• Assignment Statement

An Assignment statement is a statement that is used to set a value to the variable name in a program .

Assignment statement allows a variable to hold different types of values during its program lifespan. Another way of understanding an assignment statement is, it stores a value in the memory location which is denoted by a variable name.

Assignment Statement Method

The symbol used in an assignment statement is called as an operator . The symbol is ‘=’ .

Note: The Assignment Operator should never be used for Equality purpose which is double equal sign ‘==’.

The Basic Syntax of Assignment Statement in a programming language is :

variable = expression ;

variable = variable name

expression = it could be either a direct value or a math expression/formula or a function call

Few programming languages such as Java, C, C++ require data type to be specified for the variable, so that it is easy to allocate memory space and store those values during program execution.

data_type variable_name = value ;

In the above-given examples, Variable ‘a’ is assigned a value in the same statement as per its defined data type. A data type is only declared for Variable ‘b’. In the 3 rd line of code, Variable ‘a’ is reassigned the value 25. The 4 th line of code assigns the value for Variable ‘b’.

Assignment Statement Forms

This is one of the most common forms of Assignment Statements. Here the Variable name is defined, initialized, and assigned a value in the same statement. This form is generally used when we want to use the Variable quite a few times and we do not want to change its value very frequently.

Tuple Assignment

Generally, we use this form when we want to define and assign values for more than 1 variable at the same time. This saves time and is an easy method. Note that here every individual variable has a different value assigned to it.

(Code In Python)

Sequence Assignment

(Code in Python)

Multiple-target Assignment or Chain Assignment

In this format, a single value is assigned to two or more variables.

Augmented Assignment

In this format, we use the combination of mathematical expressions and values for the Variable. Other augmented Assignment forms are: &=, -=, **=, etc.

Browse more Topics Under Data Types, Variables and Constants

  • Concept of Data types
  • Built-in Data Types
  • Constants in Programing Language 
  • Access Modifier
  • Variables of Built-in-Datatypes
  • Declaration/Initialization of Variables
  • Type Modifier

Few Rules for Assignment Statement

Few Rules to be followed while writing the Assignment Statements are:

  • Variable names must begin with a letter, underscore, non-number character. Each language has its own conventions.
  • The Data type defined and the variable value must match.
  • A variable name once defined can only be used once in the program. You cannot define it again to store other types of value.
  • If you assign a new value to an existing variable, it will overwrite the previous value and assign the new value.

FAQs on Assignment Statement

Q1. Which of the following shows the syntax of an  assignment statement ?

  • variablename = expression ;
  • expression = variable ;
  • datatype = variablename ;
  • expression = datatype variable ;

Answer – Option A.

Q2. What is an expression ?

  • Same as statement
  • List of statements that make up a program
  • Combination of literals, operators, variables, math formulas used to calculate a value
  • Numbers expressed in digits

Answer – Option C.

Q3. What are the two steps that take place when an  assignment statement  is executed?

  • Evaluate the expression, store the value in the variable
  • Reserve memory, fill it with value
  • Evaluate variable, store the result
  • Store the value in the variable, evaluate the expression.

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Basic Statements in Python

Table of contents, what is a statement in python, statement set, multi-line statements, simple statements, expression statements, the assert statement, the try statement.

Statements in Python

In Python, statements are instructions or commands that you write to perform specific actions or tasks. They are the building blocks of a Python program.

A statement is a line of code that performs a specific action. It is the smallest unit of code that can be executed by the Python interpreter.

Assignment Statement

In this example, the value 10 is assigned to the variable x using the assignment statement.

Conditional Statement

In this example, the if-else statement is used to check the value of x and print a corresponding message.

By using statements, programmers can instruct the computer to perform a variety of tasks, from simple arithmetic operations to complex decision-making processes. Proper use of statements is crucial to writing efficient and effective Python code.

Here's a table summarizing various types of statements in Python:

Please note that this table provides a brief overview of each statement type, and there may be additional details and variations for each statement.

Multi-line statements are a convenient way to write long code in Python without making it cluttered. They allow you to write several lines of code as a single statement, making it easier for developers to read and understand the code. Here are two examples of multi-line statements in Python:

  • Using backslash:
  • Using parentheses:

Simple statements are the smallest unit of execution in Python programming language and they do not contain any logical or conditional expressions. They are usually composed of a single line of code and can perform basic operations such as assigning values to variables , printing out values, or calling functions .

Examples of simple statements in Python:

Simple statements are essential to programming in Python and are often used in combination with more complex statements to create robust programs and applications.

Expression statements in Python are lines of code that evaluate and produce a value. They are used to assign values to variables, call functions, and perform other operations that produce a result.

In this example, we assign the value 5 to the variable x , then add 3 to x and assign the result ( 8 ) to the variable y . Finally, we print the value of y .

In this example, we define a function square that takes one argument ( x ) and returns its square. We then call the function with the argument 5 and assign the result ( 25 ) to the variable result . Finally, we print the value of result .

Overall, expression statements are an essential part of Python programming and allow for the execution of mathematical and computational operations.

The assert statement in Python is used to test conditions and trigger an error if the condition is not met. It is often used for debugging and testing purposes.

Where condition is the expression that is tested, and message is the optional error message that is displayed when the condition is not met.

In this example, the assert statement tests whether x is equal to 5 . If the condition is met, the statement has no effect. If the condition is not met, an error will be raised with the message x should be 5 .

In this example, the assert statement tests whether y is not equal to 0 before performing the division. If the condition is met, the division proceeds as normal. If the condition is not met, an error will be raised with the message Cannot divide by zero .

Overall, assert statements are a useful tool in Python for debugging and testing, as they can help catch errors early on. They are also easily disabled in production code to avoid any unnecessary overhead.

The try statement in Python is used to catch exceptions that may occur during the execution of a block of code. It ensures that even when an error occurs, the code does not stop running.

Examples of Error Processing

Dive deep into the topic.

  • Match Statements
  • Operators in Python Statements
  • The IF Statement

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Do not hesitate to contribute to Python tutorials on GitHub: create a fork, update content and issue a pull request.

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Kenneth Leroy Busbee

An assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. [1]

The assignment operator allows us to change the value of a modifiable data object (for beginning programmers this typically means a variable). It is associated with the concept of moving a value into the storage location (again usually a variable). Within most programming languages the symbol used for assignment is the equal symbol. But bite your tongue, when you see the = symbol you need to start thinking: assignment. The assignment operator has two operands. The one to the left of the operator is usually an identifier name for a variable. The one to the right of the operator is a value.

Simple Assignment

The value 21 is moved to the memory location for the variable named: age. Another way to say it: age is assigned the value 21.

Assignment with an Expression

The item to the right of the assignment operator is an expression. The expression will be evaluated and the answer is 14. The value 14 would be assigned to the variable named: total_cousins.

Assignment with Identifier Names in the Expression

The expression to the right of the assignment operator contains some identifier names. The program would fetch the values stored in those variables; add them together and get a value of 44; then assign the 44 to the total_students variable.

  • cnx.org: Programming Fundamentals – A Modular Structured Approach using C++
  • Wikipedia: Assignment (computer science) ↵

Programming Fundamentals Copyright © 2018 by Kenneth Leroy Busbee is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License , except where otherwise noted.

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2.3: Arithmetic Operations and Assignment Statements

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  • Page ID 206261

  • Robert Belford
  • University of Arkansas at Little Rock

hypothes.is tag:  s20iostpy03ualr Download Assignment:  S2020py03

Learning Objectives

Students will be able to:

  • Explain each Python arithmetic operator
  • Explain the meaning and use of an  assignment statement
  • Explain the use of "+"  and "*" with strings and numbers
  • Use the  int()   and  float()  functions to convert string input to numbers for computation
  • Incorporate numeric formatting into print statements
  • Recognize the four main operations of a computer within a simple Python program
  • Create  input  statements in Python
  • Create  Python  code that performs mathematical and string operations
  • Create  Python  code that uses assignment statements
  • Create  Python   code that formats numeric output

Prior Knowledge

  • Understanding of Python print and input statements
  • Understanding of mathematical operations
  • Understanding of flowchart input symbols

Further Reading

  • https://en.wikibooks.org/wiki/Non-Programmer%27s_Tutorial_for_Python_3/Hello,_World
  • https://en.wikibooks.org/wiki/Non-Programmer%27s_Tutorial_for_Python_3/Who_Goes_There%3F

Model 1: Arithmetic Operators in  Python

Python includes several arithmetic operators: addition, subtraction, multiplication, two types of division, exponentiation and  mod .

Critical Thinking Questions:

1.  Draw a line between each flowchart symbol and its corresponding line of Python code. Make note of any problems.

2. Execute the print statements in the previous Python program

    a.  Next to each print statement above, write the output.     b.  What is the value of the following line of code?

    c.  Predict the values of 17%3 and 18%3 without using your computer.

3.  Explain the purpose of each arithmetic operation:

a.               +          ____________________________

b.               -           ____________________________

c.               *          ____________________________

d.               **        ____________________________

e.               /           ____________________________

f.                //          ____________________________

g.                %         ____________________________

An  assignment statement  is a line of code that uses a "=" sign. The statement stores the result of an operation performed on the right-hand side of the sign into the variable memory location on the left-hand side.

4.         Enter and execute the following lines of Python code in the editor window of your IDE (e.g. Thonny):

 a.  What are the variables in the above python program?    b.  What does the  assignment statement :  MethaneMolMs = 16  do?    c.  What happens if you replace the comma (,) in the print statements with a plus sign (+) and execute the code again?  Why does this happen?

5.    What is stored in memory after each assignment statement is executed?

variable assignments

Note: Concatenating Strings in python

The "+"  concatenates  the two strings stored in the variables into one string.    "+" can only be used when both operators are strings.

6.         Run the following program in the editor window of your IDE (e.g. Thonny) to see what happens if you try to use the "+" with strings instead of numbers?

   a.  The third line of code contains an assignment statement. What is stored in  fullName   when the line is executed?    b.  What is the difference between the two output lines?    c.  How could you alter your assignment statements so that  print(fullName)  gives the same output as  print(firstName,lastName)    d. Only one of the following programs will work. Which one will work, and why doesn’t the other work? Try doing this without running the programs!

   e.  Run the programs above and see if you were correct.    f.  The program that worked above results in no space between the number and the street name. How can you alter the code so that it prints properly while using a concatenation operator?

7.  Before entering the following code into the Python interpreter (Thonny IDE editor window), predict the output of this program.

Now execute it.  What is the actual output?  Is this what you thought it would do?  Explain.

8.   Let’s take a look at a python program that prompts the user for two numbers and subtracts them. 

            Execute the following code by entering it in the editor window of Thonny.

      a.   What output do you expect?       b.   What is the actual output       c.   Revise the program in the following manner:

  • Between lines two and three add the following lines of code:       num1 = int(firstNumber)      num2 = int(secondNumber)
  • Next, replace the statement:     difference = firstNumber – secondNumber with the statement:     difference = num1 – num2
  • Execute the program again. What output did you get?

     d.  Explain the purpose of the function  int().      e.  Explain how the changes in the program produced the desired output.

Model 3: Formatting Output in  Python

There are multiple ways to format output in python. The old way is to use the string modulo %, and the new way is with a format method function.

9.  Look closely at the output for python program 7.

    a. How do you indicate the number of decimals to display using

the string modulo (%) ______________________________________________________

the format function ________________________________________________________

     b. What happens to the number if you tell it to display less decimals than are in the number, regardless of formatting method used?

     c. What type of code allows you to right justify your numbers?

10.       Execute the following code by entering it in the editor window of Thonny.

a.  Does the output look like standard output for something that has dollars and cents associated with it?

b.  Replace the last line of code with the following:

print("Total cost of laptops: $%.2f" % price)   

print("Total cost of laptops:" ,format(price, '.2f.))

                Discuss the change in the output.

      

c.  Replace the last line of code with the following:

print("Total cost of laptops: $",   format(price,'.2f') print("Total cost of laptops: $" ,format(price, '.2f.))

              Discuss the change in the output.

d.  Experiment with the number ".2" in the ‘0.2f’ of the print above statement by substituting the following numbers and explain the results.

                     .4         ___________________________________________________

                     .0         ___________________________________________________

                     .1         ___________________________________________________

                     .8         ___________________________________________________

e.  Now try the following numbers in the same print statement. These numbers contain a whole number and a decimal. Explain the output for each number.

                     02.5     ___________________________________________________

                     08.2     ___________________________________________________

                     03.1     ___________________________________________________

f.  Explain what each part of the format function:  format(variable,  "%n.nf")  does in a print statement where n.n represents a number.

variable ____________________________           First n _________________________

Second n_______________________                      f    _________________________

g.          Revise the print statement by changing the "f" to "d" and  laptopCost = 600 . Execute the statements and explain the output format.

            print("Total cost of laptops: %2d" % price)             print("Total cost of laptops: %10d" % price)

h.         Explain how the function  format(var,'10d')  formats numeric data.  var  represents a whole number.

11.    Use the following program and output to answer the questions below.

a.   From the code and comments in the previous program, explain how the four main operations are implemented in this program. b.  There is one new function in this sample program.  What is it? From the corresponding output, determine what it does.

Application Questions: Use the Python Interpreter to check your work

  • 8 to the 4 th  power
  • The sum of 5 and 6 multiplied by the quotient of 34 and 7 using floating point arithmetic  
  • Write an assignment statement that stores the remainder obtained from dividing 87 and 8 in the variable  leftover  
  • Assume:  

courseLabel = "CHEM" courseNumber = "3350"

Write a line of Python code that concatenates the label with the number and stores the result in the variable  courseName . Be sure that there is a space between the course label and the course number when they are concatenated.

  • Write one line of Python code that will print the word "Happy!" one hundred times.  
  • Write one line of code that calculates the cost of 15 items and stores the result in the variable  totalCost
  • Write one line of code that prints the total cost with a label, a dollar sign, and exactly two decimal places.  Sample output:  Total cost: $22.5  
  • Assume: 

height1 = 67850 height2 = 456

Use Python formatting to write two print statements that will produce the following output exactly at it appears below:

output

Homework Assignment: s2020py03

Download the assignment from the website, fill out the word document, and upload to your Google Drive folder the completed assignment along with the two python files.

1. (5 pts)  Write a Python program that prompts the user for two numbers, and then gives the sum and product of those two numbers. Your sample output should look like this:

Enter your first number:10 Enter your second number:2 The sum of these numbers is: 12 The product of these two numbers is: 20

  • Your program must contain documentation lines that include your name, the date, a line that states "Py03 Homework question 1" and a description line that indicates what the program is supposed to do. 
  • Paste the code this word document and upload to your Google drive when the assignment is completed, with file name [your last name]_py03_HWQ1
  • Save the program as a python file (ends with .py), with file name [your last name]_py03Q1_program and upload that to the Google Drive.

2. (10 pts) Write a program that calculates the molarity of a solution. Molarity is defined as numbers of moles per liter solvent. Your program will calculate molarity and must ask for the substance name, its molecular weight, how many grams of substance you are putting in solution, and the total volume of the solution. Report your calculated value of molarity to 3 decimal places. Your output should also be separated from the input with a line containing 80 asterixis.

Assuming you are using sodium chloride, your input and output should look like:

clipboard_edfaec3a5372d389c1f48c61ebe904909.png

  • Your program must contain documentation lines that include your name, the date, a line that states "Py03 Homework question 2" and a description line that indicates what the program is supposed to do. 
  • Paste the code to question two below
  • Save the program as a python file (ends with .py), with file name [your last name]_py03Q2_program and upload that to the Google Drive.

3. (4 pts) Make two hypothes.is annotations dealing with external open access resources on formatting with the format function method of formatting.  These need the tag of s20iostpy03ualr .

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Assignment Operators in Programming

Assignment operators in programming are symbols used to assign values to variables. They offer shorthand notations for performing arithmetic operations and updating variable values in a single step. These operators are fundamental in most programming languages and help streamline code while improving readability.

Table of Content

What are Assignment Operators?

  • Types of Assignment Operators
  • Assignment Operators in C
  • Assignment Operators in C++
  • Assignment Operators in Java
  • Assignment Operators in Python
  • Assignment Operators in C#
  • Assignment Operators in Javascript
  • Application of Assignment Operators

Assignment operators are used in programming to  assign values  to variables. We use an assignment operator to store and update data within a program. They enable programmers to store data in variables and manipulate that data. The most common assignment operator is the equals sign ( = ), which assigns the value on the right side of the operator to the variable on the left side.

Types of Assignment Operators:

  • Simple Assignment Operator ( = )
  • Addition Assignment Operator ( += )
  • Subtraction Assignment Operator ( -= )
  • Multiplication Assignment Operator ( *= )
  • Division Assignment Operator ( /= )
  • Modulus Assignment Operator ( %= )

Below is a table summarizing common assignment operators along with their symbols, description, and examples:

Assignment Operators in C:

Here are the implementation of Assignment Operator in C language:

Assignment Operators in C++:

Here are the implementation of Assignment Operator in C++ language:

Assignment Operators in Java:

Here are the implementation of Assignment Operator in java language:

Assignment Operators in Python:

Here are the implementation of Assignment Operator in python language:

Assignment Operators in C#:

Here are the implementation of Assignment Operator in C# language:

Assignment Operators in Javascript:

Here are the implementation of Assignment Operator in javascript language:

Application of Assignment Operators:

  • Variable Initialization : Setting initial values to variables during declaration.
  • Mathematical Operations : Combining arithmetic operations with assignment to update variable values.
  • Loop Control : Updating loop variables to control loop iterations.
  • Conditional Statements : Assigning different values based on conditions in conditional statements.
  • Function Return Values : Storing the return values of functions in variables.
  • Data Manipulation : Assigning values received from user input or retrieved from databases to variables.

Conclusion:

In conclusion, assignment operators in programming are essential tools for assigning values to variables and performing operations in a concise and efficient manner. They allow programmers to manipulate data and control the flow of their programs effectively. Understanding and using assignment operators correctly is fundamental to writing clear, efficient, and maintainable code in various programming languages.

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Variables, Expressions, and Assignments

Variables, expressions, and assignments 1 #, introduction #.

In this chapter, we introduce some of the main building blocks needed to create programs–that is, variables, expressions, and assignments. Programming related variables can be intepret in the same way that we interpret mathematical variables, as elements that store values that can later be changed. Usually, variables and values are used within the so-called expressions. Once again, just as in mathematics, an expression is a construct of values and variables connected with operators that result in a new value. Lastly, an assignment is a language construct know as an statement that assign a value (either as a constant or expression) to a variable. The rest of this notebook will dive into the main concepts that we need to fully understand these three language constructs.

Values and Types #

A value is the basic unit used in a program. It may be, for instance, a number respresenting temperature. It may be a string representing a word. Some values are 42, 42.0, and ‘Hello, Data Scientists!’.

Each value has its own type : 42 is an integer ( int in Python), 42.0 is a floating-point number ( float in Python), and ‘Hello, Data Scientists!’ is a string ( str in Python).

The Python interpreter can tell you the type of a value: the function type takes a value as argument and returns its corresponding type.

Observe the difference between type(42) and type('42') !

Expressions and Statements #

On the one hand, an expression is a combination of values, variables, and operators.

A value all by itself is considered an expression, and so is a variable.

When you type an expression at the prompt, the interpreter evaluates it, which means that it calculates the value of the expression and displays it.

In boxes above, m has the value 27 and m + 25 has the value 52 . m + 25 is said to be an expression.

On the other hand, a statement is an instruction that has an effect, like creating a variable or displaying a value.

The first statement initializes the variable n with the value 17 , this is a so-called assignment statement .

The second statement is a print statement that prints the value of the variable n .

The effect is not always visible. Assigning a value to a variable is not visible, but printing the value of a variable is.

Assignment Statements #

We have already seen that Python allows you to evaluate expressions, for instance 40 + 2 . It is very convenient if we are able to store the calculated value in some variable for future use. The latter can be done via an assignment statement. An assignment statement creates a new variable with a given name and assigns it a value.

The example in the previous code contains three assignments. The first one assigns the value of the expression 40 + 2 to a new variable called magicnumber ; the second one assigns the value of π to the variable pi , and; the last assignment assigns the string value 'Data is eatig the world' to the variable message .

Programmers generally choose names for their variables that are meaningful. In this way, they document what the variable is used for.

Do It Yourself!

Let’s compute the volume of a cube with side \(s = 5\) . Remember that the volume of a cube is defined as \(v = s^3\) . Assign the value to a variable called volume .

Well done! Now, why don’t you print the result in a message? It can say something like “The volume of the cube with side 5 is \(volume\) ”.

Beware that there is no checking of types ( type checking ) in Python, so a variable to which you have assigned an integer may be re-used as a float, even if we provide type-hints .

Names and Keywords #

Names of variable and other language constructs such as functions (we will cover this topic later), should be meaningful and reflect the purpose of the construct.

In general, Python names should adhere to the following rules:

It should start with a letter or underscore.

It cannot start with a number.

It must only contain alpha-numeric (i.e., letters a-z A-Z and digits 0-9) characters and underscores.

They cannot share the name of a Python keyword.

If you use illegal variable names you will get a syntax error.

By choosing the right variables names you make the code self-documenting, what is better the variable v or velocity ?

The following are examples of invalid variable names.

These basic development principles are sometimes called architectural rules . By defining and agreeing upon architectural rules you make it easier for you and your fellow developers to understand and modify your code.

If you want to read more on this, please have a look at Code complete a book by Steven McConnell [ McC04 ] .

Every programming language has a collection of reserved keywords . They are used in predefined language constructs, such as loops and conditionals . These language concepts and their usage will be explained later.

The interpreter uses keywords to recognize these language constructs in a program. Python 3 has the following keywords:

False class finally is return

None continue for lambda try

True def from nonlocal while

and del global not with

as elif if or yield

assert else import pass break

except in raise

Reassignments #

It is allowed to assign a new value to an existing variable. This process is called reassignment . As soon as you assign a value to a variable, the old value is lost.

The assignment of a variable to another variable, for instance b = a does not imply that if a is reassigned then b changes as well.

You have a variable salary that shows the weekly salary of an employee. However, you want to compute the monthly salary. Can you reassign the value to the salary variable according to the instruction?

Updating Variables #

A frequently used reassignment is for updating puposes: the value of a variable depends on the previous value of the variable.

This statement expresses “get the current value of x , add one, and then update x with the new value.”

Beware, that the variable should be initialized first, usually with a simple assignment.

Do you remember the salary excercise of the previous section (cf. 13. Reassignments)? Well, if you have not done it yet, update the salary variable by using its previous value.

Updating a variable by adding 1 is called an increment ; subtracting 1 is called a decrement . A shorthand way of doing is using += and -= , which stands for x = x + ... and x = x - ... respectively.

Order of Operations #

Expressions may contain multiple operators. The order of evaluation depends on the priorities of the operators also known as rules of precedence .

For mathematical operators, Python follows mathematical convention. The acronym PEMDAS is a useful way to remember the rules:

Parentheses have the highest precedence and can be used to force an expression to evaluate in the order you want. Since expressions in parentheses are evaluated first, 2 * (3 - 1) is 4 , and (1 + 1)**(5 - 2) is 8 . You can also use parentheses to make an expression easier to read, even if it does not change the result.

Exponentiation has the next highest precedence, so 1 + 2**3 is 9 , not 27 , and 2 * 3**2 is 18 , not 36 .

Multiplication and division have higher precedence than addition and subtraction . So 2 * 3 - 1 is 5 , not 4 , and 6 + 4 / 2 is 8 , not 5 .

Operators with the same precedence are evaluated from left to right (except exponentiation). So in the expression degrees / 2 * pi , the division happens first and the result is multiplied by pi . To divide by 2π, you can use parentheses or write: degrees / 2 / pi .

In case of doubt, use parentheses!

Let’s see what happens when we evaluate the following expressions. Just run the cell to check the resulting value.

Floor Division and Modulus Operators #

The floor division operator // divides two numbers and rounds down to an integer.

For example, suppose that driving to the south of France takes 555 minutes. You might want to know how long that is in hours.

Conventional division returns a floating-point number.

Hours are normally not represented with decimal points. Floor division returns the integer number of hours, dropping the fraction part.

You spend around 225 minutes every week on programming activities. You want to know around how many hours you invest to this activity during a month. Use the \(//\) operator to give the answer.

The modulus operator % works on integer values. It computes the remainder when dividing the first integer by the second one.

The modulus operator is more useful than it seems.

For example, you can check whether one number is divisible by another—if x % y is zero, then x is divisible by y .

String Operations #

In general, you cannot perform mathematical operations on strings, even if the strings look like numbers, so the following operations are illegal: '2'-'1' 'eggs'/'easy' 'third'*'a charm'

But there are two exceptions, + and * .

The + operator performs string concatenation, which means it joins the strings by linking them end-to-end.

The * operator also works on strings; it performs repetition.

Speedy Gonzales is a cartoon known to be the fastest mouse in all Mexico . He is also famous for saying “Arriba Arriba Andale Arriba Arriba Yepa”. Can you use the following variables, namely arriba , andale and yepa to print the mentioned expression? Don’t forget to use the string operators.

Asking the User for Input #

The programs we have written so far accept no input from the user.

To get data from the user through the Python prompt, we can use the built-in function input .

When input is called your whole program stops and waits for the user to enter the required data. Once the user types the value and presses Return or Enter , the function returns the input value as a string and the program continues with its execution.

Try it out!

You can also print a message to clarify the purpose of the required input as follows.

The resulting string can later be translated to a different type, like an integer or a float. To do so, you use the functions int and float , respectively. But be careful, the user might introduce a value that cannot be converted to the type you required.

We want to know the name of a user so we can display a welcome message in our program. The message should say something like “Hello \(name\) , welcome to our hello world program!”.

Script Mode #

So far we have run Python in interactive mode in these Jupyter notebooks, which means that you interact directly with the interpreter in the code cells . The interactive mode is a good way to get started, but if you are working with more than a few lines of code, it can be clumsy. The alternative is to save code in a file called a script and then run the interpreter in script mode to execute the script. By convention, Python scripts have names that end with .py .

Use the PyCharm icon in Anaconda Navigator to create and execute stand-alone Python scripts. Later in the course, you will have to work with Python projects for the assignments, in order to get acquainted with another way of interacing with Python code.

This Jupyter Notebook is based on Chapter 2 of the books Python for Everybody [ Sev16 ] and Think Python (Sections 5.1, 7.1, 7.2, and 5.12) [ Dow15 ] .

Variable Assignment

To "assign" a variable means to symbolically associate a specific piece of information with a name. Any operations that are applied to this "name" (or variable) must hold true for any possible values. The assignment operator is the equals sign which SHOULD NEVER be used for equality, which is the double equals sign.

The '=' symbol is the assignment operator. Warning, while the assignment operator looks like the traditional mathematical equals sign, this is NOT the case. The equals operator is '=='

Design Pattern

To evaluate an assignment statement:

  • Evaluate the "right side" of the expression (to the right of the equal sign).
  • Once everything is figured out, place the computed value into the variables bucket.

We've already seen many examples of assignment. Assignment means: "storing a value (of a particular type) under a variable name" . Think of each assignment as copying the value of the righthand side of the expression into a "bucket" associated with the left hand side name!

Read this as, the variable called "name" is "assigned" the value computed by the expression to the right of the assignment operator ('=');

Now that you have seen some variables being assigned, tell me what the following code means?

The answer to above questions: the assignment means that lkjasdlfjlskdfjlksjdflkj is a variable (a really badly named one), but a variable none-the-less. jlkajdsf and lkjsdflkjsdf must also be variables. The sum of the two numbers held in jlkajdsf and lkjsdflkjsdf is stored in the variable lkjasdlfjlskdfjlksjdflkj.

Examples of builtin Data and Variables (and Constants)

For more info, use the "help" command: (e.g., help realmin);

Examples of using Data and Variable

Pattern to memorize, assignment pattern.

The assignment pattern creates a new variable, if this is the first time we have seen the "name", or, updates the variable to a new value!

Read the following code in English as: First, compute the value of the thing to the right of the assignment operator (the =). then store the computed value under the given name, destroying anything that was there before.

Or more concisely: assign the variable "name" the value computed by "right_hand_expression"

CS105: Introduction to Python

Variables and assignment statements.

Computers must be able to remember and store data. This can be accomplished by creating a variable to house a given value. The assignment operator = is used to associate a variable name with a given value. For example, type the command:

in the command line window. This command assigns the value 3.45 to the variable named a . Next, type the command:

in the command window and hit the enter key. You should see the value contained in the variable a echoed to the screen. This variable will remember the value 3.45 until it is assigned a different value. To see this, type these two commands:

You should see the new value contained in the variable a echoed to the screen. The new value has "overwritten" the old value. We must be careful since once an old value has been overwritten, it is no longer remembered. The new value is now what is being remembered.

Although we will not discuss arithmetic operations in detail until the next unit, you can at least be equipped with the syntax for basic operations: + (addition), - (subtraction), * (multiplication), / (division)

For example, entering these command sequentially into the command line window:

would result in 12.32 being echoed to the screen (just as you would expect from a calculator). The syntax for multiplication works similarly. For example:

would result in 35 being echoed to the screen because the variable b has been assigned the value a * 5 where, at the time of execution, the variable a contains a value of 7.

After you read, you should be able to execute simple assignment commands using integer and float values in the command window of the Repl.it IDE. Try typing some more of the examples from this web page to convince yourself that a variable has been assigned a specific value.

In programming, we associate names with values so that we can remember and use them later. Recall Example 1. The repeated computation in that algorithm relied on remembering the intermediate sum and the integer to be added to that sum to get the new sum. In expressing the algorithm, we used th e names current and sum .

In programming, a name that refers to a value in this fashion is called a variable . When we think of values as data stored somewhere i n the computer, we can have a mental image such as the one below for the value 10 stored in the computer and the variable x , which is the name we give to 10. What is most important is to see that there is a binding between x and 10.

The term variable comes from the fact that values that are bound to variables can change throughout computation. Bindings as shown above are created, and changed by assignment statements . An assignment statement associates the name to the left of the symbol = with the value denoted by the expression on the right of =. The binding in the picture is created using an assignment statemen t of the form x = 10 . We usually read such an assignment statement as "10 is assigned to x" or "x is set to 10".

If we want to change the value that x refers to, we can use another assignment statement to do that. Suppose we execute x = 25 in the state where x is bound to 10.Then our image becomes as follows:

Choosing variable names

Suppose that we u sed the variables x and y in place of the variables side and area in the examples above. Now, if we were to compute some other value for the square that depends on the length of the side , such as the perimeter or length of the diagonal, we would have to remember which of x and y , referred to the length of the side because x and y are not as descriptive as side and area . In choosing variable names, we have to keep in mind that programs are read and maintained by human beings, not only executed by machines.

Note about syntax

In Python, variable identifiers can contain uppercase and lowercase letters, digits (provided they don't start with a digit) and the special character _ (underscore). Although it is legal to use uppercase letters in variable identifiers, we typically do not use them by convention. Variable identifiers are also case-sensitive. For example, side and Side are two different variable identifiers.

There is a collection of words, called reserved words (also known as keywords), in Python that have built-in meanings and therefore cannot be used as variable names. For the list of Python's keywords See 2.3.1 of the Python Language Reference.

Syntax and Sema ntic Errors

Now that we know how to write arithmetic expressions and assignment statements in Python, we can pause and think about what Python does if we write something that the Python interpreter cannot interpret. Python informs us about such problems by giving an error message. Broadly speaking there are two categories for Python errors:

  • Syntax errors: These occur when we write Python expressions or statements that are not well-formed according to Python's syntax. For example, if we attempt to write an assignment statement such as 13 = age , Python gives a syntax error. This is because Python syntax says that for an assignment statement to be well-formed it must contain a variable on the left hand side (LHS) of the assignment operator "=" and a well-formed expression on the right hand side (RHS), and 13 is not a variable.
  • Semantic errors: These occur when the Python interpreter cannot evaluate expressions or execute statements because they cannot be associated with a "meaning" that the interpreter can use. For example, the expression age + 1 is well-formed but it has a meaning only when age is already bound to a value. If we attempt to evaluate this expression before age is bound to some value by a prior assignment then Python gives a semantic error.

Even though we have used numerical expressions in all of our examples so far, assignments are not confined to numerical types. They could involve expressions built from any defined type. Recall the table that summarizes the basic types in Python.

The following video shows execution of assignment statements involving strings. It also introduces some commonly used operators on strings. For more information see the online documentation. In the video below, you see the Python shell displaying "=> None" after the assignment statements. This is unique to the Python shell presented in the video. In most Python programming environments, nothing is displayed after an assignment statement. The difference in behavior stems from version differences between the programming environment used in the video and in the activities, and can be safely ignored.

Distinguishing Expressions and Assignments

So far in the module, we have been careful to keep the distinction between the terms expression and statement because there is a conceptual difference between them, which is sometimes overlooked. Expressions denote values; they are evaluated to yield a value. On the other hand, statements are commands (instructions) that change the state of the computer. You can think of state here as some representation of computer memory and the binding of variables and values in the memory. In a state where the variable side is bound to the integer 3, and the variable area is yet unbound, the value of the expression side + 2 is 5. The assignment statement side = side + 2 , changes the state so that value 5 is bound to side in the new state. Note that when you type an expression in the Python shell, Python evaluates the expression and you get a value in return. On the other hand, if you type an assignment statement nothing is returned. Assignment statements do not return a value. Try, for example, typing x = 100 + 50 . Python adds 100 to 50, gets the value 150, and binds x to 150. However, we only see the prompt >>> after Python does the assignment. We don't see the change in the state until we inspect the value of x , by invoking x .

What we have learned so far can be summarized as using the Python interpreter to manipulate values of some primitive data types such as integers, real numbers, and character strings by evaluating expressions that involve built-in operators on these types. Assignments statements let us name the values that appear in expressions. While what we have learned so far allows us to do some computations conveniently, they are limited in their generality and reusability. Next, we introduce functions as a means to make computations more general and reusable.

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  • 1.1 Preface
  • 1.2 Why Programming? Why Java?
  • 1.3 Variables and Data Types
  • 1.4 Expressions and Assignment Statements
  • 1.5 Compound Assignment Operators
  • 1.6 Casting and Ranges of Variables
  • 1.7 Java Development Environments (optional)
  • 1.8 Unit 1 Summary
  • 1.9 Unit 1 Mixed Up Code Practice
  • 1.10 Unit 1 Coding Practice
  • 1.11 Multiple Choice Exercises
  • 1.12 Lesson Workspace
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1.4. Expressions and Assignment Statements ¶

In this lesson, you will learn about assignment statements and expressions that contain math operators and variables.

1.4.1. Assignment Statements ¶

Remember that a variable holds a value that can change or vary. Assignment statements initialize or change the value stored in a variable using the assignment operator = . An assignment statement always has a single variable on the left hand side of the = sign. The value of the expression on the right hand side of the = sign (which can contain math operators and other variables) is copied into the memory location of the variable on the left hand side.

Assignment statement

Figure 1: Assignment Statement (variable = expression) ¶

Instead of saying equals for the = operator in an assignment statement, say “gets” or “is assigned” to remember that the variable on the left hand side gets or is assigned the value on the right. In the figure above, score is assigned the value of 10 times points (which is another variable) plus 5.

The following video by Dr. Colleen Lewis shows how variables can change values in memory using assignment statements.

As we saw in the video, we can set one variable to a copy of the value of another variable like y = x;. This won’t change the value of the variable that you are copying from.

coding exercise

Click on the Show CodeLens button to step through the code and see how the values of the variables change.

The program is supposed to figure out the total money value given the number of dimes, quarters and nickels. There is an error in the calculation of the total. Fix the error to compute the correct amount.

Calculate and print the total pay given the weekly salary and the number of weeks worked. Use string concatenation with the totalPay variable to produce the output Total Pay = $3000 . Don’t hardcode the number 3000 in your print statement.

exercise

Assume you have a package with a given height 3 inches and width 5 inches. If the package is rotated 90 degrees, you should swap the values for the height and width. The code below makes an attempt to swap the values stored in two variables h and w, which represent height and width. Variable h should end up with w’s initial value of 5 and w should get h’s initial value of 3. Unfortunately this code has an error and does not work. Use the CodeLens to step through the code to understand why it fails to swap the values in h and w.

1-4-7: Explain in your own words why the ErrorSwap program code does not swap the values stored in h and w.

Swapping two variables requires a third variable. Before assigning h = w , you need to store the original value of h in the temporary variable. In the mixed up programs below, drag the blocks to the right to put them in the right order.

The following has the correct code that uses a third variable named “temp” to swap the values in h and w.

The code is mixed up and contains one extra block which is not needed in a correct solution. Drag the needed blocks from the left into the correct order on the right, then check your solution. You will be told if any of the blocks are in the wrong order or if you need to remove one or more blocks.

After three incorrect attempts you will be able to use the Help Me button to make the problem easier.

Fix the code below to perform a correct swap of h and w. You need to add a new variable named temp to use for the swap.

1.4.2. Incrementing the value of a variable ¶

If you use a variable to keep score you would probably increment it (add one to the current value) whenever score should go up. You can do this by setting the variable to the current value of the variable plus one (score = score + 1) as shown below. The formula looks a little crazy in math class, but it makes sense in coding because the variable on the left is set to the value of the arithmetic expression on the right. So, the score variable is set to the previous value of score + 1.

Click on the Show CodeLens button to step through the code and see how the score value changes.

1-4-11: What is the value of b after the following code executes?

  • It sets the value for the variable on the left to the value from evaluating the right side. What is 5 * 2?
  • Correct. 5 * 2 is 10.

1-4-12: What are the values of x, y, and z after the following code executes?

  • x = 0, y = 1, z = 2
  • These are the initial values in the variable, but the values are changed.
  • x = 1, y = 2, z = 3
  • x changes to y's initial value, y's value is doubled, and z is set to 3
  • x = 2, y = 2, z = 3
  • Remember that the equal sign doesn't mean that the two sides are equal. It sets the value for the variable on the left to the value from evaluating the right side.
  • x = 1, y = 0, z = 3

1.4.3. Operators ¶

Java uses the standard mathematical operators for addition ( + ), subtraction ( - ), multiplication ( * ), and division ( / ). Arithmetic expressions can be of type int or double. An arithmetic operation that uses two int values will evaluate to an int value. An arithmetic operation that uses at least one double value will evaluate to a double value. (You may have noticed that + was also used to put text together in the input program above – more on this when we talk about strings.)

Java uses the operator == to test if the value on the left is equal to the value on the right and != to test if two items are not equal. Don’t get one equal sign = confused with two equal signs == ! They mean different things in Java. One equal sign is used to assign a value to a variable. Two equal signs are used to test a variable to see if it is a certain value and that returns true or false as you’ll see below. Use == and != only with int values and not doubles because double values are an approximation and 3.3333 will not equal 3.3334 even though they are very close.

Run the code below to see all the operators in action. Do all of those operators do what you expected? What about 2 / 3 ? Isn’t surprising that it prints 0 ? See the note below.

When Java sees you doing integer division (or any operation with integers) it assumes you want an integer result so it throws away anything after the decimal point in the answer, essentially rounding down the answer to a whole number. If you need a double answer, you should make at least one of the values in the expression a double like 2.0.

With division, another thing to watch out for is dividing by 0. An attempt to divide an integer by zero will result in an ArithmeticException error message. Try it in one of the active code windows above.

Operators can be used to create compound expressions with more than one operator. You can either use a literal value which is a fixed value like 2, or variables in them. When compound expressions are evaluated, operator precedence rules are used, so that *, /, and % are done before + and -. However, anything in parentheses is done first. It doesn’t hurt to put in extra parentheses if you are unsure as to what will be done first.

In the example below, try to guess what it will print out and then run it to see if you are right. Remember to consider operator precedence .

1-4-15: Consider the following code segment. Be careful about integer division.

What is printed when the code segment is executed?

  • 0.666666666666667
  • Don't forget that division and multiplication will be done first due to operator precedence.
  • Yes, this is equivalent to (5 + ((a/b)*c) - 1).
  • Don't forget that division and multiplication will be done first due to operator precedence, and that an int/int gives an int result where it is rounded down to the nearest int.

1-4-16: Consider the following code segment.

What is the value of the expression?

  • Dividing an integer by an integer results in an integer
  • Correct. Dividing an integer by an integer results in an integer
  • The value 5.5 will be rounded down to 5

1-4-17: Consider the following code segment.

  • Correct. Dividing a double by an integer results in a double
  • Dividing a double by an integer results in a double

1-4-18: Consider the following code segment.

  • Correct. Dividing an integer by an double results in a double
  • Dividing an integer by an double results in a double

1.4.4. The Modulo Operator ¶

The percent sign operator ( % ) is the mod (modulo) or remainder operator. The mod operator ( x % y ) returns the remainder after you divide x (first number) by y (second number) so 5 % 2 will return 1 since 2 goes into 5 two times with a remainder of 1. Remember long division when you had to specify how many times one number went into another evenly and the remainder? That remainder is what is returned by the modulo operator.

../_images/mod-py.png

Figure 2: Long division showing the whole number result and the remainder ¶

In the example below, try to guess what it will print out and then run it to see if you are right.

The result of x % y when x is smaller than y is always x . The value y can’t go into x at all (goes in 0 times), since x is smaller than y , so the result is just x . So if you see 2 % 3 the result is 2 .

1-4-21: What is the result of 158 % 10?

  • This would be the result of 158 divided by 10. modulo gives you the remainder.
  • modulo gives you the remainder after the division.
  • When you divide 158 by 10 you get a remainder of 8.

1-4-22: What is the result of 3 % 8?

  • 8 goes into 3 no times so the remainder is 3. The remainder of a smaller number divided by a larger number is always the smaller number!
  • This would be the remainder if the question was 8 % 3 but here we are asking for the reminder after we divide 3 by 8.
  • What is the remainder after you divide 3 by 8?

1.4.5. FlowCharting ¶

Assume you have 16 pieces of pizza and 5 people. If everyone gets the same number of slices, how many slices does each person get? Are there any leftover pieces?

In industry, a flowchart is used to describe a process through symbols and text. A flowchart usually does not show variable declarations, but it can show assignment statements (drawn as rectangle) and output statements (drawn as rhomboid).

The flowchart in figure 3 shows a process to compute the fair distribution of pizza slices among a number of people. The process relies on integer division to determine slices per person, and the mod operator to determine remaining slices.

Flow Chart

Figure 3: Example Flow Chart ¶

A flowchart shows pseudo-code, which is like Java but not exactly the same. Syntactic details like semi-colons are omitted, and input and output is described in abstract terms.

Complete the program based on the process shown in the Figure 3 flowchart. Note the first line of code declares all 4 variables as type int. Add assignment statements and print statements to compute and print the slices per person and leftover slices. Use System.out.println for output.

1.4.6. Storing User Input in Variables ¶

Variables are a powerful abstraction in programming because the same algorithm can be used with different input values saved in variables.

Program input and output

Figure 4: Program input and output ¶

A Java program can ask the user to type in one or more values. The Java class Scanner is used to read from the keyboard input stream, which is referenced by System.in . Normally the keyboard input is typed into a console window, but since this is running in a browser you will type in a small textbox window displayed below the code. The code below shows an example of prompting the user to enter a name and then printing a greeting. The code String name = scan.nextLine() gets the string value you enter as program input and then stores the value in a variable.

Run the program a few times, typing in a different name. The code works for any name: behold, the power of variables!

Run this program to read in a name from the input stream. You can type a different name in the input window shown below the code.

Try stepping through the code with the CodeLens tool to see how the name variable is assigned to the value read by the scanner. You will have to click “Hide CodeLens” and then “Show in CodeLens” to enter a different name for input.

The Scanner class has several useful methods for reading user input. A token is a sequence of characters separated by white space.

Run this program to read in an integer from the input stream. You can type a different integer value in the input window shown below the code.

A rhomboid (slanted rectangle) is used in a flowchart to depict data flowing into and out of a program. The previous flowchart in Figure 3 used a rhomboid to indicate program output. A rhomboid is also used to denote reading a value from the input stream.

Flow Chart

Figure 5: Flow Chart Reading User Input ¶

Figure 5 contains an updated version of the pizza calculator process. The first two steps have been altered to initialize the pizzaSlices and numPeople variables by reading two values from the input stream. In Java this will be done using a Scanner object and reading from System.in.

Complete the program based on the process shown in the Figure 5 flowchart. The program should scan two integer values to initialize pizzaSlices and numPeople. Run the program a few times to experiment with different values for input. What happens if you enter 0 for the number of people? The program will bomb due to division by zero! We will see how to prevent this in a later lesson.

The program below reads two integer values from the input stream and attempts to print the sum. Unfortunately there is a problem with the last line of code that prints the sum.

Run the program and look at the result. When the input is 5 and 7 , the output is Sum is 57 . Both of the + operators in the print statement are performing string concatenation. While the first + operator should perform string concatenation, the second + operator should perform addition. You can force the second + operator to perform addition by putting the arithmetic expression in parentheses ( num1 + num2 ) .

More information on using the Scanner class can be found here https://www.w3schools.com/java/java_user_input.asp

1.4.7. Programming Challenge : Dog Years ¶

In this programming challenge, you will calculate your age, and your pet’s age from your birthdates, and your pet’s age in dog years. In the code below, type in the current year, the year you were born, the year your dog or cat was born (if you don’t have one, make one up!) in the variables below. Then write formulas in assignment statements to calculate how old you are, how old your dog or cat is, and how old they are in dog years which is 7 times a human year. Finally, print it all out.

Calculate your age and your pet’s age from the birthdates, and then your pet’s age in dog years. If you want an extra challenge, try reading the values using a Scanner.

1.4.8. Summary ¶

Arithmetic expressions include expressions of type int and double.

The arithmetic operators consist of +, -, * , /, and % (modulo for the remainder in division).

An arithmetic operation that uses two int values will evaluate to an int value. With integer division, any decimal part in the result will be thrown away, essentially rounding down the answer to a whole number.

An arithmetic operation that uses at least one double value will evaluate to a double value.

Operators can be used to construct compound expressions.

During evaluation, operands are associated with operators according to operator precedence to determine how they are grouped. (*, /, % have precedence over + and -, unless parentheses are used to group those.)

An attempt to divide an integer by zero will result in an ArithmeticException to occur.

The assignment operator (=) allows a program to initialize or change the value stored in a variable. The value of the expression on the right is stored in the variable on the left.

During execution, expressions are evaluated to produce a single value.

The value of an expression has a type based on the evaluation of the expression.

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7. Simple statements ¶

A simple statement is comprised within a single logical line. Several simple statements may occur on a single line separated by semicolons. The syntax for simple statements is:

7.1. Expression statements ¶

Expression statements are used (mostly interactively) to compute and write a value, or (usually) to call a procedure (a function that returns no meaningful result; in Python, procedures return the value None ). Other uses of expression statements are allowed and occasionally useful. The syntax for an expression statement is:

An expression statement evaluates the expression list (which may be a single expression).

In interactive mode, if the value is not None , it is converted to a string using the built-in repr() function and the resulting string is written to standard output on a line by itself (except if the result is None , so that procedure calls do not cause any output.)

7.2. Assignment statements ¶

Assignment statements are used to (re)bind names to values and to modify attributes or items of mutable objects:

(See section Primaries for the syntax definitions for attributeref , subscription , and slicing .)

An assignment statement evaluates the expression list (remember that this can be a single expression or a comma-separated list, the latter yielding a tuple) and assigns the single resulting object to each of the target lists, from left to right.

Assignment is defined recursively depending on the form of the target (list). When a target is part of a mutable object (an attribute reference, subscription or slicing), the mutable object must ultimately perform the assignment and decide about its validity, and may raise an exception if the assignment is unacceptable. The rules observed by various types and the exceptions raised are given with the definition of the object types (see section The standard type hierarchy ).

Assignment of an object to a target list, optionally enclosed in parentheses or square brackets, is recursively defined as follows.

If the target list is a single target with no trailing comma, optionally in parentheses, the object is assigned to that target.

If the target list contains one target prefixed with an asterisk, called a “starred” target: The object must be an iterable with at least as many items as there are targets in the target list, minus one. The first items of the iterable are assigned, from left to right, to the targets before the starred target. The final items of the iterable are assigned to the targets after the starred target. A list of the remaining items in the iterable is then assigned to the starred target (the list can be empty).

Else: The object must be an iterable with the same number of items as there are targets in the target list, and the items are assigned, from left to right, to the corresponding targets.

Assignment of an object to a single target is recursively defined as follows.

If the target is an identifier (name):

If the name does not occur in a global or nonlocal statement in the current code block: the name is bound to the object in the current local namespace.

Otherwise: the name is bound to the object in the global namespace or the outer namespace determined by nonlocal , respectively.

The name is rebound if it was already bound. This may cause the reference count for the object previously bound to the name to reach zero, causing the object to be deallocated and its destructor (if it has one) to be called.

If the target is an attribute reference: The primary expression in the reference is evaluated. It should yield an object with assignable attributes; if this is not the case, TypeError is raised. That object is then asked to assign the assigned object to the given attribute; if it cannot perform the assignment, it raises an exception (usually but not necessarily AttributeError ).

Note: If the object is a class instance and the attribute reference occurs on both sides of the assignment operator, the right-hand side expression, a.x can access either an instance attribute or (if no instance attribute exists) a class attribute. The left-hand side target a.x is always set as an instance attribute, creating it if necessary. Thus, the two occurrences of a.x do not necessarily refer to the same attribute: if the right-hand side expression refers to a class attribute, the left-hand side creates a new instance attribute as the target of the assignment:

This description does not necessarily apply to descriptor attributes, such as properties created with property() .

If the target is a subscription: The primary expression in the reference is evaluated. It should yield either a mutable sequence object (such as a list) or a mapping object (such as a dictionary). Next, the subscript expression is evaluated.

If the primary is a mutable sequence object (such as a list), the subscript must yield an integer. If it is negative, the sequence’s length is added to it. The resulting value must be a nonnegative integer less than the sequence’s length, and the sequence is asked to assign the assigned object to its item with that index. If the index is out of range, IndexError is raised (assignment to a subscripted sequence cannot add new items to a list).

If the primary is a mapping object (such as a dictionary), the subscript must have a type compatible with the mapping’s key type, and the mapping is then asked to create a key/value pair which maps the subscript to the assigned object. This can either replace an existing key/value pair with the same key value, or insert a new key/value pair (if no key with the same value existed).

For user-defined objects, the __setitem__() method is called with appropriate arguments.

If the target is a slicing: The primary expression in the reference is evaluated. It should yield a mutable sequence object (such as a list). The assigned object should be a sequence object of the same type. Next, the lower and upper bound expressions are evaluated, insofar they are present; defaults are zero and the sequence’s length. The bounds should evaluate to integers. If either bound is negative, the sequence’s length is added to it. The resulting bounds are clipped to lie between zero and the sequence’s length, inclusive. Finally, the sequence object is asked to replace the slice with the items of the assigned sequence. The length of the slice may be different from the length of the assigned sequence, thus changing the length of the target sequence, if the target sequence allows it.

CPython implementation detail: In the current implementation, the syntax for targets is taken to be the same as for expressions, and invalid syntax is rejected during the code generation phase, causing less detailed error messages.

Although the definition of assignment implies that overlaps between the left-hand side and the right-hand side are ‘simultaneous’ (for example a, b = b, a swaps two variables), overlaps within the collection of assigned-to variables occur left-to-right, sometimes resulting in confusion. For instance, the following program prints [0, 2] :

The specification for the *target feature.

7.2.1. Augmented assignment statements ¶

Augmented assignment is the combination, in a single statement, of a binary operation and an assignment statement:

(See section Primaries for the syntax definitions of the last three symbols.)

An augmented assignment evaluates the target (which, unlike normal assignment statements, cannot be an unpacking) and the expression list, performs the binary operation specific to the type of assignment on the two operands, and assigns the result to the original target. The target is only evaluated once.

An augmented assignment expression like x += 1 can be rewritten as x = x + 1 to achieve a similar, but not exactly equal effect. In the augmented version, x is only evaluated once. Also, when possible, the actual operation is performed in-place , meaning that rather than creating a new object and assigning that to the target, the old object is modified instead.

Unlike normal assignments, augmented assignments evaluate the left-hand side before evaluating the right-hand side. For example, a[i] += f(x) first looks-up a[i] , then it evaluates f(x) and performs the addition, and lastly, it writes the result back to a[i] .

With the exception of assigning to tuples and multiple targets in a single statement, the assignment done by augmented assignment statements is handled the same way as normal assignments. Similarly, with the exception of the possible in-place behavior, the binary operation performed by augmented assignment is the same as the normal binary operations.

For targets which are attribute references, the same caveat about class and instance attributes applies as for regular assignments.

7.2.2. Annotated assignment statements ¶

Annotation assignment is the combination, in a single statement, of a variable or attribute annotation and an optional assignment statement:

The difference from normal Assignment statements is that only a single target is allowed.

For simple names as assignment targets, if in class or module scope, the annotations are evaluated and stored in a special class or module attribute __annotations__ that is a dictionary mapping from variable names (mangled if private) to evaluated annotations. This attribute is writable and is automatically created at the start of class or module body execution, if annotations are found statically.

For expressions as assignment targets, the annotations are evaluated if in class or module scope, but not stored.

If a name is annotated in a function scope, then this name is local for that scope. Annotations are never evaluated and stored in function scopes.

If the right hand side is present, an annotated assignment performs the actual assignment before evaluating annotations (where applicable). If the right hand side is not present for an expression target, then the interpreter evaluates the target except for the last __setitem__() or __setattr__() call.

The proposal that added syntax for annotating the types of variables (including class variables and instance variables), instead of expressing them through comments.

The proposal that added the typing module to provide a standard syntax for type annotations that can be used in static analysis tools and IDEs.

Changed in version 3.8: Now annotated assignments allow the same expressions in the right hand side as regular assignments. Previously, some expressions (like un-parenthesized tuple expressions) caused a syntax error.

7.3. The assert statement ¶

Assert statements are a convenient way to insert debugging assertions into a program:

The simple form, assert expression , is equivalent to

The extended form, assert expression1, expression2 , is equivalent to

These equivalences assume that __debug__ and AssertionError refer to the built-in variables with those names. In the current implementation, the built-in variable __debug__ is True under normal circumstances, False when optimization is requested (command line option -O ). The current code generator emits no code for an assert statement when optimization is requested at compile time. Note that it is unnecessary to include the source code for the expression that failed in the error message; it will be displayed as part of the stack trace.

Assignments to __debug__ are illegal. The value for the built-in variable is determined when the interpreter starts.

7.4. The pass statement ¶

pass is a null operation — when it is executed, nothing happens. It is useful as a placeholder when a statement is required syntactically, but no code needs to be executed, for example:

7.5. The del statement ¶

Deletion is recursively defined very similar to the way assignment is defined. Rather than spelling it out in full details, here are some hints.

Deletion of a target list recursively deletes each target, from left to right.

Deletion of a name removes the binding of that name from the local or global namespace, depending on whether the name occurs in a global statement in the same code block. If the name is unbound, a NameError exception will be raised.

Deletion of attribute references, subscriptions and slicings is passed to the primary object involved; deletion of a slicing is in general equivalent to assignment of an empty slice of the right type (but even this is determined by the sliced object).

Changed in version 3.2: Previously it was illegal to delete a name from the local namespace if it occurs as a free variable in a nested block.

7.6. The return statement ¶

return may only occur syntactically nested in a function definition, not within a nested class definition.

If an expression list is present, it is evaluated, else None is substituted.

return leaves the current function call with the expression list (or None ) as return value.

When return passes control out of a try statement with a finally clause, that finally clause is executed before really leaving the function.

In a generator function, the return statement indicates that the generator is done and will cause StopIteration to be raised. The returned value (if any) is used as an argument to construct StopIteration and becomes the StopIteration.value attribute.

In an asynchronous generator function, an empty return statement indicates that the asynchronous generator is done and will cause StopAsyncIteration to be raised. A non-empty return statement is a syntax error in an asynchronous generator function.

7.7. The yield statement ¶

A yield statement is semantically equivalent to a yield expression . The yield statement can be used to omit the parentheses that would otherwise be required in the equivalent yield expression statement. For example, the yield statements

are equivalent to the yield expression statements

Yield expressions and statements are only used when defining a generator function, and are only used in the body of the generator function. Using yield in a function definition is sufficient to cause that definition to create a generator function instead of a normal function.

For full details of yield semantics, refer to the Yield expressions section.

7.8. The raise statement ¶

If no expressions are present, raise re-raises the exception that is currently being handled, which is also known as the active exception . If there isn’t currently an active exception, a RuntimeError exception is raised indicating that this is an error.

Otherwise, raise evaluates the first expression as the exception object. It must be either a subclass or an instance of BaseException . If it is a class, the exception instance will be obtained when needed by instantiating the class with no arguments.

The type of the exception is the exception instance’s class, the value is the instance itself.

A traceback object is normally created automatically when an exception is raised and attached to it as the __traceback__ attribute. You can create an exception and set your own traceback in one step using the with_traceback() exception method (which returns the same exception instance, with its traceback set to its argument), like so:

The from clause is used for exception chaining: if given, the second expression must be another exception class or instance. If the second expression is an exception instance, it will be attached to the raised exception as the __cause__ attribute (which is writable). If the expression is an exception class, the class will be instantiated and the resulting exception instance will be attached to the raised exception as the __cause__ attribute. If the raised exception is not handled, both exceptions will be printed:

A similar mechanism works implicitly if a new exception is raised when an exception is already being handled. An exception may be handled when an except or finally clause, or a with statement, is used. The previous exception is then attached as the new exception’s __context__ attribute:

Exception chaining can be explicitly suppressed by specifying None in the from clause:

Additional information on exceptions can be found in section Exceptions , and information about handling exceptions is in section The try statement .

Changed in version 3.3: None is now permitted as Y in raise X from Y .

Added the __suppress_context__ attribute to suppress automatic display of the exception context.

Changed in version 3.11: If the traceback of the active exception is modified in an except clause, a subsequent raise statement re-raises the exception with the modified traceback. Previously, the exception was re-raised with the traceback it had when it was caught.

7.9. The break statement ¶

break may only occur syntactically nested in a for or while loop, but not nested in a function or class definition within that loop.

It terminates the nearest enclosing loop, skipping the optional else clause if the loop has one.

If a for loop is terminated by break , the loop control target keeps its current value.

When break passes control out of a try statement with a finally clause, that finally clause is executed before really leaving the loop.

7.10. The continue statement ¶

continue may only occur syntactically nested in a for or while loop, but not nested in a function or class definition within that loop. It continues with the next cycle of the nearest enclosing loop.

When continue passes control out of a try statement with a finally clause, that finally clause is executed before really starting the next loop cycle.

7.11. The import statement ¶

The basic import statement (no from clause) is executed in two steps:

find a module, loading and initializing it if necessary

define a name or names in the local namespace for the scope where the import statement occurs.

When the statement contains multiple clauses (separated by commas) the two steps are carried out separately for each clause, just as though the clauses had been separated out into individual import statements.

The details of the first step, finding and loading modules, are described in greater detail in the section on the import system , which also describes the various types of packages and modules that can be imported, as well as all the hooks that can be used to customize the import system. Note that failures in this step may indicate either that the module could not be located, or that an error occurred while initializing the module, which includes execution of the module’s code.

If the requested module is retrieved successfully, it will be made available in the local namespace in one of three ways:

If the module name is followed by as , then the name following as is bound directly to the imported module.

If no other name is specified, and the module being imported is a top level module, the module’s name is bound in the local namespace as a reference to the imported module

If the module being imported is not a top level module, then the name of the top level package that contains the module is bound in the local namespace as a reference to the top level package. The imported module must be accessed using its full qualified name rather than directly

The from form uses a slightly more complex process:

find the module specified in the from clause, loading and initializing it if necessary;

for each of the identifiers specified in the import clauses:

check if the imported module has an attribute by that name

if not, attempt to import a submodule with that name and then check the imported module again for that attribute

if the attribute is not found, ImportError is raised.

otherwise, a reference to that value is stored in the local namespace, using the name in the as clause if it is present, otherwise using the attribute name

If the list of identifiers is replaced by a star ( '*' ), all public names defined in the module are bound in the local namespace for the scope where the import statement occurs.

The public names defined by a module are determined by checking the module’s namespace for a variable named __all__ ; if defined, it must be a sequence of strings which are names defined or imported by that module. The names given in __all__ are all considered public and are required to exist. If __all__ is not defined, the set of public names includes all names found in the module’s namespace which do not begin with an underscore character ( '_' ). __all__ should contain the entire public API. It is intended to avoid accidentally exporting items that are not part of the API (such as library modules which were imported and used within the module).

The wild card form of import — from module import * — is only allowed at the module level. Attempting to use it in class or function definitions will raise a SyntaxError .

When specifying what module to import you do not have to specify the absolute name of the module. When a module or package is contained within another package it is possible to make a relative import within the same top package without having to mention the package name. By using leading dots in the specified module or package after from you can specify how high to traverse up the current package hierarchy without specifying exact names. One leading dot means the current package where the module making the import exists. Two dots means up one package level. Three dots is up two levels, etc. So if you execute from . import mod from a module in the pkg package then you will end up importing pkg.mod . If you execute from ..subpkg2 import mod from within pkg.subpkg1 you will import pkg.subpkg2.mod . The specification for relative imports is contained in the Package Relative Imports section.

importlib.import_module() is provided to support applications that determine dynamically the modules to be loaded.

Raises an auditing event import with arguments module , filename , sys.path , sys.meta_path , sys.path_hooks .

7.11.1. Future statements ¶

A future statement is a directive to the compiler that a particular module should be compiled using syntax or semantics that will be available in a specified future release of Python where the feature becomes standard.

The future statement is intended to ease migration to future versions of Python that introduce incompatible changes to the language. It allows use of the new features on a per-module basis before the release in which the feature becomes standard.

A future statement must appear near the top of the module. The only lines that can appear before a future statement are:

the module docstring (if any),

blank lines, and

other future statements.

The only feature that requires using the future statement is annotations (see PEP 563 ).

All historical features enabled by the future statement are still recognized by Python 3. The list includes absolute_import , division , generators , generator_stop , unicode_literals , print_function , nested_scopes and with_statement . They are all redundant because they are always enabled, and only kept for backwards compatibility.

A future statement is recognized and treated specially at compile time: Changes to the semantics of core constructs are often implemented by generating different code. It may even be the case that a new feature introduces new incompatible syntax (such as a new reserved word), in which case the compiler may need to parse the module differently. Such decisions cannot be pushed off until runtime.

For any given release, the compiler knows which feature names have been defined, and raises a compile-time error if a future statement contains a feature not known to it.

The direct runtime semantics are the same as for any import statement: there is a standard module __future__ , described later, and it will be imported in the usual way at the time the future statement is executed.

The interesting runtime semantics depend on the specific feature enabled by the future statement.

Note that there is nothing special about the statement:

That is not a future statement; it’s an ordinary import statement with no special semantics or syntax restrictions.

Code compiled by calls to the built-in functions exec() and compile() that occur in a module M containing a future statement will, by default, use the new syntax or semantics associated with the future statement. This can be controlled by optional arguments to compile() — see the documentation of that function for details.

A future statement typed at an interactive interpreter prompt will take effect for the rest of the interpreter session. If an interpreter is started with the -i option, is passed a script name to execute, and the script includes a future statement, it will be in effect in the interactive session started after the script is executed.

The original proposal for the __future__ mechanism.

7.12. The global statement ¶

The global statement is a declaration which holds for the entire current code block. It means that the listed identifiers are to be interpreted as globals. It would be impossible to assign to a global variable without global , although free variables may refer to globals without being declared global.

Names listed in a global statement must not be used in the same code block textually preceding that global statement.

Names listed in a global statement must not be defined as formal parameters, or as targets in with statements or except clauses, or in a for target list, class definition, function definition, import statement, or variable annotation.

CPython implementation detail: The current implementation does not enforce some of these restrictions, but programs should not abuse this freedom, as future implementations may enforce them or silently change the meaning of the program.

Programmer’s note: global is a directive to the parser. It applies only to code parsed at the same time as the global statement. In particular, a global statement contained in a string or code object supplied to the built-in exec() function does not affect the code block containing the function call, and code contained in such a string is unaffected by global statements in the code containing the function call. The same applies to the eval() and compile() functions.

7.13. The nonlocal statement ¶

When the definition of a function or class is nested (enclosed) within the definitions of other functions, its nonlocal scopes are the local scopes of the enclosing functions. The nonlocal statement causes the listed identifiers to refer to names previously bound in nonlocal scopes. It allows encapsulated code to rebind such nonlocal identifiers. If a name is bound in more than one nonlocal scope, the nearest binding is used. If a name is not bound in any nonlocal scope, or if there is no nonlocal scope, a SyntaxError is raised.

The nonlocal statement applies to the entire scope of a function or class body. A SyntaxError is raised if a variable is used or assigned to prior to its nonlocal declaration in the scope.

The specification for the nonlocal statement.

Programmer’s note: nonlocal is a directive to the parser and applies only to code parsed along with it. See the note for the global statement.

7.14. The type statement ¶

The type statement declares a type alias, which is an instance of typing.TypeAliasType .

For example, the following statement creates a type alias:

This code is roughly equivalent to:

annotation-def indicates an annotation scope , which behaves mostly like a function, but with several small differences.

The value of the type alias is evaluated in the annotation scope. It is not evaluated when the type alias is created, but only when the value is accessed through the type alias’s __value__ attribute (see Lazy evaluation ). This allows the type alias to refer to names that are not yet defined.

Type aliases may be made generic by adding a type parameter list after the name. See Generic type aliases for more.

type is a soft keyword .

New in version 3.12.

Introduced the type statement and syntax for generic classes and functions.

Table of Contents

  • 7.1. Expression statements
  • 7.2.1. Augmented assignment statements
  • 7.2.2. Annotated assignment statements
  • 7.3. The assert statement
  • 7.4. The pass statement
  • 7.5. The del statement
  • 7.6. The return statement
  • 7.7. The yield statement
  • 7.8. The raise statement
  • 7.9. The break statement
  • 7.10. The continue statement
  • 7.11.1. Future statements
  • 7.12. The global statement
  • 7.13. The nonlocal statement
  • 7.14. The type statement

Previous topic

6. Expressions

8. Compound statements

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1.7 Java | Assignment Statements & Expressions

An assignment statement designates a value for a variable. An assignment statement can be used as an expression in Java.

After a variable is declared, you can assign a value to it by using an assignment statement . In Java, the equal sign = is used as the assignment operator . The syntax for assignment statements is as follows:

An expression represents a computation involving values, variables, and operators that, when taking them together, evaluates to a value. For example, consider the following code:

You can use a variable in an expression. A variable can also be used on both sides of the =  operator. For example:

In the above assignment statement, the result of x + 1  is assigned to the variable x . Let’s say that x is 1 before the statement is executed, and so becomes 2 after the statement execution.

To assign a value to a variable, you must place the variable name to the left of the assignment operator. Thus the following statement is wrong:

Note that the math equation  x = 2 * x + 1  ≠ the Java expression x = 2 * x + 1

Java Assignment Statement vs Assignment Expression

Which is equivalent to:

And this statement

is equivalent to:

Note: The data type of a variable on the left must be compatible with the data type of a value on the right. For example, int x = 1.0 would be illegal, because the data type of x is int (integer) and does not accept the double value 1.0 without Type Casting .

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Statement vs Expression – What's the Difference in Programming?

Ogundiran Ayobami

Learning the syntax of a programming language is key if you want to use that language effectively. This is true for both new and experienced developers.

And one of the most important things to pay attention to while learning a programming language is whether the code you're dealing with is a statement or an expression.

It can sometimes be confusing to differentiate between statements and expressions in programming. So this article is meant to simplify the differences so that you can improve your programming skills and become a better developer.

What is an Expression in Programming?

Senior caucasian man holding blank empty banner covering mouth with hand, shocked and afraid for mistake. surprised expression

An expression is any word or group of words or symbols that is a value. In programming, an expression is a value, or anything that executes and ends up being a value.

It is necessary to understand that a value is unique. For example, const , let , 2 , 4 , s , a , true , false , and world are values because each of them is unique in meaning or character.

Let's look at some code as an example:

Judging from the code above, const , price , = , and 500 are expressions because each of them has a definite and unique meaning or value. But if we take all of them together const price = 500 - then we have a statement.

Let's look at another example:

Looking at the code above, you can see an anonymous function is assigned to a variable. Oh, wait! You might know that any function is a statement. Can it also be an expression?

Yes! A "function" and a "class" are both statements and expressions because they can perform actions (do or not do tasks) and still execute to a value.

This brings us to statements – so what are they?

What is a Statement in Programming?

A statement is a group of expressions and/or statements that you design to carry out a task or an action.

Statements are two-sided – that is, they either do tasks or don't do them. Any statement that can return a value is automatically qualified to be used as an expression. That is why a function or class is a statement and also an expression in JavaScript.

If you look at the example of the function under the section on expressions, you can see it is assigned and execute to a value passed to a variable. That is why it is an expression in that case.

Examples of Statements in Programming

Inline statements.

The whole of the code above is a statement because it carries out the task of assigning $2000 to amount . It is safe to say a line of code is a statement because most compilers or interpreters don't execute any standalone expression.

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Block statements

Look at the below if statement:

The if statement is a statement because it helps us check whether I love you or not. As I have said before, it is two-sided: this code finds out whether "I love you" or not, and that is why it is a statement. Also, it doesn't return any value but it can create side effects.

Here's a loop statement:

In short, any loop is a statement because if it can only do the tasks it is meant to do or not – does loop and doesn't loop. But a loop can't execute to a value in the end. They can only have side effects in JavaScript. Once they can execute to a value in a programming language, then they can also be used as an expression.

For example, you can use forloop and if statement as expressions in Python.

There is also an "IF" expression in Python. That means that something that is a statement in one language can be an expression (or both statement and expression) in another.

Look at the below function statement:

We declare the function add(firstNumber, secondNumber) and it returns a value. The function is called with two arguments as in add(2, 3) by declaration and so it is a statement. If you pay close attention, you will realize that calling the function as a statement is useless since it has no side effect.

Hey, stop! How can we turn it into an expression? Oh yeah, we can do it like this:

Though the function is now an expression the way it is called above, the whole of the code is still a statement.

Check out this class statement:

You can see that we declare the class "Person" and instantiate and assign it to "User" immediately. So, it is used as an expression.

Now, let's use it as a statement:

A class is similar to a function in the sense that it can be declared, assigned, or used as an operand just like a class. So, a class is a statement and/or an expression.

The Main Differences Between an Expression and a Statement in Programming

Expressions can be assigned or used as operands, while statements can only be declared.

Statements create side effects to be useful, while expressions are values or execute to values.

Expressions are unique in meaning, while statements are two-sided in execution. For example, 1 has a certain value while go( ) may be executed or not.

Statements are the whole structure, while expressions are the building blocks. For example, a line or a block of code is a statement.

Why You Should Know the Difference

First of all, understanding the difference between statements and expressions should make learning new programming languages less surprising. If you're used to JavaScript, you may be surprised by Python's ability to assign an if statement as a variable which is not possible in JavaScript.

Second, it makes it easy to use programming paradigms across different programming languages.

For example, a JavaScript "if statement" cannot be used as an expression because it can't execute to a value – it can only create side effects. Yet, you can use the ternary operator if you want to avoid the side effects of using an if statement in JavaScript.

For this reason, you can understand why some programmers avoid if statements by using the ternary operator in JavaScript. It is because they want to avoid side effects .

It also makes your realize why you have to be always careful about the scope of your variables whenever you use a statement. This is true because statements mostly have side effects to be useful, and it is reasonable to understand the scope of your variables and operations. For example,

Hey wait! What would be logged in the console if you ran the code above?

Tell yourself the answer first and then paste the code in the console to confirm. If you you're wrong, you need to learn more about scope and side effects. But if you're right, try to make those functions a bit better to avoid the confusion they may generate.

Knowing the difference also helps you to easily identify non-composable and composable syntaxes (functions, classes, modules, and so on) of a programming language. This makes porting your experience from one programming language to another more interesting and direct.

Wrapping Up

Now that you understand the difference between expressions and statements in programming, and you know why understanding the differences is important, you can identify pieces of code as expressions or statements while coding.

Next time, we'll go even further and help make learning a second programming language easier.

Go and get things done now! See you soon.

I am planning to share a lot about programming tips and tutorials in 2023. If you're struggling to build projects or you want to stay connected with my write-ups and videos, please join my list at YouTooCanCode or subscribe to my YouTube channel at You Too Can Code on YouTube .

Ayobami loves writing history with JavaScript(React) and PHP(Laravel). He has been making programming fun to learn for learners. Check him out on YouTube: https://bit.ly/3usOu3s

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Writing assignment statements

  • 7 contributors

Assignment statements assign a value or expression to a variable or constant . Assignment statements always include an equal sign ( = ).

The following example assigns the return value of the InputBox function to the variable.

The Let statement is optional and is usually omitted. For example, the preceding assignment statement can be written.

The Set statement is used to assign an object to a variable that has been declared as an object. The Set keyword is required. In the following example, the Set statement assigns a range on Sheet1 to the object variable myCell .

Statements that set property values are also assignment statements. The following example sets the Bold property of the Font object for the active cell.

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Learning programming languages

Strategies for programming assignments, citing code.

Coding assignments can range from simple programs to full-blown applications. It is important to know how to approach such assignments, so that you can complete them to the best of your ability. Some platforms you may be asked to develop for are:

  • Web  — websites and web apps for browsers like Chrome or Firefox
  • Mobile  — mobile apps for iOS and Android
  • Desktop  — desktop applications or programs for Windows, macOS and Linux.

If you are starting a coding assignment in a programming language that you are not familiar with, there are tutorials you can take to understand the basics in a few hours:

  • Learn a range of  programming language training and tutorials  from LinkedIn Learning (UQ login is required)
  • Codecademy  has courses on web development, data science and computer science
  • w3schools  has tutorials on web development languages — HTML, CSS, JavaScript, Python etc.

Get more information on  tools for web, software and mobile application development .

Universal strategies that can be applied to make your programming assignments easier:

  • Start early  — this gives you more time to think about the task and how you might approach it, but also more time to get help, if needed
  • Plan your program using pseudocode  —  pseudocode  is a great method for planning what you want to code in way that is easy for people to understand
  • Create the HTML, CSS and JavaScript files
  • Link the CSS and JavaScript files using the appropriate tags in your HTML file.
  • Use comments  — all programming languages allow you to write comments that are lines which are ignored by the program. A great way to use comments is to type out the steps required for coding a piece of functionality. You can then follow these steps to code it line by line
  • Take a break  — if you ever get stuck, it’s probably a good time to take a break. Breaks as short as 5 minutes can be enough to clear your mind
  • Explain your problems to a rubber duck  —  Rubber duck debugging  is actually a legitimate way of solving programming related problems. It works simply by explaining your problems aloud, which can help you find what’s causing bugs in your code.

Students should confirm what is permitted for a specific assignment prior to commencing. Some assignments do not permit the use of external support and all code must be written by the individual. However, if you are allowed to use externally sourced code it must be referenced if it is not your own original work. Failure to reference externally sourced, non-original work can result in misconduct proceedings. An external source is code, including from anywhere on the internet or from a tutorial, taken or used to write your own code.

References should provide clear and accurate information for each source and should identify where they have been used in your work. A single URL is not a complete or accurate reference. URLs should link directly to the work cited, not just to the website it is hosted on. An example format for referencing online sources:

[where used] : [title of asset], [creator of asset]; retrieved from [website title] ([URL]), Last accessed [DD/MM/YYYY}

For code references, the [where used] should map to the position in the code e.g. in the code itself, create a comment to identify where in your code you have used an external source:

For code with no changes or adaptations

(How to comment) retrieved from Unity Answers : how to comment the lines? (http://answers.unity3d.com/answers/221574/view.html target=”_blank” rel=”noopener noreferrer”) Last accessed 11/9/2017

Ensure you are using syntax specifically for the programming language being used.

For code that you have changed or adapted

You should describe how you adapted it.

(Output Loop) retrieved from Unity Answers : Writing a Loop (http://answers.unity3d.com/answers/221574/view.html target=”_blank” rel=”noopener noreferrer”) Last accessed 9/9/2017

assignment statement for coding

Types of Assignments Copyright © 2023 by The University of Queensland is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License , except where otherwise noted.

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Brockton fugitive captured in Worcester pleads not guilty to murder charge

A 17-year-old man who was on the Massachusetts State Police’s Most Wanted list in connection with his role in a 2023 shooting in Brockton was ordered held without bail during his arraignment in Brockton District Court, prosecutors said.

Kahmari Price pleaded not guilty to one count of murder during his arraignment Monday and will return to court in May, Plymouth County District Attorney Tim Cruz’s office said.

Price spent more than a year on the run before his arrest at an address on West Boylston Street in Worcester Monday morning.

Price was added to the State Police list of most wanted fugitives in October 2023 for his role in the fatal shooting of 33-year-old Mark A. Boyd, of Quincy, on North Main Street in Brockton in February of that year.

Price “was actively attempting to avoid capture” since the shooting, State Police spokesman David Procopio said in a statement.

More local crime stories

  • Mass. man suspected of fatally shooting brother arrested in Maine
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  • Woman tried to fly out of Logan Airport with 74 lbs. of marijuana, DA says

A Brockton police officer on “routine patrol” on Feb. 26, 2023 around 10:27 p.m. reported hearing gunshots in the area of North Main and Spring Streets.

Officers went to the area, where they found Boyd with a gunshot wound to his head in front of 54 Main St. He was taken to Good Samaritan Hospital, where he was pronounced dead, Cruz’s office said in a statement.

Two other people have been arrested in connection to the shooting, according to Cruz’s office.

Brian Price, 41, of Brockton, is charged with witness intimidation and later arraigned on a charge of accessory after the fact to murder, according to the statement.

Brian Price’s wife, Tara Stone-Price, is also charged with accessory after the fact to murder. Both Brian Price and Tara Stone-Price have pleaded not guilty to all of the charges they face.

If you purchase a product or register for an account through a link on our site, we may receive compensation. By using this site, you consent to our User Agreement and agree that your clicks, interactions, and personal information may be collected, recorded, and/or stored by us and social media and other third-party partners in accordance with our Privacy Policy.

AT&T resets account passcodes after millions of customer records leak online

Us telco giant takes action after 2019 data spill.

assignment statement for coding

Phone giant AT&T has reset millions of customer account passcodes after a huge cache of data containing AT&T customer records was dumped online earlier this month, TechCrunch has exclusively learned.

The U.S. telco giant initiated the passcode mass-reset after TechCrunch informed AT&T on Monday that the leaked data contained encrypted passcodes that could be used to access AT&T customer accounts.

A security researcher who analyzed the leaked data told TechCrunch that the encrypted account passcodes are easy to decipher. TechCrunch alerted AT&T to the security researcher’s findings.

In a statement provided Saturday, AT&T said: “AT&T has launched a robust investigation supported by internal and external cybersecurity experts. Based on our preliminary analysis, the data set appears to be from 2019 or earlier, impacting approximately 7.6 million current AT&T account holders and approximately 65.4 million former account holders.”

“AT&T does not have evidence of unauthorized access to its systems resulting in exfiltration of the data set,” the statement also said.

TechCrunch held the publication of this story until AT&T could begin resetting customer account passcodes. AT&T also has a post on what customers can do to keep their accounts secure .

AT&T customer account passcodes are typically four-digit numbers that are used as an additional layer of security when accessing a customer’s account, such as calling AT&T customer service, in retail stores, and online.

This is the first time that AT&T has acknowledged that the leaked data belongs to its customers, some three years after a hacker claimed the theft of 73 million AT&T customer records. AT&T had denied a breach of its systems , but the source of the leak remains inconclusive.

AT&T said Saturday that “it is not yet known whether the data in those fields originated from AT&T or one of its vendors.”

In 2021, the hacker claiming the AT&T breach posted only a small sample of records, making it difficult to check if the data was authentic. Earlier in March, a data seller published the full 73 million alleged AT&T records online on a known cybercrime forum, allowing for a more detailed analysis of the leaked records. AT&T customers have since confirmed that their leaked account data is accurate .

The leaked data includes AT&T customer names, home addresses, phone numbers, dates of birth and Social Security numbers.

Security researcher Sam “Chick3nman” Croley told TechCrunch that each record in the leaked data also contains the AT&T customer’s account passcode in an encrypted format. Croley double-checked his findings by looking up records in the leaked data against AT&T account passcodes known only to him.

Croley said it was not necessary to crack the encryption cipher to unscramble the passcode data.

Croley took all of the encrypted passcodes from the 73 million dataset and removed every duplicate. The result amounted to about 10,000 unique encrypted values, which correlates to each four-digit passcode permutation ranging from 0000 to 9999, with a few outliers for the small number of AT&T customers with account passcodes longer than four digits.

According to Croley, the insufficient randomness of the encrypted data means it’s possible to guess the customer’s four-digit account passcode based on surrounding information in the leaked dataset.

It’s not uncommon for people to set passcodes — particularly if limited to four digits — that mean something to them. That might be the last four digits of a Social Security number or the person’s phone number, the year of someone’s birth, or even the four digits of a house number. All of this surrounding data is found in almost every record in the leaked dataset.

By correlating encrypted account passcodes to surrounding account data — such as customer dates of birth, house numbers, and partial Social Security numbers and phone numbers — Croley was able to reverse-engineer which encrypted values matched which plaintext passcode.

AT&T said it will contact all of the 7.6 million existing customers whose passcodes it reset, as well as current and former customers whose personal information was compromised.

AT&T won’t say how its customers’ data spilled online
  • Grand Rapids/Muskegon
  • Saginaw/Bay City
  • All Michigan

Former Detroit Tigers infielder claimed off waivers by Oakland A’s

  • Updated: Apr. 01, 2024, 10:21 a.m. |
  • Published: Apr. 01, 2024, 10:20 a.m.

Tyler Nevin

Detroit Tigers' Tyler Nevin in action during the baseball game against the Philadelphia Phillies, Thursday, June 8, 2023, in Philadelphia. The Phillies won 3-2. (AP Photo/Chris Szagola) AP

It’s been a rollercoaster ride for Tyler Nevin, and less than a week after being designated for assignment yet again, the infielder has found a new opportunity.

Nevin was claimed off waivers Sunday by the Oakland Athletics four days after the Baltimore Orioles designated him for assignment on Opening Day .

If you purchase a product or register for an account through a link on our site, we may receive compensation. By using this site, you consent to our User Agreement and agree that your clicks, interactions, and personal information may be collected, recorded, and/or stored by us and social media and other third-party partners in accordance with our Privacy Policy.

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COMMENTS

  1. Assignment (computer science)

    Assignment (computer science) In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location (s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment statement (or expression) is a fundamental construct.

  2. What are Assignment Statement: Definition, Assignment Statement ...

    An Assignment statement is a statement that is used to set a value to the variable name in a program. Assignment statement allows a variable to hold different types of values during its program lifespan. Another way of understanding an assignment statement is, it stores a value in the memory location which is denoted.

  3. Python's Assignment Operator: Write Robust Assignments

    Python's assignment operators allow you to define assignment statements. This type of statement lets you create, initialize, and update variables throughout your code. Variables are a fundamental cornerstone in every piece of code, and assignment statements give you complete control over variable creation and mutation.

  4. 1.4. Expressions and Assignment Statements

    1.4.1. Assignment Statements ¶. Assignment statements initialize or change the value stored in a variable using the assignment operator =. An assignment statement always has a single variable on the left hand side. The value of the expression (which can contain math operators and other variables) on the right of the = sign is stored in the ...

  5. What is an Assignment?

    Assignment: An assignment is a statement in computer programming that is used to set a value to a variable name. The operator used to do assignment is denoted with an equal sign (=). This operand works by assigning the value on the right-hand side of the operand to the operand on the left-hand side. It is possible for the same variable to hold ...

  6. PDF The assignment statement

    The assignment statement is used to store a value in a variable. As in most programming languages these days, the assignment statement has the form: <variable>= <expression>; For example, once we have an int variable j, we can assign it the value of expression 4 + 6: int j; j= 4+6; As a convention, we always place a blank after the = sign but ...

  7. Different Forms of Assignment Statements in Python

    Assignment creates object references instead of copying the objects. Python creates a variable name the first time when they are assigned a value. Names must be assigned before being referenced. There are some operations that perform assignments implicitly. Assignment statement forms :-. 1. Basic form: Unmute.

  8. Introduction into Python Statements: Assignment, Conditional Examples

    Expression statements in Python are lines of code that evaluate and produce a value. They are used to assign values to variables, call functions, and perform other operations that produce a result. x = 5. y = x + 3. print(y) In this example, we assign the value 5 to the variable x, then add 3 to x and assign the result ( 8) to the variable y.

  9. Assignment

    Assignment Kenneth Leroy Busbee. Overview. An assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. [1] Discussion. The assignment operator allows us to change the value of a modifiable data object (for beginning programmers this typically means a variable).

  10. 2.3: Arithmetic Operations and Assignment Statements

    An assignment statement is a line of code that uses a "=" sign. The statement stores the result of an operation performed on the right-hand side of the sign into the variable memory location on the left-hand side. 4. Enter and execute the following lines of Python code in the editor window of your IDE (e.g. Thonny):

  11. PDF Resource: Variables, Declarations & Assignment Statements

    Three interrelated programming concepts are variables, declarations and assignment statements. Variables The concept of a variable is a powerful programming idea. It's called a variable because - now pay attention - it varies. When you see it used in a program, the variable is often written like this r = 255; (r is the variable and the ...

  12. Assignment Operators in Programming

    Conditional Statements: Assigning different values based on conditions in conditional statements. Function Return Values: ... In conclusion, assignment operators in programming are essential tools for assigning values to variables and performing operations in a concise and efficient manner. They allow programmers to manipulate data and control ...

  13. Variables, Expressions, and Assignments

    The example in the previous code contains three assignments. The first one assigns the value of the expression 40 + 2 to a new variable called magicnumber; the second one assigns the value of π to the variable pi, and; the last assignment assigns the string value 'Data is eatig the world' to the variable message.

  14. Programming

    To evaluate an assignment statement: Evaluate the "right side" of the expression (to the right of the equal sign). Once everything is figured out, place the computed value into the variables bucket. More info . We've already seen many examples of assignment. Assignment means: "storing a value (of a particular type) under a variable name".

  15. CS105: Variables and Assignment Statements

    The assignment operator = is used to associate a variable name with a given value. For example, type the command: a=3.45. in the command line window. This command assigns the value 3.45 to the variable named a. Next, type the command: a. in the command window and hit the enter key. You should see the value contained in the variable a echoed to ...

  16. 1.4. Expressions and Assignment Statements

    1.4.1. Assignment Statements ¶. Remember that a variable holds a value that can change or vary. Assignment statements initialize or change the value stored in a variable using the assignment operator =. An assignment statement always has a single variable on the left hand side of the = sign. The value of the expression on the right hand side ...

  17. PDF 1. The Assignment Statement and Types

    Rule 1. Name must be comprised of digits, upper case letters, lower case letters, and the underscore character "_". Rule 2. Must begin with a letter or underscore. A good name for a variable is short but suggestive of its role: Circle_Area.

  18. 7. Simple statements

    An assignment statement evaluates the expression list (remember that this can be a single expression or a comma-separated list, the latter yielding a tuple) and assigns the single resulting object to each of the target lists, from left to right. ... and code contained in such a string is unaffected by global statements in the code containing ...

  19. 1.7 Java

    An assignment statement designates a value for a variable. An assignment statement can be used as an expression in Java. ... evaluates to a value. For example, consider the following code: int y = 1; // Assign 1 to variable y double radius = 1.0; // Assign 1.0 to variable radius int x = 5 * (3/2); // Assign the value of the expression to x x ...

  20. Assignment Statement in C Programming Language

    Examples of assignment statements, b = c ; /* b is assigned the value of c */. a = 9 ; /* a is assigned the value 9*/. b = c+5; /* b is assigned the value of expr c+5 */. The expression on the right hand side of the assignment statement can be: An arithmetic expression; A relational expression;

  21. Statements

    counter = 1; // Error! This is an expression, not an expression statement. // counter + 1; // Declaration statements with initializers are functionally // equivalent to declaration statement followed by assignment statement: int[] radii = [15, 32, 108, 74, 9]; // Declare and initialize an array.

  22. Statement vs Expression

    Expressions are unique in meaning, while statements are two-sided in execution. For example, 1 has a certain value while go( ) may be executed or not. Statements are the whole structure, while expressions are the building blocks. For example, a line or a block of code is a statement.

  23. Writing assignment statements (VBA)

    Writing assignment statements. Assignment statements assign a value or expression to a variable or constant. Assignment statements always include an equal sign ( = ). The following example assigns the return value of the InputBox function to the variable. Dim yourName As String.

  24. 8. Coding

    8. Coding. Learning programming languages. Strategies for programming assignments. Citing code. Coding assignments can range from simple programs to full-blown applications. It is important to know how to approach such assignments, so that you can complete them to the best of your ability. Some platforms you may be asked to develop for are: Web ...

  25. Brockton fugitive captured in Worcester pleads not guilty to ...

    Brian Price, 41, of Brockton, is charged with witness intimidation and later arraigned on a charge of accessory after the fact to murder, according to the statement.

  26. AT&T resets account passcodes after millions of customer records leak

    In a statement provided Saturday, AT&T said: "AT&T has launched a robust investigation supported by internal and external cybersecurity experts. Based on our preliminary analysis, the data set ...

  27. Former Detroit Tigers infielder claimed off waivers by Oakland A's

    Detroit Tigers' Tyler Nevin in action during the baseball game against the Philadelphia Phillies, Thursday, June 8, 2023, in Philadelphia. The Phillies won 3-2.