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write assignment operator

Assignment operators are used for assigning value to a variable. The left side operand of the assignment operator is a variable and right side operand of the assignment operator is a value. The value on the right side must be of the same data-type of the variable on the left side otherwise the compiler will raise an error.

Different types of assignment operators are shown below:

1. “=”: This is the simplest assignment operator. This operator is used to assign the value on the right to the variable on the left. Example:

2. “+=” : This operator is combination of ‘+’ and ‘=’ operators. This operator first adds the current value of the variable on left to the value on the right and then assigns the result to the variable on the left. Example:

If initially value stored in a is 5. Then (a += 6) = 11.

3. “-=” This operator is combination of ‘-‘ and ‘=’ operators. This operator first subtracts the value on the right from the current value of the variable on left and then assigns the result to the variable on the left. Example:

If initially value stored in a is 8. Then (a -= 6) = 2.

4. “*=” This operator is combination of ‘*’ and ‘=’ operators. This operator first multiplies the current value of the variable on left to the value on the right and then assigns the result to the variable on the left. Example:

If initially value stored in a is 5. Then (a *= 6) = 30.

5. “/=” This operator is combination of ‘/’ and ‘=’ operators. This operator first divides the current value of the variable on left by the value on the right and then assigns the result to the variable on the left. Example:

If initially value stored in a is 6. Then (a /= 2) = 3.

Below example illustrates the various Assignment Operators:

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Assignment Operators in C

In C, the assignment operator stores a certain value in an already declared variable. A variable in C can be assigned the value in the form of a literal, another variable or an expression. The value to be assigned forms the right hand operand, whereas the variable to be assigned should be the operand to the left of = symbol, which is defined as a simple assignment operator in C. In addition, C has several augmented assignment operators.

The following table lists the assignment operators supported by the C language −

Simple assignment operator (=)

The = operator is the most frequently used operator in C. As per ANSI C standard, all the variables must be declared in the beginning. Variable declaration after the first processing statement is not allowed. You can declare a variable to be assigned a value later in the code, or you can initialize it at the time of declaration.

You can use a literal, another variable or an expression in the assignment statement.

Once a variable of a certain type is declared, it cannot be assigned a value of any other type. In such a case the C compiler reports a type mismatch error.

In C, the expressions that refer to a memory location are called "lvalue" expressions. A lvalue may appear as either the left-hand or right-hand side of an assignment.

On the other hand, the term rvalue refers to a data value that is stored at some address in memory. A rvalue is an expression that cannot have a value assigned to it which means an rvalue may appear on the right-hand side but not on the left-hand side of an assignment.

Variables are lvalues and so they may appear on the left-hand side of an assignment. Numeric literals are rvalues and so they may not be assigned and cannot appear on the left-hand side. Take a look at the following valid and invalid statements −

Augmented assignment operators

In addition to the = operator, C allows you to combine arithmetic and bitwise operators with the = symbol to form augmented or compound assignment operator. The augmented operators offer a convenient shortcut for combining arithmetic or bitwise operation with assignment.

For example, the expression a+=b has the same effect of performing a+b first and then assigning the result back to the variable a.

Similarly, the expression a<<=b has the same effect of performing a<<b first and then assigning the result back to the variable a.

Here is a C program that demonstrates the use of assignment operators in C:

When you compile and execute the above program, it produces the following result −

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Copy constructors, assignment operators, and exception safe assignment

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Learn C++

21.12 — Overloading the assignment operator

The copy assignment operator (operator=) is used to copy values from one object to another already existing object .

Related content

As of C++11, C++ also supports “Move assignment”. We discuss move assignment in lesson 22.3 -- Move constructors and move assignment .

Copy assignment vs Copy constructor

The purpose of the copy constructor and the copy assignment operator are almost equivalent -- both copy one object to another. However, the copy constructor initializes new objects, whereas the assignment operator replaces the contents of existing objects.

The difference between the copy constructor and the copy assignment operator causes a lot of confusion for new programmers, but it’s really not all that difficult. Summarizing:

  • If a new object has to be created before the copying can occur, the copy constructor is used (note: this includes passing or returning objects by value).
  • If a new object does not have to be created before the copying can occur, the assignment operator is used.

Overloading the assignment operator

Overloading the copy assignment operator (operator=) is fairly straightforward, with one specific caveat that we’ll get to. The copy assignment operator must be overloaded as a member function.

This prints:

This should all be pretty straightforward by now. Our overloaded operator= returns *this, so that we can chain multiple assignments together:

Issues due to self-assignment

Here’s where things start to get a little more interesting. C++ allows self-assignment:

This will call f1.operator=(f1), and under the simplistic implementation above, all of the members will be assigned to themselves. In this particular example, the self-assignment causes each member to be assigned to itself, which has no overall impact, other than wasting time. In most cases, a self-assignment doesn’t need to do anything at all!

However, in cases where an assignment operator needs to dynamically assign memory, self-assignment can actually be dangerous:

First, run the program as it is. You’ll see that the program prints “Alex” as it should.

Now run the following program:

You’ll probably get garbage output. What happened?

Consider what happens in the overloaded operator= when the implicit object AND the passed in parameter (str) are both variable alex. In this case, m_data is the same as str.m_data. The first thing that happens is that the function checks to see if the implicit object already has a string. If so, it needs to delete it, so we don’t end up with a memory leak. In this case, m_data is allocated, so the function deletes m_data. But because str is the same as *this, the string that we wanted to copy has been deleted and m_data (and str.m_data) are dangling.

Later on, we allocate new memory to m_data (and str.m_data). So when we subsequently copy the data from str.m_data into m_data, we’re copying garbage, because str.m_data was never initialized.

Detecting and handling self-assignment

Fortunately, we can detect when self-assignment occurs. Here’s an updated implementation of our overloaded operator= for the MyString class:

By checking if the address of our implicit object is the same as the address of the object being passed in as a parameter, we can have our assignment operator just return immediately without doing any other work.

Because this is just a pointer comparison, it should be fast, and does not require operator== to be overloaded.

When not to handle self-assignment

Typically the self-assignment check is skipped for copy constructors. Because the object being copy constructed is newly created, the only case where the newly created object can be equal to the object being copied is when you try to initialize a newly defined object with itself:

In such cases, your compiler should warn you that c is an uninitialized variable.

Second, the self-assignment check may be omitted in classes that can naturally handle self-assignment. Consider this Fraction class assignment operator that has a self-assignment guard:

If the self-assignment guard did not exist, this function would still operate correctly during a self-assignment (because all of the operations done by the function can handle self-assignment properly).

Because self-assignment is a rare event, some prominent C++ gurus recommend omitting the self-assignment guard even in classes that would benefit from it. We do not recommend this, as we believe it’s a better practice to code defensively and then selectively optimize later.

The copy and swap idiom

A better way to handle self-assignment issues is via what’s called the copy and swap idiom. There’s a great writeup of how this idiom works on Stack Overflow .

The implicit copy assignment operator

Unlike other operators, the compiler will provide an implicit public copy assignment operator for your class if you do not provide a user-defined one. This assignment operator does memberwise assignment (which is essentially the same as the memberwise initialization that default copy constructors do).

Just like other constructors and operators, you can prevent assignments from being made by making your copy assignment operator private or using the delete keyword:

Note that if your class has const members, the compiler will instead define the implicit operator= as deleted. This is because const members can’t be assigned, so the compiler will assume your class should not be assignable.

If you want a class with const members to be assignable (for all members that aren’t const), you will need to explicitly overload operator= and manually assign each non-const member.

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Assignment operator in python.

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Last Updated on June 8, 2023 by Prepbytes

write assignment operator

To fully comprehend the assignment operators in Python, it is important to have a basic understanding of what operators are. Operators are utilized to carry out a variety of operations, including mathematical, bitwise, and logical operations, among others, by connecting operands. Operands are the values that are acted upon by operators. In Python, the assignment operator is used to assign a value to a variable. The assignment operator is represented by the equals sign (=), and it is the most commonly used operator in Python. In this article, we will explore the assignment operator in Python, how it works, and its different types.

What is an Assignment Operator in Python?

The assignment operator in Python is used to assign a value to a variable. The assignment operator is represented by the equals sign (=), and it is used to assign a value to a variable. When an assignment operator is used, the value on the right-hand side is assigned to the variable on the left-hand side. This is a fundamental operation in programming, as it allows developers to store data in variables that can be used throughout their code.

For example, consider the following line of code:

Explanation: In this case, the value 10 is assigned to the variable a using the assignment operator. The variable a now holds the value 10, and this value can be used in other parts of the code. This simple example illustrates the basic usage and importance of assignment operators in Python programming.

Types of Assignment Operator in Python

There are several types of assignment operator in Python that are used to perform different operations. Let’s explore each type of assignment operator in Python in detail with the help of some code examples.

1. Simple Assignment Operator (=)

The simple assignment operator is the most commonly used operator in Python. It is used to assign a value to a variable. The syntax for the simple assignment operator is:

Here, the value on the right-hand side of the equals sign is assigned to the variable on the left-hand side. For example

Explanation: In this case, the value 25 is assigned to the variable a using the simple assignment operator. The variable a now holds the value 25.

2. Addition Assignment Operator (+=)

The addition assignment operator is used to add a value to a variable and store the result in the same variable. The syntax for the addition assignment operator is:

Here, the value on the right-hand side is added to the variable on the left-hand side, and the result is stored back in the variable on the left-hand side. For example

Explanation: In this case, the value of a is incremented by 5 using the addition assignment operator. The result, 15, is then printed to the console.

3. Subtraction Assignment Operator (-=)

The subtraction assignment operator is used to subtract a value from a variable and store the result in the same variable. The syntax for the subtraction assignment operator is

Here, the value on the right-hand side is subtracted from the variable on the left-hand side, and the result is stored back in the variable on the left-hand side. For example

Explanation: In this case, the value of a is decremented by 5 using the subtraction assignment operator. The result, 5, is then printed to the console.

4. Multiplication Assignment Operator (*=)

The multiplication assignment operator is used to multiply a variable by a value and store the result in the same variable. The syntax for the multiplication assignment operator is:

Here, the value on the right-hand side is multiplied by the variable on the left-hand side, and the result is stored back in the variable on the left-hand side. For example

Explanation: In this case, the value of a is multiplied by 5 using the multiplication assignment operator. The result, 50, is then printed to the console.

5. Division Assignment Operator (/=)

The division assignment operator is used to divide a variable by a value and store the result in the same variable. The syntax for the division assignment operator is:

Here, the variable on the left-hand side is divided by the value on the right-hand side, and the result is stored back in the variable on the left-hand side. For example

Explanation: In this case, the value of a is divided by 5 using the division assignment operator. The result, 2.0, is then printed to the console.

6. Modulus Assignment Operator (%=)

The modulus assignment operator is used to find the remainder of the division of a variable by a value and store the result in the same variable. The syntax for the modulus assignment operator is

Here, the variable on the left-hand side is divided by the value on the right-hand side, and the remainder is stored back in the variable on the left-hand side. For example

Explanation: In this case, the value of a is divided by 3 using the modulus assignment operator. The remainder, 1, is then printed to the console.

7. Floor Division Assignment Operator (//=)

The floor division assignment operator is used to divide a variable by a value and round the result down to the nearest integer, and store the result in the same variable. The syntax for the floor division assignment operator is:

Here, the variable on the left-hand side is divided by the value on the right-hand side, and the result is rounded down to the nearest integer. The rounded result is then stored back in the variable on the left-hand side. For example

Explanation: In this case, the value of a is divided by 3 using the floor division assignment operator. The result, 3, is then printed to the console.

8. Exponentiation Assignment Operator (**=)

The exponentiation assignment operator is used to raise a variable to the power of a value and store the result in the same variable. The syntax for the exponentiation assignment operator is:

Here, the variable on the left-hand side is raised to the power of the value on the right-hand side, and the result is stored back in the variable on the left-hand side. For example

Explanation: In this case, the value of a is raised to the power of 3 using the exponentiation assignment operator. The result, 8, is then printed to the console.

9. Bitwise AND Assignment Operator (&=)

The bitwise AND assignment operator is used to perform a bitwise AND operation on the binary representation of a variable and a value, and store the result in the same variable. The syntax for the bitwise AND assignment operator is:

Here, the variable on the left-hand side is ANDed with the value on the right-hand side using the bitwise AND operator, and the result is stored back in the variable on the left-hand side. For example,

Explanation: In this case, the value of a is ANDed with 3 using the bitwise AND assignment operator. The result, 2, is then printed to the console.

10. Bitwise OR Assignment Operator (|=)

The bitwise OR assignment operator is used to perform a bitwise OR operation on the binary representation of a variable and a value, and store the result in the same variable. The syntax for the bitwise OR assignment operator is:

Here, the variable on the left-hand side is ORed with the value on the right-hand side using the bitwise OR operator, and the result is stored back in the variable on the left-hand side. For example,

Explanation: In this case, the value of a is ORed with 3 using the bitwise OR assignment operator. The result, 7, is then printed to the console.

11. Bitwise XOR Assignment Operator (^=)

The bitwise XOR assignment operator is used to perform a bitwise XOR operation on the binary representation of a variable and a value, and store the result in the same variable. The syntax for the bitwise XOR assignment operator is:

Here, the variable on the left-hand side is XORed with the value on the right-hand side using the bitwise XOR operator, and the result are stored back in the variable on the left-hand side. For example,

Explanation: In this case, the value of a is XORed with 3 using the bitwise XOR assignment operator. The result, 5, is then printed to the console.

12. Bitwise Right Shift Assignment Operator (>>=)

The bitwise right shift assignment operator is used to shift the bits of a variable to the right by a specified number of positions, and store the result in the same variable. The syntax for the bitwise right shift assignment operator is:

Here, the variable on the left-hand side has its bits shifted to the right by the number of positions specified by the value on the right-hand side, and the result is stored back in the variable on the left-hand side. For example,

Explanation: In this case, the value of a is shifted 2 positions to the right using the bitwise right shift assignment operator. The result, 2, is then printed to the console.

13. Bitwise Left Shift Assignment Operator (<<=)

The bitwise left shift assignment operator is used to shift the bits of a variable to the left by a specified number of positions, and store the result in the same variable. The syntax for the bitwise left shift assignment operator is:

Here, the variable on the left-hand side has its bits shifted to the left by the number of positions specified by the value on the right-hand side, and the result is stored back in the variable on the left-hand side. For example,

Conclusion Assignment operator in Python is used to assign values to variables, and it comes in different types. The simple assignment operator (=) assigns a value to a variable. The augmented assignment operators (+=, -=, *=, /=, %=, &=, |=, ^=, >>=, <<=) perform a specified operation and assign the result to the same variable in one step. The modulus assignment operator (%) calculates the remainder of a division operation and assigns the result to the same variable. The bitwise assignment operators (&=, |=, ^=, >>=, <<=) perform bitwise operations and assign the result to the same variable. The bitwise right shift assignment operator (>>=) shifts the bits of a variable to the right by a specified number of positions and stores the result in the same variable. The bitwise left shift assignment operator (<<=) shifts the bits of a variable to the left by a specified number of positions and stores the result in the same variable. These operators are useful in simplifying and shortening code that involves assigning and manipulating values in a single step.

Here are some Frequently Asked Questions on Assignment Operator in Python:

Q1 – Can I use the assignment operator to assign multiple values to multiple variables at once? Ans – Yes, you can use the assignment operator to assign multiple values to multiple variables at once, separated by commas. For example, "x, y, z = 1, 2, 3" would assign the value 1 to x, 2 to y, and 3 to z.

Q2 – Is it possible to chain assignment operators in Python? Ans – Yes, you can chain assignment operators in Python to perform multiple operations in one line of code. For example, "x = y = z = 1" would assign the value 1 to all three variables.

Q3 – How do I perform a conditional assignment in Python? Ans – To perform a conditional assignment in Python, you can use the ternary operator. For example, "x = a (if a > b) else b" would assign the value of a to x if a is greater than b, otherwise it would assign the value of b to x.

Q4 – What happens if I use an undefined variable in an assignment operation in Python? Ans – If you use an undefined variable in an assignment operation in Python, you will get a NameError. Make sure you have defined the variable before trying to assign a value to it.

Q5 – Can I use assignment operators with non-numeric data types in Python? Ans – Yes, you can use assignment operators with non-numeric data types in Python, such as strings or lists. For example, "my_list += [4, 5, 6]" would append the values 4, 5, and 6 to the end of the list named my_list.

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Assignment operators assign values to JavaScript variables.

Shift Assignment Operators

Bitwise assignment operators, logical assignment operators, the = operator.

The Simple Assignment Operator assigns a value to a variable.

Simple Assignment Examples

The += operator.

The Addition Assignment Operator adds a value to a variable.

Addition Assignment Examples

The -= operator.

The Subtraction Assignment Operator subtracts a value from a variable.

Subtraction Assignment Example

The *= operator.

The Multiplication Assignment Operator multiplies a variable.

Multiplication Assignment Example

The **= operator.

The Exponentiation Assignment Operator raises a variable to the power of the operand.

Exponentiation Assignment Example

The /= operator.

The Division Assignment Operator divides a variable.

Division Assignment Example

The %= operator.

The Remainder Assignment Operator assigns a remainder to a variable.

Remainder Assignment Example

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The <<= Operator

The Left Shift Assignment Operator left shifts a variable.

Left Shift Assignment Example

The >>= operator.

The Right Shift Assignment Operator right shifts a variable (signed).

Right Shift Assignment Example

The >>>= operator.

The Unsigned Right Shift Assignment Operator right shifts a variable (unsigned).

Unsigned Right Shift Assignment Example

The &= operator.

The Bitwise AND Assignment Operator does a bitwise AND operation on two operands and assigns the result to the the variable.

Bitwise AND Assignment Example

The |= operator.

The Bitwise OR Assignment Operator does a bitwise OR operation on two operands and assigns the result to the variable.

Bitwise OR Assignment Example

The ^= operator.

The Bitwise XOR Assignment Operator does a bitwise XOR operation on two operands and assigns the result to the variable.

Bitwise XOR Assignment Example

The &&= operator.

The Logical AND assignment operator is used between two values.

If the first value is true, the second value is assigned.

Logical AND Assignment Example

The &&= operator is an ES2020 feature .

The ||= Operator

The Logical OR assignment operator is used between two values.

If the first value is false, the second value is assigned.

Logical OR Assignment Example

The ||= operator is an ES2020 feature .

The ??= Operator

The Nullish coalescing assignment operator is used between two values.

If the first value is undefined or null, the second value is assigned.

Nullish Coalescing Assignment Example

The ??= operator is an ES2020 feature .

Test Yourself With Exercises

Use the correct assignment operator that will result in x being 15 (same as x = x + y ).

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Move Constructors and Move Assignment Operators (C++)

  • 9 contributors

This topic describes how to write a move constructor and a move assignment operator for a C++ class. A move constructor enables the resources owned by an rvalue object to be moved into an lvalue without copying. For more information about move semantics, see Rvalue Reference Declarator: && .

This topic builds upon the following C++ class, MemoryBlock , which manages a memory buffer.

The following procedures describe how to write a move constructor and a move assignment operator for the example C++ class.

To create a move constructor for a C++ class

Define an empty constructor method that takes an rvalue reference to the class type as its parameter, as demonstrated in the following example:

In the move constructor, assign the class data members from the source object to the object that is being constructed:

Assign the data members of the source object to default values. This prevents the destructor from freeing resources (such as memory) multiple times:

To create a move assignment operator for a C++ class

Define an empty assignment operator that takes an rvalue reference to the class type as its parameter and returns a reference to the class type, as demonstrated in the following example:

In the move assignment operator, add a conditional statement that performs no operation if you try to assign the object to itself.

In the conditional statement, free any resources (such as memory) from the object that is being assigned to.

The following example frees the _data member from the object that is being assigned to:

Follow steps 2 and 3 in the first procedure to transfer the data members from the source object to the object that is being constructed:

Return a reference to the current object, as shown in the following example:

Example: Complete move constructor and assignment operator

The following example shows the complete move constructor and move assignment operator for the MemoryBlock class:

Example Use move semantics to improve performance

The following example shows how move semantics can improve the performance of your applications. The example adds two elements to a vector object and then inserts a new element between the two existing elements. The vector class uses move semantics to perform the insertion operation efficiently by moving the elements of the vector instead of copying them.

This example produces the following output:

Before Visual Studio 2010, this example produced the following output:

The version of this example that uses move semantics is more efficient than the version that does not use move semantics because it performs fewer copy, memory allocation, and memory deallocation operations.

Robust Programming

To prevent resource leaks, always free resources (such as memory, file handles, and sockets) in the move assignment operator.

To prevent the unrecoverable destruction of resources, properly handle self-assignment in the move assignment operator.

If you provide both a move constructor and a move assignment operator for your class, you can eliminate redundant code by writing the move constructor to call the move assignment operator. The following example shows a revised version of the move constructor that calls the move assignment operator:

The std::move function converts the lvalue other to an rvalue.

Rvalue Reference Declarator: && std::move

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cppreference.com

Move assignment operator.

A move assignment operator is a non-template non-static member function with the name operator = that can be called with an argument of the same class type and copies the content of the argument, possibly mutating the argument.

[ edit ] Syntax

For the formal move assignment operator syntax, see function declaration . The syntax list below only demonstrates a subset of all valid move assignment operator syntaxes.

[ edit ] Explanation

The move assignment operator is called whenever it is selected by overload resolution , e.g. when an object appears on the left-hand side of an assignment expression, where the right-hand side is an rvalue of the same or implicitly convertible type.

Move assignment operators typically "steal" the resources held by the argument (e.g. pointers to dynamically-allocated objects, file descriptors, TCP sockets, I/O streams, running threads, etc.), rather than make copies of them, and leave the argument in some valid but otherwise indeterminate state. For example, move-assigning from a std::string or from a std::vector may result in the argument being left empty. This is not, however, a guarantee. A move assignment is less, not more restrictively defined than ordinary assignment; where ordinary assignment must leave two copies of data at completion, move assignment is required to leave only one.

[ edit ] Implicitly-declared move assignment operator

If no user-defined move assignment operators are provided for a class type, and all of the following is true:

  • there are no user-declared copy constructors ;
  • there are no user-declared move constructors ;
  • there are no user-declared copy assignment operators ;
  • there is no user-declared destructor ,

then the compiler will declare a move assignment operator as an inline public member of its class with the signature T & T :: operator = ( T && ) .

A class can have multiple move assignment operators, e.g. both T & T :: operator = ( const T && ) and T & T :: operator = ( T && ) . If some user-defined move assignment operators are present, the user may still force the generation of the implicitly declared move assignment operator with the keyword default .

The implicitly-declared (or defaulted on its first declaration) move assignment operator has an exception specification as described in dynamic exception specification (until C++17) noexcept specification (since C++17) .

Because some assignment operator (move or copy) is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

[ edit ] Implicitly-defined move assignment operator

If the implicitly-declared move assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used or needed for constant evaluation (since C++14) .

For union types, the implicitly-defined move assignment operator copies the object representation (as by std::memmove ).

For non-union class types, the move assignment operator performs full member-wise move assignment of the object's direct bases and immediate non-static members, in their declaration order, using built-in assignment for the scalars, memberwise move-assignment for arrays, and move assignment operator for class types (called non-virtually).

As with copy assignment, it is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined move assignment operator:

[ edit ] Deleted move assignment operator

The implicitly-declared or defaulted move assignment operator for class T is defined as deleted if any of the following conditions is satisfied:

  • T has a non-static data member of a const-qualified non-class type (or possibly multi-dimensional array thereof).
  • T has a non-static data member of a reference type.
  • T has a potentially constructed subobject of class type M (or possibly multi-dimensional array thereof) such that the overload resolution as applied to find M 's move assignment operator
  • does not result in a usable candidate, or
  • in the case of the subobject being a variant member , selects a non-trivial function.

A deleted implicitly-declared move assignment operator is ignored by overload resolution .

[ edit ] Trivial move assignment operator

The move assignment operator for class T is trivial if all of the following is true:

  • It is not user-provided (meaning, it is implicitly-defined or defaulted);
  • T has no virtual member functions;
  • T has no virtual base classes;
  • the move assignment operator selected for every direct base of T is trivial;
  • the move assignment operator selected for every non-static class type (or array of class type) member of T is trivial.

A trivial move assignment operator performs the same action as the trivial copy assignment operator, that is, makes a copy of the object representation as if by std::memmove . All data types compatible with the C language (POD types) are trivially move-assignable.

[ edit ] Eligible move assignment operator

Triviality of eligible move assignment operators determines whether the class is a trivially copyable type .

[ edit ] Notes

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move ), and selects the copy assignment if the argument is an lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined move assignment operator (same applies to copy assignment ).

See assignment operator overloading for additional detail on the expected behavior of a user-defined move-assignment operator.

[ edit ] Example

[ edit ] defect reports.

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

[ edit ] See also

  • constructor
  • converting constructor
  • copy assignment
  • copy constructor
  • default constructor
  • aggregate initialization
  • constant initialization
  • copy initialization
  • default initialization
  • direct initialization
  • list initialization
  • reference initialization
  • value initialization
  • zero initialization
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Golang := Vs = Exploring Assignment Operators In Go

Explore the nuances of Go's := and = operators. This article breaks down their uses, scope considerations, and best practices, helping you write clearer, more efficient Go code.

In Go, understanding the distinction between the ':=' and '=' operators is crucial for efficient coding. The ':=' operator is used for declaring and initializing a new variable, while '=' is for assigning a value to an existing variable. This nuanced difference can significantly impact the functionality and efficiency of your Go programs.

write assignment operator

Understanding := (Short Variable Declaration)

Understanding = (assignment operator), when to use := vs =, scope considerations, type inference with :=, common pitfalls and how to avoid them, best practices, frequently asked questions.

Short variable declaration , designated by := , is a concise way to declare and initialize a variable in Go. This operator allows you to create a variable with a type inferred from the right-hand side of the expression.

For instance, consider the following code snippet:

Here, name and age are declared and initialized without explicitly stating their types ( string and int , respectively).

When To Use Short Variable Declaration

Limitations and scope.

The := operator is particularly useful in local scopes , such as within functions or blocks, where brevity and efficiency are key. It's a go-to choice for assigning initial values to variables that will be used within a limited scope .

Consider a function:

count is declared and initialized within the function's scope, making the code cleaner and more readable.

While := is convenient, it has limitations. It cannot be used for global variable declarations. Also, it's designed for declaring new variables . If you try to redeclare an already declared variable in the same scope using := , the compiler will throw an error.

For example:

In summary, := is a powerful feature in Go for efficient variable declaration and initialization, with a focus on type inference and local scope usage. Use it to write cleaner, more concise code in functions and blocks.

The assignment operator , = , in Go, is used to assign values to already declared variables. Unlike := , it does not declare a new variable but modifies the value of an existing one.

Here, age is first declared as an integer, and then 30 is assigned to it using = .

Reassignment And Existing Variables

Global and local scope.

One of the key uses of = is to reassign values to variables. This is crucial in scenarios where the value of a variable changes over time within the same scope.

In this case, count is initially 10, but is later changed to 20.

The = operator works in both global and local scopes . It is versatile and can be used anywhere in your code, provided the variable it's being assigned to has been declared.

In this snippet, globalVar is assigned a value within a function, while localVar is assigned within its local scope.

Remember, = does not infer type. The variable's type must be clear either from its declaration or context. This operator is essential for variable value management throughout your Go programs, offering flexibility in variable usage and value updates.

Understanding the Problem:

Here is the relevant code snippet:

Here's the modified code:

Choosing between := and = in Go depends on the context and the specific requirements of the code. It's crucial to understand their appropriate use cases to write efficient and error-free programs.

New Variable Declaration

Existing variable assignment, reassigning and declaring variables.

Use := when you need to declare and initialize a new variable within a local scope. This operator is a shorthand that infers the variable's type based on the value assigned.

In this example, name is a new variable declared and initialized within the function.

Use = when you are working with already declared variables . This operator is used to update or change the value of the variable.

Here, count is an existing variable, and its value is being updated.

:= is limited to local scopes , such as inside functions or blocks. It cannot be used for global variable declarations. Conversely, = can be used in both local and global scopes.

It's important to distinguish situations where you are reassigning a value to an existing variable and when you are declaring a new one. Misusing := and = can lead to compile-time errors.

In summary, := is for declaring new variables with type inference, primarily in local scopes, while = is for assigning or updating values in both local and global scopes. Proper usage of these operators is key to writing clean and efficient Go code.

Understanding the scope of variables in Go is critical when deciding between := and = . The scope determines where a variable can be accessed or modified within the program.

Local Scope And :=

Global scope and =, redeclaration and shadowing, choosing the right scope.

The := operator is restricted to local scope . It's typically used within functions or blocks to declare and initialize variables that are not needed outside of that specific context.

Here, localVariable is accessible only within the example function.

Variables declared outside of any function, in the global scope , can be accessed and modified using the = operator from anywhere in the program.

globalVariable can be accessed and modified in any function.

In Go, shadowing can occur if a local variable is declared with the same name as a global variable. This is a common issue when using := in a local scope.

In the function example , num is a new local variable, different from the global num .

It's important to choose the right scope for your variables. Use global variables sparingly, as they can lead to code that is harder to debug and maintain. Prefer local scope with := for variables that don't need to be accessed globally.

Understanding and managing scope effectively ensures that your Go programs are more maintainable, less prone to errors, and easier to understand. Proper scope management using := and = is a key aspect of effective Go programming.

Type inference is a powerful feature of Go's := operator. It allows the compiler to automatically determine the type of the variable based on the value assigned to it.

Automatic Type Deduction

Mixed type declarations, limitations of type inference, practical use in functions.

When you use := , you do not need to explicitly declare the data type of the variable. This makes the code more concise and easier to write, especially in complex functions or when dealing with multiple variables.

In these examples, the types ( string for name and int for age ) are inferred automatically.

Type inference with := also works when declaring multiple variables in a single line, each possibly having a different type.

Here, name and age are declared in one line with different inferred types.

While type inference is convenient, it is important to be aware of its limitations . The type is inferred at the time of declaration and cannot be changed later.

In this case, attempting to assign a string to balance , initially inferred as float64 , results in an error.

Type inference is particularly useful in functions, especially when dealing with return values of different types or working with complex data structures.

Here, value 's type is inferred from the return type of someCalculation .

Type inference with := simplifies variable declaration and makes Go code more readable and easier to maintain. It's a feature that, when used appropriately, can greatly enhance the efficiency of your coding process in Go.

When using := and = , there are several common pitfalls that Go programmers may encounter. Being aware of these and knowing how to avoid them is crucial for writing effective code.

Re-declaration In The Same Scope

Shadowing global variables, incorrect type inference, accidental global declarations, using = without prior declaration.

One common mistake is attempting to re-declare a variable in the same scope using := . This results in a compilation error.

To avoid this, use = for reassignment within the same scope.

Shadowing occurs when a local variable with the same name as a global variable is declared. This can lead to unexpected behavior.

To avoid shadowing, choose distinct names for local variables or explicitly use the global variable.

Another pitfall is incorrect type inference , where the inferred type is not what the programmer expected.

Always ensure the initial value accurately represents the desired type.

Using := outside of a function accidentally creates a new local variable in the global scope, which may lead to unused variables or compilation errors.

To modify a global variable, use = within functions.

Trying to use = without a prior declaration of the variable will result in an error. Ensure that the variable is declared before using = for assignment.

Declare the variable first or use := if declaring a new variable.

Avoiding these pitfalls involves careful consideration of the scope, understanding the nuances of := and = , and ensuring proper variable declarations. By being mindful of these aspects, programmers can effectively utilize both operators in Go.

Adopting best practices when using := and = in Go can significantly enhance the readability and maintainability of your code.

Clear And Concise Declarations

Minimizing global variables, consistent use of operators, avoiding unnecessary shadowing, type checking and initialization.

Use := for local variable declarations where type inference makes the code more concise. This not only saves space but also enhances readability.

This approach makes the function more readable and straightforward.

Limit the use of global variables . When necessary, use = to assign values to them and be cautious of accidental shadowing in local scopes.

Careful management of global variables helps in maintaining a clear code structure.

Be consistent in your use of := and = . Consistency aids in understanding the flow of variable declarations and assignments throughout your code.

Avoid shadowing unless intentionally used as part of the program logic. Use distinct names for local variables to prevent confusion.

Using distinct names enhances the clarity of the code.

Use := when you want to declare and initialize a variable in one line, and when the type is clear from the context. Ensure the initial value represents the desired type accurately.

This practice ensures that the type and intent of the variable are clear.

By following these best practices, you can effectively leverage the strengths of both := and = in Go, leading to code that is efficient, clear, and easy to maintain.

What distinguishes the capacity and length of a slice in Go?

In Go, a slice's capacity (cap) refers to the total number of elements the underlying array can hold, while its length (len) indicates the current number of elements in the slice. Slices are dynamic, resizing the array automatically when needed. The capacity increases as elements are appended beyond its initial limit, leading to a new, larger underlying array.

How can I stop VS Code from showing a warning about needing comments for my exported 'Agent' struct in Go?

To resolve the linter warning for your exported 'Agent' type in Go, add a comment starting with the type's name. For instance:

go // Agent represents... type Agent struct { name string categoryId int }

This warning occurs because Go's documentation generator, godoc, uses comments for auto-generating documentation. If you prefer not to export the type, declare it in lowercase:

go type agent struct { name string categoryId int }

You can find examples of documented Go projects on pkg.go.dev. If you upload your Go project to GitHub, pkg.go.dev can automatically generate its documentation using these comments. You can also include runnable code examples and more, as seen in go-doc tricks.

What is the difference between using *float64 and sql.NullFloat64 in Golang ORM for fields like latitude and longitude in a struct?

Russ Cox explains that there's no significant difference between using float64 and sql.NullFloat64. Both work fine, but sql.Null structs might express the intent more clearly. Using a pointer could give the garbage collector more to track. In debugging, sql.Null* structs display more readable values compared to pointers. Therefore, he recommends using sql.Null* structs.

Why doesn't auto-completion work for GO in VS Code with WSL terminal, despite having GO-related extensions installed?

Try enabling Go's Language Server (gopls) in VS Code settings. After enabling, restart VS Code. You may need to install or update gopls and other tools. Be aware that gopls is still in beta, so it may crash or use excessive CPU, but improvements are ongoing.

Let's see what you learned!

In Go, when should you use the := operator instead of the = operator?

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COMMENTS

  1. Assignment Operators in C

    Different types of assignment operators are shown below: 1. "=": This is the simplest assignment operator. This operator is used to assign the value on the right to the variable on the left. Example: 2. "+=": This operator is combination of '+' and '=' operators.

  2. Python's Assignment Operator: Write Robust Assignments

    To create a new variable or to update the value of an existing one in Python, you'll use an assignment statement. This statement has the following three components: A left operand, which must be a variable. The assignment operator ( =) A right operand, which can be a concrete value, an object, or an expression.

  3. Assignment operators

    for assignments to class type objects, the right operand could be an initializer list only when the assignment is defined by a user-defined assignment operator. removed user-defined assignment constraint. CWG 1538. C++11. E1 ={E2} was equivalent to E1 = T(E2) ( T is the type of E1 ), this introduced a C-style cast. it is equivalent to E1 = T{E2}

  4. Assignment Operators in C

    Simple assignment operator. Assigns values from right side operands to left side operand. C = A + B will assign the value of A + B to C. +=. Add AND assignment operator. It adds the right operand to the left operand and assign the result to the left operand. C += A is equivalent to C = C + A. -=.

  5. Assignment operators

    Assignment performs implicit conversion from the value of rhs to the type of lhs and then replaces the value in the object designated by lhs with the converted value of rhs . Assignment also returns the same value as what was stored in lhs (so that expressions such as a = b = c are possible). The value category of the assignment operator is non ...

  6. Assignment operators

    The built-in assignment operators return the value of the object specified by the left operand after the assignment (and the arithmetic/logical operation in the case of compound assignment operators). The resultant type is the type of the left operand. The result of an assignment expression is always an l-value.

  7. Copy constructors, assignment operators,

    When do I need to write an assignment operator? First, you should understand that if you do not declare an assignment operator, the compiler gives you one implicitly. The implicit assignment operator does member-wise assignment of each data member from the source object. For example, using the class above, the compiler-provided assignment ...

  8. 21.12

    21.12 — Overloading the assignment operator. Alex November 27, 2023. The copy assignment operator (operator=) is used to copy values from one object to another already existing object. As of C++11, C++ also supports "Move assignment". We discuss move assignment in lesson 22.3 -- Move constructors and move assignment .

  9. The copy constructor and assignment operator

    The assignment operator is used to change an existing instance to have the same values as the rvalue, which means that the instance has to be destroyed and re-initialized if it has internal dynamic memory. Useful link : Copy Constructors, Assignment Operators, and More. Copy constructor and = operator overload in C++: is a common function possible?

  10. Assignment Operator in Python

    The simple assignment operator is the most commonly used operator in Python. It is used to assign a value to a variable. The syntax for the simple assignment operator is: variable = value. Here, the value on the right-hand side of the equals sign is assigned to the variable on the left-hand side. For example.

  11. Copy assignment operator

    Triviality of eligible copy assignment operators determines whether the class is a trivially copyable type. [] NoteIf both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move), and selects the copy assignment if the argument is an ...

  12. JavaScript Assignment

    The Bitwise AND Assignment Operator does a bitwise AND operation on two operands and assigns the result to the the variable. Bitwise AND Assignment Example. let x = 10; x &= 5;

  13. Assignment Operator in C

    The assignment operator is used to assign the value, variable and function to another variable. Let's discuss the various types of the assignment operators such as =, +=, -=, /=, *= and %=. Example of the Assignment Operators: A = 5; // use Assignment symbol to assign 5 to the operand A. B = A; // Assign operand A to the B.

  14. Move Constructors and Move Assignment Operators (C++)

    This topic describes how to write a move constructor and a move assignment operator for a C++ class. A move constructor enables the resources owned by an rvalue object to be moved into an lvalue without copying. For more information about move semantics, see Rvalue Reference Declarator: &&. This topic builds upon the following C++ class ...

  15. Move assignment operator

    The move assignment operator is called whenever it is selected by overload resolution, e.g. when an object appears on the left-hand side of an assignment expression, where the right-hand side is an rvalue of the same or implicitly convertible type.. Move assignment operators typically "steal" the resources held by the argument (e.g. pointers to dynamically-allocated objects, file descriptors ...

  16. Golang := Vs = Exploring Assignment Operators In Go

    Use it to write cleaner, more concise code in functions and blocks. Understanding = (Assignment Operator) The assignment operator, =, in Go, is used to assign values to already declared variables. Unlike :=, it does not declare a new variable but modifies the value of an existing one. For example: var age int age = 30