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  1. An Analysis of Character Design in Video Games

    The success of a game and its appeal to. gamers depend in large part on the quality of the game's CG art. Game CG art often. includes scenes, props, characters, creatures, buildings, and other ...

  2. (PDF) Character Design: a new Process and its ...

    Character Design has been an important part of human society since. ancient times. The advent and dissemination of myths and legends. inspired society throughout centuries with characters that ...

  3. Character Design: The Case of Characters in a Hybrid Serious ...

    FlavourGame is a hybrid board game, from the serious games category, which aims to promote among children, discussion and awareness for taking correct choices in their nutrition. As part of this project, the design of the characters that make up the game's narrative is being developed. This process, which is still undergoing, so far involved, in a first stage, a small literature review on ...

  4. Learning Character Design from Experts and Laymen

    This paper outlines a game-inspired methodology for systematically collecting layman perception feedback, given a set of carefully chosen trait labels and character silhouette images. The rated ...

  5. Character Design

    In 3D (→) animation, characters are designed using three-dimensional methods such as maquettes, character models, and motion tracking. In recent years, as the rise of Internet has increased interest in the field, the definition of character design has expanded to include character-driven designs outside of the film, comic, and game industries.

  6. Playing with Character: A Framework of Characterization in Video Games

    First, this paper synthesizes the tradition of characterization research in literary studies. Second, it identifies three participants in video game characterization (developers, actors, and players) and introduces the concept of ergodic characterization to describe those instances in which players produce nontrivial characterization efforts.

  7. Lesley University Library: Illustration Research: Character Design

    ISBN: 1584503408. Publication Date: 2004-08-04. Alive Character Design by Vincent Zhao; Haitao Su. Follow this lively and entertaining book as it illuminates the basics of effective character design. Whether male or female, animal, monster or alien - certain rules apply that animate the figure and elevate it from a two-dimensional plane.

  8. (PDF) Breathing Life into a Character: Conceptual tools for

    This paper explains the research behind and the steps involved in a character design workshop that seeks to explore the elasticity of visual schema. ... , University of Utrecht, Netherlands, November 4-6, 2003. Lankoski, Petri. 2004. "Character Design Fundamentals for Role-playing Games," Beyond Role and Play, 139-48. Louridas ...

  9. Creating guidelines for game character designs

    This thesis will address the subject of character design for games by developing a method for creating a design template that one can use as basic guidelines when designing a character. This thesis will address the subject of character design for games. I will look into developing a method for creating a design template that one can use as basic guidelines when designing a charact ...

  10. [PDF] Analyses on psychological effects of character design and

    In this study, we investigated psychological effects of character design for gaining good evaluation, and tried to apply rough set analysis to design of mascot characters. In Studies 1 and 2, we examined how the shapes of mascot characters influenced their impression and how the impression of a character varied the evaluation of it. In Study 1, we revealed the relevance between impressions and ...

  11. Learning character design from experts and laymen

    Download Free PDF. View PDF. Deliberately getting it wrong: accelerating towards finding a style for character design through the psychology of seeing. Stuart Medley. This paper explains the research behind and the steps involved in a character design workshop that seeks to explore the elasticity of visual schema.

  12. Pixel Art for Game Character Design

    Looking at the current development of pixel styles, in the midst of the proliferation of 3D-based visual works, it can find that pixel styles still have an irreplaceable influence. —This paper analyzes the development, basic design foundations, and design principles of character designs that are often found in today's games. This discussion relates to the ability of pixel styles to survive ...

  13. PDF Collaborative Neural Rendering Using Anime Character Sheets

    character sheets allow many artists to cooperate while main-taining the consistency of the design of this character. Drawing a sequence of anime frames is extremely time-consuming, requiring imagination and expertise. Due to the semantic gap between the character sheet and the desired poses, it is challenging to design a pipeline to draw charac ...

  14. Research on the Application of Pixel Art in Game Character Design

    Abstract. This paper analyzes the development, basic design foundations, and design principles of character designs that are often found in today's games. This discussion relates to the ability of ...

  15. Research on 3D animation character design based on multimedia

    3D animation character design has always been one of the hot research directions in multimedia interaction [].In view of the characteristics of multimedia interaction, such as multi-media, cross-network and low transmission efficiency, it will be difficult to design a suitable 3D animation character [].In the traditional multimedia interaction, 3D animation characters set the corresponding ...

  16. An Investigation into the uncanny: character design, behaviour and context

    Whilst there has been a substantial amount of research into the uncanny valley, defining research that contextualises a character as they would normally be viewed remains an unexplored area. Often previous research focused solely on realistic render styles giving characters an unfair basis that tended towards the realistic, thus facilitating only one mode of animation style: realism.

  17. (PDF) Creative Character Design

    Academia.edu is a platform for academics to share research papers. Creative Character Design ... Creative Character Design Bryan Tillman AMSTERDAM฀•฀BOSTON฀•฀HEIDELBERG฀•฀LONDON฀ NEW฀YORK฀•฀OXFORD฀•฀PARIS฀•฀SAN฀DIEGO฀ SAN฀FRANCISCO฀•฀SINGAPORE฀•฀SYDNEY฀•฀TOKYO Focal฀Press฀is ...

  18. Character Design in Games Analysis of Character Design Theory

    ends. In a game, a character is of ten in the form of an avatar. whose look and attributes can be modified, based on the. player preferences. The char acter will then go on an. adventure, which ...

  19. Dissertations / Theses: 'Characters Design'

    In this paper, the basic emotions and the compound emotions of virtual characters were studied and the character was designed to work with Microsoft HoloLens in AR. The process of creating basic emotion blends to a human virtual character was created and the animations were modified using Unity3D game engine. ... The motive of this research is ...

  20. Character Design Research Papers

    Character Design. This piece is a personal observation focused on specific features concerning the character design in "Persona 5." The viscosity of activated sludge plays a major role on oxygen transfer and mass transport and consequently influences the hydrodynamic regime and the system performance of a membrane bioreactor (MBR).

  21. Role and Value of Character Design of Social Robots

    Abstract. This paper presents on the meaning and value of the "character" of a robot. Through reflection and analysis of the robot development process and demonstration experiments with a robot designed by the authors, it was found that the completeness of the design of each element of the robot—such as its shape, color, sound, and so on ...

  22. Reseach on the Application of Pixel Art in Game Character Design

    Abstract and Figures. This paper analyses the trend, design fundamentals, and design principles of contemporary character design from digital game. It discusses that even though the design styles ...

  23. PDF A perceptual study on the manipulation of facial features for trait

    Still images of all characters with FWHR measurements are included in Appendix (section 1). The experiment was designed with the Unity3D game engine and it was run online. Each of the characters were presented once and in random order, but male and female characters were always alternated to avoid direct comparisons. The characters were pre-