, with just over 2,000 enrollments. The courses were open to anyone and had no formal assessment. In 2012, two Stanford University professors launched a lecture-capture based MOOC on artificial intelligence, attracting more than 100,000 students, and since then MOOCs have expanded rapidly around the world.

6.2.5 Social media

Social media are really a sub-category of computer technology, but their development deserves a section of its own in the history of educational technology. Social media cover a wide range of different technologies, including blogs, wikis, You Tube videos, mobile devices such as phones and tablets, Twitter, Skype and Facebook. Andreas Kaplan and Michael Haenlein (2010) define social media as

a group of Internet-based applications that …allow the creation and exchange of user-generated content, based on interactions among people in which they create, share or exchange information and ideas in virtual communities and networks.

Social media are strongly associated with young people and ‘millenials’ – in other words, many of the students in post-secondary education. At the time of writing social media are only just being integrated into formal education, and to date their main educational value has been in non-formal education, such as fostering online communities of practice, or around the edges of classroom teaching, such as ‘tweets’ during lectures or rating of instructors. It will be argued though in Chapters 8, 9 and 10 that they have much greater potential for learning.

6.2.6 A paradigm shift

It can be seen that education has adopted and adapted technology over a long period of time. There are some useful lessons to be learned from past developments in the use of technology for education, in particular that many claims made for a newly emerging technology are likely to be neither true nor new. Also new technology rarely completely replaces an older technology. Usually the old technology remains, operating within a more specialised ‘niche’, such as radio, or integrated as part of a richer technology environment, such as video in the Internet.

However, what distinguishes the digital age from all previous ages is the rapid pace of technology development and our immersion in technology-based activities in our daily lives. Thus it is fair to describe the impact of the Internet on education as a paradigm shift, at least in terms of educational technology. We are still in the process of absorbing and applying the implications. The next section attempts to pin down more closely the educational significance of different media and technologies.

Activity 6.2 What does history tell us?

1. What constitutes an educational technology? How would you classify a recorded lecture from MIT that is accessed as an open educational resource? When is a technology educational and not just a technology?

2. An early version  of the Internet (Arpanet) existed long before 1990, but the combination of Internet protocols and the development of html and the World Wide Web were clearly a turning point in both telecommunications and education (at least for me). What then makes the Internet/the Web a paradigm shift? Or are they just an evolution, an orderly next step in the development of technology?

3. Is writing a technology? Is a lecture a technology? Does it matter to decide this?

4. The more sharp eyed or analytical of you may be asking questions about the categorization or definition of some of the technologies listed above (quite apart from the issue of how to deal with people as a means of communication). For instance computer-mediated communication (CMC) existed before the Internet (from 1978 in fact), but isn’t it an Internet technology? (It is now, but wasn’t then.) How do social media differ from CMC? Does it make sense to distinguish television technologies such as broadcast, cable, satellite, DVDs or video-conferencing, and is this relevant any more? If so, what distinguishes them and what do they have in common from an educational perspective?

These are some of the issues that will become clearer in the following sections.

 References

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Leitonen, T. (2010) Designing Learning Tools: Methodological Insights Aalto, Finland: Aalto  University School of Art and Design

Manguel, A. (1996) A History of Reading London: Harper Collins

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Teaching in a Digital Age Copyright © 2015 by Anthony William (Tony) Bates is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License , except where otherwise noted.

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New advances in technology are upending education, from the recent debut of new artificial intelligence (AI) chatbots like ChatGPT to the growing accessibility of virtual-reality tools that expand the boundaries of the classroom. For educators, at the heart of it all is the hope that every learner gets an equal chance to develop the skills they need to succeed. But that promise is not without its pitfalls.

“Technology is a game-changer for education – it offers the prospect of universal access to high-quality learning experiences, and it creates fundamentally new ways of teaching,” said Dan Schwartz, dean of  Stanford Graduate School of Education  (GSE), who is also a professor of educational technology at the GSE and faculty director of the  Stanford Accelerator for Learning . “But there are a lot of ways we teach that aren’t great, and a big fear with AI in particular is that we just get more efficient at teaching badly. This is a moment to pay attention, to do things differently.”

For K-12 schools, this year also marks the end of the Elementary and Secondary School Emergency Relief (ESSER) funding program, which has provided pandemic recovery funds that many districts used to invest in educational software and systems. With these funds running out in September 2024, schools are trying to determine their best use of technology as they face the prospect of diminishing resources.

Here, Schwartz and other Stanford education scholars weigh in on some of the technology trends taking center stage in the classroom this year.

AI in the classroom

In 2023, the big story in technology and education was generative AI, following the introduction of ChatGPT and other chatbots that produce text seemingly written by a human in response to a question or prompt. Educators immediately  worried  that students would use the chatbot to cheat by trying to pass its writing off as their own. As schools move to adopt policies around students’ use of the tool, many are also beginning to explore potential opportunities – for example, to generate reading assignments or  coach  students during the writing process.

AI can also help automate tasks like grading and lesson planning, freeing teachers to do the human work that drew them into the profession in the first place, said Victor Lee, an associate professor at the GSE and faculty lead for the  AI + Education initiative  at the Stanford Accelerator for Learning. “I’m heartened to see some movement toward creating AI tools that make teachers’ lives better – not to replace them, but to give them the time to do the work that only teachers are able to do,” he said. “I hope to see more on that front.”

He also emphasized the need to teach students now to begin questioning and critiquing the development and use of AI. “AI is not going away,” said Lee, who is also director of  CRAFT  (Classroom-Ready Resources about AI for Teaching), which provides free resources to help teach AI literacy to high school students across subject areas. “We need to teach students how to understand and think critically about this technology.”

Immersive environments

The use of immersive technologies like augmented reality, virtual reality, and mixed reality is also expected to surge in the classroom, especially as new high-profile devices integrating these realities hit the marketplace in 2024.

The educational possibilities now go beyond putting on a headset and experiencing life in a distant location. With new technologies, students can create their own local interactive 360-degree scenarios, using just a cell phone or inexpensive camera and simple online tools.

“This is an area that’s really going to explode over the next couple of years,” said Kristen Pilner Blair, director of research for the  Digital Learning initiative  at the Stanford Accelerator for Learning, which runs a program exploring the use of  virtual field trips  to promote learning. “Students can learn about the effects of climate change, say, by virtually experiencing the impact on a particular environment. But they can also become creators, documenting and sharing immersive media that shows the effects where they live.”

Integrating AI into virtual simulations could also soon take the experience to another level, Schwartz said. “If your VR experience brings me to a redwood tree, you could have a window pop up that allows me to ask questions about the tree, and AI can deliver the answers.”

Gamification

Another trend expected to intensify this year is the gamification of learning activities, often featuring dynamic videos with interactive elements to engage and hold students’ attention.

“Gamification is a good motivator, because one key aspect is reward, which is very powerful,” said Schwartz. The downside? Rewards are specific to the activity at hand, which may not extend to learning more generally. “If I get rewarded for doing math in a space-age video game, it doesn’t mean I’m going to be motivated to do math anywhere else.”

Gamification sometimes tries to make “chocolate-covered broccoli,” Schwartz said, by adding art and rewards to make speeded response tasks involving single-answer, factual questions more fun. He hopes to see more creative play patterns that give students points for rethinking an approach or adapting their strategy, rather than only rewarding them for quickly producing a correct response.

Data-gathering and analysis

The growing use of technology in schools is producing massive amounts of data on students’ activities in the classroom and online. “We’re now able to capture moment-to-moment data, every keystroke a kid makes,” said Schwartz – data that can reveal areas of struggle and different learning opportunities, from solving a math problem to approaching a writing assignment.

But outside of research settings, he said, that type of granular data – now owned by tech companies – is more likely used to refine the design of the software than to provide teachers with actionable information.

The promise of personalized learning is being able to generate content aligned with students’ interests and skill levels, and making lessons more accessible for multilingual learners and students with disabilities. Realizing that promise requires that educators can make sense of the data that’s being collected, said Schwartz – and while advances in AI are making it easier to identify patterns and findings, the data also needs to be in a system and form educators can access and analyze for decision-making. Developing a usable infrastructure for that data, Schwartz said, is an important next step.

With the accumulation of student data comes privacy concerns: How is the data being collected? Are there regulations or guidelines around its use in decision-making? What steps are being taken to prevent unauthorized access? In 2023 K-12 schools experienced a rise in cyberattacks, underscoring the need to implement strong systems to safeguard student data.

Technology is “requiring people to check their assumptions about education,” said Schwartz, noting that AI in particular is very efficient at replicating biases and automating the way things have been done in the past, including poor models of instruction. “But it’s also opening up new possibilities for students producing material, and for being able to identify children who are not average so we can customize toward them. It’s an opportunity to think of entirely new ways of teaching – this is the path I hope to see.”

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Educational technology: what it is and how it works

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  • Volume 37 , pages 155–166, ( 2022 )

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This theoretical paper elucidates the nature of educational technology and, in the process, sheds light on a number of phenomena in educational systems, from the no-significant-difference phenomenon to the singular lack of replication in studies of educational technologies. Its central thesis is that we are not just users of technologies but coparticipants in them. Our participant roles may range from pressing power switches to designing digital learning systems to performing calculations in our heads. Some technologies may demand our participation only to enact fixed, predesigned orchestrations correctly . Other technologies leave gaps that we can or must fill with novel orchestrations, which we may perform more or less well . Most are a mix of the two, and the mix varies according to context, participant, and use. This participative orchestration is highly distributed: in educational systems, coparticipants include the learner, the teacher, and many others, from textbook authors to LMS programmers, as well as the tools and methods they use and create. From this perspective, all learners and teachers are educational technologists. The technologies of education are seen to be deeply, fundamentally, and irreducibly human, complex, situated and social in their constitution, their form, and their purpose, and as ungeneralizable in their effects as the choice of paintbrush is to the production of great art.

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Dron, J. Educational technology: what it is and how it works. AI & Soc 37 , 155–166 (2022). https://doi.org/10.1007/s00146-021-01195-z

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Arguments about the role of technology in education go back at least 2,500 years.  To understand better the role and influence of technology on teaching, we need a little history, because as always there are lessons to be learned from history. Paul Saettler’s ‘The Evolution of American Educational Technology’ ( 1990 ) is one of the most extensive historical accounts, but only goes up to 1989. Stephen Downes ( 2012 ) picks up from there with a short history of e-learning from around 1989 up to 2012. Martin Weller ( 2020 ) follows the trajectory of education by focusing each chapter on a technology, theory, or concept that has influenced each year from 1994 up to 2019. What I’m giving you here is the postage stamp version of ed tech history going back 2,500 years. I have deliberately selected the history to demonstrate how each new medium in particular has influenced educational practice.

7.2.1 Oral communication

One of the earliest means of formal teaching was oral – through human speech – although over time, technology has been increasingly used to facilitate or ‘back-up’ oral communication. In ancient times, stories, folklore, histories and news were transmitted and maintained through oral communication, making accurate memorization a critical skill, and the oral tradition is still the case in many aboriginal cultures. For the ancient Greeks, oratory and speech were the means by which people learned and passed on learning. Homer’s Iliad and the Odyssey were recitative poems, intended for public performance. To be learned, they had to be memorized by listening, not by reading, and transmitted by recitation, not by writing. Lectures go back at least as far as the ancient Greeks. Demosthenes (384-322 BC) was an outstanding orator whose speeches influenced the politics of Athens.

The earliest generally accepted examples of Chinese writing date back to the reign of the Shang Dynasty king Wu Ding (1250–1192 BC). By the fifth century B.C, written documents existed in considerable numbers in ancient Greece. If we believe Plato, education has been on a downward spiral ever since. According to Plato, Socrates caught one of his students (Phaedrus) pretending to recite a speech from memory that in fact he had learned from a written version. Socrates then told Phaedrus the story of how the god Theuth offered the King of Egypt the gift of writing, which would be a ‘recipe for both memory and wisdom’. The king was not impressed. According to the king:

 it [writing] will implant forgetfulness in their souls; they will cease to exercise memory because they will rely on what is written, creating memory not from within themselves, but by means of external symbols. What you have discovered is a recipe not for memory, but for reminding. And it is no true wisdom that you offer your disciples, but only its semblance, for by telling them many things without teaching them anything, you will make them seem to know much, while for the most part they will know nothing. And as men filled not with wisdom but the conceit of wisdom, they will be a burden to their fellow men.

Phaedrus, 274c-275, translation adapted from Manguel, 1996

I can just hear some of my former colleagues saying the same thing about social media.

Slate boards were in use in India in the 12th century AD, and blackboards/chalkboards became used in schools around the turn of the 18th century. At the end of World War Two the U.S. Army started using overhead projectors for training, and their use became common for lecturing, until being largely replaced by electronic projectors and presentational software such as Powerpoint around 1990. This may be the place to point out that most technologies used in education were not developed specifically for education but for other purposes (mainly for the military or business.)

Although the telephone dates from the late 1870s, the standard telephone system never became a major educational tool, not even in distance education, because of the high cost of analogue telephone calls for multiple users, although audio-conferencing has been used to supplement other media since the 1970s.  Video-conferencing using dedicated cable systems and dedicated conferencing rooms have been in use since the 1980s. The development of video compression technology and relatively low cost video servers in the early 2000s led to the introduction of lecture capture systems for recording and streaming classroom lectures in 2008. Further improvements in technology such as Zoom enabled video-conferencing to be streamed from desktop computers. Webinars now are used largely for delivering lectures over the Internet.

None of these technologies though changes the oral basis of communication for teaching.

7.2.2 Written communication

The role of text or writing in education also has a long history. According to the Bible, Moses used chiseled stone to convey the ten commandments in a form of writing, probably around the 7th century BC. Even though Socrates is reported to have railed against the use of writing, written forms of communication make analytic, lengthy chains of reasoning and argument much more accessible, reproducible without distortion, and thus more open to analysis and critique than the transient nature of speech.

The invention of the printing press in Europe in the 15th century was a truly disruptive technology, making written knowledge much more freely available, very much in the same way as the Internet has done today. As a result of the explosion of written documents resulting from the mechanization of printing, many more people in government and business were required to become literate and analytical, which led to a rapid expansion of formal education in Europe. There were many reasons for the development of the Renaissance and the Enlightenment, and the triumph of reason and science over superstition and beliefs in Europe, but the technology of printing was a key agent of change.

Improvements in transport infrastructure in the 19th century, and in particular the creation of a cheap and reliable postal system in the 1840s, led to the development of the first formal correspondence education, with the University of London offering an external degree program by correspondence from 1858. This first formal distance degree program still exists today in the form of the University of London Worldwide . In the 1970s, the Open University transformed the use of print for teaching through specially designed, highly illustrated printed course units that integrated learning activities with the print medium, based on advanced instructional design.

With the development of web-based learning management systems in the mid-1990s, textual communication, although digitized, became, at least for a brief time, the main communication medium for online learning, although lecture capture and video streaming is now changing that.

7.2.3 Broadcasting and video

BBC television studio and radio transmitter, Alexandra Palace, London Image: © Copyright Oxyman and licensed for reuse under this Creative Commons Licence

The British Broadcasting Corporation (BBC) began broadcasting educational radio programs for schools in the 1920s. The first adult education radio broadcast from the BBC in 1924 was a talk on Insects in Relation to Man and was mainly about fleas . In the same year, J.C. Stobart, the new Director of Education at the BBC, mused about ‘a broadcasting university’ in the journal Radio Times (Robinson, 1982).   Television was first used in education in the 1960s, for schools and for general adult education (one of the six purposes in the current BBC’s Royal Charter is still ‘promoting education and learning’).

In 1969, the British government established the Open University (OU), which worked in partnership with the BBC to develop university programs open to all, using a combination originally of printed materials specially designed by OU staff, and television and radio programs made by the BBC but integrated with the courses. Although the radio programs involved mainly oral communication, the television programs did not use lectures as such, but focused more on the common formats of general television, such as documentaries, demonstration of processes, and cases/case studies (see Bates, 1984 ). In other words, the BBC focused on the unique ‘affordances’ of television, a topic that will be discussed in much more detail later. Over time, as new technologies such as audio- and video-cassettes were introduced, live broadcasting, especially radio, was cut back for OU programs, although there are still some general educational channels broadcasting around the world (e.g. TVOntario in Canada; PBS, the History Channel, and the Discovery Channel in the USA).

The use of television for education quickly spread around the world, being seen in the 1970s by some, particularly in international agencies such as the World Bank and UNESCO, as a panacea for education in developing countries, the hopes for which quickly faded when the realities of lack of electricity, cost, security issues (sets kept getting stolen), climate, resistance from local  teachers, and local language and cultural issues became apparent (see, for instance, Jamison and Klees, 1973 ). Satellite broadcasting started to become available in the 1980s, and similar hopes were expressed of delivering ‘university lectures from the world’s leading universities to the world’s starving masses’, but these hopes too quickly faded for similar reasons. However, India, which had launched its own satellite, INSAT, in 1983, used it initially for delivering locally produced educational television programs throughout the country, in several indigenous languages, using Indian-designed receivers and television sets in local community centres as well as schools (Bates, 1984 ).

In the 1990s the cost of creating and distributing video dropped dramatically due to digital compression and high-speed Internet access.  This reduction in the costs of recording and distributing video also led to the development of lecture capture systems. The technology allows students to view or review lectures at any time and place with an Internet connection. The Massachusetts Institute of Technology (MIT) started making its recorded lectures available to the public, free of charge, via its OpenCourseWare project, in 2002.  YouTube started in 2005 and was bought by Google in 2006. YouTube is increasingly being used for short educational clips that can be downloaded and integrated into online courses. The Khan Academy started using YouTube in 2006 for recorded voice-over lectures using a digital blackboard for equations and illustrations. Apple Inc. in 2007 created iTunesU to became a portal or a site where videos and other digital materials on university teaching could be collected and downloaded free of charge by end users.

Until lecture capture arrived, learning management systems had integrated basic educational design features, but this required instructors to redesign their classroom-based teaching to fit the LMS environment. Lecture capture on the other hand required no changes to the standard lecture model, and online learning in a sense reverted back to primarily oral communication supported by Powerpoint or even writing on a chalkboard. This became the main method for delivering education during the Covid-19 pandemic. Thus oral communication remains as strong today in education as ever, but has been incorporated into or accommodated by new technologies.

7.2.4 Computer technologies

7.2.4.1 computer-based learning.

In essence the development of programmed learning in the early 1950s aimed to computerize teaching, by structuring information, testing learners’ knowledge, and providing immediate feedback to learners, without human intervention other than in the design of the hardware and software and the selection and loading of content and assessment questions. B.F. Skinner started experimenting with teaching machines that made use of programmed learning in 1954, based on the theory of behaviourism (see Chapter 2, Section 3 ). Skinner’s teaching machines were one of the first forms of computer-based learning. There has been a recent revival of programmed learning approaches as a result of MOOCs, since machine based testing scales much more easily than human-based assessment.

PLATO was a generalized computer assisted instruction system originally developed at the University of Illinois, and, by the late 1970s, comprised several thousand terminals worldwide on nearly a dozen different networked mainframe computers. PLATO was a highly successful system, lasting almost 40 years, and incorporated key on-line concepts: forums, message boards, online testing, e-mail, chat rooms, instant messaging, remote screen sharing, and multi-player games.

Attempts to replicate the teaching process through artificial intelligence (AI) began in the mid-1980s, with a focus initially on teaching arithmetic. Despite large investments of research in AI for teaching over the last 30 years, the results generally have been disappointing. It has proved difficult for machines to cope with the extraordinary variety of ways in which students learn (or fail to learn.) Recent developments in cognitive science and neuroscience are being watched closely but at the time of writing the gap is still great between the basic science, and analysing or predicting specific learning behaviours from the science.

More recently we have seen the development of adaptive learning, which analyses learners’ responses then re-directs them to the most appropriate content area, based on their performance. Learning analytics, which also collects data about learner activities and relates them to other data, such as student performance, is a related development. These developments will be discussed in further detail in Section 7.7 of this Chapter.

7.2.4.2 Computer networking

Arpanet in the U.S.A was the first network to use the Internet protocol in 1982. In the late 1970s, Murray Turoff and Roxanne Hiltz at the New Jersey Institute of Technology were experimenting with blended learning, using NJIT’s internal computer network. They combined classroom teaching with online discussion forums, and termed this ‘computer-mediated communication’ or CMC (Hiltz and Turoff, 1978 ). At the University of Guelph in Canada, an off-the-shelf software system called CoSy was developed in the 1980s that allowed for online threaded group discussion forums, a predecessor to today’s forums contained in learning management systems. In 1988, the Open University in the United Kingdom offered a course, DT200, that as well as the OU’s traditional media of printed texts, television programs and audio-cassettes, also included an online discussion component using CoSy. Since this course had 1,200 registered students, it was one of the earliest ‘mass’ open online courses. We see then the emerging distinction between the use of computers for automated or programmed learning, and the use of computer networks to enable students and instructors to communicate and interact with each other.

The Word Wide Web was formally launched in 1991. The World Wide Web is basically an application running on the Internet that enables ‘end-users’ to create and link documents, videos or other digital media, without the need for the end-user to transcribe everything into some form of computer code. The first web browser, Mosaic, was made available in 1993. Before the Web, it required lengthy and time-consuming methods to load text, and to find material on the Internet. Several Internet search engines have been developed since 1993, with Google, created in 1999, emerging as one of the primary search engines.

7.2.4.3 Online learning environments

In 1995, the Web enabled the development of the first learning management systems (LMSs), such as WebCT (which later became Blackboard). LMSs provide an online teaching environment, where content can be loaded and organized, as well as providing ‘spaces’ for learning objectives, student activities, assignment questions, and discussion forums. The first fully online courses (for credit) started to appear in 1995, some using LMSs, others just loading text as PDFs or slides. The materials were mainly text and graphics. LMSs became the main means by which online learning was offered until  lecture capture systems arrived  around 2008.

By 2008, George Siemens, Stephen Downes and Dave Cormier in Canada were using web technology to create the first ‘connectivist’ Massive Open Online Course (MOOC), a community of practice that linked webinar presentations and/or blog posts by experts to participants’ blogs and tweets, with just over 2,000 enrollments. The courses were open to anyone and had no formal assessment. In 2012, two Stanford University professors launched a lecture-capture based MOOC on artificial intelligence, attracting more than 100,000 students, and since then MOOCs have expanded rapidly around the world.

7.2.5 Social media

Social media are really a sub-category of computer technology, but their development deserves a section of its own in the history of educational technology. Social media cover a wide range of different technologies, including blogs, wikis, You Tube videos, mobile devices such as phones and tablets, Twitter, Skype and Facebook. Andreas Kaplan and Michael Haenlein ( 2010 ) define social media as

a group of Internet-based applications that …allow the creation and exchange of user-generated content, based on interactions among people in which they create, share or exchange information and ideas in virtual communities and networks.

Social media are strongly associated with young people and ‘millenials’ – in other words, many of the students in post-secondary education. At the time of writing social media are only just being integrated into formal education, and to date their main educational value has been in non-formal education, such as fostering online communities of practice, or around the edges of classroom teaching, such as ‘tweets’ during lectures or rating of instructors. It will be argued though in Chapters 8, 9 and 10 that they have much greater potential for learning.

7.2.6 A paradigm shift

It can be seen that education has adopted and adapted technology over a long period of time. There are some useful lessons to be learned from past developments in the use of technology for education, in particular that many claims made for a newly emerging technology are likely to be neither true nor new. Also new technology rarely completely replaces an older technology. Usually the old technology remains, operating within a more specialised ‘niche’, such as radio, or integrated as part of a richer technology environment, such as video in the Internet.

However, what distinguishes the digital age from all previous ages is the rapid pace of technology development and our immersion in technology-based activities in our daily lives. Thus it is fair to describe the impact of the Internet on education as a paradigm shift, at least in terms of educational technology. We are still in the process of absorbing and applying the implications. The next section attempts to pin down more closely the educational significance of different media and technologies.

Bates, A. (1984)  Broadcasting in Education: An Evaluation  London: Constables

Downes, S. (2012) E-learning Generations Half-an-hour , February 11

Hiltz, R. and Turoff, M. (1978) The Network Nation: Human Communication via Computer Reading MA: Addison-Wesley

Jamison, D. and Klees, S. (1973) The Cost of Instructional Radio and Television for Developing Countries Stanford CA: Stanford University Institute for Communication Research

Kaplan, A. and Haenlein, M. (2010), Users of the world, unite! The challenges and opportunities of social media, Business Horizons, Vol.  53, No. 1 , pp. 59-68

Manguel, A. (1996) A History of Reading London: Harper Collins

Robinson, J. (1982) Broadcasting Over the Air London: BBC (out of print)

Saettler, P. (1990) The Evolution of American Educational Technology Englewood CO: Libraries Unlimited

Selwood, D. (2014)  What does the Rosetta Stone tell us about the Bible? Did Moses read hieroglyphs? The Telegraph , July 15

Weller, M. (2020) 25 Years of Ed Tech Edmonton: Athabasca University Press

Activity 7.2 What does history tell us?

1. What constitutes an educational technology? How would you classify a recorded lecture from MIT that is accessed as an open educational resource? When is a technology educational and not just a technology?

2. An early version of the Internet (Arpanet) existed long before 1990, but the combination of Internet protocols and the development of html and the World Wide Web were clearly a turning point in both telecommunications and education (at least for me). What then makes the Internet/the Web a paradigm shift? Or are they just an evolution, an orderly next step in the development of technology?

3. Is writing a technology? Is a lecture a technology? Does it matter to decide this?

4. The more sharp eyed or analytical of you may be asking questions about the categorization or definition of some of the technologies listed above (quite apart from the issue of how to deal with people as a means of communication). For instance computer-mediated communication (CMC) existed before the Internet (from 1978 in fact), but isn’t it an Internet technology? (It is now, but wasn’t then.) How do social media differ from CMC? Does it make sense to distinguish television technologies such as broadcast, cable, satellite, DVDs or video-conferencing, and is this relevant any more? If so, what distinguishes them and what do they have in common from an educational perspective?

These are some of the issues that will become clearer in the following sections.

Teaching in a Digital Age: Third Edition - General Copyright © 2022 by Anthony William (Tony) Bates is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License , except where otherwise noted.

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  1. Realizing the promise: How can education technology improve ...

    Here are five specific and sequential guidelines for decisionmakers to realize the potential of education technology to accelerate student learning. 1. Take stock of how your current schools ...

  2. Educational technology - Wikipedia

    Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology.

  3. What is Educational Technology? [Definition, Examples, Etc.]

    The theory and practice of educational approaches to learning, as well as. The technological tools that assist in the development and communication of knowledge. What is Educational Technology? [Tools & Media] One important definition of educational technology focuses on “the technological tools and media that assist in the communication of ...

  4. Introduction to Educational Technology | SpringerLink

    1.1 Purpose and Scope. Educational technology refers to the use of tools, technologies, processes, procedures, resources, and strategies to improve learning experiences in a variety of settings, such as formal learning, informal learning, non-formal learning, lifelong learning, learning on demand, workplace learning, and just-in-time learning.

  5. Education Technology: What Is Edtech? A Guide. | Built In

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