QUICK LINKS

  • Laurea Intranet
  • Pakki - Student's Desktop
  • Student's e-mail
  • Laurea Finna - Library
  • Canvas - Learning platform
  • Laurea Career Center
  • ServiceDesk
  • Staff e-mail

STUDENT SERVICES

  • ServiceDesk - IT support
  • Student affairs offices
  • Student Union Laureamko
  • For Applicants
  • For new students
  • How to apply to degree programmes
  • Guidance Services
  • Social services and Nursing
  • Service Business
  • Business Management and Information technology
  • Open University of Applied Sciences
  • Studies for Ukrainians
  • Our organisation
  • Laurea as an employer
  • Cooperation
  • Safe Laurea
  • Strategy 2030
  • Sustainable Laurea
  • Information about the impact of the war in Ukraine
  • International university of applied sciences
  • Coherent security
  • Sustainable and versatile social and health care
  • Service Business and Circular Economy
  • Entrepreneurship
  • Pedagogy and Co-creation
  • Laurea Living Labs
  • Digitalisation and information management in society
  • Ethical competence and foresight competence
  • Laurea data catalog
  • Integration and Language Learning Living Lab i4L
  • Outgoing student exchange
  • Tailored or separate application degree programmes
  • Studying at Laurea
  • Teacher and Staff Exchange
  • Exchange students to Laurea
  • Theses and projects
  • Need an intern or an employee
  • Oodi-studies
  • Recruiting events
  • Erasmus Policies at Laurea
  • Event Living Lab
  • Early Childhood Education Summer School
  • Student exchange
  • Incoming Student Exchange
  • Current topics
  • Contact information

Master's thesis: Service design can boost public value creation in government transformation projects

Master's degree student Martin Jordan studied facilitation of human-centred service transformation in the city-state of Hamburg.

News 14.8.2019

service design thesis

Government organisations aim to use taxpayers’ money effectively and to create efficient services for citizens. But all too often they do not succeed.

In a recently completed thesis, Martin Jordan , a master student at Laurea University of Applied Sciences, researched how human-centred approaches like service design can help create better service experiences for people and thereby public value.

A public servant in the UK Government himself, he spent 10 months working with the German city-state of Hamburg to assess how it digitalises its services and what role design can play in improving them and the city’s broader digitalisation efforts.

He found that service design can indeed improve service offerings, increase trust in the administration and enhance outcomes for citizens. A new model, developed as part of the thesis, describes the contribution service design can make to creating public value.

Understanding public value

For two decades, academics and public servants have discussed – mostly in the abstract – how they can create value for the public (Moore 1995). More recently, various scholars and practitioners have found that services contribute to public value creation (Try & Radnor 2007; Osborne 2017) and that the objectives of service design are transformation and value creation (Wetter-Edman 2011). In 2016, the City of Hamburg published a digital-first strategy to develop citizen-friendly administration and services.

As part of his thesis research, Jordan conducted 11 interviews with people working in and for the administration to understand what role design practices play in Hamburg and how human-centred design could support public value creation in practice. He directly engaged with a social service undergoing transformation by running workshops with staff, conducting user interviews and feeding back citizens’ views.

The thesis found that design workshops involving citizens were already used at times and have started to change the view of public servants on how services can respond to the actual needs of citizens.

Improving public services

While the government officials understand that their transformation project has only just begun, they recognise how human-centred design approaches have led to better insight into what citizens’ pain points are, which problems services should solve and what the services should do.

According to Hamburg’s public servants, engaging with citizens early, before building a digital service, and testing prototypes throughout the development process has led to better outcomes. This practical finding aligns with academic theory and literature in service design and management.

However, various barriers to fundamentally redesigning public services continue to exist. The strict German data privacy law and its interpretation, politically-driven decision-making and technical infrastructure challenges limit the impact the most new digital transformation initiatives have. 

Proposing new models

The thesis suggests a new model that depicts service design as a contributor to public value creation by improving services, strengthening public trust, and orientating towards better outcomes. To overcome the practical barriers in administration and support effective transformation, it suggests increasing design capability and bring it in-house instead of relying on fleeting external resources. In the context of the Hamburg administration, the thesis found that utilising human-centred design approaches increases democratic participation and provides public servants with  clearer guidance on how to invest public money in a way that benefits citizens. Outputs and recommendations from the thesis have already been used to improve one public-facing service and have been reused by other local governments to inform their digital transformation. The title of the thesis: “Creating public value through service design. Facilitation of human-centred service transformation in the city-state of Hamburg”

The permanent address of the publication is http://urn.fi/URN:NBN:fi:amk-2019080717759

More information:

Martin Jordan Service Design & Innovation Master's degree programme martinjordan.com [email protected]

References:

Moore, M. H. 1995. Creating Public Value. Cambridge, MA: Harvard University Press. Try, D. & Radnor, Z. 2007. Developing an understanding of results-based management through public value theory. International Journal of Public Sector Management, 20 (7), 655–673. Wetter-Edman, K. 2011. Service Design - a conceptualisation of an emerging practice. Göteborg: ArtMonitor, University of Gothenburg.

Also read these

30 years of Laurea's English-language nursing education

Laurea Smart online store has opened - check out the summer studies offer

Laurea enhances its competence in Artificial Intelligence and Ethics ─ Z-Inspection® Initiative

European Master’s degree programme provides students with a multidisciplinary perspective on solving healthcare and social welfare challenges

  •   Hjem
  • Arkitektur- og designhøgskolen i Oslo
  • Vis innførsel

Service design in the later phases : exploring user insights, handovers, and service design roadmapping in the transition from service concept to implemented service

Almqvist, frida, doctoral thesis, published version.

Thumbnail

Permanent lenke

Utgivelsesdato.

  • Design [30]
  • Doktoravhandlinger / Doctoral theses [16]

Opphavsrett

  •   Home
  • The Artistic Faculty / Konstnärliga fakulteten
  • School of Design and Crafts / Högskolan för design och konsthantverk (HDK) (-jun 2012)
  • Licentiatuppsatser / Högskolan för design och konsthantverk

Service Design - a conceptualization of an emerging practice

Institution, collections.

  • Licentiatuppsatser/Konstnärliga fakulteten

Publication type

Series/report no..

Book cover

Design, User Experience, and Usability: Design Discourse pp 86–97 Cite as

The Theoretical Landscape of Service Design

  • Piia Rytilahti 14 ,
  • Satu Miettinen 14 &
  • Hanna-Riina Vuontisjärvi 14  
  • Conference paper

9903 Accesses

3 Citations

1 Altmetric

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9186))

This conference paper discusses the theoretical landscape of service design. It will illustrate how service design is situated in a discourse on design research and outline the theoretical background of this multidisciplinary approach from a constructive and generative research perspective. In this paper, the foundation for the conceptual service design framework is based on current debates in the field. Identification of the conceptual framework is based on an analysis of co-creating service design cases that were implemented at the Service Innovation Corner (SINCO) laboratory at the Faculty of Art and Design, University of Lapland. The conceptual framework presents five themes that are closely connected with service design: (1) design research, (2) value co-creation, (3) user experience, (4) learning, and (5) citizen engagement. Using the perspective of service design, this paper attempts to elucidate the effects of service design on development and innovation processes in private and public sectors.

  • Service design
  • Design research
  • Value proposition

You have full access to this open access chapter,  Download conference paper PDF

1 Introduction

This conference paper is a case study based on four business cases run at the Service Innovation Corner (SINCO) laboratory of the Faculty of Art and Design at the University of Lapland [ 31 , 32 , 41 ]. The above-mentioned business cases are analyzed from the value proposition point of view, according to the constructive approach in which service design problem solving is accomplished through the construction of qualitative service management and managerial tools [ 21 ].

figure 1

The theoretical landscape of service design

The data for the research projects were collected, documented, and analyzed using four service development cases from five organizations: Lapin Kansa (a newspaper company in northern Finland), Ranua Zoo (a wildlife park in northern Finland), KL-Kopio (a digital printing company), and LAPPSET Group (a Finnish global playground equipment manufacturer). The service development cases were conducted between 2009 and 2011. The data were collected from multiple sources (video documentations of simulation work in the SINCO laboratory, fieldwork diary notes of participatory observations, self-documented materials of the research participants) and analyzed through descriptive content analysis [ 34 ].

In this paper the foundation for the conceptual framework for service design is based on the current debates in the field. Identification of the conceptual framework is based on an analysis of the case studies presented in research articles. The conceptual framework presents five themes that are closely connected with service design: (1) design research, (2) value co-creation (3) user experience, (4) learning, and (5) citizen engagement (Fig.  1 ).

Recent research refers to service design as a catalyst for societal change. However, the ways in which service design has developed as a successful research program from the value co-creation point of view has not been fully examined in the literature.

Case study and action research approaches are widely used in the field of design research. In this research, the four company cases serve as iterations in the action research approach. Our research process followed the typical cyclical action research process: identifying the problem, gathering data, designing, performing the actions, analyzing the results, capturing the knowledge, and planning the next steps [ 9 ].

As a theoretical concept, constructive design research has strong connotations that are attached to design practice. The aim of constructive design research defies the classical scientific comprehension of the research that is yielding new knowledge. Rather it seeks to concretize the new knowledge into a form, model, or construction that can be put to use [ 24 ]. This research introduces some insights for a theoretical framework connected with the service design debate. These impacts or the new general features that are perceived are then set as a hypothesis in forthcoming research where the aim is to concretize service design value in the visualization of even more complex systems, such as systems of digital and software intensive technologies, and the public sector.

Service design addresses services from the perspective of clients. It aims to ensure that service interfaces are useful, usable and desirable from the client’s point of view and effective, efficient and distinctive from the supplier’s point of view. In service design solutions to problems that do not necessarily exist today are visualized and formulated into possible future services. [ 27 ] This process applies explorative, generative, and evaluative design approaches [ 10 ].

2 Design Research

Hanington [ 13 ] presented a nomenclature of research methods for human-centered design in which he introduced innovative methods used by designers where user information is collected by creative means. Sanders [ 42 ] proposed a landscape of human-centered design research where one can distinguish design-led research. Furthermore, Sanders and Stappers [ 43 ] defined co-creation as a form of creativity that is shared by two or more people. They define co-design as a specific incident of co-creation where designers and people not trained in design collaborate creatively in the design development process. Co-design work is carried out on a regular basis, and new innovative methods are developed to allow inclusion, creativity, and engagement.

Koskinen, Zimmerman, Binder, Redström and Wensveen [ 24 ] have found a constructive design research paradigm that has taken a foothold in the modern age, where design is in its third generation. They highlight the need to revisit the notion of the research programs that are in dialog with society. Raising a debate on economic competitiveness and value creation in the era of major social changes, urbanization, ageing generations, not to mention climate change are to be dealt with a concrete solution exceeding the aims of the modern era of knowledge transfer. Thus, from the commercial product development and global business point of view, the design researchers now face “wicked” problems that can hardly be solved. From the management point of view in the field of constructive design research, there are solutions of value and value propositions that are not found in rational problem-solving methods but rather by way of the methodical work of imagination and design thinking [ 24 ].

Yet, the history of service design is brief, originating within interaction design and cognitive psychology. The connection with the interaction design discipline was left in the background when programmatic research on empathic design, co-design, and action research in Scandinavia; service design and design for sustainability in Milan; and research on user experience at Carnegie Mellon began to catch the attention of design researchers. Recently, the original connection with the design “interaction” has strengthened, extending beyond cognitive psychology and toward wider areas of interest, such as identity, emotion, and embodiment. Constructive design research also has its roots in interaction and industrial design. [ 24 ]

In business and among actual companies working within the SINCO laboratory environment, the questions related directly to the management and managerial development of small and medium-sized companies have grown into the core of service design expertise. In the collaboration with the Faculty of Art and Design, service design knowledge is desired by the small and medium enterprises (SMEs) in addition to the more traditional industrial and graphic design case studies.

3 Value Co-creation

Service design relates to many theoretical frameworks, such as the debate on value co-creation [ 12 , 48 – 50 ]. It is clear that service design plays a strategic role in the co-creation of value. This is realized by applying a wider approach that integrates service thinking and understands the user in connection with service rationales as well as the user’s relationship with and construction of service propositions.

Sangiorgi [ 44 ] proposed that design researchers can work at two parallel levels. At one level, they introduce Design for Services methods with a focus on improving service experiences and offerings that are designed around customer needs. On another level, they introduce a new way of thinking about value co-creation and innovation (Service Thinking) that could transform the way organizations perceive their role, offerings, and innovation processes. Wetter-Edman [ 52 ] discussed the service design discourse in which the relationships among users, designers, and design objects are important per se. In service management, however, underlying rationales are present. There is an increasing interest in the methods and tools that are needed in order to understand the users within their context and in how to transfer that understanding into successful service propositions and profit. There is a need to see and understand the rationales as well as the relationships.

Value co-creation is understood in the context of human action. The context ties down values. The aim of the service design process is to concretize these context-laden values. From the human-centered point of view, values are bound in multiple systems of meanings that are constructed by the groups, communities, and other forms of human assemblies acting in their living contexts. These meanings can be interpreted and researched theoretically in ethnography, but from the service design and “design ethnography” perspectives, the first-hand experience of context is important in building rapid and concrete prototypes during fieldwork and to start a progressive dialog with the people engaged in the co-creation process [ 24 ].

The service design process follows much of the end-user oriented design process formula, where the first phase focuses on end-user understanding (i.e., usability and user experience), the second stage focuses on the concept creation based on user understanding, and third stage focuses on the concretization of the implemented ideas. This is how design processes are seen to move ahead.

In addition, value co-creation is bound within the context of human action, which ties down values. The aim of the service design process is to concretize these context-laden values. From the human-centered point of view, values are bound in multiple systems of meanings that are constructed by the groups, communities, and other forms of human assemblies acting within their living contexts. These meanings can be theoretically interpreted and researched in ethnography; however, from the service design and “design ethnography” perspectives, the first hands-on experiences of contexts are important in building rapid and concrete prototypes during fieldwork and to start a progressive dialog with the people in the co-creation process [ 24 ].

In the business cases run at the SINCO prototyping laboratory, the value co-creation is attached to the core of the business of the enterprise in question. Service prototyping, for one, is the core area of the SINCO activities, including prototyping of the service concepts and the customer journeys for the company involved. In addition, the companies’ value co-creation process still calls for the testing and evaluation of the service design concept that is constructed. From the (positivist) scientific point of view, this would be the phase of research, whether that phase is done at the beginning of the design process for the present set of service products or in a final stage in order to create reliability and validity for the service concept that was constructed during the service prototyping process.

In the project for the LAPPSET Group (a Finnish global playground equipment manufacturer) [ 41 ], a student group conceptualized virtual trainer content for public outdoor spaces. The aim of that project was to create a digital service concept for physical products in order to give the company a competitive advantage in the fitness equipment market. The initial design brief included generating ideas that encouraged users to exercise utilizing touchscreens connected to gym devices. The design process followed the cyclical model, repeating working phases based on continuous hands-on prototyping. Different devices and Internet resources were utilized to concretize, understand, and develop various ideas. A remote-guided training program was prototyped with a camera and a screen. The experience of prototyping helped to develop an understanding of the socio-emotional aspects that could not be tested with paper prototypes or mere role-playing [ 41 ].

In a student project for Lapin Kansa (a newspaper company in northern Finland) [ 32 , 41 ], the aim was to develop the idea of selling newspaper subscriptions as a concrete package in a grocery store. Experience prototyping with service-scape simulation was used throughout the process, including understanding the context, composing new ideas, testing the final concepts, and communicating them to the company representative. In the concept-testing sessions, the think-aloud method was used to capture the intuitive reactions, attitudes, goals, and needs of the test users. This case study concretized the meaning of empathizing with someone else’s role [ 32 , 41 ].

In service design the phases of prototyping and evaluation are used for value proposition purposes. Concretizing value is still out of the realm of business and managerial perspectives in that sense, but it is to be part of the value of service design. Even if service design is not able to provide a commercial method for a service design system as a construction, it is able to construct a model of future visioning and for re-imagining better futures that a company, such as Alessi, has already done for decades [ 24 ].

4 User Experience

The service design process has characteristics from both iterative design process goals [ 11 ] and human-centered design [ 16 ]. Service design is a process that entails an iterative cycle of design, testing, measuring, and redesign. The human-centered design process model can be applied to problem framing, information gathering and interpretation, solution ideation, development, and evaluation in developing an existing service or in designing a new service solution. Human-centered design thinking captures unexpected insights and produces innovative solutions that more precisely reflect what consumers want [ 6 ].

In the old days, products were first designed for enterprises and then marketed and sold to consumers. Today, most products are still not designed and produced in the backyard of the true customer and end user. In addition, social media are changing the definitions of communities, friends, family members, and colleagues. Still, in the field of product and service development, the common practice is to rely on usability testing and skip the earlier co-design and development phases, such as rough prototyping based on the assumptions of the users’ needs and indescribable aspirations. As a totally subjective and a psychologically researchable phenomenon, the user experience was ignored until the humanistic paradigm change in design research [ 7 ].

Jordan [ 19 ] stated at the turn of the 21st century that we are moving from one economic era into another. His main statement is that the consumer demands associated with the previous layer or economy will not disappear during the change. For example, in the case of digital services such as cloud services, this is a question of the trust and confidence in not only the digital transfer of knowledge but also in the emotionally and socially significant contents of human life.

When experience is the key element in understanding customer behaviour, it is in this paper evaluated and compared in relation to the definitions of user experience and value, user-centered design, and user interaction widely used in the disciplines of service design, design research, and human-computer interaction [ 1 , 5 , 33 , 42 ]. There are more and more design practices where the role of the user is proactive and the role of the designers inactive. This refers to situations where users take the initiative in adjusting their environment and applying do-it-yourself design tools that are available to them. According to von Hippel [ 51 ], reflective design conversation based on interpreting user data and projecting design ideas against it is likely to happen when the most advanced users within specific practices start improving their equipment. Still, there exist challenges on the method of development of human-centred design practices: the development of interaction operations models that are able to structure, focus, and standardize collaborative procedures in a way that still accommodates the relevant aspects of design [ 22 ].

According to Sangiorgi [ 44 ], value is no longer conceived as embedded in tangible goods created on an assembly line but as value of social, cultural, or semantic use. The end users, customers, and individuals are social creatures. They do not live in a void, but neither are they steady members of certain consumer segments for the rest of their lives. Acting socially is valuable for humans, but social value captured in the design process requires knowledge of more institutionalized traditions or regulations inside various user communities. The other possibility is to concentrate on how people are committed to acting together, as groups and communities [ 33 ].

The aim of the SINCO environment is to support experiential learning. In Kolb’s [ 23 ] experiential learning model, learning is seen as a set of circumferential cycles; the learning event is constantly evolving and deepening the process. This coincides with the iterative service design process through four phases: concrete experience (feeling), reflective observation (watching), abstract conceptualization (thinking), and active experimentation (doing) [ 23 ].

The service design approach can be used to redesign pedagogical and mediation processes in cooperation with researchers and participants in various settings [ 29 ]. This research gap between simulation pedagogy and service design research was recognized at the University of Lapland, and cooperation between the Faculty of Education and the Faculty of Art and Design started in 2012 with the MediPro project, a simulation-based pedagogy in education and services for first aid. This research project investigated technology-supported service processes and developed a pedagogical model to support teaching, studying, and learning processes and technology at the simulation-based learning environment. Service design helped in the recognition, understanding, and development of the immaterial processes and resources related to learning and producing know-how [ 27 ].

In recent decades, participatory and collaborative design approaches have gained increasing support and interest in many areas and fields. Different methods of co-development can be used to convert tacit knowledge to explicit knowledge and, in that way, they can foster creative learning [ 37 ]. The goal is to form a common space where information is shared and a new understanding of the participants is created based on their experiences and knowledge [ 40 ].

In the service design process, prototyping most clearly represents an activity stemming from industrial design. The starting point of the development of SINCO was the analogy of a product mock-up crafting and workshop culture in industrial design. Emphasis put on the aspect for students or other user of the laboratory to feel that the SINCO laboratory, with all its technological tools and equipment, was made for the use of all. As an environment, SINCO also needed to support the experiential learning of design thinking principles and service design methods through doing.

In service design, simulations are often called service prototypes. The goal of a prototype is not to complete the design but to learn about the strengths and weaknesses of the idea and to identify new directions [ 6 ]. Service designers find service prototyping central to their work because it is collaborative, makes services visible, and helps communicate the service concept suggestions [ 2 ]. Prototypes represent product and technological and social interactions [ 25 ]. Service design methods also allow designers and users to enact or perform service experiences before they have been established in an organization [ 14 ]. According to Coughlan, Fulton and Canales [ 8 ], prototyping is a powerful means to facilitate organizational development and change.

Prototyping enables collaborative work with stakeholders when designing product service systems and multi-channel services. Already at the concept design phase, stakeholders’ participation helps facilitate realization of the ideas. The service design process is constructed in a way that the values of the experimental, and in some cases “funny,” learning experiences are turned into concretized features of managerial value—in short, how company representatives see some service design constructions used in their everyday practices [ 21 ].

6 Citizen Engagement

Service design provides tools for user engagement in public services [ 38 ]. User-led design, engagement of users, and co-design are emphasized when designing for new social innovation [ 36 ]. As Murray, Caulier-Grice, and Mulgan [ 36 ] noted in their study, “Open Book for Social Innovation”, designers and design agencies like John Thackara, whose Doors of Perception network tries to cross-pollinate ideas, share emerging practices to stimulate creativity and, thus, create new innovation just in the area of design but also in other fields, casting a wider net. The book also mentions IDEO, Thinkpublic, and Participle and Live|Work that re-design services with users and producers. The innovative design methods used in service design enable user participation in service development [ 46 ]. This is one of the reasons why service design increasingly plays a larger role in the public sector.

Policies and reports recognize the role of design and design research methods when designing user-driven public services [ 35 ] and when furthering the role of service design in public service development [ 45 ]. The co-production of services [ 4 , 15 ], where users participate in service production, is an increasingly important subject. Service design provides tools for citizen engagement and new radical service innovations. Jäppinen [ 17 ] presented service design as a means to include citizens in service development. Blyth and Kimbell [ 3 ] tied together design thinking and big society, proposing that a designer’s methods can influence the resolution of social problems and can have an effect on policymaking.

Pestoff [ 39 ] recognized both economic and political reasons for European governments to include citizens in governance and the development of public services. Aging populations, growing democracy at regional, national, and European levels, and the recent global economic crisis have all affected public finances. The response to these phenomena has resulted in some general trends: the promotion of greater volunteering, the growth of new and different ways to involve users of social services as co-producers of their own and others’ services, and the spread of new techniques for the co-management and co-governance of social services. In the last instance, the third sector plays a more prominent role in the development of user councils or other forms of functional representation at the local level to engage users in a dialogue about public services. These actions represent a major social innovation in the provision of public services.

The themes that are closely connected with service design, such as design research, value co-creation, user experience, learning, and citizen engagement, open up novel possibilities and challenges. The fifth theme of citizen engagement especially inspires service designers in the public sector to co-innovate with users. They help to develop novel and fresh service design tools that systematically contribute to discovery phases [ 26 , 28 ].

However, in the public sector, there are open questions as to who is responsible for implementing the ideation and how it may be done: how does one accomplish co-production? [ 18 ] According to Juninger [ 20 ], there are also unsolved questions related to social issues, such as questions concerning social inclusion in public management. In the public sector, “services remain first and foremost instruments for policy-implementation”, claims Juninger [ 20 ].

In conclusion, based on our case study, we propose a contextual framework for service design that might also be applied as a practical tool in social engagement: a compound of human-centered design and its research, value-co-creation, user experience, learning, and citizen engagement. In response to Juniger’s concern, overcoming the distrust of social inclusion and social justice in the public sector is possible. In the fields of public service and digital business, there are similarities in their large-scale focus and dispersed stakeholder networks, not to mention problems in identifying services’ end-users. The practical and constructive research conducted in design research, value co-creation, user experience, and learning allows them to confidently enter the field of citizen engagement.

7 Conclusion

The theoretical landscape of service design is multi-level and multidisciplinary. According to constructive design research and service design thinking, it is also programmatic. In today’s turbulent society, one essential role of service design is to bridge the gap between societal change and business. In service design, the fundamental question is how the scalability of service design tools fit, on a conceptual and theoretical level, with service design thinking in ‘minor’ constructions, such as SMEs’ development in Finland, and major global constructions, such as population aging.

The earlier research conducted on design, co-creation, user experience, and learning now bears witness to a joint service design core that is human-centered and has a social scope of objects in service design. Whether the objects of design are focused toward public safety or digital services, the social nature of human activity remains of central importance [ 1 , 30 , 47 ]. However, thinking about our global society or the omnipresent digital world does not mean that social systems can ever be totally global. Distinct historical and cultural backgrounds are evidence of the diversity of social and systems that have been present throughout history. This diversity is not going to disappear, even in the digital age. On the contrary, service design has the potential to engage its attention toward human-centered perspectives in all the fields that it enters.

This research paper provides some insight into the theoretical frameworks that are connected to service design debates. This is a meta-level model of how service design is situated in design research discourses. It also outlines the theoretical background for this multidisciplinary approach from a constructive and generative research point of view. In forthcoming research, the aim will be to concretize the service design value and proceed with a visualization of more complex systems like digital and information technologies. The focus will be on building innovative programs that boost service design thinking within public organizations and business corporations.

Battarbee, K.: Co-experience: understanding user experiences in social interaction. Ph.D., University of Art and Design, Helsinki (2004)

Google Scholar  

Blomkvist, J.: Conceptualising prototypes in service design. Ph.D. Linköpings Universitet (2011)

Blyth, S., Kimbell, L.: Design Thinking and the Big Society: from Solving Personal Troubles to Designing Social Problems. Actant and Taylor Haig, London (2011). http://www.taylorhaig.co.uk/assets/taylorhaig_designthinkingandthebigsociety.pdf . Accessed 3 Mar 2015

Boyle, D., Harris, M.: The challenge of co-production. NESTA, UK (2009). http://www.nesta.org.uk/publications/challenge-co-production . Accessed 3 Mar 2015

Boztepe, S.: Competing theories and models. Int. J. Des. 1 (2), 57–65 (2007)

Brown, T.: Design thinking. Harward Bus. Rev. 86 (6), 84–92 (2008)

Bürdek, B.E.: Design: History. Theory and Practice of Product Design. Birkhäuser, Basel (2005)

Coughlan, P., Fulton, S.J., Canales, K.: Prototypes as (design) tools for behavioral and organizational change: a design-based approach to help organizations change work behaviors. J. Appl. Behav. Sci. 43 (1), 1–13 (2007)

Article   Google Scholar  

Ferrance, E.: Themes in Education: Action Research. Brown University, US (2000). http://www.alliance.brown.edu/pubs/themes_ed/act_research.pdf . Accessed 3 Mar 2015

Fulton, S.: Informing our intuition: design research for radical innovation. Rotman Magazine, (Winter), 53–55 (2008)

Gould, J.D., Lewis, C.: Designing for usability: key principles and what designers think. Commun. ACM 28 (3), 300–311 (1985)

Grönroos, C.: Service logic revisited: Who creates value? And who co-creates? Eur. Bus. Rev. 20 (4), 298–314 (2008)

Hanington, B.: Methods in the making: a perspective on the state of human research in design. Des. Issues 19 , 9–18 (2003). (4, Autumn 2003)

Holmlid, S., Evenson, S.: Bringing service design to service sciences, management and engineering. In: Hefley, B., Murphy, W. (eds.) Service Sciences, Management and Engineering: Education for the 21st Century, pp. 341–345. Springer Science + Business Media, LLC, New York (2008)

Chapter   Google Scholar  

Horne, M., Shirley, T.: Coproduction in Public Services: A New Partnership with Citizens. Cabinet Office, Strategy Unit, UK (2009)

International Standards Office (ISO9241‐210) International Standard: Ergonomics of human‐system Interaction – Part 210: Human‐centred design for interactive systems. First Version 2010‐03‐15. ISO 9241‐210:2010 (E). ISO, Geneva (2010)

Jäppinen, T.: Kunta ja käyttäjälähtöinen innovaatiotoiminta. Kunnan ja kuntalaisen vuo-rovaikutus palveluja koskevassa päätöksenteossa ja niiden uudistamisessa. Helsinki: Suomen Kuntaliitto (2011)

Jäppinen, T., Miettinen, S.: Service designing Finland – From policy to action. Touchpoint 7(1), (Forthcoming, 2015)

Jordan, P.W.: Designing Pleasurable Products. An Introduction to the New Human Factors. Taylor & Francis, London (2000)

Book   Google Scholar  

Juninger, S.: Public foundations of service design. In: Miettinen, S., Valtonen, A. (eds.) 2012 Service Design with Theory. Discussions on Change, Value and Methods, pp. 18–24. Lapland University Press (LUC), Rovaniemi (2012)

Kasanen, E., Lukka, K., Siitonen, A.: Konstruktiivinen tutkimusote: luonne, prosessi ja arviointi. In: Rolin, K., Kakkuri-Knuuttila, M., Henttonen, E. (eds.) Soveltava yhteiskuntatiede ja filosofia, pp. 111–133. Gaudeamus, Helsinki (1993)

Keinonen, T.: Design contribution square. Adv. Eng. Inform. 23 , 142–148 (2009)

Kolb, D.A.: Experiential Larning: Experience as the Source of Learning and Development. Prentice Hall with Englewood Cliffs, New Jersey (1984)

Koskinen, I., Zimmerman, J., Binder, T., Redström, J., Wensveen, S.: Design Research Through Practice. From the Lab Field and Showroom. Morgan Kaufmann, Amsterdam (2011)

Kurvinen, E.: Prototyping Social Action. PdD. University of Art and Design, Helsinki (2007)

Kuure, E., Miettinen, S.: Considerations of common good in the co-design with publics - workshops as a tool for individual empowerment. In: Nordes 2015, Design Ecologies, vol. 6 (Forthcoming, 2015)

Kuure, E., Miettinen, S.: Learning through action: introducing the innovative simulation and learning environment Service Innovation Corner (SINCO). In: E-Learn (World Conference on E-Learning 2013), 21–24 October, Las Vegas, Nevada, USA (2013)

Kuure, E., Lindström, A.: The voices of the users - How technology can help in co-innovation. In: Farias, L.P., Calvera, A., da Costa, B.M., Schincariol, Z. (eds.) Design Frontiers: Territories, Concepts and Technologies, Proceedings of the ICDHS 2012, 3–6 September, Sao Paulo, Brazil, pp. 391–395. Edgard Blücher Ltda (2012)

Kuzmina, K., Bhamra, T., Triminghan, R.: Service design and its role in changing education. In: Miettinen, S., Valtonen, A. (eds.) 2012, Service Design with Theory. Discussions on Change, Value and Methods, pp. 27–36. Lapland University Press, Rovaniemi (2012)

Mead, G.H.: Essays in Social Psychology. Transaction Publishers, New Brunswick (2001)

Miettinen, S., Kuure, E.: Designing a multi-channel service experience. Design Management Review. The Changing Nature of Service & Experience Design 24 (3), 30–37 (2013)

Miettinen, S., Rontti, S., Kuure, E., Lindström, A.: Realizing design thinking through a service design process and an innovative prototyping laboratory – Introducing Service Innovation Corner (SINCO). In: Israsena, P., Tangsantikul, J., Durling, D. (eds.) 2012. Design Research Society 2012, Conference Proceedings, Bangkok, vol.3, pp. 1202–1214 (2012)

Miettinen, S., Rytilahti, P., Vuontisjärvi, H., Kuure, E., Rontti, S.: Experience design in digital services. REBCE (Research in Economics and Business: Central and Eastern Europe) 6 (1), 29–50 (2014)

Miles, M.B., Huberman, M.: Qualitative Data Analysis: An Expanded Sourcebook. SAGE, Thousand Oaks (1994)

Ministry of Employment and the Economy, Finland.: Demand and user-driven innovation policy Helsinki, Finland. [e-report] Publications of the MEE: Innovation 48/2010 (2010). https://www.tem.fi/files/27547/Framework_and_Action_Plan.pdf . Accessed 3 Mar 2015

Murray, R., Caulier-Grice, J., Mulgan, G.: The open book of social innovation [e-book] NESTA with The Young Foundation (2010). http://www.nesta.org.uk/sites/default/files/the_open_book_of_social_innovation.pdf . Accessed 3 Mar 2015

Nonaka, I., Takeuchi, H.: The Knowledge-creating company: How Japanese companies create the dynamics of innovation. Oxford University Press, New York (1995)

Parker, S., Heapy, J.: The journey to the interface: How public service design can connect users to reform. [e-book] Demos, London (2006). http://www.demos.co.uk/files/journeytotheinterface.pdf?1240939425 . Accessed 3 Mar 2015

Pestoff, V.: Innovations in public services: co-production and new public governance in europe. In: Botero, A., Paterson, A.G., Saad-Sulonen, J. (eds.) 2012. Towards Peer Production in Public Services: Cases From Finland, pp. 13–33. Aalto University School of Arts, Design and Architecture. Department of Media, Helsinki (2012)

Pöyry-Lassila, P., Teräväinen, H.: Yhteiskehittämisen yleisiä ja yhteisiä periaatteita. In: Smeds, R., Krokfors, L., Ruokamo, H., Staffans, A. (eds.) InnoSchool - Välittävä koulu. Oppimisen verkostot, ympäristöt ja pedagogiikka. SimLab Report Series 31, pp. 17–21. The Aalto University School of Science and Technology, Helsinki (2010)

Rontti, S., Miettinen, S., Kuure, E., Lindström, A.: A laboratory concept for service prototyping – service Innovation Corner (SINCO). In: ServDes2012 (Service Design and Innovation Conference), 8–10 February, Helsinki, Finland (2012)

Sanders, E.B.: Design research in 2006. Des. Res. Q. 1 (1), 1–8 (2006)

Sanders, E.B., Stappers, P.J.: Co-creation and new landscapes of design. CoDesign 4 (1), 5–18 (2008)

Sangiorgi, D.: Value co-creation in design for services. In: Miettinen, S., Valtonen, A. (eds.) Service Design with Theory. Discussions on Change, Value and Methods, pp. 95–104. Lapland University Press (LUC), Rovaniemi (2012)

The House of Commons, UK.: User involvement in public services. UK. [e-report] The House of Commons: Public Administration Select Committee (2008). http://www.parliament.uk/pasc . Accessed 3 July 2012

Thomas, E.: Innovation by Design in the Public Services. Solace Foundation, London (2008)

Tuomela, R.: The Philosophy of Social Practices: A Collective Acceptance View. Cambridge University Press, Cambridge (2002)

Vargo, S.L., Lusch, R.F.: Why “service”? J. Acad. Mark. Sci. 36 , 25–38 (2007)

Vargo, S.L., Lusch, R.F.: Service-dominant logic: what it is, what it is not, what it might be. In: Vargo, S.L., Lusch, R.F. (eds.) The Service-Dominant Logic of Marketing: Dialog, Debate and Directions, pp. 43–56. Routledge, New York (2006). First published by M.E. Sharpe Inc.

Vargo, S.L., Lusch, R.F.: The four services marketing myths: Remnants from a manufacturing model. J. Serv. Res. 6 , 324–335 (2004)

von Hippel, E.: Democratizing innovation. MIT Press, Cambridge (2005)

Wetter-Edman, K.: Relations and rationales of user’s involvement in service design and service management. In: Miettinen, S., Valtonen, A. (eds.) Service Design with Theory. Discussions on Change, Value and Methods, pp. 105–114. Lapland University Press (LUC), Rovaniemi (2012)

Download references

Author information

Authors and affiliations.

Faculty of Art and Design, University of Lapland, Rovaniemi, Finland

Piia Rytilahti, Satu Miettinen & Hanna-Riina Vuontisjärvi

You can also search for this author in PubMed   Google Scholar

Corresponding author

Correspondence to Piia Rytilahti .

Editor information

Editors and affiliations.

Aaron Marcus and Associates, Berkeley, CA, USA

Aaron Marcus

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer International Publishing Switzerland

About this paper

Cite this paper.

Rytilahti, P., Miettinen, S., Vuontisjärvi, HR. (2015). The Theoretical Landscape of Service Design. In: Marcus, A. (eds) Design, User Experience, and Usability: Design Discourse. Lecture Notes in Computer Science(), vol 9186. Springer, Cham. https://doi.org/10.1007/978-3-319-20886-2_9

Download citation

DOI : https://doi.org/10.1007/978-3-319-20886-2_9

Publisher Name : Springer, Cham

Print ISBN : 978-3-319-20885-5

Online ISBN : 978-3-319-20886-2

eBook Packages : Computer Science Computer Science (R0)

Share this paper

Anyone you share the following link with will be able to read this content:

Sorry, a shareable link is not currently available for this article.

Provided by the Springer Nature SharedIt content-sharing initiative

  • Publish with us

Policies and ethics

  • Find a journal
  • Track your research

Connection denied by Geolocation Setting.

Reason: Blocked country: Russia

The connection was denied because this country is blocked in the Geolocation settings.

Please contact your administrator for assistance.

What Is Service Design? How To Implement Service Design Processes

service design thesis

It’s easy to think of design in terms of tangible objects, like a smartphone or a chair, or in terms of digital products, like a website or an app.

But what about those experiences we can’t touch or see?

This is where service design comes in. Just like UX , service design is all about creating a first-class experience for the customer — whether they’re buying a coffee, going for a beauty treatment or using public transport.

Let’s take a closer look at what service design is and the processes involved.

What is service design?

The main difference between service design and product design is that services are intangible. Essentially, a service designer tries to make a company’s services better than its competitors by following a service design methodology. The aim is to improve how the service works in order to improve the customer experience.

Take your favourite coffee shop.

There are probably other coffee shops you could go to, so what makes you choose this one? Perhaps you enjoy the friendly service, the smiley face on the receipt, the fact that they use fair trade coffee beans, or the plugs they have to power your phone. It might just be something small, like you never have cash on you and one doesn’t take your card.

Well, that’s service design in a nutshell!

Wikipedia explains it like this: Service design is the activity of planning and organizing people, infrastructure, communication and material components of a service in order to improve its quality and the interaction between the service provider and its customers. Service design may function as a way to inform changes to an existing service or create a new service entirely.

Service design: Consistent vs. unique experiences

Companies like Starbucks and McDonald’s go to great lengths to make sure you experience the same service from San Francisco to Saint Petersburg.

Fast forward and times change. Today’s customers are looking for unique experiences, which throws up a whole host of opportunities and challenges. The hotel industry has definitely felt the impact of Airbnb, and traditional hotels are now striving to create unique experiences or unique rooms to win back their customers.

Of course, companies still face the ultimate challenge (and cost!) of delivering a unique experience on a mass scale.

The four approaches to customization

Source:  Harvard Business Review

Apple is a great example of outstanding service design.

Have a problem with your iPhone? Just go to the genius bar and they will help you fix it and get it back up and running for you.

It’s personal, builds the brand and generates loyalty. As a customer, knowing that if anything goes wrong you can quickly get it solved is a huge benefit.

The service design process is similar to UX!

Designers seek to understand the needs and desires of the people who will use a product or service by spending time with them. This approach ensures solutions are both fit for purpose and desirable to the people who will use them. By focusing on human stories and insights, designers build empathy for users , and ensure that the ideas they develop are wholly relevant.

Here is an overview of a typical service design methodology:

  • Framing:  Get your objectives and outcomes for the project and determine how you will measure your success. Use this template from Service Design Toolkit.
  • User insights:  From surveys and interviews to user shadowing, you need to get some qualitative data from people. A key aspect of this is asking unbiased questions that get to the bottom of your service design challenge.
  • Personas:  The persona you build is made up from the research of user insights and data from any customer information you have. It can help you to recognise that various individuals have different demands, behaviours and assumptions, and it can also help you to identify with the individual you’re designing for.Remember: Creating a business for everyone, creates a business for no one! Your persona helps you to come up with ideas and set up experiences to appeal to a specific target group. Check out this guide .
  • Ideation: Using the information that came up in the research phase: what ideas/hypotheses have emerged that are worth exploring further? Working in a group and spending time on this section pays off. Having thinking time is underrated in today’s world. Another common failure is to study the competition. Don’t study the competition, study the winners in other industries and draw ideas from a wide range of sources
  • Service blueprint: The service plan is a strategy originally used for service design and advancement, but has additionally found applications in identifying problems with operational effectiveness. The method was first described by G. Lynn Shostack, a bank exec, in the Harvard Business Review in 1984. A service blueprint is different from a customer journey map . A blueprint works on the business back-end on how a service works, how it will be delivered, and where it fits into the customer experience.
  • Prototype and test:  Validate with prototyping , and be aware of biases that might be introduced into this part of the project. Different factors affect the prototypes: people (not limited to the customer, including yourself, the business owner, and staff), location, and timing. Have a list of what to observe and what is important to gather in the testing. The main priority is getting out there and trying things out.

Service design examples

Let’s bring to life the service design which is all around us with some real-world examples.

Organ donation

If you live in an ‘opt-in’ country, then people have to take the time to actively register to donate their organs. The ‘opt-in rate’ is always a struggle for countries to meet and requires heavy marketing and an army of volunteers to remind people. The intent from people is that it’s “something they’ll get around to doing” — but we all know the outcome of that.

Social psychologists Shai Davidai, Tom Gilovich, and Lee Ross set out to understand the psychology behind these different organ donation rates.

In Austria, your organs are donated unless you ‘opt-out’. 90% of the population are registered organ donors.

The average for an opt-in country is 15%. That’s a huge difference!

Davidai, Gilovich and Ross found that people who were already opted in found it to be an ethically trivial and inconsequential action.

In this example, service design and the operations behind it have a huge impact on organ donations — ultimately saving lives.

This example has become a Design 101 case study around the world. Airbnb uses a platform to create a unique customer experience that previously wasn’t so widely available. People wanted to feel free in an apartment and have a unique experience without feeling held hostage in a hotel room.

They started by storyboarding 45 different realistic emotional moments for Airbnb hosts.

They studied the consumer journeys to understand their feelings and pain points.

According to Airbnb’s Head of Global Hospitality and Strategy, Chip Conley, the experience of staying in an Airbnb is the core of its customer strategy, and they work towards creating the experiences that would match with a customer’s desires.

To further this, they released Airbnb Plus which features homes vetted by Airbnb staff around the world to build further trust.

As you can see, service design and UX design have much in common. To learn more about design thinking and creating user-centric experiences, try our free 7-day UX design short course . And if you want to learn more about design in general, here are a few guide you’ll find helpful:

  • The ultimate UX design glossary
  • Psychology principles that will make you a better designer
  • What’s the difference between inclusive design and universal design?

SD60

Quick Access

  • BA (Hons) Scheme in Design - 4-year
  • MDes 2022 (Revamped)
  • PolyU A to Z
  • About PolyU
  • Study at PolyU

PolyU

  • Come make the world a better place with us
  • About PolyU Design
  • Our History
  • 60th Anniversary
  • Brand Guide
  • Jockey Club Innovation Tower
  • Facilities and Resources
  • Material Resource Centre
  • Study at PolyU Design
  • BA (Hons) Scheme in Design 4-year
  • Undergraduate Programmes - Senior Year
  • Taught Postgraduate Programmes
  • Research Postgraduate Programmes
  • Honorary, Adjunct and Visiting appointees
  • Academic Staff
  • Administration and IT Support
  • Dean's Office
  • Facilities | Studios & Workshops
  • Marketing and Exhibitions
  • SD Plus | Partnerships and Knowledge Transfer
  • Work-Integrated Education and Alumni Affairs
  • Student Stories
  • Project Showcase
  • Work-Integrated Education
  • Exchange Opportunities
  • Entry Scholarships

Chat with Students

  • Useful Links for Students (Login)
  • Make a Gift

Collaboration

  • Research Collaborations
  • Academic Collaborations
  • Industry Partners
  • Cooperative Projects
  • Research Initiatives
  • Our History of Research
  • Design Labs
  • POLYU-NVIDIA Joint Research Centre
  • Research Centre for Future (Caring) Mobility
  • PhD Research and Works
  • PhD Programme

News and Events

  • PolyU Design Show
  • Books & Articles

Smart Service Design (MDes)

  • Programme Structure
  • Doctor of Design (DDes)
  • Innovative Multimedia Entertainment (MSc)
  • Innovative Business Design (MDes)
  • Intelligent Systems Design (MDes)
  • Transitional Environments Design (MDes)
  • Introduction
  • Application

Transforming design opportunities into new and sustainable service experiences.

img_MDesSSD_quote_1000x600

Programme structure

The programme begins with subjects that offer foundational knowledge of service design and advanced research skills through a combination of lectures, studios and multidisciplinary project collaboration.

The programme is followed by subjects that provide a detailed and analytical perspective on the latest socio-technical developments that have an impact on the service economy. The Studios and Lab Studies subjects articulate diverse perspectives on service factors and service design approaches that students can use to evaluate, transform and create future services in the service sector.

The final stage of the study is where knowledge, skills and practice integrate through either a self-directed or an industry-sponsored project in each student's area of interest. A Capstone Project, which is a significant and integrative final service project, synthesises students' learning in a real-world setting.

To receive the award of Master of Design, students must successfully attain a total of 36 credits from the following subject categories: Compulsory Common subjects for 6 credits, Compulsory Specialism subjects for 15 credits, Elective subjects for 15 credits (12 credits from Elective Pool A and 3 credits from Elective Pool B).

Compulsory Common subjects (6 credits)

  • SD5008 Research and Analysis for Design (3)
  • SD5009 Research and Academic Writing (3)

Compulsory Specialism subjects (15 credits)

Specialism major subjects.

  • SD5412 Advanced Service Design Methods and Tools (3) or
  • SD5413 Socio-technical Service Ecosystem (3) or
  • SD5414 Systemic Innovation and Designing Future Services (3)

Lab Studies subjects

  • SD5432 Lab Studies in Data Driven Service Design (3)

Specialism Studio / Project subjects

  • SD5438 SSD Specialism Studio (3)
  • SD5439 SSD Capstone Research Project (6)

Elective subjects

Elective pool a (12 credits), foundation subjects.

  • SD5114^Design Methods (Advanced) (3)
  • SD5115 Design Project Management (3)
  • SD5116 Design for Transformation (3)
  • SD5511 UX Design Fundamentals (3)
  • SD5512 Prototyping and Scripting (3)
  • SD5411 Designing Services (3)
  • SD5711 Design for the Biosphere (3)
  • SD5712 Design for Change (3)
  • SD5713 Design Systems Thinking (3)
  • SD5117^Innovate with Lifestyle and Culture (3)
  • SD5513 Theories in Interaction Design (3)
  • SD5514#Advanced Visualisation and Interaction (3)
  • SD5412 Advanced Service Design Methods and Tools (3)
  • SD5413 Socio-Technical Service Ecosystem (3)
  • SD5716 Regenerative Ecosystems Design (3)
  • SD5717 Territories, Societies, and Spatial Complexes (3)

Elective Pool B (3 credits)

Interdisciplinary studio / project subjects.

  • SD5131^Interdisciplinary Project (3)
  • SD5431 Interdisciplinary Studio (3)
  • SD5731 Regenerative Environments Design (3)
  • SD5132 Lab Studies in Human Cyber-Physical Systems (3)
  • SD5531 Lab Studies in Systems Design (3)
  • SD5532 # Lab Studies in Intelligent Systems Construction (3)
  • SD5432 Lab Studies in Data-Driven Service Design (3)
  • SD5732 Lab Studies in Applied Technologies for Territorial Design (3)

# denotes subject containing pre-requisite requirement.

^ denotes subject containing co-requisite requirement.

Class Delivery Mode & Duration

We use Cookies to give you a better experience on our website. By continuing to browse the site without changing your privacy settings, you are consenting to our use of Cookies. For more information, please see our Privacy Policy Statement .

Your browser is not the latest version. If you continue to browse our website, Some pages may not function properly. You are recommended to upgrade to a newer version or switch to a different browser. A list of the web browsers that we support can be found here

What are you looking for?

service design thesis

Computer Science Thesis Oral

April 5, 2024 2:00pm — 4:00pm.

Location: In Person and Virtual - ET - Reddy Conference Room, Gates Hillman 4405 and Zoom

Speaker: MATT BUTROVICH , Ph.D. Candidate, Computer Science Department, Carnegie Mellon University https://mattbutrovi.ch/

On Embedding Database Management System Logic in Operating Systems via Restricted Programming Environments

The rise in computer storage and network performance means that disk I/O and network communication are often no longer bottlenecks in database management systems (DBMSs). Instead, the overheads associated with operating system (OS) services (e.g., system calls, thread scheduling, and data movement from kernel-space) limit query processing responsiveness. User-space applications can elide these overheads with a kernel-bypass design. However, extracting benefits from kernel-bypass frameworks is challenging, and the libraries are incompatible with standard deployment and debugging tools. 

This thesis presents an alternative in user-bypass: a design that extends OS behavior for DBMS-specific features, including observability, networking, and query execution. Historically, DBMS developers avoid kernel extensions for safety and security reasons, but recent improvements in OS extensibility present new opportunities. With user-bypass, developers write safe, event-driven programs to push DBMS logic into the kernel and avoid user-space overheads. There are two ways to to invoke user-bypass logic: (1) when a DBMS in user-space invokes these programs, user-bypass provides behavior similar to a new OS system call, albeit without kernel modifications. In contrast, (2) when an OS thread or interrupt triggers these programs in kernel-space, user-bypass inserts DBMS logic into the kernel stack.

First, we present a framework that employs user-bypass to collect training data for self-driving DBMSs efficiently. User-bypass programs reduce the number of round trips to kernel-space to retrieve performance counters and other system metrics. Next, we present a database proxy that applies user-bypass to support features like connection pooling and workload replication while reducing data copying and user-space thread scheduling. User-bypass programs embed DBMS network protocol logic in multiple layers of the OS network stack, applying DBMS proxy logic in a kernel-space fast path. Lastly, we present an embedded DBMS for future user-bypass applications. We discuss the design decisions, environment challenges, and performance characteristics of a DBMS that offers ACID transactions over multi-versioned data in kernel-space. We also explore applications of this user-bypass DBMS and compare them to modern user-space systems.

The techniques proposed in this thesis show user-bypass benefits across multiple DBMS design disciplines and provide a template for future DBMS and OS co-design.

Thesis Committee:

Andrew Pavlo (Chair) Jignesh M. Patel Justine Sherry Samuel Madden (Massachusetts Institute of Technology)  

In Person and Zoom Participation.  See announcement.

Add event to Google Add event to iCal

IMAGES

  1. Thesis service design

    service design thesis

  2. Product Service System Design Master Thesis: A future vision of data-…

    service design thesis

  3. Product Service System Design Master Thesis: A future vision of data-…

    service design thesis

  4. Thesis Cover Design

    service design thesis

  5. Thesis Service

    service design thesis

  6. (PDF) Towards a Method for Service Design

    service design thesis

VIDEO

  1. Introduction& INTERIOR DESIGN Thesis Prep CHAINARONG ARIYAPRASERT's Zoom Meeting

  2. How to explain .. service design on a party

  3. IsoChronic City

  4. Demystify Service Design Award at the SDN Next Gen Conference

  5. Thesis Display in NCA Lahore, 2024 🎇🎉🥳💯🔥

  6. Architecture with Uncertainty & Certainty

COMMENTS

  1. PDF Master's thesis Service design 2023

    Figure 30. Service design days agenda. 63 Figure 31. Hasso-Plattner 5 steps to design thinking (Traifeh, 2019, pp. 165-169). 64 Figure 32. Service design force field analysis. 66 Figure 33. Improvement methods used by development teams. 68 Figure 34. Cause and effect diagram categories (Westcott, 2006b, pp. 329-371). 69 Figure 35. Cause and ...

  2. PDF User-centric service design in concept development

    The primary offering (by the case company) is a software add-on used as a tool for developing other software applications. Throughout this thesis, principles of service design include user-centric design, empathic design, design thinking, redesign thinking and co-creation. See Figure 5 for a visual frame of reference.

  3. PDF A different view on service design: The perspective of the participant

    design projects, and assist in constructing a complete theoretical picture of service design. This thesis aims at creating novel understanding of the perspective that participants of a service design project have of service design, its process, and the challenges and enablers related to it.

  4. Full article: Service design for the destination tourism service

    The service ecosystem of a tourism destination is seen as a service network for value co-creation (Bassano et al., 2019) that involves various stakeholders and resources (Baccarani & Cassia, 2017; Troisi et al., 2019; Van Riel et al., 2019 ). The relevant themes that emerged from our review include physical settings, service provisions, local ...

  5. Service Design: A Conceptualization of an Emerging Practice

    This thesis explores how service design labs may act as supportive spaces for practicing service design inside large healthcare service systems. To do so, four 10-12-week-long action research ...

  6. Journal of Service Research Service Ecosystem Design: Propositions, The

    The first proposition of service ecosystem design summarizes the argument related to this insight. Proposition 1: Due to the emergent and phenomenological nature of the desired forms of value cocreation, the out-comes of service ecosystem design are never fully control-lable or predictable.

  7. Master's thesis: Service design can boost public value creation in

    The thesis suggests a new model that depicts service design as a contributor to public value creation by improving services, strengthening public trust, and orientating towards better outcomes. To overcome the practical barriers in administration and support effective transformation, it suggests increasing design capability and bring it in ...

  8. ADORA: Service design in the later phases : exploring user insights

    The thesis contributes to a deeper understanding of the later phases through practical explorations and theoretical discussions of the phenomenon called user insight drift, the service design handover, and service design roadmapping. Service design roadmapping is a contribution to service design practice that can support service designers and ...

  9. Service Design Methods for Illustrating Complex Service ...

    In this thesis, various service design methods were examined to discover the suitable methods that could reveal the connection between a Marketplace and other products. Firstly, based on the literature study a set of service design methods was proposed. The methods were intended to provide holistic views of the service experience and illustrate ...

  10. Service Design

    Service design is an emerging design practice with an interdisciplinary heritage. Most previous research has been based on what service designers do; with the increased academic interest in service design over the past decade, the time has come to conceptualize the underlying discourses. The main purpose of this thesis is to contribute ...

  11. Data science for service design: An introductory overview of methods

    Research method. This paper builds on a practice-based design research approach (Saikaly Citation 2005), in which knowledge is produced in and through practice (Gibbons et al. Citation 1994).Over successive cycles of design iteration and reflection (Crouch and Pearce Citation 2012), the researchers explored how to structure and communicate data science knowledge for and from a service ...

  12. The Theoretical Landscape of Service Design

    7 Conclusion. The theoretical landscape of service design is multi-level and multidisciplinary. According to constructive design research and service design thinking, it is also programmatic. In today's turbulent society, one essential role of service design is to bridge the gap between societal change and business.

  13. Service design in hotels: A conceptual review

    Abstract. Service design is a significant method of increasing service value in hotels. This article aims to review the service design in hotels, drawing from both the service design theory and ...

  14. MyA

    5. SERVICE DESIGN 5.1 A society costantly developing 5.2 Design for socal innovation 5.3 My service design approach 5.3.1 What is service design? 5.3.2 My role as service designers. 49 50 52 53 53 ...

  15. Product-service system design, a synthesis approach

    Abstract. This thesis places an integrated approach to PSS design at the center. Therefore, we delineate a PSS logic and associated constraints (relevant requirements) to support the design ...

  16. Master of Business Administration, Service Design » novia.fi

    The Master's Degree Programme in Service Design answers the constantly growing competence requirements and needs in service design, businesses and working life. Jump to content ... The thesis is an applied study research, and it emphasizes development of the work, the organisation or the working community. ...

  17. What is Service Design Really? Theory to Reality

    Then Birgit Mager of the Service Design Network in 2015 says: "Service design choreographs processes, technologies and interactions within complex systems in order to co-create value for ...

  18. Introduction to Service Design: What It Is and How It Works

    Well, that's service design in a nutshell! Wikipedia explains it like this: Service design is the activity of planning and organizing people, infrastructure, communication and material components of a service in order to improve its quality and the interaction between the service provider and its customers. Service design may function as a ...

  19. Smart Service Design (MDes)

    For full-time students, the normal duration of the programme is 1 year; for part-time students, it is 3 years. One academic year contains three semesters (including the Summer Term). A full-time study load is 36 credits in a year, and a part-time study load is 6-9 credits in a compulsory semester (Semesters 1 and 2).

  20. PDF CONFLUENCE OF SERVICE AND INTERIOR DESIGN

    The thesis covers interior and service design as well as the way spaces can be designed to meet end-user needs. It explores different kinds of techniques . which service and interior designers use for interior design projects of commer - cial spaces. The thesis includes a case study aimed at showing how interior and

  21. Computer Science Thesis Oral

    This thesis presents an alternative in user-bypass: a design that extends OS behavior for DBMS-specific features, including observability, networking, and query execution. Historically, DBMS developers avoid kernel extensions for safety and security reasons, but recent improvements in OS extensibility present new opportunities.